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post Jun 27 2015, 16:32
Post #68481
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QUOTE(Royalrice @ Jun 27 2015, 22:20) *

I just started and only lvl 21. I just use DW. My states are

str:27
dex: 11
Agility: 16
end: 18
Int:6
Wisdom:6

What should I focus on if I want to main DW.

Also any tips on how to lvl up fast, and get credits easily? Also what type of weapon should I use, wakizashi, shortsword etc.?

add your stats evenly except int
go for 1h rapier and force shield and do as high difficulty as you can
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post Jun 27 2015, 16:33
Post #68482
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QUOTE(Kenzaki Kazuma @ Jun 27 2015, 21:19) *

I didn't know 1H + Shield hits harder than 2H (IMG:[invalid] style_emoticons/default/ohmy.gif)

I know it makes my life easier by adding extra protection from shield blocks and stuff, but I didn't expect my plain mag ethereal shortsword to hit enemies harder than my upgraded leg estoc w/ full enchantment.

Was 1H always like this? I left the game for like two years due to overseas work and stuff, with bad impression on 1H + shield. What have I missed?

you will need PA from rapier for 1H build (IMG:[invalid] style_emoticons/default/smile.gif)

2H is decaying now , not like in the past when 2H is the most famous style (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 27 2015, 16:35
Post #68483
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QUOTE(nobody_xxx @ Jun 27 2015, 07:33) *

you will need PA from rapier for 1H build (IMG:[invalid] style_emoticons/default/smile.gif)

2H is decaying now , not like in the past when 2H is the most famous style (IMG:[invalid] style_emoticons/default/laugh.gif)

+ the mobs hit much harder with upgraded parry slot.
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post Jun 27 2015, 16:46
Post #68484
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QUOTE(nobody_xxx @ Jun 27 2015, 21:33) *

you will need PA from rapier for 1H build (IMG:[invalid] style_emoticons/default/smile.gif)

2H is decaying now , not like in the past when 2H is the most famous style (IMG:[invalid] style_emoticons/default/laugh.gif)

I don't have any spare money atm to purchase one. (IMG:[invalid] style_emoticons/default/cry.gif)

Well, 2H can still clear arenas faster though thanks to the domino strike, so I'm keeping my estocs (IMG:[invalid] style_emoticons/default/tongue.gif). Though I gotta agree that I spent way less potions when I'm on 1H mode.

QUOTE(Dead-ed @ Jun 27 2015, 21:35) *

+ the mobs hit much harder with upgraded parry slot.

Care to explain?

This post has been edited by Kenzaki Kazuma: Jun 27 2015, 16:47
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post Jun 27 2015, 17:05
Post #68485
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QUOTE(Kenzaki Kazuma @ Jun 27 2015, 14:19) *
I didn't know 1H + Shield hits harder than 2H (IMG:[invalid] style_emoticons/default/ohmy.gif)

I know it makes my life easier by adding extra protection from shield blocks and stuff, but I didn't expect my plain mag ethereal shortsword to hit enemies harder than my upgraded leg estoc w/ full enchantment.

Was 1H always like this? I left the game for like two years due to overseas work and stuff, with bad impression on 1H + shield. What have I missed?
By itself, 2h does hit harder due domino strike and higher weapon damage. But the real reason to play 1h is so you have a shield, so you have enough defense (block %, and counter-stuns) to almost never have to stop what you're doing and Cure every few turns. Even top players have a very hard time justifying 2h's lack of defense on high difficulties. 2h is probably the worst style in the game currently.

1h alone has somewhat low damage output, especially with a low-damage weapon like Rapier that nearly everyone uses. (Shortsword is bad) To compensate, players get Power armor, usually Power Slaughter, which more than makes up for it. 1h + Power has been the most popular, most generally effective style for a long time.
QUOTE(Royalrice @ Jun 27 2015, 14:20) *
I just started and only lvl 21. I just use DW. My states are

str:27
dex: 11
Agility: 16
end: 18
Int:6
Wisdom:6

What should I focus on if I want to main DW.

Also any tips on how to lvl up fast, and get credits easily? Also what type of weapon should I use, wakizashi, shortsword etc.?
Having a good amount of wis is necessary to give you a higher mana pool - higher base mana, more effective consumables. This is true even for melee because every player has to cast buffs and Cure.

Intel is almost completely useless for melee. Only purpose is to add a tiny amount of base spirit, which is only helpful for Spirit Stance. Might as well upgrade Intel only when it costs less than ~1/30 of the other stats, which can be kept relatively equal.
QUOTE(tetron @ Jun 27 2015, 14:27) *
And what do you mean by "10-11 days"? (IMG:[invalid] style_emoticons/default/huh.gif)
Look at context - time to earn back what was bought.
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post Jun 27 2015, 17:41
Post #68486
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QUOTE(tetron @ Jun 27 2015, 17:27) *

Did you notice any significant difference after unlocking DD? I'm still skeptical about whether to unlock it or not.
And what do you mean by "10-11 days"? (IMG:[invalid] style_emoticons/default/huh.gif)


I mean i need only 11 days with 2hours/500k income for prof perk. Its not so much. But its a bit hard to pay back (anyway i had to buy something).

Mage is mostly has decent exponent. If i look at difference between no damage and damage perk at my current stage than its only like 6% clearspeed increase. Its not very good, right, because i need more like 30k hath to pay back it. Im not even sure i can earn so much. But at the same time when i started with mage i had 12-13t/round and now i have 6-7t/round. And thats because all works together. For example if i wanna low income damage than i have to get low turns/round. Monsters wont use mp attacks and high damage also kills many mobs fast, so i deal only with remain tanky.

If we aim at result than damage perk isnt very bad. At lest definitely first one. And at some point there is no rly good investment anyway. Strong phase cost 1-5m, stronger (maybe charged?) can cost 30m+ and difference is low between both. Ppl buy it, because they have credits and dont have other way to spend it.
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post Jun 27 2015, 17:47
Post #68487
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QUOTE(Kenzaki Kazuma @ Jun 27 2015, 22:46) *

I don't have any spare money atm to purchase one. (IMG:[invalid] style_emoticons/default/cry.gif)

Well, 2H can still clear arenas faster though thanks to the domino strike, so I'm keeping my estocs (IMG:[invalid] style_emoticons/default/tongue.gif). Though I gotta agree that I spent way less potions when I'm on 1H mode.
Care to explain?

2H works only on hell or below now.

There are a few reasons that 1H is faster than 2H.
  1. Most of the mobs are stunned.
    • You do not need to worry about the PMI/MMI as long as your block rate is high (50%+). You can even use full power slaughter of low quality for more power without sending much.
    • Stunned mobs won't parry. The parry chance can be very high at the highest difficulty (PF).
  2. 1H have "Overwhelming Strikes" that,
    • Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 4 turn. So even higher power and defense. And no more evade.
    • 20% counter-parry chance per stack, 5 stacks at maximum. So non-stunned mobs still having no parry.
  3. You seldom need to use cure.
    • You can watch some movie while grinding, until the hp warning pop-up.
  4. It's over 8000. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 27 2015, 18:24
Post #68488
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QUOTE(Superlatanium @ Jun 27 2015, 20:35) *

Look at context - time to earn back what was bought.

Oh, I see.

QUOTE(nec1986 @ Jun 27 2015, 21:11) *

I mean i need only 11 days with 2hours/500k income for prof perk. Its not so much. But its a bit hard to pay back (anyway i had to buy something).

I don't get it. Can you please explain how you get 500k per 2 hours? After doing all the Arena, I still get ~300k Credits worth of total drops per day. If GF can get you ~200k worth of credits per day, then I'd like to hear how that's done.

QUOTE(nec1986 @ Jun 27 2015, 21:11) *

Mage is mostly has decent exponent. If i look at difference between no damage and damage perk at my current stage than its only like 6% clearspeed increase. Its not very good, right, because i need more like 30k hath to pay back it. Im not even sure i can earn so much. But at the same time when i started with mage i had 12-13t/round and now i have 6-7t/round. And thats because all works together. For example if i wanna low income damage than i have to get low turns/round. Monsters wont use mp attacks and high damage also kills many mobs fast, so i deal only with remain tanky.

30k Hath to pay it back??? What the hell are you talking about???

Anyway, I'm still not convinced enough to get DD. 11m is a big amount.

Should I just save another 10m and shit forge my armors instead of getting DD? (IMG:[invalid] style_emoticons/default/ph34r.gif)

QUOTE(nec1986 @ Jun 27 2015, 21:11) *

And at some point there is no rly good investment anyway. Strong phase cost 1-5m, stronger (maybe charged?) can cost 30m+ and difference is low between both. Ppl buy it, because they have credits and dont have other way to spend it.

Not true. There's always FoS. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 27 2015, 18:45
Post #68489
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well , HG is cheap now compare to the past when esheep trade HG for leg (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by nobody_xxx: Jun 27 2015, 18:46
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post Jun 27 2015, 19:04
Post #68490
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QUOTE(Kenzaki Kazuma @ Jun 27 2015, 16:19) *

I know it makes my life easier by adding extra protection from shield blocks and stuff, but I didn't expect my plain mag ethereal shortsword to hit enemies harder than my upgraded leg estoc w/ full enchantment.

shortswords are good only for 1H starters. sooner or later you'll undoubtly need a rapier. you still have time though

QUOTE(tetron @ Jun 27 2015, 16:27) *

Nowadays, I get Slaughter as the most expensive gift, but not as frequently as I used to get Phazon. (IMG:[invalid] style_emoticons/default/ph34r.gif)

uh, 3/4 of them i guess (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(Kenzaki Kazuma @ Jun 27 2015, 16:46) *

Well, 2H can still clear arenas faster though thanks to the domino strike, so I'm keeping my estocs (IMG:[invalid] style_emoticons/default/tongue.gif).

if i were you i'd go for a mace, rather than estoc. but as colman said, 2H is actually useful only at low difficulties

QUOTE(Colman @ Jun 27 2015, 17:47) *

2H works only on hell or below now.

shade of fleet/shadowdancer + mace can still clear IW REs without any problem (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 27 2015, 19:04
Post #68491
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QUOTE(Kenzaki Kazuma @ Jun 27 2015, 07:46) *

Care to explain?

like everybody said above
+
i don't know how people took care of their pets in 2 years, i just believe that they grew stronger.
The worst about 2h, failure in hitting primary target means no domino strike (no damage at all, more precise). Such a downfall since domino strike is 2h's speciality. With 8 overpower as reference, the mobs listed in wiki give ~25% parry in average.
I also like estoc. The spreading proc makes it good, but burns pots & problem with cure.
---
Btw, i don't understand people who use dw. It lands only maximum 2 procs in every turns. Yet dealing with parry & 10 mobs.
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post Jun 27 2015, 19:12
Post #68492
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2H estoc still viable up to IWBTH arenas (IMG:[invalid] style_emoticons/default/smile.gif)

PFUDOR , you need alot of forged in everything (IMG:[invalid] style_emoticons/default/laugh.gif)

your armor need have good defense stats ( like my old power of protection that get alot of upgrade in defense stats ) (IMG:[invalid] style_emoticons/default/heh.gif)

or full set shade of SD/fleet with fully upgrade stats like stony or jenga , you can even blast PFUDOR (IMG:[invalid] style_emoticons/default/heh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)


well , I think with new potion system , maybe 2H will survive better in PFUDOR (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jun 27 2015, 19:36
Post #68493
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QUOTE(tetron @ Jun 27 2015, 19:24) *

Oh, I see.


Actually arena gives more, because now it drops good gear. Small example. Once per 100 days it drops 10m equal gear. Its 100k per day. We dont rly see it, because its rare. Rob gives 40k+. Thats already very high amount.

About 30k hath payback. Its quite easy to show on example. 2 players has equal timeplaying and first player got 30k hath. Second one has damage perk and 6,66% faster clearspeed. It means 1,066 more profit and final result is 30k*1,066=32k hath. Its 30k same as first player and 2k is perk price. Only after this player with damage perk got more profit than player without perk. Or 30k is payback period. Huge amount of credits.

Im not sure could be mage good after next patch, but at the moment before damage perk its better to buy good set. Perk doesnt give much and cost 11m while good equip can cost only 1m. 11m is whole set with decent forge and it gives much better result. The only problem after patch it can become useless while perk is always constant damage increase.
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post Jun 27 2015, 19:59
Post #68494
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QUOTE(Scremaz @ Jun 27 2015, 22:34) *

uh, 3/4 of them i guess (IMG:[invalid] style_emoticons/default/biggrin.gif)

Nope. 1 or 2 per week. (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(Dead-ed @ Jun 27 2015, 22:34) *

Btw, i don't understand people who use dw. It lands only maximum 2 procs in every turns. Yet dealing with parry & 10 mobs.

How many Procs do you want per turn? 10+? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(nec1986 @ Jun 27 2015, 23:06) *

Actually arena gives more, because now it drops good gear. Small example. Once per 100 days it drops 10m equal gear. Its 100k per day. We dont rly see it, because its rare.

I just fainted! (IMG:[invalid] style_emoticons/default/faint.gif)
You were taking THOSE drops into accounts to calculate "Avarage income per day"? (IMG:[invalid] style_emoticons/default/faint.gif)

I have nothing to say in that case. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(nec1986 @ Jun 27 2015, 23:06) *

About 30k hath payback. Its quite easy to show on example. 2 players has equal timeplaying and first player got 30k hath. Second one has damage perk and 6,66% faster clearspeed. It means 1,066 more profit and final result is 30k*1,066=32k hath. Its 30k same as first player and 2k is perk price. Only after this player with damage perk got more profit than player without perk. Or 30k is payback period. Huge amount of credits.

Sorry, but I couldn't understand even the tiniest bit of logic in the above statement.
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post Jun 27 2015, 20:09
Post #68495
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QUOTE(tetron @ Jun 27 2015, 10:59) *

How many Procs do you want per turn? 10+?

not proc kinds, but stacks. It's big advantage to have max stacks pa in early turns, maybe dual rapier for full offensive.
2h with max luck can proc 7 spreading pa in single turn. Average 4(?).
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post Jun 27 2015, 20:20
Post #68496
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Well, think about it in a bit different way. If perk gives 1/15 more credits, than payback is income equal to 15 x price of perk. Example:

Without perk per hour i clear 700 rounds (each round has average 200 credits profit).
With perk per hour i clear 746 rounds (6,66% faster).

Damage perk gives me 46*200c = 9200 credits in hour. Payback is 11m/9.2k= 1195 hours.
Check. Income during 1195 hours in hath is 700*200*1195/5500= 16.7m/5500 = 30418 hath. Its not exact value, because i rounded hours a bit.

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post Jun 27 2015, 20:27
Post #68497
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QUOTE(nec1986 @ Jun 27 2015, 23:50) *

Well, think about it in a bit different way. If perk gives 1/15 more credits, than payback is income equal to 15 x price of perk. Example:

Without perk per hour i clear 700 rounds (each round has average 200 credits profit).
With perk per hour i clear 746 rounds (6,66% faster).

Damage perk gives me 46*200c = 9200 credits in hour. Payback is 11m/9.2k= 1195 hours.
Check. Income during 1195 hours in hath is 700*200*1195/5500= 16.7m/5500 = 30418 hath. Its not exact value, because i rounded hours a bit.

Not very convincing logic I must say.
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post Jun 27 2015, 20:28
Post #68498
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QUOTE(tetron @ Jun 27 2015, 19:59) *

Nope. 1 or 2 per week. (IMG:[invalid] style_emoticons/default/dry.gif)

i meant, i saw 3 or 4 of them until this moment (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 27 2015, 20:29
Post #68499
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QUOTE(nec1986 @ Jun 27 2015, 13:38) *
Damage, prof and few viewing. I wasnt sure about prof one, specially when new patch comes. But i noticed i can play few hours with mage, do all arenas, rob and a bit fest and its already close to 500k income. Mage is extremely fast, even elemental. So its only 10-11 days, because hath price was close to 5,5k.
I'm curious, can you post what mage equips you're using that lets you do that? How long does hellfest take, an hour and a bit?
QUOTE(tetron @ Jun 27 2015, 18:27) *
Not very convincing logic I must say.
Makes perfect sense to me. Faster you clear, higher your income per time. Numbers might not be perfect, but they look pretty close to correct.

This post has been edited by Superlatanium: Jun 27 2015, 20:31
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post Jun 27 2015, 20:30
Post #68500
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QUOTE(Dead-ed @ Jun 27 2015, 23:39) *

not proc kinds, but stacks. It's big advantage to have max stacks pa in early turns, maybe dual rapier for full offensive.

Dual Rapier lacks Action Speed. Going full offensive without considering your defense is suicidal. Dual Rapier is "good", but definitely not in the "very good" category.

QUOTE(Dead-ed @ Jun 27 2015, 23:39) *

2h with max luck can proc 7 spreading pa in single turn. Average 4(?).

Become a Mage. They can Proc 10 times in a single turn. (IMG:[invalid] style_emoticons/default/heh.gif)
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