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post Jun 29 2011, 07:01
Post #6821
Vasistas



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QUOTE(DarkDespair5 @ Jun 29 2011, 06:54) *

That's fine, but you can just wait until you have 1/4 health remaining, or all enemies are dead but one, etc to cure yourself. It costs more mana to heal you less, slower. How does that make any sense (IMG:[invalid] style_emoticons/default/dry.gif)


Just think it trhough.
There are two reasons for Regen being a good thing to have.
-The HP gained from Regen costs you less than from Heal.
-Regen gives you a continuous ammount of HP per Round, that way your HP gauge keeps up and you're less vulnerabel to special attacks from especially custom mobs.
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post Jun 29 2011, 07:14
Post #6822
monkey08881



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QUOTE(DarkDespair5 @ Jun 29 2011, 06:54) *

That's fine, but you can just wait until you have 1/4 health remaining, or all enemies are dead but one, etc to cure yourself. It costs more mana to heal you less, slower. How does that make any sense (IMG:[invalid] style_emoticons/default/dry.gif)



There is a very high chance if you get 2 custom mods that they will do 50%+ of your hp in 1 attack.
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post Jun 29 2011, 10:11
Post #6823
Mi-Ala Starbreeze



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QUOTE(Vasistas @ Jun 29 2011, 08:01) *

-The HP gained from Regen costs you less than from Heal.

Regen costs 3 mana more for me, heals for less overall (12 turns of +40 hp ticks, 480hp while my Cure heals me for 573 hp per cast). It is not even mana efficient, compared to Cure.
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post Jun 29 2011, 10:17
Post #6824
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yes cure will > regen until your curative proficiency goes up. once it does, regen will > cure in terms of total health healed.
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post Jun 29 2011, 10:50
Post #6825
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QUOTE(monkey08881 @ Jun 29 2011, 04:08) *

For the rainbow arua it increases mana regen is that in combat and out of combat also?

+50 % Health/Magic/Spirit Points regeneration


I think both.


QUOTE(DarkDespair5 @ Jun 29 2011, 05:21) *

What's the point of Regen? It heals less over time for me than a single cast of Cure...


It will depend on your curative proficiency, for me, Total HP 6777, Cure I recovers only 2398HP, however Regen I recovers 8236HP in total.

Both have still their uses for me though.


QUOTE(DarkDespair5 @ Jun 29 2011, 05:54) *

That's fine, but you can just wait until you have 1/4 health remaining, or all enemies are dead but one, etc to cure yourself. It costs more mana to heal you less, slower. How does that make any sense (IMG:[invalid] style_emoticons/default/dry.gif)


Personally 1/4 HP remaining is extremely low in most cases, if you are fighting several monsters and they have their spirit/magic bar full, they might unleash on you.

On higher difficulties, monsters normal attack are very strong, and sometimes can crit you.

How I use regen and cure - cure normally for emergencies where hp drops very low, and regen where I have like 60-70% or so HP and about to fight a new wave.
Normally regen will recover more HP than I take hits depending on the number of monsters and how well my mace is stun proc'ing.

Bottom line, regen will become more useful to you at a later stage.
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post Jun 29 2011, 11:06
Post #6826
eleeinos



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QUOTE(DarkDespair5 @ Jun 29 2011, 07:21) *

What's the point of Regen? It heals less over time for me than a single cast of Cure...

That's how it always is at first, but as the Curative proficiency increases, it becomes significantly more efficient than Cure. For example, my Curative prof now now is at 126.37. Cure costs 28 MP to cast and heals ~1200 HP, so the amount of HP healed per MP spent is roughly 1200/28 = 42.85. Regen costs 35 MP to cast but heals 110 HP per turn for 22 turns, for a total of 2420 HP. So, the amount of HP healed per MP spent for Regen is 2420/35 = 69.14. A lot more efficient mana-wise.
Don't think of it as healing, think of it as heavy general damage mitigation if you prefer. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 29 2011, 12:52
Post #6827
Mi-Ala Starbreeze



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Is Absorb spell worthy to waste 5 points for?
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post Jun 29 2011, 13:39
Post #6828
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QUOTE(MiAla @ Jun 29 2011, 11:52) *

Is Absorb spell worthy to waste 5 points for?


Given its only "chance" to absorb, its not that great. I only use it when fighting FSM.
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post Jun 29 2011, 13:50
Post #6829
Mi-Ala Starbreeze



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WOW. Oh God Wow.
I just managed to beat Asakura legendary. Wow.
Wasted 6 infusions of dark/divinity, three life scrolls. Pots, swiftness, etc etc etc. Are they supposed to be THIS hard? Ryouko is vulnerable to slashing according to the monster databast yet I barely managed to lasthit her.
Niten DOES look like VS_legendary set. Thats a LOT of parries and crit...

Wow.
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post Jun 29 2011, 15:17
Post #6830
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QUOTE(MiAla @ Jun 29 2011, 21:50) *

WOW. Oh God Wow.
I just managed to beat Asakura legendary. Wow.
Wasted 6 infusions of dark/divinity, three life scrolls. Pots, swiftness, etc etc etc. Are they supposed to be THIS hard? Ryouko is vulnerable to slashing according to the monster databast yet I barely managed to lasthit her.
Niten DOES look like VS_legendary set. Thats a LOT of parries and crit...

Wow.


I sort of tried to mage her at lv78 ish but got owned about 2 or 3 times before I finally decided to buy some life scrolls and godly pots, then it got much less challenging and she got defeated without too much drama. But yeah it did take about the same amount of consumables, like 3 mana pots 3 life scrolls and a few infusions.

This post has been edited by c7n88: Jun 29 2011, 15:21
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post Jun 29 2011, 15:20
Post #6831
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and I have a question too (IMG:[invalid] style_emoticons/default/tongue.gif) since the moogle mail box only displays the last 20 MMs sent, how do you recall a moogle mail that's been sent more than 20 MMs ago?
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post Jun 29 2011, 15:25
Post #6832
eovcoo5



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"Older" button

check lower right corner

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post Jun 29 2011, 15:39
Post #6833
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QUOTE(MiAla @ Jun 29 2011, 13:50) *

WOW. Oh God Wow.
I just managed to beat Asakura legendary. Wow.
Wasted 6 infusions of dark/divinity, three life scrolls. Pots, swiftness, etc etc etc. Are they supposed to be THIS hard? Ryouko is vulnerable to slashing according to the monster databast yet I barely managed to lasthit her.
Niten DOES look like VS_legendary set. Thats a LOT of parries and crit...

Wow.


i owned all four legendaries at level 75, just bought some bubblegums for yuki and ryouko and i got the both under 50rounds. Call me cheap, but i wanted dem delicious credits.

Bubblegum + infusion of darkness/divinity + scroll of life/gods as backup

health elixiers are also very usefull, 20 turns +30% hp is very handy. kept me healed when i didn't want to use the gum.
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post Jun 29 2011, 18:27
Post #6834
Mi-Ala Starbreeze



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QUOTE(SneakyGray @ Jun 29 2011, 16:39) *

health elixiers are also very usefull, 20 turns +30% hp is very handy. kept me healed when i didn't want to use the gum.


Ow. I fail.
I forgot to pick up the set of godly pots. I engaged with my default grinding set, lesser, average, greater pots of both hp/mana types. I fail a lot.
Thanks for the great idea.
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post Jun 29 2011, 20:27
Post #6835
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No you wouldn't be cheap. Cheap is when you don't spend anything other than tokens to kill the god (IMG:[invalid] style_emoticons/default/tongue.gif)

e: legendary*

This post has been edited by dcherry: Jun 29 2011, 20:27
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post Jun 29 2011, 21:09
Post #6836
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Which spell should I use when fighting with gods:
Bewilder or Weaken, cause their main attacks are either: soul, dark and holy- (not psyhical I guess ?)
So is spell "weaken" totally useless, or does their normal attack count as psyhical ones?.

This post has been edited by ikulaiser: Jun 29 2011, 21:10
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post Jun 29 2011, 21:12
Post #6837
Mi-Ala Starbreeze



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I wonder if the Legendary trophy yields some better loot than these decent voiceboxes/grenades/flowers do?
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post Jun 29 2011, 21:14
Post #6838
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iirc, their normal attacks count as physicals. so even though it may be a certain element (soul/dark/holy), weaken still helps. whether or not you decide to go with the weaken route is up to you.

yes the legendary trophies yield better loot than the voiceboxes/etc
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post Jun 29 2011, 23:11
Post #6839
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Thanks guys. I guess I'll wait a while to use regen. Another question: Is it generally a good idea to use channelings for expensive buffs like shadow veil/haste/shield?
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post Jun 29 2011, 23:22
Post #6840
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Yes, it's best to hit those buffs by trying to get channeling early in an arena/item world/grindfest when there are less enemies. My priority is usually Arcane Focus - Regen (II) - Haste. Any extras go towards Shadow Veil/Shield/Spark of Life or refreshing a previous buff.

This post has been edited by Cronauron: Jun 29 2011, 23:23
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