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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 26 2011, 00:58
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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Thanks Gray and cmdt. Any advice on the abilities spread?
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Jun 26 2011, 07:32
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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QUOTE(DarkDespair5 @ Jun 25 2011, 18:58)  Thanks Gray and cmdt. Any advice on the abilities spread?
QUOTE(cmdct @ Jun 25 2011, 18:42)  APs: Remove all you have in the mitigation abilities, fill instead the rest of spells. Confuse is crap, poison is good for bigger mobs.
The equip links are wrong I can't see any, but use ebony staff instead, and upgrade your gear, make a WTB thread and ask for it, you can get decent elementalist gear easily.
I would suggest you put your AP to your HP and MP tank. They are essential for your survival.
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Jun 26 2011, 08:43
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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Thanks foolboy. Sorry, I meant attribute points (Intelligence/etc)
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Jun 26 2011, 12:21
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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I just got two tokens of blood and tried to kill Yuki Nagato boss from Ring of Blood. After few rounds I got hit for 1700 dark damage (I've got 1600 hp overall) while did not even scratch the boss. What.
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Jun 26 2011, 12:53
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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QUOTE(MiAla @ Jun 26 2011, 13:21)  I just got two tokens of blood and tried to kill Yuki Nagato boss from Ring of Blood. After few rounds I got hit for 1700 dark damage (I've got 1600 hp overall) while did not even scratch the boss. What.
You should be reading this instead. https://forums.e-hentai.org/index.php?showtopic=21231Or parts of it anyway. (IMG:[ invalid] style_emoticons/default/tongue.gif) As for the Legendaries' spirit attacks, you can't Silence them yet so you should have Scrolls of Life activated at all times.
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Jun 26 2011, 13:38
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basket311077
Group: Members
Posts: 230
Joined: 7-December 10

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Against the gods (Yuki to Konata), if you`ve gotten points in HP tanks, weaken and bewilder lets you take the spirit attack without dieing on normal mode. Leaves you with very little life though but at least you can save on life scrolls. I have gotten away without using the life scrolls on hard mode against yuki so perhaps even on hard.
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Jun 26 2011, 14:43
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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QUOTE(DarkDespair5 @ Jun 26 2011, 08:43)  Thanks foolboy. Sorry, I meant attribute points (Intelligence/etc)
IIRC Tenboro approves a balanced spreading. But if you're a spell scatter I hope this push of your question attracts so. that can give you more accurate help. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jun 26 2011, 20:39
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foolboy
Group: Members
Posts: 920
Joined: 5-May 10

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QUOTE(DarkDespair5 @ Jun 26 2011, 02:43)  Thanks foolboy. Sorry, I meant attribute points (Intelligence/etc)
For now, keep it balance. After lv100, you can keep it balance or go to the fox route. Int has priority, then wisdom, then everything else.
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Jun 27 2011, 00:00
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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With each level up I feel as if I'm becoming weaker. This is seriously bad. It's probably because the balancing kinda sucks, but I thought I could ask here as well, there might be some tricks.
I first started with light armor, shield + 1h Sword. Was fine until level 25 or so, there the lack of damage and the constant missing of attacks became a problem, so I switched to Dual Wield. (Axe + Rapier) This worked fine until ~35, where it really became impossible because of insane damage by enemies. Even Grindfest became too hard on the first few rounds. I switched to heavy armor and some more focus on endurance. Now I'm on lvl48 and with each level I get less and less accomplished. (normal difficulty setting)
-arena: Still fine, l40 arena becomes a hassle when a custom monster appear in the last round, which is stronger than uncommons, but because of the low amount of rounds even that was kinda doable so far.
-Grindfest: ~30rounds without any Mana-potions or Mana-gems. (Using cure to heal) It was 40-50 a few levels ago. It will probably become less and less.
-Item World: No Problem at all. I even started using 2h here, to speed things up. Actually weird, isn't Item World and Grindfest supposed to be the same as far as difficulty goes?
Stats: (base +aura +equip with arena/grindfest dualwield gear)
lvl48 HP 912| MP 86| STR 50+13| DEX 47+04| AGI 40+02| END 52+17| INT 21+00| WIS 30+00 1h 21.06| 2h 16.41| Dual 37.83| shield 19.16| light armor 28.27| heavy armor 43.76 elemental 12.78| deprecating 17.41| supporting 1.79| curative 32.75
Ability: 15points in HP Tank, 1 in Fireball, 5 in Weaken, 2 in Inferno and 9 in those 1p cost skills at the end of each of the 5 first tiers. I still have 18 left. (Or 21 if I reskill, because I don't need Fireball and Inferno)
Aura: 2points left, STR, DEX and END aura on lvl1 each.
att: +62.1% dmg| +48.4% Hit| +6.9% crit ph def: 14.4abs and 36.6% mit mag def: 13.6abs and 22.4% mit 80.3 interference, 90 Burden 20% bleeding wound, 2turns 90dmg 24% penetrate armor (offhand), 2turns offhand 23.2%
general equip-data impossible because of first post. (How about changing that so that hentai-verse and other "on-site" links are allowed... but that's off-topic)
-Axe should provide good bleed and dmg, Rapier should provide good parry, acc and a high proc-chance. I have yet to find any other items better suited.
-Especially magic hits me hard. An encountered Manbearpig somewhere around lvl50 grindverse killed me with a crit global warming for over 1000 dmg... even though fire is the only element I have some resistance (12.9%) against. I can't have the "weaken" spell against magical attacks yet, so nothing I can do...?
-Mana Tank is, in my opinion, still useless. Doesn't give much with my base-mana. Also Mana-Gem and Items only heal a percentage of the base-mana as well. Makes it even more useless.
Am I overlooking something? I can obviously not go back to something less "burden" heavy, as enemies would just chop my head off even faster. Also what's this about the item world being by far the easiest place to go to? Shouldn't the grindverse be the same? (The 50% base and +1% per round thing) I think it once was the same... or that was just my imagination because the game was so easy the first few levels after learning cure. Some thoughts would be nice. Of course if it's just the bad balance, it's not really necessary. Then the game would become easier after a certain level without any reason anyway. That would be kinda sad though, as I actually like this little mini-game other than me constantly getting weaker of course.
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Jun 27 2011, 01:06
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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I wonder if I would ever survive this game without mana talents... At the moment I receive double my mana just from these ability polents. As per "the further the harder it gets"... I dunno, I did not switch my difficulty ever back from Hard to Normal (except of few hardest arena encounters - I dont want to lose the chance of a token of blood just because of bad luck) while using 2hander Scythe with heavy Power armor set. The only problem I have now are legendaries - they oneshot me with Spirit attacks because I have next to none magic mitigation. I've asked the same question about grindfest difficulty. It seems that Grindfest is much harder than Item world because Grindfest is actually used for money farming. Lowering the difficulty would cause a lot of issues. Maybe your gear is just way too low for you?
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Jun 27 2011, 10:58
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(killi890 @ Jun 26 2011, 15:00)  Shouldn't the grindverse be the same? (The 50% base and +1% per round thing) I think it once was the same... or that was just my imagination because the game was so easy the first few levels after learning cure.
In both Grindfest and Item World, monster damage starts at 50% and increases 1% each round, like you said. The difficulty of monsters in the Item World is further augmented by the item's quality, which is why Item World can be much easier than Grindfest. Also, the item's quality affects the amount of Experience earned in the Item World, while in Grindfest, I think it's actually reduced by a percentage. In my opinion, it's not worth spending time in Grindfest at low levels. If you want Experience, go into a Crude or Flimsy Item World and crank the difficulty up; Heroic or higher. Alternatively, go into a Fine or Superior item and drop the difficulty down to Cake or Easy. Just experiment to find a comfortable combination. Either way, make sure the item has at least over 100 rounds so that you can keep going until you absolutely have to stop. For Credits, just rely on Arenas and selling equipment to the bazaar for now. You can sell artifacts and Hath to other players as well, and doing so should earn you quite a bit. This post has been edited by n125: Jun 27 2011, 11:04
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Jun 27 2011, 13:23
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streetfelineblue
Group: Members
Posts: 813
Joined: 22-March 09

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QUOTE(killi890 @ Jun 26 2011, 22:00)  With each level up I feel as if I'm becoming weaker. This is seriously bad. It's probably because the balancing kinda sucks, but I thought I could ask here as well, there might be some tricks. I first started with light armor, shield + 1h Sword. Was fine until level 25 or so, there the lack of damage and the constant missing of attacks became a problem, so I switched to Dual Wield. (Axe + Rapier) This worked fine until ~35, where it really became impossible because of insane damage by enemies. Even Grindfest became too hard on the first few rounds. I switched to heavy armor and some more focus on endurance. Now I'm on lvl48 and with each level I get less and less accomplished. (normal difficulty setting)
-arena: Still fine, l40 arena becomes a hassle when a custom monster appear in the last round, which is stronger than uncommons, but because of the low amount of rounds even that was kinda doable so far.
-Grindfest: ~30rounds without any Mana-potions or Mana-gems. (Using cure to heal) It was 40-50 a few levels ago. It will probably become less and less.
-Item World: No Problem at all. I even started using 2h here, to speed things up. Actually weird, isn't Item World and Grindfest supposed to be the same as far as difficulty goes?
Stats: (base +aura +equip with arena/grindfest dualwield gear)
lvl48 HP 912| MP 86| STR 50+13| DEX 47+04| AGI 40+02| END 52+17| INT 21+00| WIS 30+00 1h 21.06| 2h 16.41| Dual 37.83| shield 19.16| light armor 28.27| heavy armor 43.76 elemental 12.78| deprecating 17.41| supporting 1.79| curative 32.75
Ability: 15points in HP Tank, 1 in Fireball, 5 in Weaken, 2 in Inferno and 9 in those 1p cost skills at the end of each of the 5 first tiers. I still have 18 left. (Or 21 if I reskill, because I don't need Fireball and Inferno)
Aura: 2points left, STR, DEX and END aura on lvl1 each.
att: +62.1% dmg| +48.4% Hit| +6.9% crit ph def: 14.4abs and 36.6% mit mag def: 13.6abs and 22.4% mit 80.3 interference, 90 Burden 20% bleeding wound, 2turns 90dmg 24% penetrate armor (offhand), 2turns offhand 23.2%
general equip-data impossible because of first post. (How about changing that so that hentai-verse and other "on-site" links are allowed... but that's off-topic)
-Axe should provide good bleed and dmg, Rapier should provide good parry, acc and a high proc-chance. I have yet to find any other items better suited.
-Especially magic hits me hard. An encountered Manbearpig somewhere around lvl50 grindverse killed me with a crit global warming for over 1000 dmg... even though fire is the only element I have some resistance (12.9%) against. I can't have the "weaken" spell against magical attacks yet, so nothing I can do...?
-Mana Tank is, in my opinion, still useless. Doesn't give much with my base-mana. Also Mana-Gem and Items only heal a percentage of the base-mana as well. Makes it even more useless. Am I overlooking something? I can obviously not go back to something less "burden" heavy, as enemies would just chop my head off even faster. Also what's this about the item world being by far the easiest place to go to? Shouldn't the grindverse be the same? (The 50% base and +1% per round thing) I think it once was the same... or that was just my imagination because the game was so easy the first few levels after learning cure. Some thoughts would be nice. Of course if it's just the bad balance, it's not really necessary. Then the game would become easier after a certain level without any reason anyway. That would be kinda sad though, as I actually like this little mini-game other than me constantly getting weaker of course.
At a first glance, I see you INT and WIS scores are way lower than the higher stats. While marginally less useful for a melee fighter, I still find them invaluable both to provide base mana points and to increase mana regeneration rate to fuel Cure, Weaken when you'll have access to it, and/or Shield if it is useful (it was invaluable to me when I wore mixed armor, it became less than useless now that I switched to full Heavy). Even having base INT and WIS at the same level as your other stats would leave STR, DEX and END higher due to equipment bonuses; I usually even keep them some 5 points HIGHER, and currently my mana regeneration rate is about 1 point every 2 rounds, usually more than enought to grant me Cures enough for most battles ^^
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Jun 27 2011, 23:47
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monkey08881
Group: Members
Posts: 772
Joined: 26-September 08

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Is there a special kind of armor for heavy like there is for cloth (phase) and light (dragon hide). Also were do people usually find the good gear I turned in 50 trophies last night did not get anything good. I have found maybe 2 or 3 pieces of good gear since lvl 1.
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Jun 27 2011, 23:57
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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cloth = phase > gossamer > cotton light = shade > kevlar > dragonhide > leather heavy = (not sure which is more rare) shield/power > plate
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Jun 28 2011, 22:40
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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I've just tried to engage an item world with Niten style set. Compared to my beloved scythe the overall damage seems to be definitely lower, for example bleed effect is approximately two times weaker than usual. So it seems that Niten style is best to be used against single targets: bosses. Higher parry, crit and +hit values compared to single two-hander just confirm that. Scythes or longswords are best against the pack of enemies. This is strange, because original Niten Ichiryu style was designed by Miyamoto for combat against the numerous enemies. Well... meh.
I wish there were bows in this game. They could apply on the current mechanics easily, just as a simple two-handed weapon. Just as domino strikes can slice several enemies at once, the bow could pierce several monsters aswell. Literally, bow might be the same as scythe but with piercing damage type. And yes, I AM aware of estocs. Its just that... I like bows very much >_<
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Jun 29 2011, 05:08
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monkey08881
Group: Members
Posts: 772
Joined: 26-September 08

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For the rainbow arua it increases mana regen is that in combat and out of combat also?
+50 % Health/Magic/Spirit Points regeneration
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Jun 29 2011, 06:21
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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What's the point of Regen? It heals less over time for me than a single cast of Cure...
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Jun 29 2011, 06:44
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(DarkDespair5 @ Jun 28 2011, 20:21)  What's the point of Regen? It heals less over time for me than a single cast of Cure...
Asked only a few days ago.
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Jun 29 2011, 06:54
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(Maximum_Joe @ Jun 29 2011, 00:44)  That's fine, but you can just wait until you have 1/4 health remaining, or all enemies are dead but one, etc to cure yourself. It costs more mana to heal you less, slower. How does that make any sense (IMG:[ invalid] style_emoticons/default/dry.gif)
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