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post Jun 14 2015, 18:02
Post #67981
nobody_xxx



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QUOTE(tetron @ Jun 14 2015, 22:08) *

Congo. (IMG:[invalid] style_emoticons/default/smile.gif)
Yeah, this I'd also like to know. (IMG:[invalid] style_emoticons/default/ph34r.gif)
You should save a bit more and go for the next Damage perk. (IMG:[invalid] style_emoticons/default/smile.gif)
About what I've seen about Tenboro, I'll say don't count on it to be some miracle. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
*ahem* It's the exact opposite. When the mitigation change happens, Imperil will become much more useless. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
He was just saying that you should sell your actuators and dmm before the next patch, since 1H will not be mainstream after the next patch, leaving you unable to sell those. (IMG:[invalid] style_emoticons/default/laugh.gif)
130 Blood Tokens??????????????????????????????? (IMG:[invalid] style_emoticons/default/blink.gif)

some player have more than 500 even 1000 for blood (IMG:[invalid] style_emoticons/default/heh.gif)

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post Jun 14 2015, 18:05
Post #67982
tetron



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QUOTE(nobody_xxx @ Jun 14 2015, 21:32) *

some player have more than 500 even 1000 for blood (IMG:[invalid] style_emoticons/default/heh.gif)

Full Retards...
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post Jun 14 2015, 18:06
Post #67983
nobody_xxx



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QUOTE(tetron @ Jun 14 2015, 23:05) *

Full Retards...

nope , they just heavy grinders (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 14 2015, 18:15
Post #67984
Acer37



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Hi,
I have been working on leveling and saving up credits to buy something good, only to realize I had no idea what I was saving for.
I currently have 800K credits. I have no hath perks, I fight 1H (I already have a good weapon rapier ), my armor is mostly Sup Power Armor of Slaughter at lvl 197. I currently do REs on Nintendo and swap to mage style to do arena on normal to get credits and tokens fast.
What should be my first priority for credits?
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post Jun 14 2015, 18:20
Post #67985
nobody_xxx



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QUOTE(Acer37 @ Jun 14 2015, 23:15) *

Hi,
I have been working on leveling and saving up credits to buy something good, only to realize I had no idea what I was saving for.
I currently have 800K credits. I have no hath perks, I fight 1H (I already have a good weapon rapier ), my armor is mostly Sup Power Armor of Slaughter at lvl 197. I currently do REs on Nintendo and swap to mage style to do arena on normal to get credits and tokens fast.
What should be my first priority for credits?

maybe find new equip (IMG:[invalid] style_emoticons/default/unsure.gif)

or unlock IA 1 (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 14 2015, 18:49
Post #67986
Superlatanium



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QUOTE(Acer37 @ Jun 14 2015, 16:15) *
Hi,
I have been working on leveling and saving up credits to buy something good, only to realize I had no idea what I was saving for.
I currently have 800K credits. I have no hath perks, I fight 1H (I already have a good weapon rapier ), my armor is mostly Sup Power Armor of Slaughter at lvl 197. I currently do REs on Nintendo and swap to mage style to do arena on normal to get credits and tokens fast.
What should be my first priority for credits?
IW weapon to 10 before anything, it's quite nice and the Void damage will give you an incredible boost.

The first IA is pretty cheap and really cuts down on turns wasted due to recasting buffs. IA 2 is nice as well, though the rest can wait until you have more wealth. I got both of them around your level.

Best way to get more income so you can get better perks/gear/clear power is to get to level 300-something as fast as you can so you can play on much higher difficulty easier.
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post Jun 14 2015, 19:03
Post #67987
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QUOTE(n125 @ Jun 14 2015, 05:15) *

7/10 Archaeologist and max all the other loot trainings: clearing all of the arenas on PFUDOR regularly gets me between 3-7 artifacts. Sometimes more. The next level of Archaeologist and maybe the one after are still really cheap so I could get them, but I don't really care enough.

Why would you not max Archeologist? Drop trainings are super cheap now compared to what they used to be, and max Scavenger and Archeologist gives you a more than self-sustaining ED supply (if you only play at normal stamina.) Or, if you have your bonus PABs are capped, you could just straight up sell them and buy ED with a small profit margin.

This post has been edited by hitokiri84: Jun 14 2015, 19:03
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post Jun 14 2015, 19:48
Post #67988
tetron



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QUOTE(nobody_xxx @ Jun 14 2015, 21:36) *

nope , they just heavy grinders (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)

They are still full retards...
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post Jun 14 2015, 19:58
Post #67989
Fudo Masamune



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QUOTE(tetron @ Jun 15 2015, 00:48) *

They are still full retards...


but rich...

also, should I continue this ? :/
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post Jun 14 2015, 19:59
Post #67990
nobody_xxx



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QUOTE(Fudo Masamune @ Jun 15 2015, 00:58) *

but rich...

also, should I continue this ? :/

depend on yourself , fudo (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Jun 14 2015, 20:13
Post #67991
nec1986



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Scavenger is quite bad. Dont see point to spend so much credits for 10% additional sup-exq drops. If i get per arena 60 than 70 is just like 3k credits per day. Maybe overall gonna be 15k with arti and so on increase, but its not even close to 20m. Even fast mages probably doesnt rly pay back it.
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post Jun 14 2015, 20:38
Post #67992
Acer37



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QUOTE(Superlatanium @ Jun 14 2015, 11:49) *

IW weapon to 10 before anything, it's quite nice and the Void damage will give you an incredible boost.

The first IA is pretty cheap and really cuts down on turns wasted due to recasting buffs. IA 2 is nice as well, though the rest can wait until you have more wealth. I got both of them around your level.

Best way to get more income so you can get better perks/gear/clear power is to get to level 300-something as fast as you can so you can play on much higher difficulty easier.

I think I will set my sights on IA 1 and work on item world.
Thanks Super and Nobody.
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post Jun 14 2015, 21:15
Post #67993
hitokiri84



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QUOTE(nec1986 @ Jun 14 2015, 13:13) *

Scavenger is quite bad. Dont see point to spend so much credits for 10% additional sup-exq drops. If i get per arena 60 than 70 is just like 3k credits per day. Maybe overall gonna be 15k with arti and so on increase, but its not even close to 20m. Even fast mages probably doesnt rly pay back it.

You wouldn't understand because you've only been registered for 8 months. They pay back more and more with higher difficulty, increased number of rounds played, and time. Ask any of the really rich players if they blew off drop trainings. Probably none, unless they are catgirl and heavy H@H adopter.

And don't complain about potions either if you don't have max Scavenger. I gain Mana Potions nonstop, even on PFUDOR SG arenas without using ether tap/theft or focus.

Scavenger used to be 60M+, and people that trained then didn't get partial refunds when it was lowered. Same story with all other drop trainings. With greatly increased credit inflation and costs at a fraction of what they used to be, trainings now are a steal.

This post has been edited by hitokiri84: Jun 14 2015, 21:18
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post Jun 14 2015, 21:32
Post #67994
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QUOTE(hitokiri84 @ Jun 14 2015, 22:15) *

They pay back more and more with higher difficulty, increased number of rounds played, and time.


Scavenger has the slowest pay back speed. If player clears 8k mobs per hour (quite ordinary mage) than 1 lvl gives ~500 credits. 500k training is 1k hours. 25-->50 is 12-13k per hour and 16-17m cost. So its even ~1300 hours. Of course, active play at some point gonna pay back it. Maybe in few years.

But something like archaeologist isnt very bad. Probably in 4x times better than scavenger.
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post Jun 14 2015, 22:12
Post #67995
simrock87



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QUOTE(Colman @ Jun 14 2015, 16:10) *
BTW, I find that I have to buy all HP/MP/SP pots for GF runs. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Are you maging right now?
My data for 1H seems to work out so far, if only just for spirit stuff...
CODE
"credits": 25986,
"consumables": {
      "Health Draught": 114, "Health Potion": 45, "Health Elixir": 2,
      "Mana Draught": 90, "Mana Potion": 34, "Mana Elixir": 8,
      "Spirit Draught": 5, "Spirit Potion": 7,"Spirit Elixir": 3
},
"powerups": {
    "Health Gem": 48,
    "Spirit Gem": 51,
    "Mystic Gem": 54,
    "Mana Gem": 45
}

Balance from 750rd Ninfest (got bored curing and enchants ran out:)) (also gonna stay with hellfest, so much more relaxed:D)


@ Scavenger discussion:
Have you considered that it applies to any drops? So each level increases your total income (save clear bonus) by 1% up to 50%@Scav 50
(Q: wasn't scav +0.5% for a total of 25% before?)
It also synergizes with the other drop trainings by increasing their base drop.
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post Jun 14 2015, 23:28
Post #67996
nec1986



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Hm. Nothing was writed about that, but it indeed says 1%.

Ppl can easy deal without it. If its 10% increase in profit than pay back 20m means 200m profit, right? More or less and its 0 point. For 20m profit player should earn 400m credits. Are you sure it rly something for ordinary players?

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post Jun 15 2015, 00:49
Post #67997
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Mages: What times were you getting for DwD before the patch? Whatever "pot spam" method the new pots were supposed to fix sure as hell hasn't been.
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post Jun 15 2015, 01:05
Post #67998
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QUOTE(hitokiri84 @ Jun 14 2015, 10:03) *

Why would you not max Archeologist? Drop trainings are super cheap now compared to what they used to be, and max Scavenger and Archeologist gives you a more than self-sustaining ED supply (if you only play at normal stamina.) Or, if you have your bonus PABs are capped, you could just straight up sell them and buy ED with a small profit margin.


I didn't think it was worthwhile way back when I was concentrating on trainings; I intended to get back to Archaeologist eventually, but I never got around to it. (IMG:[invalid] style_emoticons/default/heh.gif) I only play arenas and random encounters so with 7 Archaeologist and max Scavenger, I get enough Energy Drinks that I never have to buy them. My net gain is positive too because I don't care about great stamina, so I could sell the surplus, but eh...

QUOTE(qw3rty67 @ Jun 14 2015, 15:49) *

Mages: What times were you getting for DwD before the patch? Whatever "pot spam" method the new pots were supposed to fix sure as hell hasn't been.


Around 30 minutes using wind. The new potions shaved off around 5 minutes, so I can get around 25 minutes now. I know I can go lower if I tweak a few things.
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post Jun 15 2015, 01:25
Post #67999
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Do you imperil everything or only the SGs?
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post Jun 15 2015, 01:35
Post #68000
simrock87



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QUOTE(nec1986 @ Jun 14 2015, 23:28) *

Hm. Nothing was writed about that, but it indeed says 1%.

Ppl can easy deal without it. If its 10% increase in profit than pay back 20m means 200m profit, right? More or less and its 0 point. For 20m profit player should earn 400m credits. Are you sure it rly something for ordinary players?

Sorry had to math and spreadsheet a bit (IMG:[invalid] style_emoticons/default/unsure.gif)

I sort of quantified killing monsters in regards to credits (IMG:[invalid] style_emoticons/default/heh.gif)

I'm assuming the following:
- Playing @PFUDOR
- bazaaring any equipment yields 250c (had a quick lock through, seems about right as PF only seems to drop sup+)
- primary Crystals sell @7c, resistance Crystals sell @6c
- precursor sells @10k, ponies sell @30k
- hath cost 5k (according to accepted value in shops)
- everything else is kept and has no value (IMG:[invalid] style_emoticons/default/rolleyes.gif)
- the loot mechanism and percentages listed in the wiki are still somewhat correct
- credits are not part of the calculation as it's the same in any case

So ...
- Assuming no drop trainings a kill is worth 2.55c at a total cost of 0.00c
- Assuming Arch 10, a kill is worth 11.84c at a total cost of 19,268,644.00c
- Assuming Scav 50, a kill is worth 3.82c at a total cost of 17,483,975.00c
- Assuming Scav 50 and Arch 6, a kill is worth 9.39c at a total cost of 19,506,490.00c
- Assuming Scav 45 and QM 10 and Crys 3, a kill is worth 8.08c at a total cost of 19,182,683.00c
- Assuming Scav 40 and QM 14 and Arch 5 and Crys 3, a kill is worth 12.67c at a total cost of 18,392,547.00c


Just for the exercise of it, i'd like to include the opportunity cost of Draughts/Potions/Elixirs at 50% of Item Shop price. (Assuming an even spread across health/mana/spirit)

- Assuming no drop trainings a kill is worth 4.65c at a total cost of 0.00c
- Assuming Arch 10, a kill is worth 13.92c at a total cost of 19,268,644.00c
- Assuming Scav 50, a kill is worth 6.98c at a total cost of 17,483,975.00c
- Assuming Scav 50 and Arch 6, a kill is worth 12.94c at a total cost of 19,506,490.00c
- Assuming Scav 45 and QM 10 and Crys 3, a kill is worth 11.07c at a total cost of 19,182,683.00c
- Assuming Scav 40 and QM 14 and Arch 5 and Crys 3, a kill is worth 15.52c at a total cost of 18,392,547.00c

Conclusion: Pure Arch pulls ahead of the other pure and lightly mixed builds.
But a good mix will slightly outperform the pure Arch build.

Of course a chance good eq drop may just recuperate the whole cost in any case (IMG:[invalid] style_emoticons/default/biggrin.gif)


For the record: Full maxed with Crys 3 yields 18.24c without potions and 21.25c with potions factored in.

// Edit: Done correcting, 10% instead of 1% pony was a little ridiculous (IMG:[invalid] style_emoticons/default/heh.gif)
// Edit2: Google Spreadsheet export as xlsx and custom functions added since noone will believe me anyway (IMG:[invalid] style_emoticons/default/tongue.gif)
Attached File  hv_drops_quantified.zip ( 9.46k ) Number of downloads: 24


This post has been edited by simrock87: Jun 15 2015, 01:55
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