QUOTE(Fudo Masamune @ Jun 13 2015, 21:09)

a quick question, is it possible for cure to recover more than 100% base health?
and not just 101% or 102%, but let's say about 120%/150%
Short Answer: yes
Long Answer:
According to
QUOTE
- The Holy Spell Damage stat no longer affects cure power. There is instead a new modifier scaling the power from 80% to 150% based on how high the supportive magic proficency is compared to the player level.
-- Scaling starts from the first point and caps at 200%. It is linear in two parts; 0 supportive proficiency yields 80% base, matching the player's level yields 100% base, doubling the player's level yields 150% base.
So, interpreting this we get the following stuff
CODE
def sp = Supportive Proficiency
def pl = Player Level
def cb = Cure base heal (factoring in bonus from abilities: 70%, 85%, 100% of base health)
def eh = effective heal
If (sp <= pl)
eh = cb * (0.8 + (sp / pl * 0.2))
If (sp >= 2 * pl)
eh = cb * 1.5
If (sp > pl and sp < 2 * pl)
eh = cb * (1 + ((sp - pl) / pl)
Read as:
If your sup prof is below your level you get reduced heal
If your sup prof is the same or above your level you get a greater heal up to 150% base health.
This post has been edited by simrock87: Jun 13 2015, 21:35