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post Jun 13 2015, 09:37
Post #67921
nobody_xxx



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QUOTE(Crush85 @ Jun 13 2015, 14:25) *

How does one know when an item is good enough to spend a lot of time and resources to fully forge/IW/Soulfuse it? I guess I'm mostly referring to weapons.

you will know when you playing HV alot everyday (IMG:[invalid] style_emoticons/default/heh.gif)


(IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by nobody_xxx: Jun 13 2015, 09:37
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post Jun 13 2015, 09:43
Post #67922
Colman



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QUOTE(Crush85 @ Jun 13 2015, 15:25) *

How does one know when an item is good enough to spend a lot of time and resources to fully forge/IW/Soulfuse it? I guess I'm mostly referring to weapons.

The standard is simple.
When you find that upgrading the weapon by IW, forging, and soulfuse is easier/cheaper than buy a better one. It is not necessarily applied only yo leg and peerless. It is by experience btw. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 13 2015, 10:01
Post #67923
Crush85



I mean, what else am I going to do today?
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QUOTE(nobody_xxx @ Jun 13 2015, 09:37) *

you will know when you playing HV alot everyday (IMG:[invalid] style_emoticons/default/heh.gif)
(IMG:[invalid] style_emoticons/default/duck.gif)


Everyday is a bit of a stretch, but I'll see what I can do.

QUOTE(Colman @ Jun 13 2015, 09:43) *

The standard is simple.
When you find that upgrading the weapon by IW, forging, and soulfuse is easier/cheaper than buy a better one. It is not necessarily applied only yo leg and peerless. It is by experience btw. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I see. That does makes sense, thanks. I was over thinking it.
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post Jun 13 2015, 10:04
Post #67924
karyl123



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QUOTE(EsotericSatire @ Jun 12 2015, 18:34) *

Anyone else having issues with IW?

40 runs and I have only gotten a Jug potency once! 1 in 80 doesn't seem to be the right probability.


not enough luck maybe....

http://hentaiverse.org/pages/showequip.php...;key=6c9d19d452

this one 1x straight run from lv 10. 0 shard needed. not perfect 5/4 but I dont want to rerun (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 13 2015, 11:07
Post #67925
Superlatanium



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QUOTE(Crush85 @ Jun 13 2015, 07:25) *
How does one know when an item is good enough to spend a lot of time and resources to fully forge/IW/Soulfuse it? I guess I'm mostly referring to weapons.
Post the equipment link and your possible budget, maybe.
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post Jun 13 2015, 11:33
Post #67926
clarkiest



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HI JACK!
QUOTE(Superlatanium @ Jun 13 2015, 11:07) *
Post the equipment link and your possible budget, maybe.

This rapier. I'm itchy to replace it, but better ones is too expensive. I wish for 500k-800k rapier that would make me willing to spend some binding of slaughter on it.
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post Jun 13 2015, 11:39
Post #67927
Colman



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QUOTE(clarkiest @ Jun 13 2015, 17:33) *

HI JACK!

This rapier. I'm itchy to replace it, but better ones is too expensive. I wish for 500k-800k rapier that would make me willing to spend some binding of slaughter on it.

Considering the soul fuse cost is 1m+ each, your should aim for equipment that worth 2m+.
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post Jun 13 2015, 12:45
Post #67928
hentai_fusion



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i am also dying to replace my rapier but good rapiers are hard to find and ridiculously expensive.
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post Jun 13 2015, 16:01
Post #67929
Cleavs



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QUOTE(karyl123 @ Jun 13 2015, 10:04) *

not enough luck maybe....

http://hentaiverse.org/pages/showequip.php...;key=6c9d19d452

this one 1x straight run from lv 10. 0 shard needed. not perfect 5/4 but I dont want to rerun (IMG:[invalid] style_emoticons/default/biggrin.gif)

i think you can easily deal with it
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post Jun 13 2015, 17:34
Post #67930
derp-z2



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Greetings

Soul fuse - e wiki - quote

Soul Fragments are tokens that are dropped frequently from random encounters. They can also be purchased from the Item Shop. The number of Soul Fragments required for fusion is 50 +1 for every 2 levels the player is different from the gear with which they wish to fuse.


So i want to soul fuse my weapon that is now 1 level below me how many soul fragments will i need ?

What is the general soul fragment consumption rule chart

please some guidance required (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 13 2015, 17:57
Post #67931
Dead-ed



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QUOTE(derp-z2 @ Jun 13 2015, 08:34) *

Greetings

Soul fuse - e wiki - quote

Soul Fragments are tokens that are dropped frequently from random encounters. They can also be purchased from the Item Shop. The number of Soul Fragments required for fusion is 50 +1 for every 2 levels the player is different from the gear with which they wish to fuse.
So i want to soul fuse my weapon that is now 1 level below me how many soul fragments will i need ?

What is the general soul fragment consumption rule chart

please some guidance required (IMG:[invalid] style_emoticons/default/smile.gif)

still 50, next level up would be 51.
50+(1/2) rounded down (tested).
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post Jun 13 2015, 21:09
Post #67932
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a quick question, is it possible for cure to recover more than 100% base health?
and not just 101% or 102%, but let's say about 120%/150%

This post has been edited by Fudo Masamune: Jun 13 2015, 21:09
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post Jun 13 2015, 21:35
Post #67933
simrock87



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QUOTE(Fudo Masamune @ Jun 13 2015, 21:09) *

a quick question, is it possible for cure to recover more than 100% base health?
and not just 101% or 102%, but let's say about 120%/150%

Short Answer: yes

Long Answer:
According to
QUOTE
- The Holy Spell Damage stat no longer affects cure power. There is instead a new modifier scaling the power from 80% to 150% based on how high the supportive magic proficency is compared to the player level.
-- Scaling starts from the first point and caps at 200%. It is linear in two parts; 0 supportive proficiency yields 80% base, matching the player's level yields 100% base, doubling the player's level yields 150% base.

So, interpreting this we get the following stuff
CODE
def sp = Supportive Proficiency
def pl = Player Level
def cb = Cure base heal (factoring in bonus from abilities: 70%, 85%, 100% of base health)
def eh = effective heal

If (sp <= pl)
  eh = cb * (0.8 + (sp / pl * 0.2))
If (sp >= 2 * pl)
  eh = cb * 1.5
If (sp > pl and sp < 2 * pl)
  eh = cb * (1 + ((sp - pl) / pl)

Read as:
If your sup prof is below your level you get reduced heal
If your sup prof is the same or above your level you get a greater heal up to 150% base health.

This post has been edited by simrock87: Jun 13 2015, 21:35
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post Jun 13 2015, 23:11
Post #67934
tayulog



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A little question: I have a Hallowed katana and a tempestuous waki, which spike shield should I use?
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post Jun 13 2015, 23:16
Post #67935
nec1986



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its better to switch in 1h, but if you gonna use niten than its ... probably freeze with slow effect. It should work good and you also have wind strike.

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post Jun 13 2015, 23:28
Post #67936
tayulog



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QUOTE(nec1986 @ Jun 13 2015, 23:16) *

its better to switch in 1h, but if you gonna use niten than its ... probably freeze with slow effect. It should work good and you also have wind strike.


Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

(I play most of the time on low difficulty 1h is not op for me, it take so much time).
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post Jun 14 2015, 07:20
Post #67937
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Lol. That moment than i had 4eco on 5th level and finished with it:
http://hentaiverse.org/pages/showequip.php...;key=f75e5bb632

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post Jun 14 2015, 08:57
Post #67938
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A little question here: do stat/attributes or abilities/magic skills or player level affect the weapon's void strike damage?
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post Jun 14 2015, 09:39
Post #67939
clarkiest



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QUOTE(rosisou @ Jun 14 2015, 08:57) *
A little question here: do stat/attributes or abilities/magic skills or player level affect the weapon's void strike damage?

This
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post Jun 14 2015, 11:17
Post #67940
tetron



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QUOTE(nec1986 @ Jun 14 2015, 10:50) *

Lol. That moment than i had 4eco on 5th level and finished with it:
http://hentaiverse.org/pages/showequip.php...;key=f75e5bb632

In this patch, 5% MC loss is vital. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Anyway, I have a question: What are your Archeologist level? And with that level, how many Artifacts do you usually get after a full Arena clear? (Please mention the difficulty you play in)

Mine is Lv.3 and I usually get 4/5 artifacts per full PFUDOR Arena clear. Is that normal? (IMG:[invalid] style_emoticons/default/huh.gif)
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