Ok. Ive finished testing monster`s damage. And wiki seems completely wrong.
Its their average ordinary attack damage per hit. 800 is 800-1000 range and 1600 means 1600+. After that skills coefficients. And final tab damage for 1600+. I dont have many samples, but it should be more or less correct. Mostly mistakes should be in small examples like sprite. 1600+ means only tsukiko, so its peak damage. While mech is average between 1600-2250 and in reality peak damage higher and closer to 60k.
(IMG:[
105.imagebam.com]
http://105.imagebam.com/download/ES5HD50NaBmtS4CJB0IcoA/41500/414996940/attack%20damage.jpg)
It explains why scroll of protection is so good for mages. Lets take for example giant, because its very common class. Even 1100pl should deal close to 5k unmitg damage. But because we dont have very good protection its gonna be something like this one:
5000*(1-0,55)phys*0,75buff = 1,7k
We dont rly wanna take so high damage as ordinary hit. Specially against 7-9 mobs. Sure we d evade and parry something (its still huge income). But with scroll we have
5000*0,45*0,5= 1,1k and thats 1.5x times difference. Its very-very good decrease.
But wiki numbers is completely wrong.
For example i got 3 hits from 1604lvl undead. 1 is dark, its sp and unmitg damage is 46k. Second one is skill and its 27k. Third is also skill and its 23k. Damage from base attack is 6k. Its completely different scaling. Even if we take absolutely correct numbers...Lets say Cracker, because i know he has full chaos upgrade. Mech with that should have ~3900 adb. With 3x pf diff it should be 11700.
Base attack: 6700
Mp attack: 24500
Mp attack: 30600
Sp attack: 57800
Its not same 20/50/100. But i also checked another mech. Its babylon5 with 1182pl.
Base attack: 5500
Mp attack: 20000
Mp attack: 24000
Sp attack: 47500
If we check ratio, than its quite similar. So mobs have something for that. I dont see much sense to compare that to power, because all classes have different attack coefficient. I got from 40 to 60 % for base damage. Instead it looks much better to compare skills to their ordinary attacks. We can see it always, so we can predict easily skill damage also.
We can also see if mage doesnt have enough speed to clear before mp attack (maybe near 8 ordinary hits on low diff?) than income damage increase from 8*6700= 53k to 78k and its also almost 1.5x times difference.
This post has been edited by nec1986: Jun 11 2015, 11:33