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Jun 10 2015, 15:07
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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I have been inactive for a while. Any big change in drop quality? i.e.: Any chance to get an upgrade within the next 10 level?
This post has been edited by Colman: Jun 10 2015, 15:07
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Jun 10 2015, 15:16
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Colman @ Jun 10 2015, 20:07)  I have been inactive for a while. Any big change in drop quality? i.e.: Any chance to get an upgrade within the next 10 level?
nope (IMG:[ invalid] style_emoticons/default/sad.gif) unless you have bunch of trophies , colman (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 10 2015, 15:23
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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QUOTE(Colman @ Jun 10 2015, 23:07)  I have been inactive for a while. Any big change in drop quality? i.e.: Any chance to get an upgrade within the next 10 level?
Used my backup crappy 1H set at level 393. Now level 403 still no proper upgrade so yeah nope nope nope... (IMG:[ invalid] style_emoticons/default/mad.gif)
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Jun 10 2015, 16:09
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(helno @ Jun 10 2015, 20:23)  Used my backup crappy 1H set at level 393. Now level 403 still no proper upgrade so yeah nope nope nope... (IMG:[ invalid] style_emoticons/default/mad.gif) I still cannot find some leg power slaughter with good ADB roll and leg rapier of slaughter to upgrade my 1H set too (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jun 10 2015, 16:29
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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When you guys talk about clearing the arenas, do you bother to clear those with clear bonus < 1000 c? Those seem like a waste of stamina. QUOTE(nobody_xxx @ Jun 10 2015, 22:09)  I still cannot find some leg power slaughter with good ADB roll and leg rapier of slaughter to upgrade my 1H set too (IMG:[ invalid] style_emoticons/default/cry.gif) You seem to be doing quite well. Why not just change to another style? This post has been edited by mozilla browser: Jun 10 2015, 16:41
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Jun 10 2015, 16:35
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(Colman @ Jun 10 2015, 20:07)  I have been inactive for a while. Any big change in drop quality? i.e.: Any chance to get an upgrade within the next 10 level?
my last Leg is 3 weeks ago.
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Jun 10 2015, 17:18
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(mozilla browser @ Jun 10 2015, 19:59)  When you guys talk about clearing the arenas, do you bother to clear those with clear bonus < 1000 c? Those seem like a waste of stamina.
I do. Not for Credits, but for Tokens. Even the very 1st Arena often gives me Token. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 10 2015, 18:16
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(mozilla browser @ Jun 10 2015, 21:29)  When you guys talk about clearing the arenas, do you bother to clear those with clear bonus < 1000 c? Those seem like a waste of stamina.
eh.. it's just one stamina, what's the big deal? ps : my stamina never get below 90 since I'm lazy.
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Jun 10 2015, 19:21
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(helno @ Jun 10 2015, 22:07)  Previously I would think that way too but recently I just do not feel like leveling up so fast for obvious reasons. I mean even with not so optimum leveling I couldn't find upgrades for my crappy 1H gear (IMG:[ invalid] style_emoticons/default/sad.gif) Well, the fundamental theory is still the same: Play more, and you'll have more chance to get upgrades. (IMG:[ invalid] style_emoticons/default/duck.gif) But yes, Leveling Up can't be avoided. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by tetron: Jun 10 2015, 19:22
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Jun 10 2015, 19:52
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tayulog @ Jun 10 2015, 12:58)  I buy some times ago this: Legendary Tempestuous Wakizashi of the NimbleThis waki have LMax parry chance (base=27.79 so 31,12% at my level). The parry chance is now upgrade to level 50, but is only: base=37,38 so 42% at my level. Why? I thought each forge level upgrade your stat of 1%, so i expected for the base parry chance: 27.79+(27.79/100)*50= 41,69 that's quite a nice waki, but it's useful only as offhand for DW (given it's a waki of nimble). if i were you, i'd reforge it and go for fatality/swift rather than butcher however, as previously said forge gains are logarithmic, so the more you forge, the less you earn. first 5 levels give roughly +11% ADB/MDB and +8% for all the other stats. also, full-forging a stat gives you pretty much +33% gain for every stat, again with the exception of ADB/MDB, giving you +66% or so (100 levels and higher multiplier). QUOTE(karyl123 @ Jun 10 2015, 14:06)  I look at WTS thread. seems holy and dark infusion priced higher.
is holy / dark strike more powerful than other elemental strike ?
not all WTS are up-to-date. they may still refer to the previous patch, in which holy EDB (hallowed prefix) gave you cure boost QUOTE(m118w11 @ Jun 10 2015, 14:41)  Getting 5/4 or 5/5: start with 1/1 of your desired. Prepare to spend the next 999 hours in IW Getting 5/anything: Get 1/1 or 2 of your desired and use the following chart: How to use this chart: Green: For a weapon at level 2 with 1 in your desired potency, there is a ~22% chance that you will get a level 5 potency by item level 9. Yellow: For a weapon at level 6 with 3 in your desired potency, there is a ~29% chance that you will get a level 5 potency by item level 9. Error: the first two cells of every column is precise, everything else has a small error due to differences in having 2 or 3 potencies, the error is around 3%. Reforge when the chance gets too low. you're quite funny nonetheless: if you reach lv5 within the first 5 levels, there's 100% chance you'll have lv5 potency (IMG:[ invalid] style_emoticons/default/tongue.gif) however, thanks for these results (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 10 2015, 20:24
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Looks like most powerful mobs is mech. F.e. ideal is Cracker and his sp attack is close to 60k damage before mitg. Celestial has only ~50k and the only reason why its bigger for melee is missing of void mitg. We shouldnt rly count that, because its very hard to kill 1h. And mages has no mitg anyway with high resist.
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Jun 10 2015, 23:13
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tayulog
Group: Members
Posts: 910
Joined: 9-April 15

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QUOTE(Scremaz @ Jun 10 2015, 19:52)  that's quite a nice waki, but it's useful only as offhand for DW (given it's a waki of nimble). if i were you, i'd reforge it and go for fatality/swift rather than butcher
however, as previously said forge gains are logarithmic, so the more you forge, the less you earn. first 5 levels give roughly +11% ADB/MDB and +8% for all the other stats. also, full-forging a stat gives you pretty much +33% gain for every stat, again with the exception of ADB/MDB, giving you +66% or so (100 levels and higher multiplier).
In HV 0.81 I was using my waki as offhand for niten ( and main hand for 1H (IMG:[ invalid] style_emoticons/default/duck.gif), it was really OP with parry only level 8). I will re-equip it soon when I will have 50 soulfragment. (I was waiting to have enough materials to ask for a forge service for the parry chance upgrade to lvl 50). About the potencies, yes, I will try to have only fatality and swift strike, but for the moment I can't clear IW on nintendo or higher as 1H/full leg shade/ 50 proficiency (and no ability, I forget to set them for 1H when I tried XD). I also need a lot of shard and I only get 3. IW of legendary are quite hard, and my waki have 84 round (IMG:[ invalid] style_emoticons/default/sad.gif) and a lot of round have 8/9 monsters... I will wait to have a higher level (280 +) Is [fatality 5/ swift 4] better than [fatality 4 / swift 5]? Or it doesn't matter? I have a question about DW: What happen when you have 100% parry chance? Is it possible to have 100% ? Only monsters that have anti-parry can have a chance to hit you for physical attack? (If you are using DW with 2 waki of the nimble like the one I own for example, and have a level high enough to see it close to 50% parry)
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Jun 11 2015, 00:45
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(tayulog @ Jun 10 2015, 21:13)  About the potencies, yes, I will try to have only fatality and swift strike, but for the moment I can't clear IW on nintendo or higher as 1H/full leg shade/ 50 proficiency (and no ability, I forget to set them for 1H when I tried XD). I also need a lot of shard and I only get 3. IW of legendary are quite hard, and my waki have 84 round (IMG:[ invalid] style_emoticons/default/sad.gif) and a lot of round have 8/9 monsters... I will wait to have a higher level (280 +) Is [fatality 5/ swift 4] better than [fatality 4 / swift 5]? Or it doesn't matter? You can always get someone else to IW for you (IMG:[ invalid] style_emoticons/default/wink.gif) The difference between 5/4 and 4/5 is not worth worrying about unless the gear in question is worth 10m+. (IW to that point is not worth it) Even then, I don't know if there would be much measurable difference in clear speed. If you have to Cure a lot, perhaps Swift would lessen average damage taken per turn? (though you'll still take and regen the same amount per given action time, so it's probably unimportant). I'd lean towards Fatality 5. QUOTE(tayulog @ Jun 10 2015, 21:13)  I have a question about DW: What happen when you have 100% parry chance? Is it possible to have 100% ? Only monsters that have anti-parry can have a chance to hit you for physical attack? (If you are using DW with 2 waki of the nimble like the one I own for example, and have a level high enough to see it close to 50% parry)
Surely, Parry stat scales multiplicatively, just like physical mit / specific mit / evade / block, right? So getting to 100% is impossible. Two 50% parry (disregarding offhand bonus) would give 75% parry, for example, right? This post has been edited by Superlatanium: Jun 11 2015, 00:50
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Jun 11 2015, 01:16
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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Higher droprate for good items! Hell yeah! Soulfusing makes sense to force players bazaaring, but I do not think the droprate for Legendary Savage Shade Arcanist has increased that much. Looking on base rolls it seems the mechanism is tossed a bit. I could not calculate a trunced/rounded roll yet even considering the new "item level". Are base rolls now code3d as real numbers, too?
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Jun 11 2015, 01:55
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Frederiksc @ Jun 10 2015, 23:16)  Are base rolls now code3d as real numbers, too? No, but apparently the potential number of rolls for each range has been substantially increased. Eg. maybe in 0.81 EDB rolls for a certain quality prefix could be (any whole number 10 - 15), then multiplied to some factor to get 8.04 - 12.76 base EDB range (for instance), but now maybe there are 10x more possible whole number rolls for the same range. They're talking about it here https://forums.e-hentai.org/index.php?s=&am...t&p=4033090I think we can see the difference most easily in burden/interference numbers, which are now much more likely to be odd decimals instead of nice easy numbers like "7.0".
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Jun 11 2015, 02:10
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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Thanks, missed that post there.
So we have a new roll system in which the notches are one tenth compared to the old ones. Still no information about the mysterious calculation though.
I guess the "item_quality" is untouched and the 360 pxp legendaries are still the lower end of the legendary stuff, right?
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Jun 11 2015, 03:12
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Superlatanium @ Jun 10 2015, 15:45)  If you have to Cure a lot, perhaps Swift would lessen average damage taken per turn? (though you'll still take and regen the same amount per given action time, so it's probably unimportant).
speed has nothing to do with defense because both regen & damage taken get stretched linearly, that's just illusion that this game is based on player's turns. For melee, the only good use of it is to strike as many as possible before certain effects expire. E.g. It has good sync with pa, especially for style without native pa proc.
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