Welcome Guest ( Log In | Register )

5153 Pages V « < 3387 3388 3389 3390 3391 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Jun 8 2015, 15:25
Post #67761
nobody_xxx



((´☻ω☻`) $◞౪◟$ (´☻ω☻`))
***********
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
Level 496 (Godslayer)


QUOTE(karyl123 @ Jun 8 2015, 20:17) *

I just downloaded it, ofcourse it newest :/

portable (IMG:[invalid] style_emoticons/default/huh.gif)

I'm using full version iron and no problem install scripts (IMG:[invalid] style_emoticons/default/smile.gif)
~still using chrome for main HV browser~ (IMG:[invalid] style_emoticons/default/heh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 15:29
Post #67762
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13
Level 500 (Godslayer)


QUOTE(karyl123 @ Jun 8 2015, 13:04) *
errr, I just download iron, drag-drop a script to iron and it says, cannot install script that not from web store :/
Go to chrome://extensions/ and make sure Developer mode is checked, and then drag and drop .js onto that page.
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 15:36
Post #67763
Aegnor Alkarin



Regular Poster
******
Group: Members
Posts: 917
Joined: 27-January 12
Level 327 (Godslayer)


Did the damage calculations change on this patch?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 16:40
Post #67764
karyl123



Hey Tayo !!!
*******
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11
Level 452 (Godslayer)


QUOTE(Superlatanium @ Jun 8 2015, 20:29) *

Go to chrome://extensions/ and make sure Developer mode is checked, and then drag and drop .js onto that page.


working now. thankyou (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 17:11
Post #67765
tetron



Certified Retard!
*********
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14
Level 488 (Godslayer)


QUOTE(Scremaz @ Jun 8 2015, 00:06) *

finally the time for me to see your collection has come? (IMG:[invalid] style_emoticons/default/ph34r.gif)

Hold your horses. I'm not gonna give away my uber rare collections. (IMG:[invalid] style_emoticons/default/laugh.gif)

What I intend to clean out are the gears that I previously considered to be in the "not bad" category.
I want to do this the most hassle free way. So I'll either do an auction shortly or just dump them in the Bazaar.

QUOTE(nec1986 @ Jun 8 2015, 16:20) *

Jug doesnt looks very good after update.

Mage has high income damage. So here higher hp pull doesnt works nice, because there is no regeneration overflowing. In other words its only harder to heal...or mostly harder. Its still slightly better, but nothing vital.

So you want to say that it was different in the previous patch? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Superlatanium @ Jun 8 2015, 18:20) *

Yeah. I use Portable, but I have no idea if there's a difference between that and the full version.

I've tried both. And full version seems to be a bit faster than the portable version. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by tetron: Jun 8 2015, 17:12
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 17:36
Post #67766
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(nec1986 @ Jun 8 2015, 12:50) *

Jug doesnt looks very good after update.

speaking of which, what are the best armor potencies after 0.82 happens? i guess capacitor lost a bit of places, but is juggernaut still the best one?

QUOTE(tetron @ Jun 8 2015, 17:11) *

Hold your horses. I'm not gonna give away my uber rare collections. (IMG:[invalid] style_emoticons/default/laugh.gif)

not even infos about your rarest pieces? (IMG:[invalid] style_emoticons/default/unsure.gif)
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 17:47
Post #67767
erwtsnert



Just passing by
*******
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11
Level 454 (Godslayer)


QUOTE(Scremaz @ Jun 8 2015, 17:36) *

speaking of which, what are the best armor potencies after 0.82 happens? i guess capacitor lost a bit of places, but is juggernaut still the best one?


I suppose capacitor is still somewhat useful for mages since elixers restore 100% mana. Juggernaut is good as always.

Elem mitigation potencies are still okay for melee. That said melee should go for jugger and a random elem mitigation because capacitor is absolutely useless for them now.

On lower difficulties it doesn't really even matter which potencies mages choose. Monsters won't really have time to use their elemental attacks and capacitor may only save you a few mana potions every so often, but is not really impactful anyway. Pretty much leaves Jugger as the only obvious choice.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 17:54
Post #67768
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


QUOTE(tetron @ Jun 8 2015, 18:11) *

So you want to say that it was different in the previous patch? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


At least for melee. It was quite important. A bit for mages too, because sp damage wasnt very easy to recover. I was using 5 sp pots for that.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 19:11
Post #67769
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


Someone saw 3 attacks from mob per 1 turn? It looks like always or 1 or 2 hits. Even if mob use mp/sp attack. So it looks like mob has chance each attack upgrade it to powerful hit. Also on normal without haste its constant 1.5 from powerful mobs. 1 + 20 upgrades attack speed with 2.5% each?

But some has lower. Darksoul with 2033pl did only like 1.17. Only 7 upgrades for action speed?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 19:20
Post #67770
crute



NomNom
*******
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12
Level 500 (Godslayer)


Depends on what you did the last turn, slow moves such as heartseaker/arcane focus can be so slow mobs can attack multiple times in a turn.
MP/SP attacks can proc if they have enough mp/sp.

I mage and I don't really care how many times they attack I just try to finish them asap, which is why charged and spellweaver prof is good for me.

This post has been edited by cirrux: Jun 8 2015, 19:20
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 19:25
Post #67771
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(nec1986 @ Jun 8 2015, 05:50) *

Jug doesnt looks very good after update.

As an elemental mage, I see a lot more merit in having Capacitor over Juggernaut in the 0.82 update, given that pots are only limit by cool-down. You can also benefit from the higher MP bar when you get spammed by MP gems and riddlemaster in quick succession (usually right after using a pot (IMG:[invalid] style_emoticons/default/rolleyes.gif).) Elixir also apparently restores 100% on anything, making 25 Capacitor a boon since elemetal mage with 5 Econ and Aether can last a very long time on 1 MP bar. My understanding of the rationale for using Juggernaut before was that a higher HP bar would result in fewer Sparks on high levels of Grindfest (and hence, save SP when you have limited SP regenerating resources, from few slots and Spirit Theft.) This doesn't matter nearly as much anymore since you have unlimited pots.

So, both Juggernaut and Capacitor together are ideal, but if you hate IW as much as me and only prefer to play it enough to get one of these, I say go for Capacitor if you are a mage, and stick with Juggernaut if you are melee (they use MP very slowly in my experience, so Capacitor is 100% unneeded with infinite pots.)

This post has been edited by hitokiri84: Jun 8 2015, 19:27
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 19:26
Post #67772
Fudo Masamune



Passive Poster
*******
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
Level 500 (Ponyslayer)


A monster stunned from recovery will always have 2 attack right, due to the extra attack?
I mean even when using items (which is take 0 time) monsters that just recover would still attack you in that "turn".
So, 3 attacks could be what happened when > monster just recover from stunned (1 attack) + using very long action time act (2 attacks)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 19:48
Post #67773
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


Nice idea. Time to check free action after stun.
Nope. As i thought its still 2 attacks. Mp/sp is replacement for ordinary attack. But it looks like 2 attacks very often (maybe almost always). With 1.5 action speed mob did 2-1-2 after stun.

This post has been edited by nec1986: Jun 8 2015, 20:10
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 19:59
Post #67774
Dead-ed



Niten = 我が両刀に断てぬもの無し。
********
Group: Members
Posts: 3,577
Joined: 4-March 14
Level 500 (Godslayer)


Well, since i sensed that frd will get nerfed, i wanna tell.
In the turn when stun expires mobs don't attack. They attack in the next turn, which means at certain speed bonus the total stunlock is possible. Never tried if casting heavy spells affect this.
Recommended to test with dual brand new swiftness wakizashis.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 20:58
Post #67775
CronoBoA



Why Would You Do That?!?!
*****
Group: Gold Star Club
Posts: 707
Joined: 29-December 10
Level 500 (Ponyslayer)


If you have an elemental resistance prefix on a piece of armor, is it possible to get the same corresponding mitigation IW potency? For example if you have Ruby armor, is it possible to get Fireproof?
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jun 8 2015, 21:03
Post #67776
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(CronoBoA @ Jun 8 2015, 13:58) *

If you have an elemental resistance prefix on a piece of armor, is it possible to get the same corresponding mitigation IW potency? For example if you have Ruby armor, is it possible to get Fireproof?

No.

QUOTE(Tenboro @ Jul 19 2012, 03:47) *
Unlike forge upgrades, potency unlocks will only add stats that the equipment piece does not already possess - sole exception being damage for weapons.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 9 2015, 00:58
Post #67777
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13
Level 500 (Godslayer)


QUOTE(hitokiri84 @ Jun 8 2015, 17:25) *
As an elemental mage, I see a lot more merit in having Capacitor over Juggernaut in the 0.82 update, given that pots are only limit by cool-down. You can also benefit from the higher MP bar when you get spammed by MP gems and riddlemaster in quick succession (usually right after using a pot (IMG:[invalid] style_emoticons/default/rolleyes.gif).) Elixir also apparently restores 100% on anything, making 25 Capacitor a boon since elemetal mage with 5 Econ and Aether can last a very long time on 1 MP bar. My understanding of the rationale for using Juggernaut before was that a higher HP bar would result in fewer Sparks on high levels of Grindfest (and hence, save SP when you have limited SP regenerating resources, from few slots and Spirit Theft.) This doesn't matter nearly as much anymore since you have unlimited pots.

So, both Juggernaut and Capacitor together are ideal, but if you hate IW as much as me and only prefer to play it enough to get one of these, I say go for Capacitor if you are a mage, and stick with Juggernaut if you are melee (they use MP very slowly in my experience, so Capacitor is 100% unneeded with infinite pots.)
Do you think it might heavily depend on difficulty and forge level (affects how much damage taken per turn is not covered by Regen)? As mage, I was having to Cure pretty frequently on PF (every 3-13 turns), partly because I don't have the evade or damage to kill quickly enough.

Now that relying primarily on Fullcure instead of Cure is viable, Juggernaut 5 on all might directly save you 50% base health points per Fullcure -> ~1/4th of a Fullcure turn (2.25 max HP multiplier vs 2.75 max HP multiplier, assuming you Fullcure on 0.25-0.50 or so), assuming you're continually taking more damage than Regen heals. That's a pretty significant advantage to be giving up, right?

I was under the impression that all but those who don't care about credits at all are working with the draught/potion system, leaving expensive Elixers for emergencies. I guess the best way to determine the best strategy would be to directly measure one's average credits per turn and compare potion/draught/elixer restore amounts and cost...
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jun 9 2015, 06:03
Post #67778
mgsdmj



近親ロリ相姦は上等だ!
*******
Group: Gold Star Club
Posts: 1,130
Joined: 23-May 11
Level 500 (Ponyslayer)


[Exquisite Shielding Plate Cuirass of Protection]
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 9 2015, 07:55
Post #67779
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


QUOTE(Superlatanium @ Jun 9 2015, 01:58) *

determine the best strategy would be to directly measure one's average credits per turn and compare potion/draught/elixer restore amounts and cost...


Thats why holy/dark is still the best style for low diff. Higher damage, lower requirement to prof. If player already has 100k credits/hour than some small amount of pots is just nothing.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 9 2015, 09:14
Post #67780
mozilla browser



Nutscrape Navigator
*******
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
Level 500 (Godslayer)


QUOTE(mgsdmj @ Jun 9 2015, 12:03) *

[Exquisite Shielding Plate Cuirass of Protection]


Reported. Although I don't think he's reading.

This post has been edited by mozilla browser: Jun 9 2015, 09:18
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 3387 3388 3389 3390 3391 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 17th August 2025 - 09:22