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post Jun 7 2015, 22:37
Post #67721
nec1986



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New drop system looks not so bad.

(IMG:[107.imagebam.com] http://107.imagebam.com/download/DPg4wk6WS9uo5xtlHbxSKg/41427/414266427/surtr.JPG)

Only selfdrop. Without forge 2500 mdb and 293 edb. Its Mmax both and also some potential.
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post Jun 8 2015, 00:02
Post #67722
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QUOTE(nec1986 @ Jun 7 2015, 22:37) *

New drop system looks not so bad.

(IMG:[107.imagebam.com] http://107.imagebam.com/download/DPg4wk6WS9uo5xtlHbxSKg/41427/414266427/surtr.JPG)

Only selfdrop. Without forge 2500 mdb and 293 edb. Its Mmax both and also some potential.

fire mage?

[shameless autoadvertise mode] may you be interested in a pre-patch Magnificient Fiery Redwood Staff of Destruction? (IMG:[invalid] style_emoticons/default/cool.gif) [/shameless etc etc]
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post Jun 8 2015, 00:13
Post #67723
nec1986



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Not rly. Strong side of destruction staff is mdb. And mdb forge is pain for budget. Also edb staff is better for prof build and i gonna change soon. So i d prefer surtr or elemental. Im thinking about Lmax+ prof helm+gloves. Or prof staff with 1 cotton.

Also many ppl just underestimate fire. Its not the best, but overall difference is extremely low. Wind is only 3% faster.
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post Jun 8 2015, 00:50
Post #67724
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QUOTE(Scremaz @ Jun 8 2015, 00:02) *

fire mage?

[shameless autoadvertise mode] may you be interested in a pre-patch Magnificient Fiery Redwood Staff of Destruction? (IMG:[invalid] style_emoticons/default/cool.gif) [/shameless etc etc]

Should've offered it sooner, I'm already preparing this one for myself.
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post Jun 8 2015, 01:31
Post #67725
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I like the new phase, its finally worthwhile to scrap my four pab phase.
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post Jun 8 2015, 02:36
Post #67726
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QUOTE(cirrux @ Jun 7 2015, 19:59) *
I probably wasted around 20~ amnesia shards on my staff and I still haven't gotten econ 5. What is the most efficient way to just get econ 5 (the other 4 prof don't really matter now)?
Most painless way is to get someone else to do it for you (IMG:[invalid] style_emoticons/default/wink.gif)

For Juggernaut 5 at least, it's best to reforge when and only when:
{
Jug 5 is 0
Jug 5 is no longer possible (obviously)
badpot2 > 0 and (badpot1 + badpot2 > Jug + 2) [badpot1 and badpot2: one of the non-EcoJug potencies.]
}
You might think that this condition would also be good, but it actually makes it worse, so don't do it:
(badpot1 > Jug + 1) [or any other (badpot1 > Jug + x)

For Eco 5 instead of Jug 5, the only thing that might change would be for the third condition to be
badpot2 > 0 and (badpot1 + badpot2 > Eco + 1)
instead of 2, but that's just a guess.

This post has been edited by Superlatanium: Jun 8 2015, 03:22
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post Jun 8 2015, 03:08
Post #67727
mozilla browser



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Yeah, I'm thinking that 0.82 phase is better than 4 PAB phase. Mainly because of higher ranges + resist, in exchange for no DEX. But this is assuming you can find/buy something that's better.

QUOTE(Superlatanium @ Jun 8 2015, 08:36) *

Most painless way is to get someone else to do it for you (IMG:[invalid] style_emoticons/default/wink.gif)

For Juggernaut 5 at least, it's best to reforge when and only when:
{
Jug 5 is 0
Jug 5 is no longer possible (obviously)
badpot2 > 0 and (badpot1 + badpot2 > Jug + 2) [badpot1 and badpot2: one of the non-Eco potencies.]
}
You might think that this condition would also be good, but it actually makes it worse, so don't do it:
(badpot1 > Jug + 1) [or any other (badpot1 > Jug + x)

For Eco 5 instead of Jug 5, the only thing that might change would be for the third condition to be
badpot2 > 0 and (badpot1 + badpot2 > Eco + 1
instead of 2, but that's just a guess.


So:
1) Juggernaut = 0 --> reforge
2) Juggernaut 5 impossible --> reforge
3) badpot2 > 0 and (badpot1 + badpot2 > Juggernaut + 2) --> reforge
4) badpot1 > Juggernaut + 1 --> continue itemworld
5) badpot1 > Juggernaut + x --> continue itemworld

I don't understand the 3rd, 4th, 5th conditions.
  • 4) implies that if the first two potencies are Juggernaut and something else, we should continue IW. Really? I thought conventional wisdom was to ensure first two potencies are Juggernaut
  • I'm sure (5) means I'm not understanding this correctly. If Juggernaut=1 and badpot1=5, we should surely reforge?
  • If we have level 1 on Juggernaut, badpot1, badpot2, (3) says not to reforge. But this is highly unlikely to reach Juggernaut 5?


This post has been edited by mozilla browser: Jun 8 2015, 03:16
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post Jun 8 2015, 03:13
Post #67728
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What's the name of the script that tells you your turn per second?
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post Jun 8 2015, 04:06
Post #67729
n125



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QUOTE(clarkiest @ Jun 7 2015, 18:13) *

What's the name of the script that tells you your turn per second?


This one:

https://forums.e-hentai.org/index.php?showt...p;#entry3591054
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post Jun 8 2015, 04:32
Post #67730
Superlatanium



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QUOTE(mozilla browser @ Jun 8 2015, 01:08) *
4) implies that if the first two potencies are Juggernaut and something else, we should continue IW. Really? I thought conventional wisdom was to ensure first two potencies are Juggernaut
I'm sure (5) means I'm not understanding this correctly. If Juggernaut=1 and badpot1=5, we should surely reforge?
If we have level 1 on Juggernaut, badpot1, badpot2, (3) says not to reforge. But this is highly unlikely to reach Juggernaut 5?
I know it sounds odd, but apparently so. When I added the condition to break on (badpot1 > goodpot1 + 4), average shards used went up a bit. (Though, the effect is minimal. The best strategy found seems to use 37.12 +- 0.15 shards on average, but I'm remembering these conditions only adding something like 0.2 or 0.3 to average shards used) (Same sort of thing happened when I tried to add related conditions like reforge on (Jug: 1 Badpot1: 1 Badpot2: 1).

But something I forgot to mention was that this is all only testing minimizing shards used - number of runs/time is not considered, though it should be. The higher a player's opportunity cost (eg. if player has crystal perks and does GF, or has more daily arenas to go), the less profitable this strategy is, since more runs for the chance of saving only a little bit of shards wouldn't be worth it. I guess I need to add a variable for the cost of time and add it to the shard cost at the end of every simulated round to be more realistic.

With Juggernaut 1 + badpot1 5, chances of getting Jug 5 should be 1 - (.75 ^ 4), or 68%. It's not as bad as you might think. But if another bad potency is there, chances are much worse, which is why the 3rd condition is there.

This post has been edited by Superlatanium: Jun 8 2015, 04:33
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post Jun 8 2015, 04:45
Post #67731
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QUOTE(n125 @ Jun 8 2015, 04:06) *

Thanks!
I thought my ping is good, but I don't even have 2 turns/sec (IMG:[invalid] style_emoticons/default/sad.gif)

Say, Dreamfall (60 rounds arena) @IWBTH cleared within 2,046 turns,
good or bad?
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post Jun 8 2015, 05:03
Post #67732
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QUOTE(Superlatanium @ Jun 8 2015, 10:32) *

With Juggernaut 1 + badpot1 5, chances of getting Jug 5 should be 1 - (.75 ^ 4), or 68%. It's not as bad as you might think. But if another bad potency is there, chances are much worse, which is why the 3rd condition is there.


Hmm. Chances of getting Juggernaut 5 from that situation should be .75 ^ 4 = 31% isn't it?

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post Jun 8 2015, 05:19
Post #67733
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QUOTE(mozilla browser @ Jun 8 2015, 03:03) *
Hmm. Chances of getting Juggernaut 5 from that situation should be .75 ^ 4 = 31% isn't it?
Oops, copied the wrong number, you're right. So I guess the simulations were showing how 68% chance of using another ~8 shards (average shards to get to Jug 5 from there: 5.4) was still better than was better than using 6 shards 100% of the time and starting over from the ~37 average shards to get to Jug 5.
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post Jun 8 2015, 05:40
Post #67734
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QUOTE(Superlatanium @ Jun 8 2015, 11:19) *

Oops, copied the wrong number, you're right. So I guess the simulations were showing how 68% chance of using another ~8 shards (average shards to get to Jug 5 from there: 5.4) was still better than was better than using 6 shards 100% of the time and starting over from the ~37 average shards to get to Jug 5.



Ooh, that's nice. I didn't think of it like that. No wonder I spent 80+ shards previously (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jun 8 2015, 06:16
Post #67735
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QUOTE(Superlatanium @ Jun 8 2015, 10:32) *

I know it sounds odd, but apparently so. When I added the condition to break on (badpot1 > goodpot1 + 4), average shards used went up a bit. (Though, the effect is minimal. The best strategy found seems to use 37.12 +- 0.15 shards on average, but I'm remembering these conditions only adding something like 0.2 or 0.3 to average shards used) (Same sort of thing happened when I tried to add related conditions like reforge on (Jug: 1 Badpot1: 1 Badpot2: 1).

But something I forgot to mention was that this is all only testing minimizing shards used - number of runs/time is not considered, though it should be. The higher a player's opportunity cost (eg. if player has crystal perks and does GF, or has more daily arenas to go), the less profitable this strategy is, since more runs for the chance of saving only a little bit of shards wouldn't be worth it. I guess I need to add a variable for the cost of time and add it to the shard cost at the end of every simulated round to be more realistic.

With Juggernaut 1 + badpot1 5, chances of getting Jug 5 should be 1 - (.75 ^ 4), or 68%. It's not as bad as you might think. But if another bad potency is there, chances are much worse, which is why the 3rd condition is there.

Do you have conditions for the fastest way as well?
Also for 5/4 5/5 iw is it best to reforge if you dont get the two potency at the first few level?
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post Jun 8 2015, 06:23
Post #67736
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[Exquisite Cotton Shoes of the Curse-weaver]
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post Jun 8 2015, 07:58
Post #67737
Superlatanium



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QUOTE(Void Domain @ Jun 8 2015, 04:16) *
Do you have conditions for the fastest way as well?
Also for 5/4 5/5 iw is it best to reforge if you dont get the two potency at the first few level?
Well, for Eco 5 and Pen (3 or 4), the best conditions I found were to reforge on:
(Eco = 0 and Pen = 0) or badpot1 > 1 or badpot2 > 0 or Pen = 5 [all obvious]
badpot1 > 0 and (Eco = 0 or Pen = 0) and Eco < 5
Pen + badpot1 >= Eco + 3 and Eco <= 1
What's notable is that if you get Pen instead of Eco on the first try, it's better to keep going, even though you need Eco 5. Also, following the 3rd condition, reforge when Pen is alone only when potencies go from (Pen 2 / 0 / 0) to (Pen 3 / 0 / 0).

Average shards used: 172.5 +- 1.5

But again, this is only minimizing shard usage, so there is no bias against many time-consuming runs at higher IW levels.

If one was aiming for exactly Jug 5 + Cap 5, assuming that conserving shards is the goal, I think it would be best to reforge only when an extra potency pops up (obvious), and that even if you get to Cap 5 / 0 / 0, you should keep going. Staff's reforging on Pen 2 alone -> Pen 3 alone is likely because with Pen 3 / 0 / 0, Pen 5 is extraordinarily likely, which means Eco 5 is near impossible. But since armor has 10 potencies instead of 9, 5 / 5 / 0 is doable, and isn't all that unlikely. So for similar reasons to Post #67733, probably best to keep trying even on 0/5/0 until a bad potency appears.

I haven't tested for minimizing time spent, but I should once I have more time.
QUOTE(mgsdmj @ Jun 8 2015, 04:23) *
[Exquisite Cotton Shoes of the Curse-weaver]
Those threads were removed for a reason, and this is not one of them... (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 8 2015, 08:08
Post #67738
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QUOTE(Unsibscribed @ Jun 8 2015, 00:50) *

Should've offered it sooner, I'm already preparing this one for myself.

offer is still up, just in case (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jun 8 2015, 08:55
Post #67739
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QUOTE(Superlatanium @ Jun 8 2015, 08:36) *

Most painless way is to get someone else to do it for you (IMG:[invalid] style_emoticons/default/wink.gif)

For Juggernaut 5 at least, it's best to reforge when and only when:
{
Jug 5 is 0
Jug 5 is no longer possible (obviously)
badpot2 > 0 and (badpot1 + badpot2 > Jug + 2) [badpot1 and badpot2: one of the non-EcoJug potencies.]
}
You might think that this condition would also be good, but it actually makes it worse, so don't do it:
(badpot1 > Jug + 1) [or any other (badpot1 > Jug + x)

For Eco 5 instead of Jug 5, the only thing that might change would be for the third condition to be
badpot2 > 0 and (badpot1 + badpot2 > Eco + 1)
instead of 2, but that's just a guess.


Just to be clear, have you considered badpot 1+ bad pot 2 [larger or equal to] Econ +1
or
badpot 1+ bad pot 2 [larger or equal to] Econ +2.

Maths and probability is hard in RL...

Edit: derp ignore this post since >1 is the same [as larger or equal to 2]

This post has been edited by cirrux: Jun 8 2015, 09:06
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post Jun 8 2015, 09:17
Post #67740
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QUOTE(cirrux @ Jun 8 2015, 06:55) *
Just to be clear, have you considered
badpot 1 + badpot2 >= Econ + 1
badpot 1 + badpot2 >= Econ + 2
Yeah, for all, I've checked for when any of the numbers are higher or lower, and what I've posted seems to be optimal. (For minimizing shard usage, even if not necessarily minimizing rounds) Those conditions you posted are just the 3rd condition with [Jug + 1] or [Jug] instead of [Jug + 2], so I'm sure I checked them.
QUOTE(cirrux @ Jun 8 2015, 06:55) *
Maths and probability is hard in RL...
Yes, that's why I did this the easy brainless way, of typing in random strategies and running simulation millions of times until I narrow down the (probably) most efficient, rather than finding exact values using a big tree of possibilities and using the binomial distribution. I don't remember enough HS math for that...
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