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post Jun 7 2015, 11:32
Post #67701
EsotericSatire



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I'd like an inventory increasing hath perk.
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post Jun 7 2015, 11:34
Post #67702
tetron



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QUOTE(EsotericSatire @ Jun 7 2015, 15:02) *

I'd like an inventory increasing hath perk.

Me too. But Tenboro has already stated that that won't happen. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 7 2015, 12:37
Post #67703
holy_demon



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QUOTE(nobody_xxx @ Jun 7 2015, 19:25) *

you can just donate them to me (IMG:[invalid] style_emoticons/default/wub.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)


Be prepared to get trolled with 1000 MM of averages

This post has been edited by holy_demon: Jun 7 2015, 12:37
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post Jun 7 2015, 12:53
Post #67704
karyl123



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QUOTE(holy_demon @ Jun 7 2015, 17:37) *

Be prepared to get trolled with 1000 MM of averages


I will accept 1000 MM average

still money
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post Jun 7 2015, 12:53
Post #67705
Uncle Stu



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QUOTE(holy_demon @ Jun 7 2015, 12:37) *

Be prepared to get trolled with 1000 MM of averages


I would take them €.€
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post Jun 7 2015, 13:20
Post #67706
tetron



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QUOTE(holy_demon @ Jun 7 2015, 16:07) *

Be prepared to get trolled with 1000 MM of averages

Such confidence. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 7 2015, 14:05
Post #67707
Superlatanium



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Does anyone know the overall base drop chance?

http://ehwiki.org/wiki/Loot_Drop_Rolls says base is 10%, modified by:

Scavenger training (up to 1.25x)
Monster's Power Level bonus ((PL - 500) / 50); capped at 15% (at PL 1250)).

Scavenger says "+1% Base Loot Drop Chance", with 50 levels... which one is right? It's either up to 1.25x or up to 1.5x.

Then, how might that interact with the base drop chance? Could be
total = base * scavenger + PLbonus
total = (base + PLbonus) * scavenger
total = 1 - (1 - base) (1 - scavenger) (1 - PLbonus) [like equipment stats scale with each other]

I wish I could freely manipulate PL/Scavenger training to test, but I can't, so I'm finding it hard to figure out how long it'll take for drop trainings to pay off (though even that's assuming that the other numbers and descriptions listed on wiki and training page are accurate (IMG:[invalid] style_emoticons/default/wacko.gif))

I guess by recording lots of drops I could come up with equipment/artifact drop rates alone and go from there, but I'd have to install a script that would significantly slow down turn speed. Maybe if I knew enough JS to only parse the text pane...
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post Jun 7 2015, 14:10
Post #67708
nobody_xxx



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QUOTE(Superlatanium @ Jun 7 2015, 19:05) *

Does anyone know the overall base drop chance?

http://ehwiki.org/wiki/Loot_Drop_Rolls says base is 10%, modified by:

Scavenger training (up to 1.25x)
Monster's Power Level bonus ((PL - 500) / 50); capped at 15% (at PL 1250)).

Scavenger says "+1% Base Loot Drop Chance", with 50 levels... which one is right? It's either up to 1.25x or up to 1.5x.

Then, how might that interact with the base drop chance? Could be
total = base * scavenger + PLbonus
total = (base + PLbonus) * scavenger
total = 1 - (1 - base) (1 - scavenger) (1 - PLbonus) [like equipment stats scale with each other]

I wish I could freely manipulate PL/Scavenger training to test, but I can't, so I'm finding it hard to figure out how long it'll take for drop trainings to pay off (though even that's assuming that the other numbers and descriptions listed on wiki and training page are accurate (IMG:[invalid] style_emoticons/default/wacko.gif))

I guess by recording lots of drops I could come up with equipment/artifact drop rates alone and go from there, but I'd have to install a script that would significantly slow down turn speed. Maybe if I knew enough JS to only parse the text pane...

ask skillchip and varst for this (IMG:[invalid] style_emoticons/default/laugh.gif)


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post Jun 7 2015, 14:46
Post #67709
nec1986



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QUOTE(Superlatanium @ Jun 7 2015, 15:05) *

Does anyone know the overall base drop chance?


27.5% max with full training and 15% pl bonus. But because mostly we face 1100pl or near it, than average drop should be closer to 25% or 22.5 without training. You can train it a bit. Maybe 25-30 times, because its cheap. But after that its quite hard to pay back. Because each lvl gives only 1/20 of one percent. Idea is definitely good to get bigger amount of all, but increase is slight. For example 0->50 cost 17m

1m mobs without trainings is up to 10k gear drops. With full scavenger training 11k. So its easy to see how much is 1m mobs and low is increase. 1k is something like 200-300k credits? Of course we get small increase in arti/crystals too and something like amnesia, but its very similar and we spend for it 17.

This post has been edited by nec1986: Jun 7 2015, 14:47
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post Jun 7 2015, 16:19
Post #67710
mozilla browser



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all else being equal, is old phase (4 PAB, no resist), 0.81 phase (3 PAB, + resist)or 0.82 phase (+crushing mit) better?

it seems to me that old phase should be better than 0.81 phase because mage more parry from DEX should be better than a bit more resist. But it's not clear when you considering 0.82 phase with crushing mit and higher roll ranges.
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post Jun 7 2015, 16:29
Post #67711
nec1986



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Mage is all about damage. That guy who cleared pffest has only 58 pmi with 53 evade.
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post Jun 7 2015, 17:11
Post #67712
Superlatanium



Dreaming of optimizing the system
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QUOTE(mozilla browser @ Jun 7 2015, 14:19) *

all else being equal, is old phase (4 PAB, no resist), 0.81 phase (3 PAB, + resist)or 0.82 phase (+crushing mit) better?

it seems to me that old phase should be better than 0.81 phase because mage more parry from DEX should be better than a bit more resist. But it's not clear when you considering 0.82 phase with crushing mit and higher roll ranges.
0.82 phase is better than 0.81 phase in all respects, right? It not only has higher ranges, but it also has both crushing mit and resist.

Dex parry... +60 dex, which I think is reasonable for old phase scaled to my level (don't have any) means +2.4% parry, going by the wiki formula. After chaos upgrades, maybe 2.2-2.3% less physical damage taken. Effect is greater the higher your level.

Crushing mit is around 2-2.5%, and crushing is 40-50% of total physical damage taken, so maybe it translates into 1.2% less physical damage taken.

Marginal resist effect is quite small because player will already have a good amount of resist from modern gear and Wis, and because monsters die before using SP attacks (and often before MP attacks).

Maybe ancient phase has very slightly better defense overall, but it's more than outweighed by the significant increase in PABs and EDB in 0.82 phase.
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post Jun 7 2015, 17:52
Post #67713
Acer37



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QUOTE(nobody_xxx @ Jun 6 2015, 21:44) *

no pop up
spell spams
mousemelee
HV stats slim

Thank you very much.
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post Jun 7 2015, 18:26
Post #67714
hentai_fusion



Nyo
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QUOTE(mozilla browser @ Jun 7 2015, 22:19) *

all else being equal, is old phase (4 PAB, no resist), 0.81 phase (3 PAB, + resist)or 0.82 phase (+crushing mit) better?

it seems to me that old phase should be better than 0.81 phase because mage more parry from DEX should be better than a bit more resist. But it's not clear when you considering 0.82 phase with crushing mit and higher roll ranges.


with all things being equal, i.e. EBD, evade, PAB values, etc...

i think the old 4 PAB no resist phase is better IF you are going to forge the PABs.

the lack of resist is annoying but you should be able to make up for it by forging WIS.

forging DEX will give you a decent amount of parry and with that you will have parry and evade to deal with physical attacks, and evade and resist to deal with magic attacks.

if you are using 0.81 3 PABs+resist phase then you only have evade and higher resist but no parry.

the crushing mitigation value is too small to have any significant difference so 0.82 phase is out.

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post Jun 7 2015, 19:13
Post #67715
Scootaloot



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Why are IWs so annoying?
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post Jun 7 2015, 19:18
Post #67716
m118w11



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QUOTE(Scootaloot @ Jun 7 2015, 19:13) *

Why are IWs so annoying?


Because the successes are streaky, most of people currently doing it are stuck in a suck period.
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post Jun 7 2015, 20:36
Post #67717
Cleavs



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QUOTE(tetron @ Jun 7 2015, 09:50) *

I just checked my inventory and realized that I have a shit ton of pre-patch gears lying around (~800 gears). Should I be cleaning them out though an Auction? To make space for the inventory? Or should I leave them as it is for now?

finally the time for me to see your collection has come? (IMG:[invalid] style_emoticons/default/ph34r.gif)

[edit]: i'm thinking about upgrading my ethereal club of slaughter: even with forging, the new one would see -70 ADB and +34 AGI if compared with my current one (which completely lacks AGI). now, i ask: what's more important for a shade DWer, a bunch of ADB or all that AGI?

This post has been edited by Scremaz: Jun 7 2015, 21:56
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post Jun 7 2015, 21:59
Post #67718
crute



NomNom
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I probably wasted around 20~ amnesia shards on my staff and I still haven't gotten econ 5. What is the most efficient way to just get econ 5 (the other 4 prof don't really matter now)?

This post has been edited by cirrux: Jun 7 2015, 22:02
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post Jun 7 2015, 22:09
Post #67719
Uncle Stu



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QUOTE(cirrux @ Jun 7 2015, 21:59) *

I probably wasted around 20~ amnesia shards on my staff and I still haven't gotten econ 5. What is the most efficient way to just get econ 5 (the other 4 prof don't really matter now)?


I would guess targeting for econ to be the first prof you get.
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post Jun 7 2015, 22:11
Post #67720
Cleavs



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QUOTE(Stulpen @ Jun 7 2015, 22:09) *

QUOTE(cirrux @ Jun 7 2015, 21:59) *

I probably wasted around 20~ amnesia shards on my staff and I still haven't gotten econ 5. What is the most efficient way to just get econ 5 (the other 4 prof don't really matter now)?
I would guess targeting for econ to be the first prof you get.

aye-aye. i'd say that if you can't reach eco2 within the first 3 levels, then it's better to reforge
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