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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 3 2015, 02:54
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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If you want to be able to play a remotely interesting difficulty, you should probably stop playing mage until at least level 310 or so, else you won't have the funds for enough firepower to kill the monsters before they do serious damage to you. Insufficient mana regeneration is also a huge issue now. If you stay as mage, pick *one* element, and then have at least 4 or 5 equipment pieces be Phase of that element. (Staff should have that element as well) Otherwise you're giving up on a good deal of potential damage - almost all cotton is only worthwhile for bazaar sell value. (IMG:[ invalid] style_emoticons/default/tongue.gif) (Exceptions: Proficiency gear, and maybe Earth-walker now, but that's just a guess)
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Jun 3 2015, 02:59
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tbarim
Group: Members
Posts: 119
Joined: 15-March 15

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QUOTE(Superlatanium @ Jun 2 2015, 19:54)  If you want to be able to play a remotely interesting difficulty, you should probably stop playing mage until at least level 310 or so, else you won't have the funds for enough firepower to kill the monsters before they do serious damage to you. Insufficient mana regeneration is also a huge issue now. If you stay as mage, pick *one* element, and then have at least 4 or 5 equipment pieces be Phase of that element. (Staff should have that element as well) Otherwise you're giving up on a good deal of potential damage - almost all cotton is only worthwhile for bazaar sell value. (IMG:[ invalid] style_emoticons/default/tongue.gif) (Exceptions: Proficiency gear, and maybe Earth-walker now, but that's just a guess) In current patch, it doesn't feel like just getting new armour is an option.
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Jun 3 2015, 03:06
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(tbarim @ Jun 3 2015, 00:59)  In current patch, it doesn't feel like just getting new armour is an option. If you need rare-tier armor, yes, that'll be quite difficult for someone of your level. So it'll be a lot easier if you switch to melee and play with 1h / leather. You'll be able to handle much higher difficulties (and high difficulty RE will sometimes give you nice looking Mag or Leg drops).
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Jun 3 2015, 04:57
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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A low-level mage attempting to play at high difficulty will find it... difficult. if you do wish to persist, give spark of life a try, and some points to dex (increases parry; maybe up to 1/20 of the cost of other attributes) and str (increases SP; maybe up to 1/100 of the cost of other attributes) QUOTE(tetron @ Jun 3 2015, 01:12)  I've denied this fact before, and I'm still denying it now. Unforged Mage is very good, if you know how to play efficiently. I myself am a prime example of this situation. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) What is your equipment tetron, and how do you play efficiently? This post has been edited by mozilla browser: Jun 3 2015, 04:58
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Jun 3 2015, 05:43
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(mozilla browser @ Jun 3 2015, 08:27)  What is your equipment tetron, and how do you play efficiently?
Right now, this is the set that I'm wearing: Legendary Shocking Willow Staff of FocusMagnificent Onyx Phase Cap of MjolnirMagnificent Frugal Cotton Robe of the ElementalistMagnificent Frugal Phase Gloves of MjolnirExquisite Frugal Phase Pants of MjolnirMagnificent Frugal Phase Shoes of MjolnirOf course this is not a final build, since all the phases are pre-patch. But with this set, I can spam potions like before and play just like before, in PFUDOR, without resorting to Tap/Theft. I experimented many times with different mage builds in this patch to figure out what is more reasonable. And looks like only two options are viable: Either you forge ~25 levels in all your Armor + Staff, or if you don't have the moola, just go for a full unforged frugal Build. This allows you to play just like when you used to play before the patch (potionfest). Pure firepower is still the optimal answer in this patch, but that's only viable if you can forge heavily. On the other hand, Focus Staff in this patch is very good, and is the best solution for unforged mages. "Focus Staff has low damage" logic no longer applies in this patch. And I play Imperil-Mage, just like anyone else. So my point is, I don't support the idea of "Full forged mage is super good. So we must not play it unforged." This post has been edited by tetron: Jun 3 2015, 05:46
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Jun 3 2015, 06:24
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Flame Ryu
Group: Members
Posts: 139
Joined: 23-June 09

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Jun 3 2015, 06:41
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Flame Ryu @ Jun 3 2015, 11:24)  The fiery one, because you already have it, better happy with something you have than despairing for something you don't have. but stat wise it's the auction lottery one. This post has been edited by Fudo Masamune: Jun 3 2015, 07:16
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Jun 3 2015, 06:49
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Fudo Masamune @ Jun 3 2015, 06:41)  QUOTE(Flame Ryu @ Jun 3 2015, 06:24)  The fiery one, because you already have it, better happy with something you have than despairing for something you don't have. but stat wise it's the auction one. +1 QUOTE(tetron @ Jun 3 2015, 05:43)  Right now, this is the set that I'm wearing: Legendary Shocking Willow Staff of FocusMagnificent Onyx Phase Cap of MjolnirMagnificent Frugal Cotton Robe of the ElementalistMagnificent Frugal Phase Gloves of MjolnirExquisite Frugal Phase Pants of MjolnirMagnificent Frugal Phase Shoes of MjolnirOf course this is not a final build, since all the phases are pre-patch. But with this set, I can spam potions like before and play just like before, in PFUDOR, without resorting to Tap/Theft. I experimented many times with different mage builds in this patch to figure out what is more reasonable. And looks like only two options are viable: Either you forge ~25 levels in all your Armor + Staff, or if you don't have the moola, just go for a full unforged frugal Build. This allows you to play just like when you used to play before the patch (potionfest). Pure firepower is still the optimal answer in this patch, but that's only viable if you can forge heavily. On the other hand, Focus Staff in this patch is very good, and is the best solution for unforged mages. "Focus Staff has low damage" logic no longer applies in this patch. And I play Imperil-Mage, just like anyone else. So my point is, I don't support the idea of "Full forged mage is super good. So we must not play it unforged." Our maging equipment doesn't differ much, but mana is a huge problem for me even before patch. Maybe I only need to rise 50 more levels to comfortably wizarding once again.
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Jun 3 2015, 07:38
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TheRapture
Group: Members
Posts: 194
Joined: 22-November 10

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I've put no points in int and wis resulting in a rather paltry amount of mana and mana regen. Given that spells are still required for a non-mage, is it worthwhile to level these, and if so, how much?
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Jun 3 2015, 07:49
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(TheRapture @ Jun 2 2015, 22:38)  I've put no points in int and wis resulting in a rather paltry amount of mana and mana regen. Given that spells are still required for a non-mage, is it worthwhile to level these, and if so, how much?
The only thing Intelligence does for you as a melee is contribute to your base SP, so you could leave it at 0 if you really wanted to. Every point of Wisdom increases your base MP by 1, as well as a host of other things, so investing in it is worthwhile. As for how much, it's up to you; some melees keep all attributes but Intelligence even, and those who stagger their attributes may have Wisdom lag behind a little.
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Jun 3 2015, 07:49
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(tetron @ Jun 3 2015, 11:43)  Of course this is not a final build, since all the phases are pre-patch. But with this set, I can spam potions like before and play just like before, in PFUDOR, without resorting to Tap/Theft. I experimented many times with different mage builds in this patch to figure out what is more reasonable. And looks like only two options are viable: Either you forge ~25 levels in all your Armor + Staff, or if you don't have the moola, just go for a full unforged frugal Build. This allows you to play just like when you used to play before the patch (potionfest).
Pure firepower is still the optimal answer in this patch, but that's only viable if you can forge heavily. On the other hand, Focus Staff in this patch is very good, and is the best solution for unforged mages. "Focus Staff has low damage" logic no longer applies in this patch.
And I play Imperil-Mage, just like anyone else.
So my point is, I don't support the idea of "Full forged mage is super good. So we must not play it unforged."
Thanks. This gives ~ 44% mana conservation? Wow. How did you arrive at this point in your experimentation? When using only non-legacy restoratives, was the problem that you couldn't replesh mana fast enough, or was it that you could replenish mana, but the cost of potions was prohibitive?
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Jun 3 2015, 08:44
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Not so bad. http://hentaiverse.org/pages/showequip.php...;key=f600e49b14How big you guys think price for that? Probably not very high, because edb is anyway close to even old Lmax and all other stats is quite low. Mostly a bit higher than Mmax. This post has been edited by nec1986: Jun 3 2015, 08:51
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Jun 3 2015, 09:03
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(nec1986 @ Jun 3 2015, 06:44)  Not so bad. http://hentaiverse.org/pages/showequip.php...;key=f600e49b14How big you guys think price for that? Probably not very high, because edb is anyway close to even old Lmax and all other stats is quite low. Mostly a bit higher than Mmax. M to L range on most all stats is very good. It is normal for 0.82 L drops, but there are not much of them in the market yet. EDB is higher than 0.81 P, and though lowest stat Wis is 0.81 E, Intel is 0.81 P - so that's OK, IMO. Stat-wise, it's pretty nice - price will not be low. The bigger problem is that it's Surtr. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 3 2015, 09:43
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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how much cost need to upgrade Adept Learner from 200 to 300 ?
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Jun 3 2015, 09:55
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Superlatanium @ Jun 3 2015, 10:03)  The bigger problem is that it's Surtr. (IMG:[ invalid] style_emoticons/default/tongue.gif) Yep. Actually my test set was surtr too, because i had not so bad fiery staff. So i was curios and checked all elemental styles for prof 3+2 build with some forge. Fire. The slowest. Near 3% difference. Cold. 3rd place. Near 2% difference. Elec. Almost the best. 1% difference. Wind. Top. Not vital, but exist. QUOTE(nobody_xxx @ Jun 3 2015, 10:43)  how much cost need to upgrade Adept Learner from 200 to 300 ?
As i remember near 3m. This post has been edited by nec1986: Jun 3 2015, 10:17
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Jun 3 2015, 10:15
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(nec1986 @ Jun 3 2015, 14:55)  As i remember near 3m.
too expensive for me (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jun 3 2015, 10:38
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I almost finished that training from 165. Its not very expensive, because its hard to train many times in 1 day. If its 5 per day, than its mostly only 150-250k. With 200-300k arena income balance is just freezed for some time. I also was thinking about it, because up to 200 its very cheap, but after that effect is lower and price is much higher. Specially after 250. But bronze star cost...6m? And it gives only 25% increase. 250-->300 cost a bit higher than 2m and gives 14% increase. Its still better even at this stage.
Actually i had to train it much earlier, but was a bit lazy.
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Jun 3 2015, 10:54
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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Are the XP multipliers for awards (including stars) multiplicative or additive with [each other], and with [perks/Adept Learner]? I had thought everything was multiplicative before, but then it was revealed that perks/Adept Learner are only additive, so I don't know what to think now.
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