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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 30 2015, 11:00
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(erwtsnert @ May 30 2015, 15:33)  You don't really need SoL, provided you have a good set. SV is not that necessary either, unless you plan on clearing grindfest. I personally go with protection/haste/SS/SV.
same with erwtsnert (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 30 2015, 11:09
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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oops... wrong thread
This post has been edited by hentai_fusion: May 30 2015, 12:00
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May 30 2015, 12:00
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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oops... wrong thread x 2
This post has been edited by hentai_fusion: May 30 2015, 12:01
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May 30 2015, 12:11
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(nec1986 @ May 30 2015, 18:05)  Actually sv can be quite bad. Its totally useless in arena and maybe even in gf.
It has additional mp cost (not so big problem with new pot system) Evade is before block and parry. And im not sure its rly increase our defense. Why? Because mob is stunned before he use his mp/sp attack (actually sp shouldnt rly be here in fest, because its not possibly/not worth to clear full with so low damage). They dont have 100% chance to use in in first attack and mostly they do at least few before hit hard. Its like 600, 700, 4000. So yea, we can evade in some cases small and big damage, but evade also means our chance to stun is 25% lower. With quite ordinary set many players has 55%+ chance to do it. Few attacks is enough for stun and its completely full ignoring big damage. Thats very powerful thing and thats why im not sure something like 8% damage reduction (our evade effect with 55 block, 45 parry) rly good with chance stun reduction. And i dont even say it also means lower damage (longer fight and also higher income damage).
Last time I played 1H at 410 in patch 0.81, SV let me last 5-10% longer in pfudorfest, even with my a fully forged lmax shield. It has actually saves mana potions, due to less healing, though it saves even more spirit potion (which is consumed at a fast rate after round 600). Any change in clear speed cannot be felt nor measured (seriously, 1H clear is the least affected by playstyle, unlike mage) This post has been edited by holy_demon: May 30 2015, 12:12
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May 30 2015, 12:20
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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Eh, I think it's ok to use SV to increase the survavibilty a bit for 1h
There's bit sweat to clear IW round 50+ without SV mostly due to increase in healing, but with SV it's a breeze, tough indeed without SV it's faster to clear the earlier round. - maybe due my shield is 20+ level old so my block is still sitting at 42%+, putting me in cuttoff area between thinking and breezing with mousemelee at +100% monster strength.
So I think SV is ok if that fringe increase in survivability help, just don't make it a habit for every round - and yeah, no putting it on IA of course...
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May 30 2015, 12:26
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Fudo Masamune @ May 30 2015, 12:20)  and yeah, no putting it on IA of course...
Its mine IA II and i never regrets that.
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May 30 2015, 12:59
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(erwtsnert @ May 30 2015, 14:33)  You don't really need SoL, provided you have a good set. SV is not that necessary either, unless you plan on clearing grindfest. I personally go with protection/haste/SS/SV.
protection/sol/haste left the 4th slot empty forgot. my main hand is nimble rapier. not slaughter rapier. maximum safety. This post has been edited by karyl123: May 30 2015, 13:02
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May 30 2015, 14:51
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(holy_demon @ May 30 2015, 13:11)  Last time I played 1H at 410 in patch 0.81, SV let me last 5-10% longer in pfudorfest, even with my a fully forged lmax shield. It has actually saves mana potions, due to less healing, though it saves even more spirit potion (which is consumed at a fast rate after round 600). Any change in clear speed cannot be felt nor measured (seriously, 1H clear is the least affected by playstyle, unlike mage)
Than its definitely worth if incoming damage is high.
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May 30 2015, 16:03
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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...
This post has been edited by Dead-ed: May 30 2015, 16:05
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May 30 2015, 16:35
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Scremaz @ May 31 2015, 00:08)  useless but quite strong nonetheless (IMG:[ invalid] style_emoticons/default/laugh.gif) speaking of which, are all pre-patch shades obsolete nowadays? I just sold a bunch of pre-patch mag shade of fleet, so there's demand
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May 30 2015, 16:43
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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Maybe people bought unassigned equip for a replacement after their old equip getting too weak for their level, it might weaker than post-patch but at least everybody could use it...
There's still very little decent mid-level equipment supply afterall iinm
This post has been edited by Fudo Masamune: May 30 2015, 17:09
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May 30 2015, 17:02
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Fudo Masamune @ May 30 2015, 16:43)  Maybe people bought unassigned equip for a replacement after their old equip getting too weak for their level it might weaker than post-patch but at least everybody could use it...
There's still very little decent mid-level equipment supply afterall iinm
personally i think it's more because of that missing PAB thing. well, time to clean a bit of inventory and re-open my shop, i'd say may someone explain me what's virtually worthless? for example, i guess pretty much all pre-patch exq power of non-slaughter may be bazaared, right?
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May 30 2015, 17:12
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Scremaz @ May 30 2015, 22:02)  personally i think it's more because of that missing PAB thing. well, time to clean a bit of inventory and re-open my shop, i'd say
may someone explain me what's virtually worthless? for example, i guess pretty much all pre-patch exq power of non-slaughter may be bazaared, right?
that too... even with more exquisite drop, most of them (or almost all ot them) are 2 pab (IMG:[ invalid] style_emoticons/default/sad.gif) thankfully legs are also slowly increase in number - sadly most are lvl 300++ (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by Fudo Masamune: May 30 2015, 17:23
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May 30 2015, 17:20
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(orgolove @ May 30 2015, 13:47)  Seriously... after 39 levels with the same equipment, I'm dying SO fast. I don't even have a full set of backup phase gear. And now I need to repeat this every 40 levels??? Soon, people will run out of phase gear for us to buy... And we're going to keep being weak.
What difficulty level are you playing? Level 200+ is also the time that the monster PL is shooting up past a certain level where you start to see much stronger monsters and some chaos'ed ones as well. So the rise in difficulty that you see may not all be due to lack of equipment level scaling. QUOTE(nec1986 @ May 30 2015, 16:05)  Evade is before block and parry. And im not sure its rly increase our defense. Why? Because mob is stunned before he use his mp/sp attack (actually sp shouldnt rly be here in fest, because its not possibly/not worth to clear full with so low damage). They dont have 100% chance to use in in first attack and mostly they do at least few before hit hard. Its like 600, 700, 4000. So yea, we can evade in some cases small and big damage, but evade also means our chance to stun is 25% lower. With quite ordinary set many players has 55%+ chance to do it. Few attacks is enough for stun and its completely full ignoring big damage. Thats very powerful thing and thats why im not sure something like 8% damage reduction (our evade effect with 55 block, 45 parry) rly good with chance stun reduction. And i dont even say it also means lower damage (longer fight and also higher income damage).
Just because the burden from heavy plate/power armor tends to give you zero evade doesn't mean that evade would be useless if you had it. If many monsters attack in the same turn, evading a couple of attacks lets you save the 3 counters for other attacks. The evaded monster will attack again in the next turn, but you have another chance to block/parry again, so the defense is no worse and is indeed better. Btw, I just tried equipping my fire mage set and... it's awful (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by mozilla browser: May 30 2015, 17:22
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May 30 2015, 17:53
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Do you have prof with it? Its very-very hard to train. Ive playing very decent time and still its a bit higher than 150. So i use 5phase + imperil. Huge damage, but also 3 and sometimes even 7 moves i spend only for debuffing.
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May 30 2015, 18:22
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-Hiiro-
Group: Gold Star Club
Posts: 2,469
Joined: 24-November 14

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I have not really been playing since the new patch but i got this equip from RE: Legendary Shocking Shortsword of SlaughterWas wondering if I should soulbound it or are Rapiers still the best (so i should wait till i got a good rapier...)? This post has been edited by The Magi: May 30 2015, 18:23
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May 30 2015, 18:48
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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rapiers are still better... for now...
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