Loading. Please Wait... 
 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
May 27 2015, 05:18
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

|
QUOTE(Superlatanium @ May 27 2015, 10:04)  150k/hour...? I can't get very near that much, though I don't have crystal perks / do GF. (and I don't want to buy them and level-bind my nice gears and test it out)
I think that's assuming the player is very very fast, as mage. Non-mages go much slower, and mages go a whole lot faster, on lower difficulties like Hell. That's one of the reasons you see top players often doing stuff like Hellfest as mage instead of higher difficulties or as melee.
I wouldn't expect income like that before a high level (380+) and somewhat forged (~20) great equipment.
150k/h , maybe danixxx or Gc , super (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: May 27 2015, 05:21
|
|
|
|
 |
|
May 27 2015, 05:33
|
erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

|
QUOTE(nobody_xxx @ May 27 2015, 05:18)  150k/h , maybe danixxx or Gc , super (IMG:[ invalid] style_emoticons/default/heh.gif) Even higher leveled melees and other high tier mages can do 150k/h profit, it's not too hard. My old Nintendo income used to be 115k/h, 125k/h for BT, and I haven't calculated for IWBTH and PFUDOR yet, but they could possibly be pretty close to 150. I think top tier mages could get closer to something like 250-300k/h
|
|
|
May 27 2015, 05:44
|
clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

|
QUOTE(erwtsnert @ May 27 2015, 05:33)  My old Nintendo income used to be 115k/h, 125k/h for BT, and I haven't calculated for IWBTH and PFUDOR yet, but they could possibly be pretty close to 150. I think top tier mages could get closer to something like 250-300k/h
But you live over there...
|
|
|
May 27 2015, 05:50
|
Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

|
Hope tenboro moves the server to galapagos. Or to the moon, it'd be fair share in every month.
This post has been edited by Dead-ed: May 27 2015, 05:52
|
|
|
May 27 2015, 05:53
|
erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

|
QUOTE(clarkiest @ May 27 2015, 05:44)  But you live over there...
That's a big factor of course, low ping players will always have an innate advantage over people with higher ping. It does depend greatly on other factors too though. Cats_lover can clear PFUfest faster than I can clear BTfests for example. Despite Cats only having 2.5 t/s and me being able to do 4t/s
|
|
|
|
 |
|
May 27 2015, 06:04
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

|
QUOTE(erwtsnert @ May 27 2015, 10:53)  That's a big factor of course, low ping players will always have an innate advantage over people with higher ping.
It does depend greatly on other factors too though. Cats_lover can clear PFUfest faster than I can clear BTfests for example. Despite Cats only having 2.5 t/s and me being able to do 4t/s
you live in netherlands , erws so ping is not the problem to you since HV server in there too (IMG:[ invalid] style_emoticons/default/laugh.gif) we have ping problem (IMG:[ invalid] style_emoticons/default/sad.gif) I'm really wish tenb move hv server to asia (IMG:[ invalid] style_emoticons/default/heh.gif) cat is exception since he has 12k+ adb , 30% damage perk and 40k HP (IMG:[ invalid] style_emoticons/default/wub.gif) This post has been edited by nobody_xxx: May 27 2015, 06:07
|
|
|
|
 |
|
May 27 2015, 06:06
|
Cats Lover
Group: Gold Star Club
Posts: 2,800
Joined: 18-April 13

|
Nowadays my ping is getting better, like 2.7~2.8, 2.9 t/s at best. (IMG:[ invalid] style_emoticons/default/heh.gif) BTW I get 120~130k credits / hour on 0.82, by calculating at a guess. Including buying EDs and selling stuffs. QUOTE(wubbles1 @ May 27 2015, 12:09)  Anyone here doing 1h/shield? curious what you're wearing.
Rapier of Slaughter + Force Shield + 5 Power Slaughters. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Cats Lover: May 27 2015, 06:11
|
|
|
|
 |
|
May 27 2015, 06:35
|
djackallstar
Group: Gold Star Club
Posts: 8,220
Joined: 23-July 14

|
QUOTE(hitokiri84 @ May 27 2015, 00:11)  Or maybe wait for the monster mitigation balancing patch since the balancing will definitely address this disparity. Either Holy/Dark is going to get much tougher, or Elemental is going to get easier.
QUOTE(n125 @ May 26 2015, 11:54)  Those are the two hints that I've seen. Monster mitigation re-balancing (which fucking scares me to my core), which will reportedly help holy and dark mages;
Hmm which one is more likely to happen? Does anyone know what exactly Tenb said?
|
|
|
|
 |
|
May 27 2015, 06:53
|
holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

|
QUOTE(erwtsnert @ May 27 2015, 13:33)  Even higher leveled melees and other high tier mages can do 150k/h profit, it's not too hard.
My old Nintendo income used to be 115k/h, 125k/h for BT, and I haven't calculated for IWBTH and PFUDOR yet, but they could possibly be pretty close to 150. I think top tier mages could get closer to something like 250-300k/h
In my old place where I could clear Ninfest (0.81)in 55m, my income (credit, trash equip, and crystal) stood at 220k/h. Nowadays I clear hellfest in 70m, so 140k/h? Both places actually have similar ping (300ms) but my current place probably has worse routing. Note that 3/4 of this income comes from crystal, so it's dependent on the crystal market * I haven't counted the hath and crystal income from shrining artifact, which could be significant This post has been edited by holy_demon: May 27 2015, 07:01
|
|
|
|
 |
|
May 27 2015, 07:00
|
n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

|
QUOTE(djackallstar @ May 26 2015, 21:35)  Hmm which one is more likely to happen? Does anyone know what exactly Tenb said?
This is the quote, but it's second-hand. I don't really see what the problem is with mitigations. If holy and dark need to be fixed then I think that can be done in other ways. So, I have a feeling that he'll tinker around with mitigations and then remove Imperil from the game or something (and I can't imagine that mages would be buffed to equally compensate), which would be a drastic change to my play-style. This post has been edited by n125: May 27 2015, 07:02
|
|
|
|
 |
|
May 27 2015, 07:14
|
m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

|
QUOTE(nobody_xxx @ May 27 2015, 06:04)  you live in netherlands , erws so ping is not the problem to you since HV server in there too (IMG:[ invalid] style_emoticons/default/laugh.gif) we have ping problem (IMG:[ invalid] style_emoticons/default/sad.gif) I'm really wish tenb move hv server to asia (IMG:[ invalid] style_emoticons/default/heh.gif) I would like to see a system where the server would relay random data, and your computer would use that data to calculate the next few turns, then display the results (with constant checks to make sure no funny business happens). This would allow players to play at a really high t/s rate regardless of ping (similar to what PoE is using). But this would require intensive redesign of the system and possibly time and expertise that 10bro doesn't have.
|
|
|
|
 |
|
May 27 2015, 08:04
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(nobody_xxx @ May 26 2015, 22:18)  150k/h , maybe danixxx or Gc , super (IMG:[ invalid] style_emoticons/default/heh.gif) Arena, or selling crystal packs? Plenty doable.
|
|
|
|
 |
|
May 27 2015, 08:15
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
QUOTE(orgolove @ May 27 2015, 05:37)  Oh masters, at what level should I start expecting that kind of income? Oh my god, I'd do many things to be able to have that income. What difficulty setting/level should I aim for this? Right now, my 1hr income is barely 30-40k.
Mostly 400+ or 350+ who spend all on mage gear. Also it rly depends on turns/sec. So mage who has 2 or a bit higher earn in 2 times more than someone with 1. Maybe its even possibly to get 2.5 or a bit higher with good concentration and safe set/weak mobs. But problem with mage is some type of exponent. Mage without good set and forge has very low income. Mage with set and forge and maybe perks has huge income.
|
|
|
|
 |
|
May 27 2015, 08:38
|
mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

|
QUOTE(wubbles1 @ May 27 2015, 11:09)  I'm currently using 1h/shield in light armor. Would I have an easier time in heavy armor? The wiki lists the 1h/shield build to wear heavy but I'm unsure how up to date that is.
Anyone here doing 1h/shield? curious what you're wearing.
At lower levels where survivability and defense is a bigger concern than mob killing speed, I hear that plate is a good idea compared to power armor (and cheaper too). Extrapolating from that, I guess that leather should be workable as well. Evade reduces counter attacks which reduces your mob kiling speed, but the point is that it keeps you alive. tldr; if you have no problem surviving and you want to make mobs go aieee faster, consider substituting leather with shade, plate or power armor. This post has been edited by mozilla browser: May 27 2015, 08:44
|
|
|
|
 |
|
May 27 2015, 08:43
|
karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

|
QUOTE(nobody_xxx @ May 27 2015, 11:04)  you live in netherlands , erws so ping is not the problem to you since HV server in there too (IMG:[ invalid] style_emoticons/default/laugh.gif) we have ping problem (IMG:[ invalid] style_emoticons/default/sad.gif) I'm really wish tenb move hv server to asia (IMG:[ invalid] style_emoticons/default/heh.gif) cat is exception since he has 12k+ adb , 30% damage perk and 40k HP (IMG:[ invalid] style_emoticons/default/wub.gif) I feel you. ping problem. I am using singapore SSH tunnel. so the ping would not really bad. but direct connection would be faster. internet censorship is bad. This post has been edited by karyl123: May 27 2015, 08:50
|
|
|
|
 |
|
May 27 2015, 09:01
|
Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

|
QUOTE(karyl123 @ May 26 2015, 23:43)  internet censorship is bad.
betulbetulbetul. Some people say 2.5 is bad while in some places 1.3 is lucky enough.
|
|
|
May 27 2015, 09:30
|
karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

|
QUOTE(Dead-ed @ May 27 2015, 14:01)  betulbetulbetul.
Some people say 2.5 is bad while in some places 1.3 is lucky enough.
matilahkita (IMG:[ invalid] style_emoticons/default/biggrin.gif) I cant even open e-hentai/gallery/HV with direct connection. it says.... due to law number bla bla bla access to pornography, gambling, proxy, etc etc, is blocked vpn/ssh tunnel solve my problem tho. but ping problem occur.
|
|
|
|
 |
|
May 27 2015, 10:27
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
I continue to research mage. Imperil. Looks like it reduces half of enemy defense and not -50. Its still very soild, because at my level mobs has ~66 magical defense. It means if average turns/round more than 6-8 than its "damage" better to use imperil (but it also increase mp consumption). Because imperil increase damage in 2x times. Actually maybe some mobs has even higher number, but than its gonna drop even stronger and we get better increase.
5vs4 cd on t3. Because i need 400 for holy and 450 for elemental its quite interesting. I checked it also a bit and seems overall difference isnt huge, but its noticeable. With 5cd i got average 5,94 turns/round and with 4cd its 5,75. Not vital (~3,3% of overall time increase).
Holy vs elemental. Another interesting thing. Because we dont use imperil than many mobs gonna have high elemental mitigation, but we still aim for same 2.0 prof and spell damage is also a bit lower. So with same magic score and without any additional actions like cure/buffs i got: Holy 5,75 Elemental 6,65-6,8 Its not very accurate, because its actually can be higher. If mob has low resistance than we kill him in ordinary way and dont get much advantage, but if mob has higher than we spend additional turns. And we dont have many mobs with very high holy prof, but we have many with elemental. Its quite big difference and probably good holy mages should keep holy and some rich players also include this style in options. Because...its just easier to buy pots and farm with the fastest style.
Sets. I think mage is very expensive style, so i wanna check it. All has 2.0 prof and zero additional turn on cure/rebuff and so on. Also its holy, because its very powerful. 5k magic score no damage perks - 8,25 turns/round 10k - 4,66 15k - 3,47 15k with 30% perk - 2,91
Of course mage use many cures, gems, pots and so on. So its gonna be higher. But actually difference between 10k and 15k with 30% perk (its huge amount for my lvl) is only...1.5x? So looks like 10-20m credits mage already is quite powerful.
|
|
|
|
 |
|
May 27 2015, 11:27
|
mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

|
Thank you for your hard work nec1986.
Imperil How to determine magical defense? It can't be seen or scanned right?
5vs4 cd on t3 How to determine the clearance time with reduced cooldown? Did you spend one turn doing nothing to simulate a shorter cooldown?
Holy vs elementalWhat difficulty was this at? Hell?
SetsHow to determine the clearance time with different score? Through simulation?
|
|
|
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|