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post May 26 2015, 17:08
Post #66941
CeresVermillion



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So im thinking of starting up hentai verse currently lvl 5 and i would like to know if going into magic is worth it and how would i build my stats around that of a caster etc
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post May 26 2015, 17:13
Post #66942
nec1986



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Hard to say, because mage is very weak. It works perfect for 400lvl+, because their natural defense is already good and their budget allows to buy/forge expensive set. Also mage has much more sensetive scaling, so probably its better to keep 1h style long time. Its safe, fast and doesnt require constant gear updare or soulbinding.
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post May 26 2015, 17:27
Post #66943
CeresVermillion



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I see so its best i stick with melee then? Guess i will pump my stats into str for a little. ty for the advice
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post May 26 2015, 17:51
Post #66944
tetron



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QUOTE(holy_demon @ May 26 2015, 09:58) *

If I spam Elixir, I can clear IWBTHfest even as holy mage.

What about PF-GF? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 26 2015, 18:11
Post #66945
hitokiri84



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QUOTE(nec1986 @ May 26 2015, 09:02) *

Actually, maybe holy isnt very bad. Mana price is weak spot, but we should include few facts:
1. Holy has a bit higher damage. Its increase in gem/pot income.
2. Holy has a bit longer action speed. Its increase in regeneration.
3. Tapping easy overflow even that consumption.

But most important is clear speed. Average holy mitg is near 40 (mostly 10-50 range) and 2.0 prof build easy reduce it to 0 without emperil. But average elemental is 60 and mostly almost all mobs has 60-75 with some rare 25-30. Its huge amount of additional turns (with also lower spell damage). After all pots isnt very expensive. I mean lets say good mage has 150k credits/hour. If he lose even 10% speed than its 15k credits (150 pots or almost 3 each minute).

So you're saying everyone should make lots of fully-chaosed, high-PL Celestials? (IMG:[invalid] style_emoticons/default/smile.gif)

Or maybe wait for the monster mitigation balancing patch since the balancing will definitely address this disparity. Either Holy/Dark is going to get much tougher, or Elemental is going to get easier (Please the latter; I would like to play IWBTH w/o Imperil.)
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post May 26 2015, 18:25
Post #66946
nec1986



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I checked. Without imperil holy has ~30% higher damage than elemental. Thats quite important on low difficulty, because overall amount of turn is low.
UPD. Both with 2.0 prof. It looks like elemental should always use imperil and also reduce a bit prof for higher damage, but the problem with 7+ mobs rounds. Specially if mob ll resist. Its 3 minimal + 1-2 spells at least. But sometimes even like 5 + 4 or even bigger. Its not rly good for fast clears and much better to use hungry holy with pots.

This post has been edited by nec1986: May 26 2015, 18:28
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post May 26 2015, 18:34
Post #66947
sam le champion



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hello sorry to disturb... (copy/paste thread i create )

"as a quite new player...i don't know about what happen during other patch

because what ive seen and heard is that lot of people don't like 0.82patch; just about item-lvl i think... and so the end of most auction or market which was the way to make cred and do contact between players...

so maybe it can change?? or it is definitive??

other little question- do new arena/ring of blood will arrive one day?? for 325/350 etc... or do the arena/ring of blood we know are there since...the beginning or really old i mean...

for me the last challenge is to get lvl300 arena on rank Nintendo...i know i can do all existing arena or ring of blood on iwbth or pfudor...but it was cool to know that u can get some cred on new chalenge...


whatever thanks for this game (free and easy to play from anywhere) and for the job u do..."

This post has been edited by sam le champion: May 26 2015, 18:35
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post May 26 2015, 18:50
Post #66948
crute



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QUOTE(nec1986 @ May 26 2015, 22:02) *

Actually, maybe holy isnt very bad. Mana price is weak spot, but we should include few facts:
1. Holy has a bit higher damage. Its increase in gem/pot income.
2. Holy has a bit longer action speed. Its increase in regeneration.
3. Tapping easy overflow even that consumption.

But most important is clear speed. Average holy mitg is near 40 (mostly 10-50 range) and 2.0 prof build easy reduce it to 0 without emperil. But average elemental is 60 and mostly almost all mobs has 60-75 with some rare 25-30. Its huge amount of additional turns (with also lower spell damage). After all pots isnt very expensive. I mean lets say good mage has 150k credits/hour. If he lose even 10% speed than its 15k credits (150 pots or almost 3 each minute).


With the nerf to heal, holy is pretty much the same as dark except with a different debuff and worse resist profile.

It just takes much more resources now compared to before. Especially a lot more heals, oh god I may be healing as many times as I cast holy attacks

This post has been edited by cirrux: May 26 2015, 19:15
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post May 26 2015, 19:10
Post #66949
artsan



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So I've very recently come back from a HV hiatus and the new potion system gives me infinite mana which allowed me to clear every available instance on PFUDOR. However, this took a very long time (nearly 2 hours for DwD) and I was wondering how I could improve on this. I am currently a DW Shade. I've considered the following:
1) Re-rolling as 1H - I heard 1H is now the best melee. How much faster could I expect to clear with this?
2) Re-rolling as mage - I've never played mage so how much faster is this and which element should I choose?

Alternatively, would going for hath perks (only HV related one I have currently is IA3) or upgrades (only up to level 5 on weapons currently) make more sense? I am using club + balance rapier if it helps.
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post May 26 2015, 19:59
Post #66950
nec1986



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QUOTE(cirrux @ May 26 2015, 19:50) *

With the nerf to heal, holy is pretty much the same as dark except with a different debuff and worse resist profile.



Not rly. Holy quite often has oak staff with huge sup prof (its new boost for cure).
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post May 26 2015, 19:59
Post #66951
nec1986



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Doublepost. Dunno why.

This post has been edited by nec1986: May 26 2015, 19:59
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post May 26 2015, 20:27
Post #66952
tetron



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QUOTE(cirrux @ May 26 2015, 22:20) *

With the nerf to heal, holy is pretty much the same as dark except with a different debuff and worse resist profile.

But Holy's innate debuff is more useful than Dark's.
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post May 26 2015, 21:15
Post #66953
tetron



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Got 5 Mag today. (IMG:[invalid] style_emoticons/default/blink.gif)

Magnificent Katalox Staff of the Heaven-sent - IWBTH T&T (Dropped by Verdandi)
Magnificent Hallowed Katalox Staff of Heimdall - IWBH RE
Magnificent Zircon Phase Gloves of Heimdall - IWBTH DwD Clear Bonus
Magnificent Ruby Cotton Pants of the Elementalist - Random IWBTH Arena
Magnificent Ruby Leather Gauntlets of Deflection - Random IWBTH Arena

Pretty good I must say. (IMG:[invalid] style_emoticons/default/smile.gif)
How many Mags are you guys getting these days?
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post May 26 2015, 21:43
Post #66954
nec1986



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Ive writed few pages ago. Got today 4 mag+1leg. So chances looks pretty.
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post May 26 2015, 23:24
Post #66955
pcsbx



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QUOTE(fukgals @ May 26 2015, 17:46) *

i created a monster and increase the level pass 25 but how do i put it in battle and how do i prevent it from losing a battle. also how do i get a gift from my monster.

Additional notes:
* there's a veritable shit ton of low-level monsters in existence and monsters get put to fights at RNG's whim
* so don't hold your breath waiting for your monster to get in fights -- they will bring a gift every three days in any case, provided their morale and hunger allows
* you can't do anything to stop players from defeating your monster other than making it stronger via crystal and chaos upgrades -- crystals make its level rise so it will be pitted against higher level players, chaos upgrades don't increase monster level so they have pure bonus effect on monster strength
* be sure to name your monster's skill--if it's not named the monster can't use it in battle, and is effectively weaker
* when your monster has a gift, there will be a pop-up when you look at its info -- the monster won't give the gift (the pop-up won't trigger) unless its morale and hunger are green.

This post has been edited by pcsbx: May 26 2015, 23:25
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post May 26 2015, 23:33
Post #66956
wubbles1



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at what level are item worlds worth doing?
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post May 26 2015, 23:34
Post #66957
nec1986



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QUOTE(wubbles1 @ May 27 2015, 00:33) *

at what level are item worlds worth doing?


Closer to 300 or a bit higher.
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post May 26 2015, 23:38
Post #66958
wubbles1



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QUOTE(nec1986 @ May 26 2015, 17:34) *

Closer to 300 or a bit higher.


Ok thank you!

If you guys want to play, what do you do? Grindquest?

When I run out of Arenas and Random Encounters I get antsy, haha.
I wish there were more random encounters or something like that.
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post May 26 2015, 23:43
Post #66959
nec1986



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You doing all 24 random encounters?
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post May 26 2015, 23:45
Post #66960
wubbles1



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QUOTE(nec1986 @ May 26 2015, 17:43) *

You doing all 24 random encounters?


No, It's just I'll do one, and then kinda get antsy waiting 30 minutes for the next one, until something irl distracts me.
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