Welcome Guest ( Log In | Register )

5153 Pages V « < 3339 3340 3341 3342 3343 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post May 25 2015, 14:25
Post #66801
nobody_xxx



((´☻ω☻`) $◞౪◟$ (´☻ω☻`))
***********
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
Level 496 (Godslayer)


QUOTE(Mi-Ala Starbreeze @ May 25 2015, 19:22) *

2h builds are not even being considered these days?

nope , unless you have light armor that get heavy upgrade + leg grade shade like stony or jenga (IMG:[invalid] style_emoticons/default/heh.gif)
~ only for PFU , in IWBTH below I think 2H still good ~ (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 14:32
Post #66802
tbarim



Casual Poster
***
Group: Members
Posts: 119
Joined: 15-March 15
Level 432 (Godslayer)


For a high level mage, how does the mp recovery from a mana draught compare to the per turn usage of your normal spell?

For reference, I'm a lvl 125 mage and use shockblast as my primary spell (1-3 times per round). It's costing me 6 mp per cast, but the draught is only restoring 4mp per turn. Does it get better or worse at higher tiers?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 14:38
Post #66803
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13
Level 500 (Godslayer)


QUOTE(tbarim @ May 25 2015, 12:32) *

For a high level mage, how does the mp recovery from a mana draught compare to the per turn usage of your normal spell?

For reference, I'm a lvl 125 mage and use shockblast as my primary spell (1-3 times per round). It's costing me 6 mp per cast, but the draught is only restoring 4mp per turn. Does it get better or worse at higher tiers?
With great gear, heavy forging, RR, and star, draughts + passive regen can provide most of the mana you need, though you'll still need to use potions here and there. (Edit: If you're not holy/dark. If you're holy/dark, you're screwed regardless due to too much mana cost.)

And for anyone other than those with top-tier gear and reasonably high level, it'll be incredibly difficult unless you're happy spending tens of thousands of credits each day on restoratives.

Note that Shockblast is T1. T2 costs more, and T3 costs even more - but for mage to kill fast, those other spells should be used whenever they're off cooldown - so mana usage is higher for higher levels (before considering proficiency effects).

This post has been edited by Superlatanium: May 25 2015, 14:39
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 14:39
Post #66804
karyl123



Hey Tayo !!!
*******
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11
Level 452 (Godslayer)


QUOTE(tbarim @ May 25 2015, 19:32) *

For a high level mage, how does the mp recovery from a mana draught compare to the per turn usage of your normal spell?

For reference, I'm a lvl 125 mage and use shockblast as my primary spell (1-3 times per round). It's costing me 6 mp per cast, but the draught is only restoring 4mp per turn. Does it get better or worse at higher tiers?


higher your level. higher your MP consumption. thats why all mages complain about MP usage esp. holy mage.

time to search for decent shield now....
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 14:45
Post #66805
jasonp20



Casual Poster
***
Group: Gold Star Club
Posts: 214
Joined: 17-December 09
Level 467 (Dovahkiin)


How do the new elixirs compare to the old potions? I've only got a handful and don't want to waste them while I still have a massive supply of potions.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 14:50
Post #66806
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13
Level 500 (Godslayer)


QUOTE(jasonp20 @ May 25 2015, 12:45) *

How do the new elixirs compare to the old potions? I've only got a handful and don't want to waste them while I still have a massive supply of potions.
Elixers are quite valuable. Old potions are a dime a dozen. Sell all but the potions you need for the next 30 days or so so you can profit some before they get deleted.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 14:52
Post #66807
everbetray



Newcomer
*
Group: Recruits
Posts: 18
Joined: 23-September 14
Level 349 (Godslayer)


How about DW now?since no more battle slot issue its possible to use rapiers for both maiin and off hand?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 14:55
Post #66808
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


Its base mp bound. I ll count.

So. First shockblack cost 6% of player`s lvl. With 200 prof it has 25% reduction and probably with eco 5 its another 25%.

100 - 4
200 - 7
300 - 11
400 - 14
500 - 17

Draught restore from 50% to 75% (380lvl+) of base mp. Its clearly better, so i ll count for same conditions (1% each turn). Set has bound Emax wis.

100 - 3,48mp
200 - 6,55mp
300 - 9,62mp
400 - 12,7mp
500 - 15,75mp

So, its... slightly better. But a bit more important is mp ability up to 75% on 380lvl. 400 lvl in reality has 12,7-->19 increase because that. And also higher level means ability to get better gear/forge. Lmax wis phase with forge d be another 19--> 23,35 upgrade.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 14:56
Post #66809
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13
Level 500 (Godslayer)


QUOTE(everbetray @ May 25 2015, 12:52) *
How about DW now?since no more battle slot issue its possible to use rapiers for both maiin and off hand?
Better to use club + rapier so you can stun. Dual rapier means losing out on a potential weapon proc (and means less mainhand damage). But 1h is still much easier than DW.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 15:19
Post #66810
holy_demon



Osananajimi<3
*********
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
Level 500 (Godslayer)


QUOTE(Superlatanium @ May 25 2015, 22:38) *

With great gear, heavy forging, RR, and star, draughts + passive regen can provide most of the mana you need, though you'll still need to use potions here and there.

And for anyone other than those with top-tier gear and reasonably high level, it'll be incredibly difficult unless you're happy spending tens of thousands of credits each day on restoratives.

Note that Shockblast is T1. T2 costs more, and T3 costs even more - but for mage to kill fast, those other spells should be used whenever they're off cooldown - so mana usage is higher for higher levels (before considering proficiency effects).


For me, this new patch actually allows me to spam T3 even more often. In fact, I'd use less potions if I do. If you kill fast enough, the combination of draught and gem can keep you going for a long time. The only exception is SG arena, but I have Drain + silence to keep my potion use low.

There's also some tips to save your mana potion, such as using health potion over cure - it heals more anyway, or not healing immediately when your spirit is full and healing with full-cure when hp is really low (<10%
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 16:01
Post #66811
believego



Active Poster
*******
Group: Members
Posts: 1,230
Joined: 7-March 11
Level 500 (Ponyslayer)


I dont know.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 16:03
Post #66812
mozilla browser



Nutscrape Navigator
*******
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
Level 500 (Godslayer)


QUOTE(nec1986 @ May 25 2015, 20:55) *

So, its... slightly better. But a bit more important is mp ability up to 75% on 380lvl. 400 lvl in reality has 12,7-->19 increase because that. And also higher level means ability to get better gear/forge. Lmax wis phase with forge d be another 19--> 23,35 upgrade.


Aren't restoratives using base hp/mp/sp stats instead of the tanked stats?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 16:05
Post #66813
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


Using, but i meant not mp tank. Better mana pots increases power of draughts from 50% to max 75%.
So our wis and level increase our base and better mana pots increase % of restoration per turn.

This post has been edited by nec1986: May 25 2015, 16:07
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 16:40
Post #66814
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(jasonp20 @ May 25 2015, 14:03) *

I just earned the Dovakiin title. Does it do more than just give me a new skill? I've been noticing that battles are suddenly easier since I got it, even without using that skill. It does not seem to affect stats, or at least it doesn't show it.

yes. it removes 3% evade and 10% damage (IMG:[invalid] style_emoticons/default/smile.gif)
btw, which difficulty? IWTBH?

QUOTE(Mi-Ala Starbreeze @ May 25 2015, 14:22) *

2h builds are not even being considered these days?

i'd say ethereal mace of slaughter + shade of fleet/shadowdancer is still worth considering at low difficulties. afterall domino-striking 7 mobs at once is still quite nice of a bonus...

QUOTE(everbetray @ May 25 2015, 14:52) *

How about DW now?since no more battle slot issue its possible to use rapiers for both maiin and off hand?

yes, sure. but as latanium said, you’d waste either a useful proc like stun or useful stats as block or bonus parry.
just FYI, best DW builds which involve rapiers are (rapier of slaughter + waki of nimble) and (club of slaughter + rapier of balance)

and personally i'd say DW is quite viable at PF even without godlike-grade shades, at least for REs. didn't try it so much recently in arenas so not sure about it
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 16:53
Post #66815
mozilla browser



Nutscrape Navigator
*******
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
Level 500 (Godslayer)


I'm not really clear about this, but I think the "better mana pots" ability lengthens the duration of draughts to (up to) 75 turns, and increases the restoration percentage for potions up to 75%. But the % restored per turn for mana draughts is not affected by the ability.

Also, the replenishment works per real-time turn without being affected by action speed. So with Haste + proficiency + spellweaver benefits, you can easily cast two (maybe even three) T1 spells in the time it takes for Replenishment to recover mp.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 17:54
Post #66816
pcsbx



Newcomer
**
Group: Members
Posts: 88
Joined: 14-September 13
Level 196 (Destined)


On the plus side, I got my first Mag drop and it's my currently favoured mainhand...

On the minus side, it's a no-prefix of the Illithid
Magnificent Club of the Illithid

and although its main damage is +48 and has better chance of longer stun as well as way better PAB, it lacks secondary damage from strike.
On the plus side, it still beats my previous equip in everything but being non-Ethereal and lacking a Strike:
Superior Ethereal Club of Slaughter

Complete and total Bazaar fodder? (IMG:[invalid] style_emoticons/default/mellow.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 18:16
Post #66817
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(holy_demon @ May 25 2015, 08:19) *

For me, this new patch actually allows me to spam T3 even more often. In fact, I'd use less potions if I do. If you kill fast enough, the combination of draught and gem can keep you going for a long time. The only exception is SG arena, but I have Drain + silence to keep my potion use low.

There's also some tips to save your mana potion, such as using health potion over cure - it heals more anyway, or not healing immediately when your spirit is full and healing with full-cure when hp is really low (<10%

Are you using Aether for everything? I use 1 for the SG arenas, and it pretty much makes it play the same way as before the patch. I can pass them mostly with Gems, Riddlemaster, and a few Heroic Mana here or there. And sometimes a Heroic Spirit or two on DwD when they're being bitchy.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 18:18
Post #66818
holy_demon



Osananajimi<3
*********
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
Level 500 (Godslayer)


QUOTE(hitokiri84 @ May 26 2015, 02:16) *

Are you using Aether for everything? I use 1 for the SG arenas, and it pretty much makes it play the same way as before the patch. I can pass them mostly with Gems, Riddlemaster, and a few Heroic Mana here or there. And sometimes a Heroic Spirit or two on DwD when they're being bitchy.


Nah, but I don't use Heroic.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 18:23
Post #66819
nec1986



Veteran Poster
********
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14
Level 500 (Godslayer)


QUOTE(mozilla browser @ May 25 2015, 17:53) *

I'm not really clear about this, but I think the "better mana pots" ability lengthens the duration of draughts to (up to) 75 turns, and increases the restoration percentage for potions up to 75%. But the % restored per turn for mana draughts is not affected by the ability.

Also, the replenishment works per real-time turn without being affected by action speed. So with Haste + proficiency + spellweaver benefits, you can easily cast two (maybe even three) T1 spells in the time it takes for Replenishment to recover mp.


Delete it completely and you ll see drop in restoration. It works same for draughts as for pots. But yes, in description it says duration.

Yep. 3 is probably impossibly, but 2 sometimes yes. Same for our mana regeneration. But gems, drops and cd still our turn based.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 25 2015, 19:11
Post #66820
hentai_fusion



Nyo
************
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09
Level 500 (Ponyslayer)


new to 1H...

is there a limit to the number of block and counter-attack per turn?


edit: and does PA stack with imperil?

This post has been edited by hentai_fusion: May 25 2015, 19:12
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 3339 3340 3341 3342 3343 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 26th August 2025 - 01:28