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post May 22 2015, 16:12
Post #66641
nobody_xxx



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QUOTE(orgolove @ May 22 2015, 21:10) *

Yeah, I'm thinking of changing to melee.

than you need to hunting your weapon and gears (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 22 2015, 16:28
Post #66642
tetron



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QUOTE(TygerTyger @ May 22 2015, 16:39) *

I'm afraid of equipping anything and have only equipped one of the shitty slaughter sets I had lying around... (IMG:[invalid] style_emoticons/default/unsure.gif)

Looks like everyone is in the same boat. (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(n125 @ May 22 2015, 17:23) *

Just equip your things. Almost everything old is obsolete now so you'll need to replace it all eventually.

Yeah, but seems like that will take a looooong time to happen.

QUOTE(Dead-ed @ May 22 2015, 17:49) *

Anybody still consider to total-forge full set?

People can't reach maximum clearing speed anymore because forging contradicts the self-found upgrades.
Simulation: Full forged then get self-found upgrades: can't salvage due catalysts & 10% mats loss. Hurt to keep depends on levelling speed.
This patch severely limits clearing speed. As intended?

Forging isn't good anymore because even if the Salvage return is buffed to return 100% mats & bindings, the Catalyst will not be recovered. So that part of HV's credit sink has moved deeper into the darkness I'd say.

This post has been edited by tetron: May 22 2015, 16:29
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post May 22 2015, 18:09
Post #66643
Fudo Masamune



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Payday! (IMG:[invalid] style_emoticons/default/biggrin.gif)
Your reward (4,701,750 Credits + 600 Hath) has been added to your account.

following my compulsive buying habit, what should I do with these money?
Thinking about buying some equipment, but since we're still pretty much lost after current patch I think I could hold it off until a bit later.

so I turn into training...
Attached Image
  • Training in Adept Learner is a bit questionable with trying to slow the level down a-bit before getting enough soulfragments for binding.
  • Assimilator is as useless as before.
  • I'm still overflowed with ability&mastery
  • boosting scavenger maybe the only one that make some sense
  • Superlatium suspect that LotD is bugged now (I think he talk about it in the .82 patch thread, eventough there's no solid proof yet afaik)
  • Quartermaster : I don't know if it will be usefull if the drop is still some average-superior stuff...
  • Archeologist : I don't really know much about this...
  • I don't have that much monsters too for investing in that metabolism&inspiration
  • Packrat is technically useless after getting 9 slots for draught and potion and elixir, unless you're going to bring some flowers or gum - which I wouldn't.
so... what should I train?

and with the hath...
I only have IA 1 and postage paid unlocked, thinking about unlocking IA2 (100) and maybe vigorous vitality (250) which leave me with 250 hath. or should I just buy IA3 too?
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post May 22 2015, 18:17
Post #66644
nobody_xxx



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QUOTE(Fudo Masamune @ May 23 2015, 00:09) *

Payday! (IMG:[invalid] style_emoticons/default/biggrin.gif)
Your reward (4,701,750 Credits + 600 Hath) has been added to your account.

following my compulsive buying habit, what should I do with these money?
Thinking about buying some equipment, but since we're still pretty much lost after current patch I think I could hold it off until a bit later.

so I turn into training...
Attached Image
  • Training in Adept Learner is a bit questionable with trying to slow the level down a-bit before getting enough soulfragments for binding.
  • Assimilator is as useless as before.
  • I'm still overflowed with ability&mastery
  • boosting scavenger maybe the only one that make some sense
  • Superlatium suspect that LotD is bugged now (I think he talk about it in the .82 patch thread, eventough there's no solid proof yet afaik)
  • Quartermaster : I don't know if it will be usefull if the drop is still some average-superior stuff...
  • Archeologist : I don't really know much about this...
  • I don't have that much monsters too for investing in that metabolism&inspiration
  • Packrat is technically useless after getting 9 slots for draught and potion and elixir, unless you're going to bring some flowers or gum - which I wouldn't.
so... what should I train?

and with the hath...
I only have IA 1 and postage paid unlocked, thinking about unlocking IA2 (100) and maybe vigorous vitality (250) which leave me with 250 hath. or should I just buy IA3 too?

IA2 and IA3 is good perk to unlock , especially if you are lazy to keep casting that buff like me (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 22 2015, 18:18
Post #66645
pcsbx



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QUOTE(Fudo Masamune @ May 22 2015, 19:09) *
and with the hath...
I only have IA 1 and postage paid unlocked, thinking about unlocking IA2 (100) and maybe vigorous vitality (250) which leave me with 250 hath. or should I just buy IA3 too?

No crystarium?
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post May 22 2015, 18:25
Post #66646
Fudo Masamune



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QUOTE(nobody_xxx @ May 22 2015, 23:17) *

IA2 and IA3 is good perk to unlock , especially if you are lazy to keep casting that buff like me (IMG:[invalid] style_emoticons/default/laugh.gif)


if I take that IA2 and IA3, what should I put in it?
Haste on 1st slot, usually I use protection and regen, but if I put those two on the IA, there's no chance for me to trigger chanelling for heartseeker.

QUOTE(pcsbx @ May 22 2015, 23:18) *

No crystarium?


I'm thinking about that too actually, but since I'm not really have the time (and equipment) for doing high dificulty grindfest I think it could wait for a little longer.
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post May 22 2015, 18:26
Post #66647
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Some drop info (near 180 samples).

Old arena = old fest ---> new fest --> new arena. PF diff.

A 22% -----> 44% ------> 29%
S 63% -----> 47% ------> 48%
E 12,5% ----> 9,2% -----> 22%
M 1,3% -----> 0,1%? ----> 1,2%
L 0,25% ----> ??? --------> 1,2%

In old loot system we had some type of minimal edge, average and distribution near it. But now its a bit different. First, probably new fest. I had 44% average loot and 0 fair-crude. Why? Its very-very close. I did hellfest and had 15% fair with 55% average and only 4% exq. Now we have more like exponent. We have very-very sharp start, some very common area and after that huge drop what we can get very rare. I dont know correct chance, but cat did 15 full pffest runs and got only few magnificent gears. So it looks like not possibly to get something decent in fest. Instead we have very-very solid chance in arena. L chance looks too high (in 5 times?), but i already got 3 Lgrade after patch and some just in start (not finishing reward). Its definitely much higher. You can see also high chance for Exq and probably magnificent has also a bit higher. Its very tasty, but we cant get much items from arena.

Also average pxp is lower even in arena (290-->243) and much lower in fest (227). Probably because we get many 1pab, suffixless and so on.

So, new system is very nice for casual players. 1-2 hours for arena and get something in top area and sometimes its gonna be very useful (maybe power of slaughter?). But is very hard for grinders, because fest doesnt give good gear.
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post May 22 2015, 18:57
Post #66648
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QUOTE(n125 @ May 22 2015, 22:53) *

Just equip your things. Almost everything old is obsolete now so you'll need to replace it all eventually. Besides, think back to before the patch -- remember how little the stats on your equipment actually increased whenever you leveled up. Hell, I remember whenever I leveled up, my total EDB would go up by like ... 0.6. It will take a long time for your to really out-level your gear and feel the effects, especially if you don't power-level, and hopefully by then everything will be sorted out and acquiring upgrades will be easier.

And if you really want, you can soulfuse your old equipment just by collecting Soul Fragments from random encounters. I'm already up to 30 and it has only been a few days since the patch. (IMG:[invalid] style_emoticons/default/mellow.gif)


Yes, but if you don't soulfuse and you start leveling the armor will get behind, and when you finally do soulfuse you lose the money you could make from selling it when you want to upgrade your set.

QUOTE(pcsbx @ May 23 2015, 03:18) *

No crystarium?


No point training crystarium unless you can max it and even then only if you are doing GF

This post has been edited by TygerTyger: May 22 2015, 18:58
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post May 22 2015, 21:06
Post #66649
nec1986



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QUOTE(TygerTyger @ May 22 2015, 19:57) *

doing GF


Not only. I dont remember, but in arena its also some amount. Lets say 3k crystals. Its additional 15k each day. 450k per month and just like bonus. But yea, main idea to play fest in good positive credits/time for additional time after arenas (for grinders).
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post May 22 2015, 22:32
Post #66650
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QUOTE(Fudo Masamune @ May 22 2015, 16:09) *
[*]boosting scavenger maybe the only one that make some sense
[*]Superlatium suspect that LotD is bugged now (I think he talk about it in the .82 patch thread, eventough there's no solid proof yet afaik)
[*]Quartermaster : I don't know if it will be usefull if the drop is still some average-superior stuff...
[*]Archeologist : I don't really know much about this...

and with the hath...
I only have IA 1 and postage paid unlocked, thinking about unlocking IA2 (100) and maybe vigorous vitality (250) which leave me with 250 hath. or should I just buy IA3 too?
It's not so much that LOTD is bugged, so much as it's been intentionally changed so that it's significantly less useful, as stated in patch notes.

Quartermaster and Archaeologist are both quite good, since equipment and artifacts are the biggest source of income. If you wish to train them until they each cost 200k or so, that wouldn't be a terrible idea. Scavenger is not so good, I think, from what nec1986 said.

Given your level, I don't think crystal perks are a good idea - better to get better gear and higher level first before you're capable of clearing at a good rate for crystal income to pay off.
QUOTE(Fudo Masamune @ May 22 2015, 16:25) *
if I take that IA2 and IA3, what should I put in it?
Haste on 1st slot, usually I use protection and regen, but if I put those two on the IA, there's no chance for me to trigger chanelling for heartseeker.
Regen cannot go in IA. If it could, it would be everyone's first or second IA priority. (IMG:[invalid] style_emoticons/default/wink.gif)

As 1h/heavy I keep all buffs but Shadow Veil active all the time, though if you only play low difficulty I guess you also wouldn't need Spark and Spirit Shield (and protection costs little and has a long duration so it's not that useful in IA anyway). But if you do play where you feel safer with Spark and Spirit Shield, I'd definitely get IA 2 and 3 for those two.

VV is near essential if you mage, but only "okay" if you're 1h/heavy (since you won't have survival problems anyway, and have lots of HP tank). What style do you play?
QUOTE(nec1986 @ May 22 2015, 19:06) *
Not only. I dont remember, but in arena its also some amount. Lets say 3k crystals. Its additional 15k each day. 450k per month and just like bonus. But yea, main idea to play fest in good positive credits/time for additional time after arenas (for grinders).
1x multiplier -> 5x multiplier means additional 12k each day if starting from 3k. Also need to consider time required to pay off. 59k crystal pack = 4.917 cred / crystal. 1750 hath = 10.6m. So you need to find 2.156m additional crystals due to perk before that pays off. For a more casual player, that may well never happen.
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post May 22 2015, 23:21
Post #66651
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So far, the discussion about drops only covered GF, arenas and RE.

How are the drops in RoB? Or did I actually miss the post talking about it? o.O
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post May 22 2015, 23:26
Post #66652
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Almost all drop training is useless. Its a bit hard to pay back something higher than 200-300k. And almost impossibly 500-1m. Scavenger is a bit bad also, because full training can give higher than 10% drop increase, but mostly that drop means something without big price. If we look at arti than its something quite good, with ok demand, value. I mean lets say i got 100 gears, than 10 additional worth...5k? its only half of 1 arti price.

But even arti isnt very strong. First levels is ok, but after 4 its already very expensive. What i mean. Lets say i can get base 1 arti per hours. 5th lvl worth...535k? And it gives only 0,1% of arti per hour. Easy count for ~ 535 hours for pay back. If im right and base drop for arti is 1/1000 than its a bit more than 4k mobs. Slower playing? Increase it even higher.

But with new pot system maybe scavenger has some additional value. I mean lets say player has huge consumption - huge income. But each day its 300mp pot lose (and bazaar price for it 30k). This way some additional loot can be a bit more important.

This post has been edited by nec1986: May 22 2015, 23:37
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post May 22 2015, 23:40
Post #66653
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QUOTE(Kinights @ May 23 2015, 00:21) *

So far, the discussion about drops only covered GF, arenas and RE.

How are the drops in RoB? Or did I actually miss the post talking about it? o.O


I did only exq iw and mostly it was quite ordinary loot. 2 average to 1 superior on iwbth. Quite rare exq.
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post May 22 2015, 23:46
Post #66654
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Was wondering, does difficulty increase tha much more quality of loot in arena ?

I mean it seems that going from normal (brainless clear) to hell (last difficulty when i can clear without big difficulties all arena stoping at sealed power), quality, in my perception doesn't increase. Do I need more training to be able to clear at least in Nintendo/IWBTH to last arenas till Eye Ofdeath ?

(playing as elec mage, not as it matter in this post)
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post May 22 2015, 23:56
Post #66655
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QUOTE(ButterflyOfLight @ May 22 2015, 21:46) *
Was wondering, does difficulty increase tha much more quality of loot in arena ?
It used to have quite a significant effect on quality, much more than LOTD.
QUOTE(ButterflyOfLight @ May 22 2015, 21:46) *
Do I need more training to be able to clear at least in Nintendo/IWBTH to last arenas till Eye Ofdeath ?

(playing as elec mage, not as it matter in this post)
Mages are probably going to have a lot of trouble with income without high level and strong gear. Mana replenishment rate may not be enough.

Still, without considering income, it's OK to play on lowish difficulty as mage, especially for players who don't play often enough to care about stamina. Mage clears very fast, but the higher difficulties require a whole lot of firepower to kill the monsters before they seriously injure you. But that's OK.
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post May 23 2015, 00:04
Post #66656
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QUOTE(ButterflyOfLight @ May 23 2015, 00:46) *

Was wondering, does difficulty increase tha much more quality of loot in arena ?


A bit atm. But i checked fest for that.
hellfest 15% fair, 56% average, 25% sup, 4% exq
pffest 44% average, 27% superior, 9% exq

It should have similar effect in arena also. You can see pf doesnt have fair at all and also exq in 2 times more. So it has some effect for magnificent and legendaries also. Arena has better drop, but im not sure how strong diff can affect it.

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post May 23 2015, 00:32
Post #66657
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QUOTE(Superlatanium @ May 23 2015, 03:32) *

It's not so much that LOTD is bugged, so much as it's been intentionally changed so that it's significantly less useful, as stated in patch notes.

Quartermaster and Archaeologist are both quite good, since equipment and artifacts are the biggest source of income. If you wish to train them until they each cost 200k or so, that wouldn't be a terrible idea. Scavenger is not so good, I think, from what nec1986 said.

Given your level, I don't think crystal perks are a good idea - better to get better gear and higher level first before you're capable of clearing at a good rate for crystal income to pay off.Regen cannot go in IA. If it could, it would be everyone's first or second IA priority. (IMG:[invalid] style_emoticons/default/wink.gif)

As 1h/heavy I keep all buffs but Shadow Veil active all the time, though if you only play low difficulty I guess you also wouldn't need Spark and Spirit Shield (and protection costs little and has a long duration so it's not that useful in IA anyway). But if you do play where you feel safer with Spark and Spirit Shield, I'd definitely get IA 2 and 3 for those two.


bought IA 2 &3, put spark and protection there, working nice so far. (IMG:[invalid] style_emoticons/default/smile.gif) and 1h/heavy too.

QUOTE
VV is near essential if you mage, but only "okay" if you're 1h/heavy (since you won't have survival problems anyway, and have lots of HP tank). What style do you play?1x multiplier -> 5x multiplier means additional 12k each day if starting from 3k. Also need to consider time required to pay off. 59k crystal pack = 4.917 cred / crystal. 1750 hath = 10.6m. So you need to find 2.156m additional crystals due to perk before that pays off. For a more casual player, that may well never happen.


I decided to keep the 250hath for next shopping, the reason I wants more health was because for a chance some random mob one shot me but I think with spark always on it wouldn't be a problem anymore.

QUOTE
Almost all drop training is useless. Its a bit hard to pay back something higher than 200-300k. And almost impossibly 500-1m. Scavenger is a bit bad also, because full training can give higher than 10% drop increase, but mostly that drop means something without big price. If we look at arti than its something quite good, with ok demand, value. I mean lets say i got 100 gears, than 10 additional worth...5k? its only half of 1 arti price.

But even arti isnt very strong. First levels is ok, but after 4 its already very expensive. What i mean. Lets say i can get base 1 arti per hours. 5th lvl worth...535k? And it gives only 0,1% of arti per hour. Easy count for ~ 535 hours for pay back. If im right and base drop for arti is 1/1000 than its a bit more than 4k mobs. Slower playing? Increase it even higher.

But with new pot system maybe scavenger has some additional value. I mean lets say player has huge consumption - huge income. But each day its 300mp pot lose (and bazaar price for it 30k). This way some additional loot can be a bit more important.


funny thing is I never got any artifact yet after the patch, and that's already 3 days...

and now I'm more confused about training to the point I don't care anymore... I think I'll just pump some adept learner until I regain my sanity, and then save the rest, screw waiting for soulbindings materials.
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post May 23 2015, 01:16
Post #66658
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I finally reached 310 (leveling up (IMG:[invalid] style_emoticons/default/cry.gif)) , but don't have anywhere near the six million c needed to soulbind my old mage sets. Should I switch to elemental now or stay with bazaar niten?
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post May 23 2015, 01:41
Post #66659
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QUOTE(Fudo Masamune @ May 22 2015, 23:25) *

if I take that IA2 and IA3, what should I put in it?
Haste on 1st slot, usually I use protection and regen, but if I put those two on the IA, there's no chance for me to trigger chanelling for heartseeker.
I'm thinking about that too actually, but since I'm not really have the time (and equipment) for doing high dificulty grindfest I think it could wait for a little longer.

put SS/Sol and protection into your IA2 and IA3 (IMG:[invalid] style_emoticons/default/laugh.gif)

regen will never get into IA slot , tenb said (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by nobody_xxx: May 23 2015, 01:41
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post May 23 2015, 02:08
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Will unlocking the hath perk 'Force of Nature' affect the duration of the supportive spells?
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