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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 21 2015, 03:00
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Superlatanium @ May 21 2015, 08:45)  I tried for 5/3 or 5/4 on staff. I got 4/5 once, and had to reset on 3/0/1 or 4/0/1 quite a few times. I'm not sure how many runs, but it was around 180 shards, which was very close to the simulated average predicted.
If I had only been willing to achieve a perfect 5/4, estimated shards would have been significantly higher, probably around 260 or so, rather than 172.5. (I did actually get 5/4, but that was just luck, not persistence)
that quite alot of shards for just getting 5/4 (IMG:[ invalid] style_emoticons/default/blink.gif) if you run IW in IWBTH , I think you doing more than 50 runs (IMG:[ invalid] style_emoticons/default/unsure.gif) So in the end we need much luck and effort to get 5/4 potency (IMG:[ invalid] style_emoticons/default/wacko.gif) I see now why hito never reforge his legacy staff (IMG:[ invalid] style_emoticons/default/laugh.gif) Too much effort for slightly better reward (IMG:[ invalid] style_emoticons/default/heh.gif)
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May 21 2015, 03:02
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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With 180 shards, total runs (including final without reforging) was probably around 240 +- 30. It's incredibly time consuming.
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May 21 2015, 03:05
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Flame Ryu
Group: Members
Posts: 139
Joined: 23-June 09

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Which is the best light armor (top tier) for niten (suffixes , prefixes ,everything)
I want to bind my equipment to me, so I need to know which are the best
This post has been edited by Flame Ryu: May 21 2015, 03:13
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May 21 2015, 03:15
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(nobody_xxx @ May 20 2015, 20:00)  I see now why hito never reforge his legacy staff (IMG:[ invalid] style_emoticons/default/laugh.gif) Too much effort for slightly better reward (IMG:[ invalid] style_emoticons/default/heh.gif) Yeah, and its PXP0 is over 400, so fuck it. This post has been edited by hitokiri84: May 21 2015, 03:16
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May 21 2015, 03:15
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Superlatanium @ May 21 2015, 09:02)  With 180 shards, total runs (including final without reforging) was probably around 240 +- 30. It's incredibly time consuming.
at least sinchan paying you good enough , super (IMG:[ invalid] style_emoticons/default/laugh.gif) yup , it's tedious and time consuming (IMG:[ invalid] style_emoticons/default/wacko.gif)
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May 21 2015, 03:50
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(hitokiri84 @ May 21 2015, 01:15)  Yeah, and its PXP0 is over 400, so fuck it.
O_o more than current peerless
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May 21 2015, 04:50
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Acer37
Group: Members
Posts: 209
Joined: 19-December 12

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What are the best potencies for a 1H weapon (fiery rapier of slaughter to be specific)?
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May 21 2015, 04:56
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Acer37 @ May 21 2015, 10:50)  What are the best potencies for a 1H weapon (fiery rapier of slaughter to be specific)?
No IW at your level for sure. (IMG:[ invalid] style_emoticons/default/cool.gif)
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May 21 2015, 05:25
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mastaninja
Group: Members
Posts: 106
Joined: 15-July 10

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QUOTE(Colman @ May 21 2015, 04:56)  No IW at your level for sure. (IMG:[ invalid] style_emoticons/default/cool.gif) nah you can at 200 and 250 you get an influx of a couple mill, you can get it IWed if you want, but with the new changes you might get better gear. Just dont IW a crappy rapier.
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May 21 2015, 06:13
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yrch
Group: Members
Posts: 142
Joined: 30-December 10

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QUOTE(something @ May 21 2015, 07:43)  has anyone tried out their DW set to see how good the damage buff is? i'm too freaked out by the patch to test mine out without soul binding it
Damage is more, but monsters taking more time to die. Also, feel much more squishy. (IMG:[ invalid] style_emoticons/default/cry.gif) (IMG:[ invalid] style_emoticons/default/cry.gif) (IMG:[ invalid] style_emoticons/default/anime_cry.gif) but lvl (and equip) difference between me and you is a lot.
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May 21 2015, 06:42
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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Experts, people are asking!-- QUOTE(Flame Ryu @ May 21 2015, 03:05)  Which is the best light armor (top tier) for niten (suffixes , prefixes ,everything) I want to bind my equipment to me, so I need to know which are the best
Talking about light, it's hard to trust leather. Shades is much better. For once your level is high enough, you can have/buy material to augment their PMI bonus and enjoy additional attack damage it gives. However, as of now we do not know for certain, as below leg light armor, one PAB kept missing. There's a hope for new legendary shades as the range now can exceed what we used to know as l-max. But, the known shades still missing PAB. If you manage to get yourself an agile/savage shade of shadowdancer with mmax roll on some of its important stat, you won't regret soulbinding it as much even if you found out later new leg exceed old leg. -- QUOTE(Acer37 @ May 21 2015, 04:50)  What are the best potencies for a 1H weapon (fiery rapier of slaughter to be specific)?
hollowforged >>> fatality >= butcher > swiftstrike >= overpower You can't hope to get big benefit by getting overpower, since 1H gives overpower bonus in combat. With swiftstrike, you might be able to stretch your buff, but your defense is already good so getting more overcharge per turn might be better. As 1H damage relatively low, fatality & butcher reign supreme. If you have high critical chance, fatality is more favored, although butcher is more reliable.
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May 21 2015, 07:34
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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expert, I just activate IA I.
which buff is the best to assign ?
btw, I am melee DW
This post has been edited by karyl123: May 21 2015, 07:34
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May 21 2015, 07:39
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(nec1986 @ May 21 2015, 01:26)  Perfect usually 5eco+4 pen. Why? Because mage is all about damage. Main idea is usually kill all in 3-5 turns and continue. If you cant than get better attack stats. But just 5eco is fine. So you can try once and check second potency. If its eco than you can continue. If not than reforge and aim for first 2 eco, because reducing mana price is must.
Hmm. i thought that for "of destruction" staves, the ideal potencies were 5 economizer + 4 archmage? Why is penetrator better than spellweaver? And is that only true for one style of battles (eg. arena) but not another? Haste is considered a must-have because it increases damage and makes monster attacks relatively slow, so I thought spellweaver should be desirable for its similar effect. QUOTE(karyl123 @ May 21 2015, 13:34)  expert, I just activate IA I.
which buff is the best to assign ?
btw, I am melee DW
Haste. - It is the buff you always want (as opposed to some which you might only want to enable when the going gets tough). - mana cost / spell duration ratio is advantageous compared to other buffs, so you save a bit more mana. This post has been edited by mozilla browser: May 21 2015, 07:45
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May 21 2015, 07:43
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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QUOTE(karyl123 @ May 21 2015, 15:34)  expert, I just activate IA I.
which buff is the best to assign ?
btw, I am melee DW
IMO Haste should always be your first choice
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May 21 2015, 07:52
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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May 21 2015, 08:20
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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I am really sweating bullets with my current setup this patch. It used to be I could get through To Kill A God without trying too hard on max difficulty, but now I keep having to spam my heals every 10-15 clicks. Is there anything about my current setup I could improve? All my equips are maxed out...
This post has been edited by aeridus: May 21 2015, 08:23
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May 21 2015, 09:04
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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QUOTE(aeridus @ May 21 2015, 08:20)  I am really sweating bullets with my current setup this patch. It used to be I could get through To Kill A God without trying too hard on max difficulty, but now I keep having to spam my heals every 10-15 clicks. Is there anything about my current setup I could improve? All my equips are maxed out...
For melee, every style except 1H is in a really bad spot because there isn't sufficient tools to deal with the incoming damage. Best bet is to get one of the new uber shields and forge the block a bit. If you want to commit to DW. You need very high rolls of evade on Fleet or Shadowdancer (Shadow dancer is fleet but with extra critical chance). Also avoid PFUDOR, monsters deal at least 1.6x the damage on average (I'm guessing it could be 2x).
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May 21 2015, 09:25
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(mozilla browser @ May 21 2015, 08:39)  i thought that for "of destruction" staves, the ideal potencies were 5 economizer + 4 archmage? Why is penetrator better than spellweaver? And is that only true for one style of battles (eg. arena) but not another?
Hard to say without many samples. Pen gives not so much average damage, but at the same time difference here is much higher. Archmage ll give some increase, but difference here is much smaller. I mean lets say mob has 80k hp and we deal 50k. We can do even 60k, but its still d be 2 hits for kill. So this side is always under attenuation. It still has some cases when mob d have exact turn difference. It can be hp pool, crits or something else. At the same time difference in resist is much stronger. If counter resist is small than its possibly to get even 75% reduction (in 4 times). Its not enough to kill even the weakest mob, so here we d do additional turns with very-very high chance. But counter-resist also doesnt gives powerful increase. Its also gonna be only in rare situations, but probably overall turns amount d be smaller than with archmage. Here is example. 50% counter resist compare to 69%. 0 reduction ----- 87,8 91,5 50reduction----- 11,92 8,3 75reduction----- 0,28 0,2 So with high prof factor 75% is very-very rare, but 50% reduction is also very strong. And we can see its rare, but not very. If we hit average 6 targets than its gonna be each 4,6 turns. Its not exact additional turn, because mob can have low amount of hp and still die from resisted damage and specially with powerful magic score. So i think pen is better, but its very hard to say without many testing, because "average" approach doesnt gives true result. Spellweaver is very strong also, but its defensive stat. It doesnt decrease turns amount (playtime) and so on. But it should work quite good in fest if player wanna do full run (probably with taping and so on).
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May 21 2015, 09:28
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Amiakust
Group: Gold Star Club
Posts: 256
Joined: 11-August 14

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QUOTE(mozilla browser @ May 20 2015, 22:39)  Hmm.
i thought that for "of destruction" staves, the ideal potencies were 5 economizer + 4 archmage?
Why is penetrator better than spellweaver? And is that only true for one style of battles (eg. arena) but not another? Haste is considered a must-have because it increases damage and makes monster attacks relatively slow, so I thought spellweaver should be desirable for its similar effect.
Holydemon said somewhere on this thread that spellweaver is good in GF later rounds but pen is good for arenas/clear speed. So I guess it depends on what you play the most. And yeah, for destruction staves, archmage is good since the increase in mdb is greater than an EDB staff
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