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post May 20 2015, 17:10
Post #66521
nobody_xxx



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QUOTE(tetron @ May 20 2015, 21:56) *

Same case here. I don't think that I'll be getting any good drop for self use anytime soon. So right now I've whipped up a temporary set and grinding Soul Fragment + Credits for Soul Fragments. (IMG:[invalid] style_emoticons/default/laugh.gif)
The 50 apiece is most probably gonna be changed (Don't have a clue if it'll be lesser or higher).
Ah, the perks. Since there will not be any affordable auctions from now, I should concentrate on getting some more perks. Maybe IA-V.
You misunderstood. It does not work like that. It means if you have already found 4, then the next ones are guaranteed.
Mind that Holy still has a very good place in the natural monster resist chart. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
May be all those whining of your ultimately paid off? (IMG:[invalid] style_emoticons/default/duck.gif)

hey (IMG:[invalid] style_emoticons/default/laugh.gif)


holy and dark maybe will get buff in next patch ~ monster mitigation change said tenb in IRC (IMG:[invalid] style_emoticons/default/laugh.gif)

~ source > jenga said that in new patch thread ~


so if you got some peerless fenrir and heimdall , just wait for next patch to sell them (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 20 2015, 17:17
Post #66522
tetron



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QUOTE(Scremaz @ May 20 2015, 20:35) *

don't feed the troll (IMG:[invalid] style_emoticons/default/tongue.gif)

Yeah, I used to think there was only only one true troll, but then...

QUOTE(nobody_xxx @ May 20 2015, 20:40) *

hey (IMG:[invalid] style_emoticons/default/laugh.gif)
holy and dark maybe will get buff in next patch ~ monster mitigation change said tenb in IRC (IMG:[invalid] style_emoticons/default/laugh.gif)

~ source > jenga said that in new patch thread ~
so if you got some peerless fenrir and heimdall , just wait for next patch to sell them (IMG:[invalid] style_emoticons/default/heh.gif)

Holy/Dark won't happen.

About the Monster mitigation case, the real news is pretty frustrating. Wanna hear? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 20 2015, 17:19
Post #66523
hitokiri84



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QUOTE(tetron @ May 20 2015, 09:56) *
You misunderstood. It does not work like that. It means if you have already found 4, then the next ones are guaranteed.

No, Fudo has it right, and you have it backwards. The max you can get in a 24 hour period is 6, and it's tracked with a rollback timer. The total number you have received in the past 24 hours is reduced by 1 every 4 hours. If your counter is at 0 or 1, you are guaranteed a soul fragment drop.
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post May 20 2015, 17:24
Post #66524
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Is there any guide/explanations on how to train your monster? Like is it better to feed them certain crystal or just distribute them evenly?

One other question is regarding leveling. Is it still deemed profitable? You know, because having high leveled character means lower level char can't use your equipment, so selling it is out of option.
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post May 20 2015, 17:34
Post #66525
tetron



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QUOTE(hitokiri84 @ May 20 2015, 20:49) *

No, Fudo has it right, and you have it backwards. The max you can get in a 24 hour period is 6, and it's tracked with a rollback timer. The total number you have received in the past 24 hours is reduced by 1 every 4 hours. If your counter is at 0 or 1, you are guaranteed a soul fragment drop.

"Rollback counter". Rang any bell? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
The counter starts with 6 as the base value, which decreases with each soul fragment dropped. When it's value is 2 or less, your next fragment drop is guaranteed unless either you have hit the cap or the counter is at 0 value. Now you see? If you have gotten 4 fragments in a single day, you can technically get 1 more guaranteed from then on in a 4 hours interval. There is only one counter/timer for the tracking.
QUOTE(Tenboro @ May 18 2015, 22:24) *

Essentially correct. You can set 6 in 6 consecutive random encounters, with a bit of luck, but then you wouldn't get any more until four hours later - and if you then keep hammering REs, you'd get one every four hours. But if you waited a day, you could get 6 in a row again.

So, at most 6 per day on average - though technically, you could get around 11 in a 24-hour period if you didn't get any recently.


This post has been edited by tetron: May 20 2015, 17:36
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post May 20 2015, 17:58
Post #66526
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QUOTE(nobody_xxx @ May 20 2015, 23:10) *

hey (IMG:[invalid] style_emoticons/default/laugh.gif)
holy and dark maybe will get buff in next patch ~ monster mitigation change said tenb in IRC (IMG:[invalid] style_emoticons/default/laugh.gif)

~ source > jenga said that in new patch thread ~
so if you got some peerless fenrir and heimdall , just wait for next patch to sell them (IMG:[invalid] style_emoticons/default/heh.gif)

It could be a mage doom patch (IMG:[invalid] style_emoticons/default/rolleyes.gif)
If all mages are doomed, holy/dark will be relatively better. (IMG:[invalid] style_emoticons/default/cool2.gif)
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post May 20 2015, 18:00
Post #66527
nobody_xxx



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QUOTE(Colman @ May 20 2015, 22:58) *

It could be a mage doom patch (IMG:[invalid] style_emoticons/default/rolleyes.gif)
If all mages are doomed, holy/dark will be relatively better. (IMG:[invalid] style_emoticons/default/cool2.gif)

(IMG:[invalid] style_emoticons/default/laugh.gif)

the first one that will laughing alot is evil scorpio if that happens (IMG:[invalid] style_emoticons/default/heh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)
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post May 20 2015, 18:06
Post #66528
Dead-ed



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QUOTE(tetron @ May 20 2015, 08:17) *

About the Monster mitigation case, the real news is pretty frustrating. Wanna hear? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

i'm listening.
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post May 20 2015, 18:54
Post #66529
exisence



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I got something like this:
Magnificent Arctic Redwood Staff of Niflheim

Which leads to a question. What potencies are the best for staff?
Economizer +..?
My first roll was Penetrator. Keep it or reset and try again?
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post May 20 2015, 19:26
Post #66530
nec1986



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Perfect usually 5eco+4 pen. Why? Because mage is all about damage. Main idea is usually kill all in 3-5 turns and continue. If you cant than get better attack stats. But just 5eco is fine.
So you can try once and check second potency. If its eco than you can continue. If not than reforge and aim for first 2 eco, because reducing mana price is must.

This post has been edited by nec1986: May 20 2015, 19:26
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post May 20 2015, 19:31
Post #66531
hitokiri84



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QUOTE(tetron @ May 20 2015, 10:34) *

"Rollback counter". Rang any bell? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
The counter starts with 6 as the base value, which decreases with each soul fragment dropped. When it's value is 2 or less, your next fragment drop is guaranteed unless either you have hit the cap or the counter is at 0 value. Now you see? If you have gotten 4 fragments in a single day, you can technically get 1 more guaranteed from then on in a 4 hours interval. There is only one counter/timer for the tracking.

*sigh*

OK, if your counter is 6 or 5 then. It's still only the first two that are guaranteed. After that, it's luck.

I think you've misconstrued the mechanic by conflating two statements by tenboro that were out of context with each other.

I know this because I had collected 0 fragments when Tenboro made the guaranteed drops (hint: I'm the one that complained about it.)

QUOTE(Tenboro @ May 18 2015, 12:40) *
QUOTE(hitokiri84 @ May 18 2015, 12:20) *

You have to get 1 before you can get 6... Seriously, do they actually drop? I have none after about 10 RE. (IMG:[invalid] style_emoticons/default/sleep.gif)


Good news: if your fragment counter is below 2, you're guaranteed to get a fragment drop.


Read this a few times. The way you have interpreted it, the first 4 fragments you collect in a 24 period are not guaranteed, and the last 2 are guaranteed. How exactly would that help people with bad luck or infrequent play? It wouldn't. You would also get a guaranteed drop precisely every 4 hours if you were constantly capped, which you don't.

If you want to verify, wait 24 hours and collect data. Do that for several cycles.

This post has been edited by hitokiri84: May 20 2015, 19:33
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post May 20 2015, 19:36
Post #66532
Cleavs



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QUOTE(hitokiri84 @ May 20 2015, 19:31) *

I know this because I had collected 0 fragments when Tenboro made the guaranteed drops (hint: I'm the one that complained about it.)

then i guess i have to thank you if now i own at least a tenish of those (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(hitokiri84 @ May 20 2015, 19:31) *

Read this a few times. The way you have interpreted it, the first 4 fragments you collect in a 24 period are not guaranteed, and the last 2 are guaranteed. How exactly would that help people with bad luck or infrequent play? It wouldn't. You would also get a guaranteed drop precisely every 4 hours if you were constantly capped, which you don't.

lol. so basically once you are on the train you will have all comforts, but you can't enter the train (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 20 2015, 19:55
Post #66533
tetron



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QUOTE(Colman @ May 20 2015, 21:28) *

It could be a mage doom patch (IMG:[invalid] style_emoticons/default/rolleyes.gif)
If all mages are doomed, holy/dark will be relatively better. (IMG:[invalid] style_emoticons/default/cool2.gif)

Nice idea. May be that plan is already in motion? (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(Dead-ed @ May 20 2015, 21:36) *

i'm listening.

I'm not in the mood for explanation right now. Long story short: Battles will become significantly "longer" after the next patch.

QUOTE(hitokiri84 @ May 20 2015, 23:01) *

-snip-

Now I see! (IMG:[invalid] style_emoticons/default/ohmy.gif)
I must have hit my head yesterday! (IMG:[invalid] style_emoticons/default/wacko.gif)
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post May 20 2015, 20:33
Post #66534
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After the new patch I tried a random encounter with PFUDOR difficulty and I only could defeat one monster before I diededed T_T ... Before the patch I could do it no matter how many monster there were it seems the new patch made the potions useless :@ ... Is there anything I can do about that? (maybe convert to heavy armor?)

I m currently using light armor (exquisite shade) as for weapon I use two-handed (legendary) then dual wield until I can use niten.
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post May 20 2015, 20:39
Post #66535
Cleavs



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QUOTE(Flame Ryu @ May 20 2015, 20:33) *

After the new patch I tried a random encounter with PFUDOR difficulty and I only could defeat one monster before I diededed T_T ... Before the patch I could do it no matter how many monster there were it seems the new patch made the potions useless :@ ... Is there anything I can do about that? (maybe convert to heavy armor?)

I m currently using light armor (exquisite shade) as for weapon I use two-handed (legendary) then dual wield until I can use niten.

which 2H? mace? mass-stun is quite dangerous, since all the mobs will have a free turn when they will wake up and their MP/SP bars are still charging
i guess you should switch to 1H (even a crappy set) before it gets nerfed


btw, just did IWTBH T&T and earned these wonderful non-trolly drops (IMG:[invalid] style_emoticons/default/wub.gif)
409 7 Arena Clear Bonus! [Superior Power Helmet of Warding]
409 4 Skuld dropped [Average Estoc]

also 80M EXP, about 20% of what i earnt before. how exactly should be faster to level up with this patch?
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post May 20 2015, 20:45
Post #66536
tetron



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QUOTE(Scremaz @ May 21 2015, 00:09) *

also 80M EXP, about 20% of what i earnt before. how exactly should be faster to level up with this patch?

Because the "EXP required for next level" has been severely lowered. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by tetron: May 20 2015, 20:45
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post May 20 2015, 20:55
Post #66537
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QUOTE(tetron @ May 20 2015, 20:45) *

Because the "EXP required for next level" has been severely lowered. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

ah. uh, ok. alright, didn't note it
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post May 20 2015, 21:06
Post #66538
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QUOTE(Flame Ryu @ May 20 2015, 11:33) *

After the new patch I tried a random encounter with PFUDOR difficulty and I only could defeat one monster before I diededed T_T ... Before the patch I could do it no matter how many monster there were it seems the new patch made the potions useless :@ ... Is there anything I can do about that? (maybe convert to heavy armor?)

I m currently using light armor (exquisite shade) as for weapon I use two-handed (legendary) then dual wield until I can use niten.

you'll be even deader with heavy. This patch ain't niten friendly.
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post May 20 2015, 21:20
Post #66539
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QUOTE(Dead-ed @ May 20 2015, 22:06) *

you'll be even deader with heavy. This patch ain't niten friendly.


T_T I guess I ll have to lower the diff
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post May 20 2015, 21:34
Post #66540
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QUOTE(kdrt @ May 20 2015, 15:24) *
Is there any guide/explanations on how to train your monster? Like is it better to feed them certain crystal or just distribute them evenly?

One other question is regarding leveling. Is it still deemed profitable? You know, because having high leveled character means lower level char can't use your equipment, so selling it is out of option.
Due to the exponential curve of crystal costs, it doesn't matter a whole lot, since you'll likely be feeding them additional crystals for quite a while until happy pills become more economical. Though, if you're going to be intentionally keeping a monster at a set low level, then the primary stats will be a whole lot more valuable than the elemental resistance stats. (if physical-based, get Str/Dex/End high, if magic-based, get Intel/Wis/End high, maybe Agi as well if base Agi is high enough).
QUOTE(nec1986 @ May 20 2015, 17:26) *
Perfect usually 5eco+4 pen. Why? Because mage is all about damage. Main idea is usually kill all in 3-5 turns and continue. If you cant than get better attack stats. But just 5eco is fine.
So you can try once and check second potency. If its eco than you can continue. If not than reforge and aim for first 2 eco, because reducing mana price is must.
5 eco is not too hard to get. I don't recall exactly, but it's maybe 30-40 shards on average.

5 eco + some amount of Pen is very very difficult - 130 shards or more. 5 eco + 3 or 4 Pen requires 172+ shards on average.

Unless it's a nearly perfect staff, best to just go for 5 eco.
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