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post May 19 2015, 17:26
Post #66441
Maximum_Joe



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QUOTE(nec1986 @ May 19 2015, 08:19) *

So it means we now have bad drops in fest and good in arena/encounters?

That's always been the case. GF is for crystal farming.

QUOTE(helno @ May 19 2015, 08:23) *

Question... has anyone managed to obtain a 3 PABs Exq or Mag heavy/power/cloth/phase equipment this patch?

Yes. http://hentaiverse.org/pages/showequip.php...;key=aa65b3f637
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post May 19 2015, 17:37
Post #66442
Cleavs



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QUOTE(nobody_xxx @ May 19 2015, 16:35) *

soulbinding (IMG:[invalid] style_emoticons/default/blink.gif)

why dani soulbinding buckler (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(Cats Lover @ May 19 2015, 16:41) *

I guess because it's from FoS... isn't it?

or simply just for the lulz (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 19 2015, 17:48
Post #66443
nec1986



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QUOTE(Maximum_Joe @ May 19 2015, 18:26) *

That's always been the case. GF is for crystal farming.


It was completely same. But now maybe not...i ll test later.
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post May 19 2015, 18:03
Post #66444
Colman



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QUOTE(nec1986 @ May 19 2015, 23:19) *
So it means we now have bad drops in fest & arena; and good in encounters only.
Correct it for you (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 19 2015, 18:04
Post #66445
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Is there a way to know the base stats of items before item world? I have a few that I wasted some stamina on prior to the current patch, and want to see how they are before I sell them.
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post May 19 2015, 18:18
Post #66446
Maximum_Joe



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Mouseover the stat.
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post May 19 2015, 19:10
Post #66447
helno



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Looks like the new bucklers could be a good/cheap alternative to the force shields commonly used by 1H users

I found this shield Magnificent Agile Buckler of the Barrier and it has near MMax block of Force Shields but with less hassle required to buy DMMs to upgrade them.

You do lose a bit of MMI/PMI and some piercing/crushing/slashing mitigations but you have a lot less interference with bucklers

This post has been edited by helno: May 19 2015, 19:11
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post May 19 2015, 19:28
Post #66448
tetron



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QUOTE(helno @ May 19 2015, 22:40) *

Looks like the new bucklers could be a good/cheap alternative to the force shields commonly used by 1H users

I found this shield Magnificent Agile Buckler of the Barrier and it has near MMax block of Force Shields but with less hassle required to buy DMMs to upgrade them.

You do lose a bit of MMI/PMI and some piercing/crushing/slashing mitigations but you have a lot less interference with bucklers

New Bucklers doesn't have the innate mitigations anymore. but the increased stats (Including Block) makes up for it quite well. (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 19 2015, 19:39
Post #66449
Colman



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QUOTE(helno @ May 20 2015, 01:10) *

Looks like the new bucklers could be a good/cheap alternative to the force shields commonly used by 1H users

I found this shield Magnificent Agile Buckler of the Barrier and it has near MMax block of Force Shields but with less hassle required to buy DMMs to upgrade them.

You do lose a bit of MMI/PMI and some piercing/crushing/slashing mitigations but you have a lot less interference with bucklers

Force shield also have no specific mitigation, at least I haven't found one with specific mitigation yet.
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post May 19 2015, 19:41
Post #66450
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QUOTE(helno @ May 19 2015, 19:10) *

Looks like the new bucklers could be a good/cheap alternative to the force shields commonly used by 1H users

I found this shield Magnificent Agile Buckler of the Barrier and it has near MMax block of Force Shields but with less hassle required to buy DMMs to upgrade them.

You do lose a bit of MMI/PMI and some piercing/crushing/slashing mitigations but you have a lot less interference with bucklers

yup. it may really be a good choice now. suddenly i feel like having wasted 800k worth of matrixes or so (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(tetron @ May 19 2015, 19:28) *

New Bucklers doesn't have the innate mitigations anymore. but the increased stats (Including Block) makes up for it quite well. (IMG:[invalid] style_emoticons/default/smile.gif)

yup. afterall, mitigations are useful only when block doesn't proc. if block is already high to begin with (and forging it isn't a problem anymore) mitigations are less or more useless - especially because there are added multiplicatively. the missing PAB (even if it is STR) is more important at this point

QUOTE(Colman @ May 19 2015, 19:39) *

Force shield also have no specific mitigation, at least I haven't found one with specific mitigation yet.

don't know in this current patch, but surely they had stoneskin, dampening and deflection suffixes until 0.81

This post has been edited by Scremaz: May 19 2015, 19:42
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post May 19 2015, 19:48
Post #66451
Colman



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QUOTE(Scremaz @ May 20 2015, 01:41) *
don't know in this current patch, but surely they had stoneskin, dampening and deflection suffixes until 0.81
I should make it more clear. I haven't find one with natural specific mitigation yet. Only the one with corresponding suffix can have specific mitigation. So it is same as buckler.
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post May 19 2015, 19:54
Post #66452
tetron



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QUOTE(Colman @ May 19 2015, 23:18) *

I should make it more clear. I haven't find one with natural specific mitigation yet. Only the one with corresponding suffix can have specific mitigation. So it is same as buckler.

What are you talking about? (IMG:[invalid] style_emoticons/default/huh.gif) Force Shield didn't have any natural mitigations even before this patch. Mitigations only came from Prefix/Suffix.
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post May 19 2015, 20:14
Post #66453
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QUOTE(Scremaz @ May 19 2015, 20:41) *

yup. afterall, mitigations are useful only when block doesn't proc. if block is already high to begin with (and forging it isn't a problem anymore) mitigations are less or more useless - especially because there are added multiplicatively.


Not rly. I tried 60% block with almost 67% protection and die on 850 round with 2 pots left. Probably i d not even finished it. But i did with 53% block and 77% protection. And because very good defense needs only in fest than it has sense to have exactly pmi with mitg.

But its a bit offtop, because Mmax without burden and interference is very-very good.
I think so...probably. With new pots for melee mp doesnt looks big problem. Maybe they can even use mp theft.

Btw, new force also has higher block. I got this one yest. Its something like L-2 as i remember.
http://hentaiverse.org/pages/showequip.php...;key=9ec0269e92

This post has been edited by nec1986: May 19 2015, 20:18
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post May 19 2015, 20:26
Post #66454
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wonderful. so, now there's no meaning in bounding even my force shield (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 19 2015, 20:34
Post #66455
helno



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QUOTE(Scremaz @ May 20 2015, 04:26) *

wonderful. so, now there's no meaning in bounding even my force shield (IMG:[invalid] style_emoticons/default/dry.gif)

At least you knew before you already soul fragmented it (IMG:[invalid] style_emoticons/default/tongue.gif)

Hmm... judging from the stats of the new EQs, it does seem like they are better in terms of overall stats but the tradeoff is you lose a PAB most of the time unless it is a legendary and non light/shade armor.

Which means more grinding for the new equips (IMG:[invalid] style_emoticons/default/faint.gif)
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post May 19 2015, 20:43
Post #66456
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QUOTE(helno @ May 19 2015, 20:34) *

Hmm... judging from the stats of the new EQs, it does seem like they are better in terms of overall stats but the tradeoff is you lose a PAB most of the time unless it is a legendary and non light/shade armor.

i don't really mind losing a few STR if i can build a protection/warding set with the same firepower of an old ~SMax slaughter. well, maybe something like 50SP, but apart for that... it'd be a little worst if DEX or END were missing, i guess
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post May 19 2015, 21:00
Post #66457
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So, uhh... is in general monsters have higher health now or it was because current nintendo is harder than the old nintendo? It was ~1k turns doing TnT arena before 0.82 but now it takes over 2k turns for me (IMG:[invalid] style_emoticons/default/sad.gif)


Also, since the overall stats are generally better now, is it better to wait for new equipment instead of binding the old one?
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post May 19 2015, 21:02
Post #66458
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QUOTE(Fudo Masamune @ May 19 2015, 21:00) *

Also, since the overall stats are generally better now, is it better to wait for new equipment instead of binding the old one?

i think so...
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post May 19 2015, 21:47
Post #66459
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need a script to get bb code of items/equipment that works

EDIT:
Nvm I found one (IMG:[invalid] style_emoticons/default/biggrin.gif) (HV Item Manager)

This post has been edited by Flame Ryu: May 19 2015, 22:06
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post May 19 2015, 22:07
Post #66460
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QUOTE(Flame Ryu @ May 20 2015, 03:47) *

need a script to get bb code of items/equipment that works


QUOTE(simplesimon32 @ May 19 2015, 16:26) *

Haven't been able to test with a lot of things, and it's probably still missing a few bits, but I've updated the Equipment Comparison script to work not face-plant with the new patch.

IMPORTANT: Note that the script's base values have not been changed, since as far as I know they have not been deciphered just yet. This means that new equips will still be measured against the old base values. Keep this in mind if you try to use this to rate new equips.

The main reason I'm releasing this now is for the people who want to use it to compare new stuff against their current equips ('q' key), which I think works correctly. Keys 'w' and 't' also work, as do 'e' and 'b', but again, they're using the old base values. Attempts to open wiki pages ('r' key) don't always go to the right page, but I'd need more examples to figure out why; 'f' is almost too simple to break.

Attached File  HVEquipComparison_0.6.4.3.zip ( 23.74k ) Number of downloads: 339


As always, bugs reports/fixes/etc are always welcome, and I'd be surprised if there aren't any in there.


mouse over the equipment and press 'F' to generate the bb code for the equipment. you can also use it when you are viewing the equipment on its own web page.


QUOTE(holy_demon @ May 18 2015, 20:21) *

HV Item Manager 1.4.4
Attached File  HVItemManager_1.4.4.user.zip ( 9.31k ) Number of downloads: 319


Changelog

- 1.4.4:
- compatibility with HV0.82
- 1.4.3:
- uncheck equip after doing bazzaar/moogle/reforge/salvage
- unlock before moogling, as item locked state is carried over between owners
- auto-unlock and relock item when reforging.
- double-check for bazzaaring and salvaging IWed equips


HV Item Manager should also have a generate BB code function but have not tried it myself.
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