QUOTE(Bunko @ Jun 15 2011, 14:26)

To me, your shield says:
Block Chance + 33.34 %
My best is
Superior Tower Shield of the BarrierWhich used to be about 50% block.
So yes, your shield is good. Good to sell too once people get used to new block ratios, which will happen: NEVER
He said base %. Not current block %. Anything close to 30+ base is good as I mentioned in the previous post. I rolled an average shield with higher base block than yours a few weeks back. If I remember right, max base block is 34% now on a barrier tower shield.
QUOTE(MiAla @ Jun 15 2011, 14:42)

Thanks. I've tried to wipe an item world and it is WAY easier, dunno why. Maybe that was intended?
Also I just increased my INT and WIS to 25 each, got 100 mana instead of 30 (I also switched abilities from +exp to +mana). Feels way better now, thanks for the hints, everyone, I really appreciate that :>
Forgot to ask, What is Overcharge? I mean I understand it is used for Spirit attack, but it seems that my own damage is slightly higher when @ 100 overcharge than @ 0. Am I right?
Ok. Put on your reading glasses, here its goes:
You are right. More you are "overcharged", the more damage you do (it's a small bonus).
Your stats are fine. Balanced stats are preferred often generally because of the higher exp expense per point of attribute. Suggesting if you balance your stats, you maximize on spirit points. At your level, it's wise to leave things balanced. You can decide whether to stay balanced, go mage, or go warrior once you're higher level.
Almost all stats are useful in their own right so you won't really "waste" any attributes.
Your ability tree looked fine to me. +exp is good since it'll propel you into stronger abilities, higher ranks, more attribute points. But I believe it should be secondary to the essential combat effectiveness abilities (hp/mana tank and useful spells). Whether you prefer overcharge tank/+exp is up to you. +Overcharge tank = higher damage from your melee hits while +exp tank will progress you faster.
Your damage/gear looks alright. Much better than what mine was at your level.
If you want credits -> do grindfest + arena challenges
If you want experience -> do itemworld clears + arena challenges
Higher quality item = tough mobs in itemworld = more exp reward from them. That is why lots of players play through itemworld of exquisite/magnificent/legendary items if possible. (Exquisite being the most available)
Lower quality item = weak mobs in itemworld = less exp reward from them but more rounds you can do.
The balance is up to you as to how much exp you want? How much stamina do you want to waste? How much time do you want to spend? etc.
Items are scaled so you won't have a level 1 using a lvl 200 sword and owning everything with it. That said, as you level, you'll "grow" into the items better and once you reach level 200, you'll reap full benefits from the sword (the bracketed numbers are what you're *really* getting as bonus as of now).
To post a link to an item in the future highlight your cursor over the item and then press C. Then copy the URL from the window that pops up.
Since you are melee you should probably carry as many health potions as possible. Cure/Shield should be the only spells you cast as of now (you may want weaken in the future for monsters you recognize as "hard hitters"
+Wisdom will increase your accuracy of your spells drastically (especially weaken)
Cure is *not* dependent on your intelligence if I recall correctly but your heavy armor will weaken it (high interference)
Arenas are the best place for you to level up support/depreciating efficiencies as mentioned in previous posts.