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post Jun 15 2011, 22:26
Post #6641
Bunko



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QUOTE(teeeen @ Jun 15 2011, 09:39) *

have a question for melee master please help
got this recent drop from arena
Fine Tower Shield of the Barrier
base 29.94
is this good shield or just useless (IMG:[invalid] style_emoticons/default/unsure.gif) ( i don't know about melee equipment )
if doesi am consider set this shield into my project (IMG:[invalid] style_emoticons/default/laugh.gif)


To me, your shield says:
Block Chance + 33.34 %

My best is Superior Tower Shield of the Barrier
Which used to be about 50% block.
So yes, your shield is good. Good to sell too once people get used to new block ratios, which will happen: NEVER
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post Jun 15 2011, 22:35
Post #6642
streetfelineblue



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QUOTE(MiAla @ Jun 15 2011, 19:56) *

Thank you, but now I've got even more questions. Why do I need to balance stats? Int and Wis are useless for me, no? Also assuming the gear I've bought out of my foolishness it seems that I REALLY need to level up as much as I can... And what is the point of these "proficiencies"?
Meh, it really seems that I messed up. Badly. A lot. Meh.

Oh and I dont know how to level up support/deprecation. I barely can hold my mana for cure alone and you're telling me to spam shields/etc? Ohgawd >_<


OK, first of all, calm down and take a deep breath (IMG:[invalid] style_emoticons/default/laugh.gif) You're not messed up, if you want to change something you can usually do it at any moment. Equipment may be bought, abilities can be reset (though it costs a little more any time you do it; I actually did it just once), and, while characteristics can not, you don''t really need it: just increase the characteristic you feel like you're lacking.

Now: about Intelligence and Wisdom: true they're less useful for a melee fighter than for a mage, but they're not completely useless. Being a melee fighter myself (1-handed weapon and shield being my currently style of choice) I still feel the need for mana points to Cure myself and sometimes to cast a Shield. Also, to fight boss monsters, spells like Weaken or Bewilder are invaluable. So I personally try to keep a steady reserve of mana, and usually keep my base Intelligence and Wisdom around 5 points higher than the others (it may seem odd for a melee fighter, but most my other stats except Agility are alredy heavily buffed by equipment bonuses). So, if I were you, I'd exchange all of those Experience Tanks with Mana Tanks, and maybe buy some levels in Adept Learner form the Trainer, but that's up to you.

Proficiencies are explained thoroughly in THIS WIKI ENTRY. It's important to wear a consistent type of armor (all Cloth, Light or Heavy) to benefit from proficiency bonuses, so you should be just fine with your Heavy set. I also like Power armor very much ^^

About Support/deprecation: Proficiency goes up using that type of spells, so I'd suggest taking Weaken (both useful and cheap to cast), taking some levels in Ability Boost from the Trainer if needed, and then start using it often to increase Deprecating. The same with your favorite Support spell, I often use Shield when needed^^

Anyway, I wouldn't use Grindfest as a means of evaluating your performance; it is designed to be infinite, and is heaviliy influenced by chance (good Powerup Gem findings can prolong it quite a lot). Maybe you'd better try Arenas of your level, and try to increase the difficulty level for hourly battles.

Just my two cents ^^

This post has been edited by streetfelineblue: Jun 16 2011, 00:02
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post Jun 15 2011, 22:42
Post #6643
Mi-Ala Starbreeze



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Thanks. I've tried to wipe an item world and it is WAY easier, dunno why. Maybe that was intended?
Also I just increased my INT and WIS to 25 each, got 100 mana instead of 30 (I also switched abilities from +exp to +mana). Feels way better now, thanks for the hints, everyone, I really appreciate that :>

Forgot to ask, What is Overcharge? I mean I understand it is used for Spirit attack, but it seems that my own damage is slightly higher when @ 100 overcharge than @ 0. Am I right?

This post has been edited by MiAla: Jun 15 2011, 22:43
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post Jun 15 2011, 22:46
Post #6644
SneakyGray



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yes that's right. You get roughly +30% dmg bonus of your overcharge. 100% overcharge = 30% dmg. I got 130% through spirit tanks and overcharge tanks, so i'm somewhere at ~+40%. Works pretty well for me as a fellow 2Hander

edit : also indeed, IW are way easier than GW, this is intended. IW gets even easier the lower the grade of the equipment is. The monsters in my lvl 170 crude silk shoes can't do more than 1dmg even at round 100

This post has been edited by SneakyGray: Jun 15 2011, 22:48
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post Jun 15 2011, 23:02
Post #6645
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QUOTE(Bunko @ Jun 15 2011, 14:26) *

To me, your shield says:
Block Chance + 33.34 %

My best is Superior Tower Shield of the Barrier
Which used to be about 50% block.
So yes, your shield is good. Good to sell too once people get used to new block ratios, which will happen: NEVER


He said base %. Not current block %. Anything close to 30+ base is good as I mentioned in the previous post. I rolled an average shield with higher base block than yours a few weeks back. If I remember right, max base block is 34% now on a barrier tower shield.

QUOTE(MiAla @ Jun 15 2011, 14:42) *

Thanks. I've tried to wipe an item world and it is WAY easier, dunno why. Maybe that was intended?
Also I just increased my INT and WIS to 25 each, got 100 mana instead of 30 (I also switched abilities from +exp to +mana). Feels way better now, thanks for the hints, everyone, I really appreciate that :>

Forgot to ask, What is Overcharge? I mean I understand it is used for Spirit attack, but it seems that my own damage is slightly higher when @ 100 overcharge than @ 0. Am I right?


Ok. Put on your reading glasses, here its goes:

You are right. More you are "overcharged", the more damage you do (it's a small bonus).

Your stats are fine. Balanced stats are preferred often generally because of the higher exp expense per point of attribute. Suggesting if you balance your stats, you maximize on spirit points. At your level, it's wise to leave things balanced. You can decide whether to stay balanced, go mage, or go warrior once you're higher level.

Almost all stats are useful in their own right so you won't really "waste" any attributes.

Your ability tree looked fine to me. +exp is good since it'll propel you into stronger abilities, higher ranks, more attribute points. But I believe it should be secondary to the essential combat effectiveness abilities (hp/mana tank and useful spells). Whether you prefer overcharge tank/+exp is up to you. +Overcharge tank = higher damage from your melee hits while +exp tank will progress you faster.

Your damage/gear looks alright. Much better than what mine was at your level.

If you want credits -> do grindfest + arena challenges
If you want experience -> do itemworld clears + arena challenges

Higher quality item = tough mobs in itemworld = more exp reward from them. That is why lots of players play through itemworld of exquisite/magnificent/legendary items if possible. (Exquisite being the most available)

Lower quality item = weak mobs in itemworld = less exp reward from them but more rounds you can do.

The balance is up to you as to how much exp you want? How much stamina do you want to waste? How much time do you want to spend? etc.

Items are scaled so you won't have a level 1 using a lvl 200 sword and owning everything with it. That said, as you level, you'll "grow" into the items better and once you reach level 200, you'll reap full benefits from the sword (the bracketed numbers are what you're *really* getting as bonus as of now).

To post a link to an item in the future highlight your cursor over the item and then press C. Then copy the URL from the window that pops up.

Since you are melee you should probably carry as many health potions as possible. Cure/Shield should be the only spells you cast as of now (you may want weaken in the future for monsters you recognize as "hard hitters"

+Wisdom will increase your accuracy of your spells drastically (especially weaken)
Cure is *not* dependent on your intelligence if I recall correctly but your heavy armor will weaken it (high interference)

Arenas are the best place for you to level up support/depreciating efficiencies as mentioned in previous posts.
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post Jun 15 2011, 23:07
Post #6646
Mi-Ala Starbreeze



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Thank you very much. I guess I'll be fine from now on.
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post Jun 16 2011, 03:11
Post #6647
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QUOTE(dcherry @ Jun 16 2011, 05:02) *

If I remember right, max base block is 34% now on a barrier tower shield.


As far as I know, it's incorrect. Should be 31%, or 30.94% if you want to be a little bit more precise.
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post Jun 16 2011, 03:26
Post #6648
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QUOTE(varst @ Jun 15 2011, 19:11) *

As far as I know, it's incorrect. Should be 31%, or 30.94% if you want to be a little bit more precise.


http://hentaiverse.org/pages/showequip.php...;key=aa023d474d ? (unless the retroactive change still kept pre-nerf items a tad better)

This post has been edited by dcherry: Jun 16 2011, 03:29
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post Jun 16 2011, 03:36
Post #6649
varst



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QUOTE(dcherry @ Jun 16 2011, 09:26) *

http://hentaiverse.org/pages/showequip.php...;key=aa023d474d ? (unless the retroactive change still kept pre-nerf items a tad better)


Yeah, but that's a pre-nerf one, which you won't count when considering how good the current drop is

Anyway, a stupid question: will my trophy has better quality if I'm fighting at higher difficulty?

This post has been edited by varst: Jun 16 2011, 03:39
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post Jun 16 2011, 03:36
Post #6650
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Pre-nerf items maintain part of their base roll. Their level scaling is what got nerfed.

This post has been edited by cmal: Jun 16 2011, 03:37
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post Jun 16 2011, 07:43
Post #6651
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8 7 The effect Regen has expired.
8 6 Regen restores 49 points of health.
8 5 Searing Skin hits Zombie Cow for 56 damage.
8 4 Your spike shield hits Zombie Cow for 16 points of fire damage.
8 3 Zombie Cow crits you for 305 slashing damage.
8 2 Zombie Cow resists your spell.
8 1 You cast Hurricane.
7 7 Regen restores 49 points of health.
7 6 Searing Skin hits Zombie Cow for 56 damage.
7 5 Zombie Cow gains the effect Searing Skin.
7 4 Your spike shield hits Zombie Cow for 12 points of fire damage.
7 3 Zombie Cow hits you for 228 slashing damage.
7 2 Zombie Cow resists your spell.
7 1 You cast Hurricane.
6 6 Regen restores 49 points of health.
6 5 The effect Turbulent Air on Zombie Cow has expired.
6 4 Your spike shield hits Zombie Cow for 10 points of fire damage.
6 3 Zombie Cow hits you for 190 slashing damage.
6 2 Zombie Cow resists your spell.
6 1 You cast Hurricane.
5 3 Regen restores 49 points of health.
5 2 You are healed for 631 Health Points.
5 1 You cast Cure.
4 7 Regen restores 49 points of health.
4 6 Zombie Cow misses the attack against you.
4 5 Your spike shield hits Zombie Cow for 11 points of fire damage.
4 4 Zombie Cow hits you for 215 slashing damage.
4 3 You gain 0.03 points of cloth armor proficiency.
4 2 Zombie Cow resists your spell.
4 1 You cast Hurricane.


Is that happen with anyone (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Jun 16 2011, 12:12
Post #6652
streetfelineblue



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Well, yeah, a streak of bad luck can happen to anyone (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 16 2011, 17:22
Post #6653
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should i skill Confuse? How usefull is it? Can i potentially make a manbearpig wipe the whole mobgroup by itself? If i should consider getting it, should i skill the full 5 points, or leave it somewhere at 1~3?
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post Jun 16 2011, 17:24
Post #6654
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QUOTE(SneakyGray @ Jun 16 2011, 11:22) *

should i skill Confuse? How usefull is it? Can i potentially make a manbearpig wipe the whole mobgroup by itself? If i should consider getting it, should i skill the full 5 points, or leave it somewhere at 1~3?

We just went over this in the HV chat or some similar thread. Confuse as it is now is worthless. Mobs don't do enough damage to each other, they don't always attack each other, and the effect ends when you hit them. Don't get it.

See here

This post has been edited by DemonEyesBob: Jun 16 2011, 17:26
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post Jun 16 2011, 17:25
Post #6655
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Get none, save or use the AP on something more useful
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post Jun 16 2011, 17:26
Post #6656
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a stupid question: will my trophy has better quality if I'm fighting at higher difficulty?

( I know I have asked it a few replies ago, maybe nobody noticed it)
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post Jun 16 2011, 17:28
Post #6657
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QUOTE(varst @ Jun 16 2011, 11:26) *

a stupid question: will my trophy has better quality if I'm fighting at higher difficulty?

No.
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post Jun 16 2011, 17:30
Post #6658
SneakyGray



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thanks for the answers, so no confuse for li'l old me. Didn't see the discussion in the HV chat, sorry about that.

Another question (which might have been already asked before) Given that Auras give 7% / Power, could i train power tank thus getting more exp? Or am i misunderstanding something?
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post Jun 16 2011, 17:48
Post #6659
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QUOTE(SneakyGray @ Jun 16 2011, 11:30) *

thanks for the answers, so no confuse for li'l old me. Didn't see the discussion in the HV chat, sorry about that.

Another question (which might have been already asked before) Given that Auras give 7% / Power, could i train power tank thus getting more exp? Or am i misunderstanding something?

Misunderstanding. Powertank has nothing to do with EXP.
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post Jun 17 2011, 01:57
Post #6660
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QUOTE(SneakyGray @ Jun 16 2011, 15:30) *

thanks for the answers, so no confuse for li'l old me. Didn't see the discussion in the HV chat, sorry about that.

Another question (which might have been already asked before) Given that Auras give 7% / Power, could i train power tank thus getting more exp? Or am i misunderstanding something?


Yup, Power tank only affects Power; if you want an experience bonus you have to train Adept Learner, or put ability points in Experience Tanks. I personally went for Adept Learner because I tend to use as few Ability points as possible... I need many for Overcharge boosts.
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