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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 16 2015, 08:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Superlatanium @ May 16 2015, 14:16)  7 turns/round is the lowest I see on a semi-regular basis. 3 Imperil, T3, a Cure, T2, and a T1 on the last tanky/Resist monster. 11-12 is average; add another Cure or two, and add a T2 and a couple T1 on the stragglers. It can go up to 15+ if I get hit a lot and have to Cure lots or want to wait for Fullcure to come off cooldown (or for Cure to come off CD so I can get ~85%+ hp) before going to next round. I often ran out of all pots and died between round 70-85 in 94 round IW. (or I get hit by a few consecutive attacks and die earlier due to all Cures on CD/spirit pool too low after one Spark)  I have only got Mag item to IW atm. No imperil. If your speed time-wisely and turn-wisely is poorer than me even with imperil. Then you may need to start forging your equipment. Or it may be times to try no imperil runs. BTW, the advantage of mage is to clear round fast. If you need debuff spell to survive, you better use 1H.
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May 16 2015, 08:57
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Colman @ May 16 2015, 08:49)   I have only got Mag item to IW atm. No imperil. If your speed time-wisely and turn-wisely is poorer than me even with imperil. Then you may need to start forging your equipment. Or it may be times to try no imperil runs. BTW, the advantage of mage is to clear round fast. If you need debuff spell to survive, you better use 1H. 67rds will take me 15-20mins with my 1h set. (IMG:[ invalid] style_emoticons/default/cry.gif)
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May 16 2015, 08:58
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Colman @ May 16 2015, 14:49)   I have only got Mag item to IW atm. No imperil. If your speed time-wisely and turn-wisely is poorer than me even with imperil. Then you may need to start forging your equipment. Or it may be times to try no imperil runs. BTW, the advantage of mage is to clear round fast. If you need debuff spell to survive, you better use 1H. How high your holy magic score , colman (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 16 2015, 08:58
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Colman @ May 16 2015, 14:49)   I have only got Mag item to IW atm. No imperil. If your speed time-wisely and turn-wisely is poorer than me even with imperil. Then you may need to start forging your equipment. Or it may be times to try no imperil runs. BTW, the advantage of mage is to clear round fast. If you need debuff spell to survive, you better use 1H. How high your holy magic score , colman (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 16 2015, 09:06
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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Lower PXP is super easy for both of us though. 70-round is no trouble at all, and 80-round is doable. But monsters hit a hell of a lot harder in the 94-round IW. Maybe it helps that your Cure is as good as my Fullcure... or that you have Peerless (IMG:[ invalid] style_emoticons/default/tongue.gif) It's true I do need to forge some to get a more accurate basis. If only Phazons weren't so costly...
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May 16 2015, 09:06
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orgolove
Group: Members
Posts: 158
Joined: 4-April 10

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QUOTE(Colman @ May 15 2015, 23:49)   I have only got Mag item to IW atm. No imperil. If your speed time-wisely and turn-wisely is poorer than me even with imperil. Then you may need to start forging your equipment. Or it may be times to try no imperil runs. BTW, the advantage of mage is to clear round fast. If you need debuff spell to survive, you better use 1H. That's a nice script! May I ask what you used to get the total experience and time spent doing that arena on the results menu? That would help me optimize what difficulty to choose much faster... Thanks! This post has been edited by orgolove: May 16 2015, 09:07
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May 16 2015, 09:24
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(orgolove @ May 16 2015, 00:06)  That's a nice script! May I ask what you used to get the total experience and time spent doing that arena on the results menu? That would help me optimize what difficulty to choose much faster...
Thanks!
Might be HV counter plus unless he modified it somehow.
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May 16 2015, 09:26
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nobody_xxx @ May 16 2015, 14:58)  How high your holy magic score , colman (IMG:[ invalid] style_emoticons/default/laugh.gif) I use prof build. My staff have no matching prefix. So my score is rather low compare to players of same level. BTW, I am switching from 200% prof to 198% prof now. Hope it go well. Still need to spend ~3m to forge. Waiting for the material suppliers to reply. This post has been edited by Colman: May 16 2015, 09:31
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May 16 2015, 09:48
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orgolove
Group: Members
Posts: 158
Joined: 4-April 10

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QUOTE(n125 @ May 16 2015, 00:24)  Might be HV counter plus unless he modified it somehow. Thank you. Now a long night of testing...
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May 16 2015, 10:24
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Colman @ May 16 2015, 15:26)  I use prof build. My staff have no matching prefix. So my score is rather low compare to players of same level.
BTW, I am switching from 200% prof to 198% prof now. Hope it go well. Still need to spend ~3m to forge. Waiting for the material suppliers to reply.
good luck colman (IMG:[ invalid] style_emoticons/default/laugh.gif) I decide to stop forging my gears for now (IMG:[ invalid] style_emoticons/default/smile.gif) Focus to reach lvl 400 first (IMG:[ invalid] style_emoticons/default/wub.gif)
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May 16 2015, 10:32
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Perfect should be between 2.0 and full phase. Lets say i use only holy phase with 1,3 prof than if mob has 50% mitg i can reduce only to 17% with imperil. It means 20% lower damage. Its almost same as completely take off hands+shoes. Also probably there is some small factor like uneven impact. If mob has very low mitg than it mostly doesnt gives benefits, because we still have many with 40+. But if mob has 70% than we ll spend turns on him. This way 1,3 prof with imperil is doing 60% less damage. Its same as take off gloves+legs+shoes.
So it means we can easy replace it with prof and get same result against high mitg mob. Thats why the best is always between. Full phase has too low mitg reduction and always get damage decrease and full prof has low magic score which gives small output.
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May 16 2015, 10:47
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nec1986 @ May 16 2015, 16:32)  Perfect should be between 2.0 and full phase. Lets say i use only holy phase with 1,3 prof than if mob has 50% mitg i can reduce only to 17% with imperil. It means 20% lower damage. Its almost same as completely take off hands+shoes. Also probably there is some small factor like uneven impact. If mob has very low mitg than it mostly doesnt gives benefits, because we still have many with 40+. But if mob has 70% than we ll spend turns on him. This way 1,3 prof with imperil is doing 60% less damage. Its same as take off gloves+legs+shoes.
So it means we can easy replace it with prof and get same result against high mitg mob. Thats why the best is always between. Full phase has too low mitg reduction and always get damage decrease and full prof has low magic score which gives small output.
Well, 200% prof only need 2 prof equipment. 130%~140% prof do not even need prof equipment. This post has been edited by Colman: May 16 2015, 10:48
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May 16 2015, 10:58
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ May 16 2015, 04:26)  Doesn't proficiency build take even longer to kill, in terms of action speed? Imperil is much quicker to cast than offensive spells, and I think prof/non-Imperil would take too long for monsters to start dying on IWBTH+.Good idea, I hadn't thought of scrolls. I don't like the idea of spending 100-175 credits every few turns but it's probably the safest option.
Sorry, why are scrolls safer? I haven't been using any scrolls, infusions, etc. Or any items other than gems and pots, actually. QUOTE(Stulpen @ May 16 2015, 06:56)  At PFUDOR? No, it isnt. Not with "any 1H" i mean we are also talking about DwD 150 Rounds. Most of them with SG that will need a while to take down, meaning you need way more mana then any other Arena. And 1H isnt Mage with regard to Mana.
I tried 1h starting with almost 0 proficiency at Lvl 310 and was beating all the arenas at PFUDOR a couple of levels later. That was with the Exq equipment in my signature, before they were IW'ed. QUOTE(Superlatanium @ May 16 2015, 14:16)  7 turns/round is the lowest I see on a semi-regular basis. 3 Imperil, T3, a Cure, T2, and a T1 on the last tanky/Resist monster. 11-12 is average; add another Cure or two, and add a T2 and a couple T1 on the stragglers. It can go up to 15+ if I get hit a lot and have to Cure lots or want to wait for Fullcure to come off cooldown (or for Cure to come off CD so I can get ~85%+ hp) before going to next round. I often ran out of all pots and died between round 70-85 in 94 round IW. (or I get hit by a few consecutive attacks and die earlier due to all Cures on CD/spirit pool too low after one Spark)
Using my mage set, I don't have problems with 70+ round IW @ IWBTH. But doing the same at PFUDOR usually means defeat at the penultimate round. I don't have any equipment with 80+ or 90+ rounds. Is that a peerless piece? QUOTE(nec1986 @ May 16 2015, 16:32)  Perfect should be between 2.0 and full phase. Lets say i use only holy phase with 1,3 prof than if mob has 50% mitg i can reduce only to 17% with imperil. It means 20% lower damage. Its almost same as completely take off hands+shoes. Also probably there is some small factor like uneven impact. If mob has very low mitg than it mostly doesnt gives benefits, because we still have many with 40+. But if mob has 70% than we ll spend turns on him. This way 1,3 prof with imperil is doing 60% less damage. Its same as take off gloves+legs+shoes.
So it means we can easy replace it with prof and get same result against high mitg mob. Thats why the best is always between. Full phase has too low mitg reduction and always get damage decrease and full prof has low magic score which gives small output.
I'm rethinking something about my previous post because jenga posted that his max chaos mob had 20% Mmi. I'm not sure it that is +20% to whatever is his base Mmi (calculated from End/Wis/etc), or if mobs just have low mitigations. This post has been edited by mozilla browser: May 16 2015, 11:08
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May 16 2015, 11:04
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mozilla browser @ May 16 2015, 16:58)  I don't have any equipment with 80+ or 90+ rounds. Is that a peerless piece? Peerless piece always have 100 rounds. PxP 350 = 75 rounds PxP 360 = 84 rounds PxP 370 = 94 rounds PxP 376+ = 100 rounds
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May 16 2015, 11:09
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(mozilla browser @ May 16 2015, 08:58)  Sorry, why are scrolls safer? They give slightly better buffs than when those buffs are cast through spells. Eg. Haste, protection is slightly better. But they also have quite low duration compared to spells, which is why given the cost of spamming scrolls, I'm very hesitant to do it. Repair costs around 1.7 credits per monster (Leg rare tier). Scrolls would cost 110-170ish credits x 3 (3 buffs) every 30-45 turns; it's a couple of orders of magnitude larger. QUOTE(mozilla browser @ May 16 2015, 08:58)  I don't have any equipment with 80+ or 90+ rounds. Is that a peerless piece? Legendary Demonic Willow Staff of Destruction, 92 roundsLegendary Tempestuous Redwood Staff of Freyr 90 rounds
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May 16 2015, 11:11
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,781
Joined: 31-July 10

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QUOTE(Superlatanium @ May 15 2015, 23:09)  nice
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May 16 2015, 11:15
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(mozilla browser @ May 16 2015, 01:58)  Sorry, why are scrolls safer? I haven't been using any scrolls, infusions, etc. Or any items other than gems and pots, actually.
Scrolls are usually better than their spell counterparts. If you gain Haste from a scroll, your action speed goes up by 60% rather than 50%; Shadow Veil: 30% to 25%; Protection: 50% to 30%; Absorb: 100% chance versus 90%; and Spark of Life leaves you with 50% of max HP remaining instead of 1 plus whatever Regen restores. Infusions, when used in battle, increase the respective elemental mitigation by 25% and EDB by 25. The catch to scrolls and infusions is that their durations are pretty short, so you can burn through them pretty quickly if you have to rely on them.
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May 16 2015, 12:00
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billyismad
Group: Members
Posts: 685
Joined: 18-March 12

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is level 300 the level you expect anyone to be able to do non-SG arenas at PF difficulty if you are using 1H?
does this assume you have a certain level of prof/perks/training or is just being level 300 enough to make even bazaar equipment viable?
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May 16 2015, 12:06
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ May 16 2015, 00:38)  Em....any 1h set? As i remember its easy to do on 300lvl.
i invite you to do it with a waki, a crude buckler and crude plates (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(nec1986 @ May 16 2015, 00:51)  isnt? I mean sg is tough and i always did it on hell for fast clear and trophies selling, but all others was fine at that lvl.
yup. all non-SG arenas are easy-walking. all RoBs as well, maybe TTT needs a bit of focus QUOTE(Stulpen @ May 16 2015, 00:56)  At PFUDOR? No, it isnt. Not with "any 1H" i mean we are also talking about DwD 150 Rounds. Most of them with SG that will need a while to take down, meaning you need way more mana then any other Arena. And 1H isnt Mage with regard to Mana.
aye QUOTE(n125 @ May 16 2015, 00:57)  While these spells are never at the forefront of my mind, not too long ago someone mentioned that Sleep is pretty useful, and I suppose Confuse as well. Using both, you could take 6 monsters out of play, but I suppose the catch is you need to invest in Mind Control, and could get trolled by resists as well.
iirc Drakewyn used sleep quite frequently... however mind control requires 9 APs to be maxed and boosts two spells, not a big deal. surely better than boosting weaken (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Stulpen @ May 16 2015, 01:56)  I would disagree here, i never used silence. The only deprecating i used was weaken and imperil. It worked quite fine for me.
you should start. it can really save your ass from time to time QUOTE(mozilla browser @ May 16 2015, 10:58)  I tried 1h starting with almost 0 proficiency at Lvl 310 and was beating all the arenas at PFUDOR a couple of levels later. That was with the Exq equipment in my signature, before they were IW'ed.
even SG ones? (IMG:[ invalid] style_emoticons/default/huh.gif) i mean, no problems for the first page, but for the last 3...
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