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post May 15 2015, 14:29
Post #66021
arialinnoc



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QUOTE(clarkiest @ May 15 2015, 19:23) *

smax-1 edb and mdb on leg radiant?


FYI
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post May 15 2015, 14:39
Post #66022
nec1986



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QUOTE(tetron @ May 15 2015, 14:09) *

You sure? High-PL mobs can reduce your effective Block by 20%. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Yep. I had 52,5% very long time and that was fine. Actually i tried hellfest yesterday with 60% block, 66% phys (full slaughter) and die on 850 rounds (probably i could finish it because still had 2 mp pots). But it was very-very close. So looks like protection is more important even with 500-600 less adb.

Probably mostly because its quite rare to activate spirit damage and without it protection gives a bit higher reduction. Or maybe because block is only chance. I mean average can be ok, but if it doesnt proc than we can use cure and if it proc more than needed than we dont get much advantage. Protection works always, so it gives true average reduction.
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post May 15 2015, 15:41
Post #66023
Superlatanium



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I posted about this before but I didn't see anyone respond:

As mage, is there anything to do if monsters are hitting harder than Cure can heal / Spark can activate? Eg., high PXP item world, and deep in GF? What I'm experiencing frequently: Imperil x2, Cure, Imperil, T3, Spark/Fullcure, T2, Cure again, T2 (maybe Spark activates again). Even though I'm down lots of spirit, the rest of the round is easy, assuming I don't get lots of unlucky resists and many monsters are still alive. Sometimes I have to Defend to get HP after Spark activates because all cures are on CD, so Spark activates again but at least I don't die - if I started with a high spirit pool. Frequently after I Cure, I take more damage than I've healed.

I don't see forging helping defenses much. A bit more evade and PMI will help, but probably not enough.

Maybe should my conclusion be that I should reliably have enough damage to kill most monsters after T3, else those left alive will inflict serious pain. Though I still take quite a lot of damage even when just using Imperil, which forging/damage perk won't help me with at all.
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post May 15 2015, 15:45
Post #66024
Colman



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QUOTE(Superlatanium @ May 15 2015, 21:41) *

I posted about this before but I didn't see anyone respond:

As mage, is there anything to do if monsters are hitting harder than Cure can heal / Spark can activate? Eg., high PXP item world, and deep in GF? What I'm experiencing frequently: Imperil x2, Cure, Imperil, T3, Spark/Fullcure, T2, Cure again, T2 (maybe Spark activates again). Even though I'm down lots of spirit, the rest of the round is easy, assuming I don't get lots of unlucky resists and many monsters are still alive. Sometimes I have to Defend to get HP after Spark activates because all cures are on CD, so Spark activates again but at least I don't die - if I started with a high spirit pool. Frequently after I Cure, I take more damage than I've healed.

I don't see forging helping defenses much. A bit more evade and PMI will help, but probably not enough.

Maybe should my conclusion be that I should reliably have enough damage to kill most monsters after T3, else those left alive will inflict serious pain. Though I still take quite a lot of damage even when just using Imperil, which forging/damage perk won't help me with at all.

Any details? For mage, the most reliable method is to further increase your damage (IMG:[invalid] style_emoticons/default/laugh.gif)
If you are holy/dark mage, you may want to consider elemental spell.
If you are already elemental..........maybe you can try proficiency build.

This post has been edited by Colman: May 15 2015, 15:45
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post May 15 2015, 15:51
Post #66025
nec1986



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Is it good idea to kill few mobs first? Imperil-t3, maybe one more skill and imperil-kill others. It ll reduce a bit incoming damage.
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post May 15 2015, 16:41
Post #66026
tetron



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QUOTE(nobody_xxx @ May 15 2015, 17:50) *

you need real luck lvl same with danixxx to get that (IMG:[invalid] style_emoticons/default/heh.gif)

Yeah I know. (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(clarkiest @ May 15 2015, 17:53) *

smax-1 edb and mdb on leg radiant?

Y.E.S.! Even that will do! (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Superlatanium @ May 15 2015, 19:11) *

I posted about this before but I didn't see anyone respond:

As mage, is there anything to do if monsters are hitting harder than Cure can heal / Spark can activate? Eg., high PXP item world, and deep in GF? What I'm experiencing frequently: Imperil x2, Cure, Imperil, T3, Spark/Fullcure, T2, Cure again, T2 (maybe Spark activates again). Even though I'm down lots of spirit, the rest of the round is easy, assuming I don't get lots of unlucky resists and many monsters are still alive. Sometimes I have to Defend to get HP after Spark activates because all cures are on CD, so Spark activates again but at least I don't die - if I started with a high spirit pool. Frequently after I Cure, I take more damage than I've healed.

I don't see forging helping defenses much. A bit more evade and PMI will help, but probably not enough.

Maybe should my conclusion be that I should reliably have enough damage to kill most monsters after T3, else those left alive will inflict serious pain. Though I still take quite a lot of damage even when just using Imperil, which forging/damage perk won't help me with at all.

If you're looking for the more defense, get the "Eco lv.5 + Spellweaver :v.4" combo on your Staff, and build a full Charged set.

QUOTE(nec1986 @ May 15 2015, 19:21) *

Is it good idea to kill few mobs first? Imperil-t3, maybe one more skill and imperil-kill others. It ll reduce a bit incoming damage.

Nope. When you're done with those 1st batch of mobs, the 2nd batch will be ready with their signature attacks to screw you. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 15 2015, 17:19
Post #66027
nobody_xxx



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QUOTE(tetron @ May 15 2015, 21:41) *

Yeah I know. (IMG:[invalid] style_emoticons/default/duck.gif)
Y.E.S.! Even that will do! (IMG:[invalid] style_emoticons/default/laugh.gif)
If you're looking for the more defense, get the "Eco lv.5 + Spellweaver :v.4" combo on your Staff, and build a full Charged set.
Nope. When you're done with those 1st batch of mobs, the 2nd batch will be ready with their signature attacks to screw you. (IMG:[invalid] style_emoticons/default/laugh.gif)

you need to steal dani rabbit foot for that (IMG:[invalid] style_emoticons/default/laugh.gif)


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post May 15 2015, 17:20
Post #66028
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QUOTE(Superlatanium @ May 15 2015, 08:41) *

I posted about this before but I didn't see anyone respond:

As mage, is there anything to do if monsters are hitting harder than Cure can heal / Spark can activate? Eg., high PXP item world, and deep in GF? What I'm experiencing frequently: Imperil x2, Cure, Imperil, T3, Spark/Fullcure, T2, Cure again, T2 (maybe Spark activates again). Even though I'm down lots of spirit, the rest of the round is easy, assuming I don't get lots of unlucky resists and many monsters are still alive. Sometimes I have to Defend to get HP after Spark activates because all cures are on CD, so Spark activates again but at least I don't die - if I started with a high spirit pool. Frequently after I Cure, I take more damage than I've healed.

I don't see forging helping defenses much. A bit more evade and PMI will help, but probably not enough.

Maybe should my conclusion be that I should reliably have enough damage to kill most monsters after T3, else those left alive will inflict serious pain. Though I still take quite a lot of damage even when just using Imperil, which forging/damage perk won't help me with at all.

Swiftness/Shadows/Protection scrolls. If you're already using them, upgrade/forge your gear, buy damage hath perks, or play a lower difficulty. Or if you want to go the really slow route, use Fus Ro Dah and creep your way through every round with ether tap/weaken/whatever.

This post has been edited by hitokiri84: May 15 2015, 17:23
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post May 15 2015, 18:46
Post #66029
Cleavs



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QUOTE(tetron @ May 15 2015, 14:15) *

Yes you do. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

good to know. now, i'd be curious enough to see if you know it as well (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post May 15 2015, 18:47
Post #66030
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Hello. What would be the fastest way to accumulate Haths? It feels like the autocasting slots is an utter necessity starting at levels around 200. Without them, I just can't get through higher arenas at a difficulty higher than Hell.

Do I just need to use up 300k of my precious credits, or is there an easier way to accumulate Hath?

Thank you for your help.
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post May 15 2015, 19:09
Post #66031
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QUOTE(orgolove @ May 15 2015, 18:47) *

Hello. What would be the fastest way to accumulate Haths? It feels like the autocasting slots is an utter necessity starting at levels around 200. Without them, I just can't get through higher arenas at a difficulty higher than Hell.

Do I just need to use up 300k of my precious credits, or is there an easier way to accumulate Hath?

Thank you for your help.

i don't spend many credits on trainings/perks as well, but i have to say that IA1 is pretty cheap for what it offers. also, consider that soon you will hit lv200 and T&T + FSM first clear bonuses alone will be enough to afford 2/3 of total credits needed for that perk.

apart from this, if you don't want to directly use credits you should adopt a server, run H@H or donate money to the admin
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post May 15 2015, 19:14
Post #66032
Colman



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QUOTE(orgolove @ May 16 2015, 00:47) *

Hello. What would be the fastest way to accumulate Haths? It feels like the autocasting slots is an utter necessity starting at levels around 200. Without them, I just can't get through higher arenas at a difficulty higher than Hell.

Do I just need to use up 300k of my precious credits, or is there an easier way to accumulate Hath?

Thank you for your help.

Play a lot of rounds on Hell (or higher) GF that you can clear round fast. Use the artifact and get haths. (IMG:[invalid] style_emoticons/default/cool.gif)

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post May 15 2015, 19:23
Post #66033
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QUOTE(Colman @ May 15 2015, 19:14) *

Play a lot of rounds on Hell (or higher) GF that you can clear round fast. Use the artifact and get haths. (IMG:[invalid] style_emoticons/default/cool.gif)

he said 'fastest' (IMG:[invalid] style_emoticons/default/laugh.gif)

btw, does GF have a multiplier for artifacts?
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post May 15 2015, 19:25
Post #66034
Colman



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QUOTE(Scremaz @ May 16 2015, 01:23) *

he said 'fastest' (IMG:[invalid] style_emoticons/default/laugh.gif)

btw, does GF have a multiplier for artifacts?

No idea, get 1 for around every 120 rounds or so now (Nintendo). Not sure does the difficulty have any effect.

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post May 15 2015, 21:07
Post #66035
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Thank you. I guess the innate arcana is worth the credit investment... I'll try to earn the credit asap and also run grindfest for the artifacts.
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post May 15 2015, 21:37
Post #66036
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Why? Fest without crystal perks is near zero profit.
Its better to level-up (with 1h set), get 300 lvl and farm pf arenas. It gives...200k+ credits each day?

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post May 15 2015, 21:43
Post #66037
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QUOTE(orgolove @ May 16 2015, 06:07) *

Thank you. I guess the innate arcana is worth the credit investment... I'll try to earn the credit asap and also run grindfest for the artifacts.


I agree, just do all the arenas.
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post May 15 2015, 22:26
Post #66038
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QUOTE(Colman @ May 15 2015, 13:45) *
Any details? For mage, the most reliable method is to further increase your damage (IMG:[invalid] style_emoticons/default/laugh.gif)
If you are holy/dark mage, you may want to consider elemental spell.
If you are already elemental..........maybe you can try proficiency build.
I'm using elec.

Doesn't proficiency build take even longer to kill, in terms of action speed? Imperil is much quicker to cast than offensive spells, and I think prof/non-Imperil would take too long for monsters to start dying on IWBTH+.
QUOTE(hitokiri84 @ May 15 2015, 15:20) *
Swiftness/Shadows/Protection scrolls. If you're already using them, upgrade/forge your gear, buy damage hath perks, or play a lower difficulty.
Good idea, I hadn't thought of scrolls. I don't like the idea of spending 100-175 credits every few turns but it's probably the safest option.
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post May 16 2015, 00:31
Post #66039
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QUOTE(nec1986 @ May 15 2015, 21:37) *
Why? Fest without crystal perks is near zero profit.
Its better to level-up (with 1h set), get 300 lvl and farm pf arenas. It gives...200k+ credits each day?

Whoaaa, hold your horse...
What kind of equipment do you think will be needed to run all arena on PF?
Or, do you expect us to complete it in 8 hours?
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post May 16 2015, 00:33
Post #66040
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QUOTE(orgolove @ May 16 2015, 00:47) *

Hello. What would be the fastest way to accumulate Haths? It feels like the autocasting slots is an utter necessity starting at levels around 200. Without them, I just can't get through higher arenas at a difficulty higher than Hell.

Do I just need to use up 300k of my precious credits, or is there an easier way to accumulate Hath?

Thank you for your help.

open H@H and become catgirl is the quickest way to get hath (IMG:[invalid] style_emoticons/default/heh.gif)

IA is good perk especially you are too lazy cast them manually like me (IMG:[invalid] style_emoticons/default/laugh.gif)
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