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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 15 2015, 02:04
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Amiakust
Group: Gold Star Club
Posts: 256
Joined: 11-August 14

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QUOTE(Fudo Masamune @ May 14 2015, 11:38)  But I love tracking statistics.... and with my 400ms+ ping, I think optimizing time for my browser to load the page wouldn't speed things that much. I mousemeeleing all the way while watching stuff anyway....
I also prefer full HVSTAT since it tells you monster scan data each turn. When I'm playing pfudor arenas, I'll typically preemptively cast weaken when a bunch giants come since they tend to wreck me in groups.
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May 15 2015, 03:00
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CronoBoA
Group: Gold Star Club
Posts: 713
Joined: 29-December 10

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QUOTE(mozilla browser @ May 14 2015, 03:54)  I wonder. Is it good for mages to have the Staff Damage ability? It seems to me that while doing ether tap, the monsters are dying slightly faster and I'm not getting enough MP. QUOTE(Superlatanium @ May 14 2015, 04:01)  It gives you more damage to let you get the last hit on monsters so Tap activates more easily, but it also means monsters die more quickly, which is a disadvantage if you want to Weaken/Tap a whole lot on the last monster at the end of the round to replenish MP. (But I don't think Weaken is worth the extra turns required - better to play without tap, or at least only to tap when you can get the last hit easily, to avoid rounds taking twice as long - so I'd use Staff Damage) QUOTE(n125 @ May 14 2015, 04:05)  I took it. If you use Arcane Blow to kill something that has Coalesced Mana, Ether Tap is guaranteed to proc. So my reasoning was to invest in Staff Damage and make it a little easier to proc opportunistic Ether Taps. It only costs 3 AP and I'm still sitting on a pile of unused Mastery Points, so I didn't think investing in it was a big deal. What is the best way to grind Staff Proficiency? The Advice in the Wiki suggests "a high difficulty crude equipment's Item World", but I don't understand the reasoning. I am considering the following setup: -low damage or broken staff to deal as little melee damage as possible (do you still gain proficiencies with a broken staff?) -defensive buffs as necessary, avoid Heartseeker to reduce melee damage -low/medium difficulty SG Arenas, use magic to AOE down the trash, melee SGs
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May 15 2015, 03:12
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(CronoBoA @ May 14 2015, 18:00)  What is the best way to grind Staff Proficiency? The Advice in the Wiki suggests "a high difficulty crude equipment's Item World", but I don't understand the reasoning. I am considering the following setup: -low damage or broken staff to deal as little melee damage as possible (do you still gain proficiencies with a broken staff?) -defensive buffs as necessary, avoid Heartseeker to reduce melee damage -low/medium difficulty SG Arenas, use magic to AOE down the trash, melee SGs Get the the final round of Trio and the Tree. Silence everything and use your staff to kill two norns, leaving Yggdrasil and one norn alive. Maintain Silence on the remaining norn, but let it expire on Yggdrasil. Attack the norn with your staff for as long as you like; Yggdrasil will keep it healed indefinitely. Also put a movie on or something. This post has been edited by n125: May 15 2015, 03:13
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May 15 2015, 03:23
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(tetron @ May 14 2015, 14:58)  Just so you know, that Sprite is very very strong. Honestly, I know it's there, but it's never given me any trouble. It has weak physical attack and never gets a chance to use MP/SP.
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May 15 2015, 03:23
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(CronoBoA @ May 15 2015, 01:00)  What is the best way to grind Staff Proficiency? The Advice in the Wiki suggests "a high difficulty crude equipment's Item World", but I don't understand the reasoning. I am considering the following setup: -low damage or broken staff to deal as little melee damage as possible (do you still gain proficiencies with a broken staff?) -defensive buffs as necessary, avoid Heartseeker to reduce melee damage -low/medium difficulty SG Arenas, use magic to AOE down the trash, melee SGs QUOTE(n125 @ May 15 2015, 01:12)  Get the the final round of Trio and the Tree. Silence everything and use your staff to kill two norns, leaving Yggdrasil and one norn alive. Maintain Silence on the remaining norn, but let it expire on Yggdrasil. Attack the norn with your staff for as long as you like; Yggdrasil will keep it healed indefinitely. Also put a movie on or something. I think a Crude IW is easier. Play on IWBTH so the monsters have a lot of HP, but in Crude they'll also do next to no damage. You don't need Spark or Spirit Shield or even Protection, nor do you need to Silence - all you need is Regen (maybe use Haste if you have IA). You also don't need to Silence in a Crude IW. The lower base PXP, the better; 160 or less, ideally. Wearing down a staff enough so that its damage is minimal is probably more trouble than it's worth. Your ADB from PABs and level will be much higher than your ADB from staff anyway - a broken staff won't help much. I remember when I was grinding staff prof, rounds often lasted 500-1000 turns. It's plenty. I wouldn't try to mix normal play in with grinding staff prof, due to the sheer amount of time proficiency takes. Better to play in a crude IW without paying any attention at all, than to be paying some attention every 30 seconds when a new round starts.
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May 15 2015, 03:26
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Superlatanium @ May 15 2015, 06:28)  If some mage is going to do GF only, and is going to play a high difficulty (BT+), and is going to aim for completion rather than quick clear, then Capacitor means more freedom to Weaken/Tap/cast on each round before they're forced to use a potion due to running low. In that one particular situation, I can understand its usefulness - but not for anything else. Weaken/Tap isn't worth the additional time required anyway.
Tapping gives me better crystal yield than straight clear. (on hellfest it's was 5.0 cr/turn w tap vs 4.4 cr/turn w/o tap, on iwfest it's 3.7 w tap vs 3.3 w/o tap, no ninfest data cos I don't do it w/o tap anymore). My tapping doesn't require weaken, though I use drain on certain target on IWBTH. This post has been edited by holy_demon: May 15 2015, 03:28
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May 15 2015, 03:51
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(tetron @ May 15 2015, 01:32)  Please elaborate how. Is there a separate drop calculation for "Everything droppable" in the SG Arenas?
You need 10k rounds to collect sufficient amount of shards to IW one gear to have lv 5 of a specific potency. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Do you think you can have 10k rounds in arena? In addition, arena have fewer monsters per round. QUOTE Just because Cold isn't mainstream yet. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Also because I forgot to bid. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE Same reason why I still don't understand why top mages are so obsessed with getting Cap Lv.5 in a Jug Lv.5 piece. Because MP Gem like to come continuously when I use a mp pot (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Fudo Masamune @ May 15 2015, 02:38)  I mousemeeleing all the way while watching stuff anyway.... QUOTE(Stulpen @ May 15 2015, 02:42)  You use your mouse? (IMG:[ invalid] style_emoticons/default/blink.gif) This post has been edited by Colman: May 15 2015, 03:53
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May 15 2015, 03:58
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Colman @ May 14 2015, 18:51)  Because MP Gem like to come continuously when I use a mp pot (IMG:[ invalid] style_emoticons/default/heh.gif) So I'm not the only one this happens to! It's either an MP gem or Riddlemaster though.
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May 15 2015, 04:28
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Pfft Version.2.0
Newcomer
 Group: Recruits
Posts: 11
Joined: 8-May 15

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New player i guess (only started playing seriously recently) Staff wielding, cloth wearing mage. 50 strength. All the rest 70 each. Am i doing it right? (Low proficiency because of high difficulty bonus xp leveling) Any/all tips regarding regarding a full mage from low level to later game appreciated.
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May 15 2015, 04:33
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Pfft Version.2.0 @ May 15 2015, 02:28)  Any/all tips regarding regarding a full mage from low level to later game appreciated. Post equipment (or printscreen of equipment screen). Equipment matters a lot more than stats. Str can be a lot lower if you wish (until 1/100th cost of main attributes or less), as can Dex (1/10th cost of main attributes), since neither is very useful for mage. This post has been edited by Superlatanium: May 15 2015, 04:33
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May 15 2015, 05:26
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Pfft Version.2.0
Newcomer
 Group: Recruits
Posts: 11
Joined: 8-May 15

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My equipment is random. Using whatever is cheapest and has the "better sounding" name, a la crude, fair, average, superior, exquisite etc So far, haven't repaired or upgraded any gear. Also, are you saying i should pump all the next few xp into Wis, int, End, and Agi, until, say, at least 100 pts each?
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May 15 2015, 05:54
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Pfft Version.2.0 @ May 15 2015, 13:26)  My equipment is random. Using whatever is cheapest and has the "better sounding" name, a la crude, fair, average, superior, exquisite etc So far, haven't repaired or upgraded any gear. Also, are you saying i should pump all the next few xp into Wis, int, End, and Agi, until, say, at least 100 pts each? Maging is kinda hard without top-of-the-line gear. Well. At the higher difficulties, anyway. You'll ideally want to get your profs up, since that will help a bit - not much, but every bit counts - with your damage output. Also, you'll want to specialise in a specific element/Holy/Dark (so you need a suit that boosts that single damage type). And hopefully your armour will have a minimum of 3 PABs on them. Yes, you will want to max out your INT/WIS (adds to your MP pool and damage output). AGI contributes to speed (and evade, which is critical for mages), and EVERYONE wants END to absorb the hits.
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May 15 2015, 06:02
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Pfft Version.2.0 @ May 15 2015, 03:26)  Also, are you saying i should pump all the next few xp into Wis, int, End, and Agi, until, say, at least 100 pts each? Yep. Mages want phase armor, which gives added EDB, meaning that you do significantly more damage whenever you use that element. (For instance, right now, you probably have only 8 or so EDB in elec/wind, so you do 108% of normal magic damage. But if you get all elec phase, you might get 50 elec EDB and subsequently do 150% of normal magic damage when using elec. Ordinary cotton is not very good (unless you're a somewhat high level and use a proficiency based build). So if I were you I'd pick an element and then look for dirt-cheap Phase Exquisites or even Superiors of that element in newbie shops. It shouldn't cost more than 50k or so for all slots, since you aren't looking for good stats. Still, all this said, mage is somewhat expensive to get into (compared to cheap melee + Mag/Leg leather set to use until level 200), and you'll likely run into serious problems once (if) you start fighting high PL monsters starting around level 150. Most players wait until level 310+ to start maging. This post has been edited by Superlatanium: May 15 2015, 06:02
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May 15 2015, 06:17
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Pfft Version.2.0
Newcomer
 Group: Recruits
Posts: 11
Joined: 8-May 15

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Herein lies my dilemma. At my level , i have come across 4 Elemental attacks, and like only 1 each of the others.
In any fight, i throw i a fire blast followed by a freeze, or vice versa, and more often than not, one of them is "super-effective". In case they are not, there are still two more elements.
So, isn't building Elemental proficiencies from now, better, since there are 4 ways of circumventing defense. If i have full Holy set and enemy has Holy defense, won't i suffer, since any other class spells will have no bonus whatsoever from my gear or proficiency.
Ermm, what/where is a/the newbie shop? I only know the Equipment Shop in the Bazaar drop down menu.
And thanks, i will keep an eye out for Phase Cloth armor. p.s. Are there any phase items that have a prefix before it? (like cotton gear has cobalt or frugal etc )
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May 15 2015, 06:26
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Pfft Version.2.0 @ May 15 2015, 04:17)  In any fight, i throw i a fire blast followed by a freeze, or vice versa, and more often than not, one of them is "super-effective". In case they are not, there are still two more elements.
So, isn't building Elemental proficiencies from now, better, since there are 4 ways of circumventing defense. If i have full Holy set and enemy has Holy defense, won't i suffer, since any other class spells will have no bonus whatsoever from my gear or proficiency. Ermm, what/where is a/the newbie shop? I only know the Equipment Shop in the Bazaar drop down menu.
And thanks, i will keep an eye out for Phase Cloth armor. p.s. Are there any phase items that have a prefix before it? (like cotton gear has cobalt or frugal etc ) Use only one element - that way you'll always benefit from your full EDB bonus when you have staff / phase gear. That's very important. It's much more effective at killing monsters than when you use spell rotation of different elements. I doubt you've identified which monsters are weak to which element - there are way too many monsters to keep track of at your level. Heck, even at my level, where there are maybe only 500 I run into on a regular basis, I still haven't memorized exactly which ones are weak to the element I'm using - and I play every day. But even if one knows which monsters are weak or strong against your element, it doesn't matter much, because you have to kill them anyway - and it's better to always do, for instance, always 150% damage with phase/EDB bonuses (sometimes multiplied by .8 due to element resistance) than to do 100% with no EDB bonus. Player EDB is much more important than monsters' elemental mitigation. (And the EDB damage multiplier only keeps increasing as you level up) There are many shops that sell cheap stuff intended for poor low-level players. https://forums.e-hentai.org/index.php?showforum=77This post has been edited by Superlatanium: May 15 2015, 06:26
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May 15 2015, 06:55
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Pfft Version.2.0 @ May 15 2015, 06:17)  Herein lies my dilemma. At my level , i have come across 4 Elemental attacks, and like only 1 each of the others.
In any fight, i throw i a fire blast followed by a freeze, or vice versa, and more often than not, one of them is "super-effective". In case they are not, there are still two more elements.
So, isn't building Elemental proficiencies from now, better, since there are 4 ways of circumventing defense. If i have full Holy set and enemy has Holy defense, won't i suffer, since any other class spells will have no bonus whatsoever from my gear or proficiency. Ermm, what/where is a/the newbie shop? I only know the Equipment Shop in the Bazaar drop down menu.
And thanks, i will keep an eye out for Phase Cloth armor. p.s. Are there any phase items that have a prefix before it? (like cotton gear has cobalt or frugal etc )
There will be imperil later to magnify your damage upon mobs. Even when your enemy has high mitigation against your style, they won't be invulnerable. Extra 2-3 hits maybe but not extra 5 hits. The case when your flame-frost combo seems effective is because you don't specialize. Based on your equipments, you will only deal basic spell damage. Using phase, there will be some addition. A demonstration casting fire and holy with dark specialization. See the damage number when I casts corruption. CODE 10 6 Corruption hits Lamorak Knight Of Valor for 7202 dark damage 10 2 Corruption blasts Ever17 The Out Of Infinity for 11430 dark damage 10 1 You cast Corruption.
9 4 Smite hits Lamorak Knight Of Valor for 2687 holy damage 9 3 Smite hits Ever17 The Out Of Infinity for 691 holy damage (50% resisted) 9 2 You gain 0.01 points of divine magic proficiency. 9 1 You cast Smite.
8 2 You are healed for 691.54 Health Points. 8 1 You cast Cure. [b]-- note: this is to get rid of channeling effect[/b] 7 6 You gain the effect Channeling.
7 4 Fiery Blast blasts Lamorak Knight Of Valor for 3598 fire damage 7 3 Ever17 The Out Of Infinity gains the effect Searing Skin. 7 2 Fiery Blast blasts Ever17 The Out Of Infinity for 962 fire damage (50% resisted) 7 1 You cast Fiery Blast.
And then comes imperil, CODE 12 5 Corruption blasts Lamorak Knight Of Valor for 27833 dark damage 12 2 Corruption blasts Ever17 The Out Of Infinity for 19823 dark damage 12 1 You cast Corruption. 11 3 Lamorak Knight Of Valor gains the effect Imperiled. 11 2 Ever17 The Out Of Infinity gains the effect Imperiled. 11 1 You cast Imperil.
In my case, specialization gives 2x the damage and more. With imperil, Lamorak suffer at least 5x the damage (in this case 7x)! This 2x damage can save you half the turn, which is critical if in that said turn mobs filled their mana/spirit gauge and start bombarding you. Note: my equipment has exquisite mixed in and no legendary. And the staff is still ethereal, not specialized yet. Rotating elements gives explosion damage, but alas, it's negligible compared to focused equipments. edit: spoiler tags gives black? not spoiler button? ah.... This post has been edited by clarkiest: May 15 2015, 06:57
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May 15 2015, 07:20
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orgolove
Group: Members
Posts: 158
Joined: 4-April 10

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Umm. I always tried to powerlevel as much as possible. As a result, I'm stuck at 100 elemental proficiency, and below 10 deprecating proficiency.
Is it worth it to spend a day or two just to grind deprecating enough until I have enough proficiency to get silence and imperil? Or do you think at my rate I should be able to get imperil without having to "grind" for it specifically...
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May 15 2015, 07:38
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(orgolove @ May 15 2015, 07:20)  Umm. I always tried to powerlevel as much as possible. As a result, I'm stuck at 100 elemental proficiency, and below 10 deprecating proficiency.
Is it worth it to spend a day or two just to grind deprecating enough until I have enough proficiency to get silence and imperil? Or do you think at my rate I should be able to get imperil without having to "grind" for it specifically...
I don't need to grind armor, melee, supportive, and attack spell proficiency. I need to bother grinding deprecation and staff proficiency for them to rise. I have habit cursing everyone on random encounter, not as effective but it still counts as grinding.
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May 15 2015, 08:13
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(CronoBoA @ May 15 2015, 04:00)  What is the best way to grind Staff Proficiency?
Do you have 1h set?
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