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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 13 2015, 14:04
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Fudo Masamune @ May 13 2015, 11:42)  and what would a 300-500k price range rapier looks like? prefixed slaughter 3pab with Emax parry/adb? Both being Emax would be quite hard. Adb is more important than parry for 1h, so if parry is only "not too far from smax" I think that would be OK. Also, agility can be missing and you'll be losing next to nothing important (if you're wearing heavy armor). Actually, the most cost efficient option would probably be to find a non-Hallowed non-Ethereal one that's already been IWd to 10. It'll be less costly overall (if you include opportunity cost), and you'll still be getting void damage. Sell price of gear that has been IWd and forged is less than the base cost of the gear + IW cost + forge all added together.
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May 13 2015, 14:17
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Superlatanium @ May 13 2015, 19:04)  Both being Emax would be quite hard. Adb is more important than parry for 1h, so if parry is only "not too far from smax" I think that would be OK. Also, agility can be missing and you'll be losing next to nothing important (if you're wearing heavy armor).
Actually, the most cost efficient option would probably be to find a non-Hallowed non-Ethereal one that's already been IWd to 10. It'll be less costly overall (if you include opportunity cost), and you'll still be getting void damage. Sell price of gear that has been IWd and forged is less than the base cost of the gear + IW cost + forge all added together.
I always thought that parry is a pretty important stats for 1h weapon... So... it's not THAT important... or... at least with a Mmax+ block shield, a bit low weapon parry is negligible to some extent?? anyway, time for saving again then... (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Fudo Masamune: May 13 2015, 14:19
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May 13 2015, 14:21
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Fudo Masamune @ May 13 2015, 14:17)  I always thought that parry is a pretty important stats for 1h weapon... So... it's not THAT important... or... at least with a Mmax+ block shield, a bit low weapon parry is negligible to some extent?? anyway, time for saving again then... (IMG:[ invalid] style_emoticons/default/smile.gif) imo, Emax shield is good enough for many things. a non-forged one 1st SG@PF. get VV perk and you can do 2nd SG@PF. 3rd SG requires a lot more stuff. parry matters somewhat, but Block is much more important.
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May 13 2015, 14:25
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Fudo Masamune @ May 13 2015, 12:17)  I always thought that parry is a pretty important stats for 1h weapon... So... it's not THAT important, or at least with a Mmax+ block shield, a bit low weapon parry is negligible to some extent? anyway, saving time again then... (IMG:[ invalid] style_emoticons/default/smile.gif) Once your level is high enough that you've mostly filled out abilities and have near maxed proficiency bonus, around level 300-320, and if you're using a decent shield, having to Cure will be very rare, especially below x20. This if you're playing mostly casually and do REs/arenas; by then, defense won't matter much, because you'll have more than enough regardless, so "good ADB, OK parry" on weapon is fine. (If you're doing GF, on the other hand, having strong parry is an important variable to consider, but you're not, right?)
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May 13 2015, 14:44
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Superlatanium @ May 13 2015, 19:25)  Once your level is high enough that you've mostly filled out abilities and have near maxed proficiency bonus, around level 300-320, and if you're using a decent shield, having to Cure will be very rare, especially below x20. This if you're playing mostly casually and do REs/arenas; by then, defense won't matter much, because you'll have more than enough regardless, so "good ADB, OK parry" on weapon is fine. (If you're doing GF, on the other hand, having strong parry is an important variable to consider, but you're not, right?)
well yeah, consider that some said that gf without that cyrstal bonus hath perk is pretty much waste of time, I prefer stop playing when reaching 80 stamina. So... good adb ok parry weapon, then (IMG:[ invalid] style_emoticons/default/smile.gif) thank you.
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May 13 2015, 14:48
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(nobody_xxx @ May 13 2015, 12:45)  you know one thing I realize that faster my action speed with feather , more quicker PA dissappear (IMG:[ invalid] style_emoticons/default/sad.gif) Really? Faster action speed means PA expires faster?
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May 13 2015, 14:52
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Superlatanium @ May 13 2015, 19:48)  Really? Faster action speed means PA expires faster?
yup , I cannot match up my PA expired in PFU DwD (IMG:[ invalid] style_emoticons/default/sad.gif) I try it with fully feather everything compare with my normal PFU DwD run with just 2 gears feathered to reduce mana cost (IMG:[ invalid] style_emoticons/default/smile.gif) usually I just spam imperil into SG (IMG:[ invalid] style_emoticons/default/wub.gif) This post has been edited by nobody_xxx: May 13 2015, 14:53
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May 13 2015, 14:56
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Fudo Masamune @ May 13 2015, 19:44)  well yeah, consider that some said that gf without that cyrstal bonus hath perk is pretty much waste of time, I prefer stop playing when reaching 80 stamina. So... good adb ok parry weapon, then (IMG:[ invalid] style_emoticons/default/smile.gif) thank you. even with my cryst 3 perk , I'm very lazy to do GF run (IMG:[ invalid] style_emoticons/default/heh.gif) better just keep your artic weapon , than upgrade it into mag xxx rapier of slaughter when you have enough budget (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 13 2015, 15:23
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(nobody_xxx @ May 13 2015, 12:45)  you know one thing I realize that faster my action speed with feather , more quicker PA dissappear (IMG:[ invalid] style_emoticons/default/sad.gif) Tetron was saying something similar earlier but I still don't get it. Tested again just now to make sure I wasn't going insane... heavy armor, haste, 3.5% attack speed bonus 1 4 In Memorabilia Of Darksage Ff3 gains the effect Penetrated Armor. 11 9 The effect Penetrated Armor on In Memorabilia Of Darksage Ff3 has expired heavy armor, no haste, 3.5% attack speed bonus 1 4 Takao O gains the effect Penetrated Armor. 7 5 The effect Penetrated Armor on Takao O has expired. light (shade) armor, haste, 26.9% attack speed bonus 7 7 Mantra 64 gains the effect Penetrated Armor. 20 11 The effect Penetrated Armor on Mantra 64 has expired. light (shade) armor, no haste, 26.9% attack speed bonus 3 7 Autumnine gains the effect Penetrated Armor. 11 15 The effect Penetrated Armor on Autumnine has expired. (all turns in between are standard attacks) It looks like higher action speed/attack speed/lower burden should significantly increase your freedom to re-proc PA (and other procs), not decrease. Proc duration remaining, for both players and monsters, expires based on a set turn speed (1.0?) which is significantly higher than the player's usual action speed (0.6? with Haste, depending on gear setup). So higher player action speed should mean more turns before a buff or proc expires. There should be no downside.
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May 13 2015, 15:35
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Exactly. All should be longer (monsters mp/sp gains, amount of attacks and so on).
Also i wanna test how hp is important. Because i have some type or pattern of their attacks (checked income damage long time ago) it should have quite accurate result. UPD. Ok. Its a bit hard to do. Much easier to turn off ability for hp and see result with lower amount.
This post has been edited by nec1986: May 13 2015, 15:59
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May 13 2015, 16:07
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE Because we cant control heal amount we have 3 things: 1. Higher sp shield threshold. So its probably not very good, because we can cure lower amount of total hp. 2. Chance to ignore damage and restore hp with regen. Its definitely good. 3. Lower spirit damage and it means longer fight. To go with #1 and #2: more HP means Cure heals less % of total HP, but it still heals the same amount. I think it is only a (slight) downside if you are taking 20%+ damage absorbed to Spirit Shield frequently, and you are very worried about attacks taking you to 1 HP and killing you if Cures are all on CD. So, for 1h, it's irrelevant for everything except deep GF, I think. Actually, I kind of like Cure healing a low % of HP. When I was lower level and had less bonus HP, I hated using Cure when there was spillover - eg. if I heal at 11k / 17k when Cure can give 8k; 2k wasted. Or, even when there's no immediate spillover, there's still sometimes wasted Regen HP if you Cure to near 100%, and in the next 3 or 4 turns another 4k is wasted, for instance. But now with very high bonus HP as 1h/heavy, I can cure at 40% -> 70% HP, and there is almost never any waste from either Cure or Regen. But then I switched to mage and there's thousands of wasted HP again every round (IMG:[ invalid] style_emoticons/default/sad.gif)
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May 13 2015, 16:40
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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My 1h hp is 24124 with 4 jug. So i was curios is it good idea to iw or not. Also my mage has only 16k and probably i should aim for 20k+, because with imperil its quite tough. I can use it 3 times, got resist few, sometimes even use rebuff, got powerful hits and use cure 1-2 times and it d be up to 8 turn and i dont even attack yet. Sure i need to increase prof for lower resist to imperil in that cases, but that wont be full solution, because same way i can attack instead that and still get hit.
Probably 25 jug is must for mages.
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May 13 2015, 16:52
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ May 13 2015, 19:45)  yup. speaking of DW IW, which potencies should i aim for? mainhand: Exquisite Ethereal Club of Slaughter (reforge is on the way) offhand: Magnificent Hallowed Rapier of the NimbleNimble for offhand is a lost cause, you lose so much damage might as well just go 1h. And I am curious how the club vs axe, because club doesn't need Overpower in both hand will the extra potencies surpass the lower damage? Club needs +11% dmg to match axe dmg Assume you have 55% crit and 60% crit dmg after heartseeker, 10 fatality will give 8.3% dmg, but the 0 parry should be better in the long run?
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May 13 2015, 17:05
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Fudo Masamune @ May 13 2015, 20:17)  I always thought that parry is a pretty important stats for 1h weapon... So... it's not THAT important... or... at least with a Mmax+ block shield, a bit low weapon parry is negligible to some extent?? anyway, time for saving again then... (IMG:[ invalid] style_emoticons/default/smile.gif) I used to use axe (salvaged (IMG:[ invalid] style_emoticons/default/heh.gif) ) + shield (in my signature) with heavy armor. Parry is nothing when you have 60% block rate. QUOTE(Fudo Masamune @ May 13 2015, 20:44)  well yeah, consider that some said that gf without that cyrstal bonus hath perk is pretty much waste of time, I prefer stop playing when reaching 80 stamina. So... good adb ok parry weapon, then (IMG:[ invalid] style_emoticons/default/smile.gif) thank you. GF is good if you can clear round fast. Crystal perks are just to further increase the profit. BTW, Hell is the bare minimal level. You should aim for Nintendo+ GF even if you cannot go deep. If you want IW, you need shards to reset the potency. Low level GF is the primary source for shards and artifacts (ED + crystal). This post has been edited by Colman: May 13 2015, 17:11
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May 13 2015, 17:13
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(pcsbx @ May 12 2015, 09:55)  soooooo Magnificent leather huh this is going to leave me piles of money leathers are cheap as dirt
I knew Vampire is not in good graces, but I tested it against the best Slaughter item I could find and the dmg level difference was very small but Vampire increased my survival. From what I gather from previous posts, it won't be needed with more appropriate armour.
Jeez. Just when I was about to explain my weapon choice the shop has a Sup Eth Club of Slaughter.
Exq shades are also dirtcheap lately. Even mag can be bought under 100k, of course it's rarely a good one. It was 200k a piece when I start building shade set. I was clueless back then. My purchased shade is actually shitty, thanks to low PL monster I can easily survive with those set. It made me think the shade I bought actually good. ---- QUOTE(nobody_xxx @ May 12 2015, 14:36)  blood token is more rare compare with chaos token :) I remember andywong complaining that he just get 5 blood tokens compare with 55 chaos tokens in 1 day :lol: CMIIW :heh:
QUOTE(tetron @ May 12 2015, 16:23)  Actually, I get around ~25 Tokens per day. But for some reason, Blood Tokens have always been rarer for me than Chaos Tokens. I get roughly 5 or 6 Blood Tokens per day. Others are Chaos. I play only Arena and RE (Though Tokens are very rare in RE), and mostly in PFUDOR. All the Regular Arenas + RE = PFUDOR. SG Arenas = Normal
BTW, now that I think about it, Tokenizer seems so attracting!
I get about equal amount of tokens when I try to track them. It was usually 7 chaos and 7 blood per week when I used to play 2-3 arenas a day every day. Maybe one must get 5-6 blood in a day before the token drop start tend toward chaos. I don't know.., the prospect of doing all arena everyday --that's 4-5 hours a day-- discourage me. BTW, now that I think about it, forging damage seems necessary.
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May 13 2015, 17:14
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Scremaz @ May 13 2015, 19:45)  yup. speaking of DW IW, which potencies should i aim for? mainhand: Exquisite Ethereal Club of Slaughter (reforge is on the way) offhand: Magnificent Hallowed Rapier of the NimbleWhy club of slaughter + rapier of nimble? With this combination, you have ~85% offhand strike. The lower PA chance make the damage drop by a lot. I think you may need 5+ hit to kill a mob with this setup. Why not go for - club of slaughter + rapier of balance - rapier of any + waki of nimble This post has been edited by Colman: May 13 2015, 18:03
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May 13 2015, 18:33
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lwprbf
Group: Members
Posts: 107
Joined: 12-July 11

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Hi there. Recently i took some advice from you guys and switched to 1h+shield. But i found out that it took way more times to clear daily arena run than 2h.
So i wonder if i am playing at a wrong way or not. Can i ask for some guideline on how to start the battle?
Hereby is my way. {I start turn on OC @250% and keep spam attack until 0%. Then recast spell, spam attack until i get back to 250%.} Loop. Don't use any weapon skill due to insufficient of proficiency.
I do have cure less than 2h but it took me forever to finish a round. Especially when i get into a 10 enemies rounds it makes me want to kill myself or flee. God i miss Domino Strike, Great Cleave and Rending Blow.
This post has been edited by lwprbf: May 13 2015, 18:34
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May 13 2015, 18:49
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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