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post Jun 11 2011, 21:28
Post #6581
monkey08881



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Which items are most effective for a caster ones with + elemetal prof or + a certain damage or stats so you have higher mana.
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post Jun 12 2011, 01:08
Post #6582
PK678353



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Depends on your current stats and setup.

1% EDB is 1% damage, 1 point prof is 0.5% (but affects all elemental spells).

You just have to run the math (and guesstimate, for stats).

Damage formula is Base * (1+Prof / 200) * (1 + EDB) * (1+MDM).
Base is computed from your Magic Rating and the Enemy Barrier Rating.

Magic Rating's effect is poorly understood, but the tougher the monster the more it helps. On Bosses or higher it can be as much as 2% per point, it's a lot less on commons.

So, let's compare equipment that gives 50 prof with stuff that gives 20% EDB for a player with 0 prof and 100 prof. Assume 0 MDM and we'll call base 1.

0 prof: Base * (1+0 Prof) * (1 + 0 EDB) = 1x Base
+ Prof: Base * (1+ 50 Prof / 200) = 1.25x Base
+ EDB: Base * (1 + 0 Prof) *(1 + 0.2 EDB) = 1.2x Base

100 prof: Base * (1+100 Prof) * (1 + 0 EDB) = 1.5x Base
+ Prof: Base * (1+ 150 Prof / 200) = 1.75x Base
+ EDB: Base * (1 + 100 Prof) *(1 + 0.2 EDB) = 1.8x Base

So, the guy with 0 prof is better served with Elementalist, the guy with 100 with EDB in this case.

Higher level mages can explain some of this further (Sayo Aisaka did the testing for these, look for his 'HV Secrets Revealed' or similar post). For a lot of stuff you really do just have to run the math.

This post has been edited by PK678353: Jun 12 2011, 01:10
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post Jun 13 2011, 03:59
Post #6583
c7n88



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I saw these in an auction that everyone seems to want:

http://hentaiverse.org/pages/showequip.php...;key=462bb96019

http://hentaiverse.org/pages/showequip.php...;key=51ee722202

But what is it that makes them good? i'm guessing the EDB and PAB? basically which attributes do we usually look for when looking at a phase? just the base evade and base suffix bonus?
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post Jun 13 2011, 17:34
Post #6584
streetfelineblue



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Hello everyone ^^

I'm currently geared as a melee fighter, 1H+shield, I'm looking forward to level 75 to fight the Legendaries in Ring of Blood. About that: by level 75 I'll have some 5 spare Ability points. This is my current Ability tree:

[img88.imageshack.us] ABILITY TREE

Reading the suggestions in the various threads, I was undecided between whether to take 5 points in Poison or in Bewilder. What could possibily be the most useful to fight Konata and her colleagues? Or are they both so necessary that I would better take them both, after getting some ranks in Ability Boost?

All suggestions are welcome. Thanks in advice ^^
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post Jun 13 2011, 19:13
Post #6585
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If you have limited ability points, 1 point of poison is enough (extra points only extend duration). Unless you're really hurting for mana and your depreciating prof is no good, 1 point is all you need.

Bewilder on the other hand, needs more AP points to be effective:
Bewilder: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed (10% per AP). Base cost is 10. Base duration is 5.

Since you're fighting them early you'll probably have to rely heavily on scrolls/infusions. Konata is way easier than the other 3 so expect a difficulty jump between her and Mikuru.
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post Jun 13 2011, 19:39
Post #6586
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QUOTE(dcherry @ Jun 13 2011, 17:13) *

If you have limited ability points, 1 point of poison is enough (extra points only extend duration). Unless you're really hurting for mana and your depreciating prof is no good, 1 point is all you need.

Bewilder on the other hand, needs more AP points to be effective:
Bewilder: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed (10% per AP). Base cost is 10. Base duration is 5.

Since you're fighting them early you'll probably have to rely heavily on scrolls/infusions. Konata is way easier than the other 3 so expect a difficulty jump between her and Mikuru.


Deprecating proficiency isn't bad (though more or less all of my proficiencies are somwwhat low compared to level just because i find it boring to grind them to max level), but I pay the price of a high Interference, wearing a full suit of Heavy armor ^^

Ability points aren't exactly limted too - I'm rich enough to afford some levels in Ability Boost, but I'm thinking of using them to increase my maximum Overcharge value, so I tend to spare them whenever possible, only taking Health and Mana tanks, and the abilities that I really find necessary.
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post Jun 13 2011, 22:39
Post #6587
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QUOTE(handabanana @ Jun 10 2011, 18:51) *

I have a lot of items and some equipment that I don't really have use for. Is it better to sell it to the Bazaar or to other players? For selling items to other players, is there any pricing guideline?

Edit: Just thought of another question. What incentive is there to play further on into grindfest? (Other than fighting more monsters for what looks like an equivalent increase in EXP and C gained.) I feel like quitting at after around 30 to 40 levels on normal difficulty as I actually have to "try to win" beyond that point.

Can someone please answer my questions?

I also have a new one: What is EDB? I've read several threads discussing it, but I can't figure out what it is. Looking up "EDB" on the wiki doesn't bring anything up.
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post Jun 13 2011, 22:42
Post #6588
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QUOTE(handabanana @ Jun 13 2011, 14:39) *

Can someone please answer my questions?

I also have a new one: What is EDB? I've read several threads discussing it, but I can't figure out what it is. Looking up "EDB" on the wiki doesn't bring anything up.


Advice was given here
https://forums.e-hentai.org/index.php?s=&am...t&p=1136911

EDB = elemental damage bonus

QUOTE(streetfelineblue @ Jun 13 2011, 11:39) *

Deprecating proficiency isn't bad (though more or less all of my proficiencies are somwwhat low compared to level just because i find it boring to grind them to max level), but I pay the price of a high Interference, wearing a full suit of Heavy armor ^^

Ability points aren't exactly limted too - I'm rich enough to afford some levels in Ability Boost, but I'm thinking of using them to increase my maximum Overcharge value, so I tend to spare them whenever possible, only taking Health and Mana tanks, and the abilities that I really find necessary.


More abilities the better then, naturally. I didn't try killing those 75 girls until I was lvl 110+. Was too cheap to spend scrolls/infusions on them.

This post has been edited by dcherry: Jun 13 2011, 22:44
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post Jun 13 2011, 22:55
Post #6589
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QUOTE(handabanana @ Jun 14 2011, 04:39) *

Can someone please answer my questions?

I also have a new one: What is EDB? I've read several threads discussing it, but I can't figure out what it is. Looking up "EDB" on the wiki doesn't bring anything up.


First of all, PK678353 has answered the first part of your question.
I will try to tell a bit more: at your level there's probably nothing you can sell to other players, because the item's are in such a low level. Exceptions are those rare equipments, like phases, shades, and power armor.
There's no pricing guideline. You should take PK678353's advice and try to observe those auctions and sales thread in order to see what equipments are popular.

Second question. You can get loot bonus for getting further into grindfest. I am too tired right now to find the exact bonus, but it has been mentioned in this thread, probably in June or May. Try to find that yourself.

Third question, EDB means elemental damage bonus. It raises the damage for a specific type of element (fire, ice, wind, electric, holy, dark).
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post Jun 13 2011, 23:20
Post #6590
streetfelineblue



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QUOTE(dcherry @ Jun 13 2011, 20:42) *
More abilities the better then, naturally. I didn't try killing those 75 girls until I was lvl 110+. Was too cheap to spend scrolls/infusions on them.


Well I'm a bit of a miser too, but I've got infusions to spare, and some scrolls too ^^ The credit gained for the first kill should allow more than full replenishment of the stock.

Hmm, one question for everybody: Ring of Blood gives a lot more credits for the first clear. I assume that means the first successful clear? That is, if the first run should end up in a débacle, would the credit bouns still be there, ready to be applied the first time the Ring is successfully cleared?
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post Jun 13 2011, 23:24
Post #6591
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QUOTE(streetfelineblue @ Jun 13 2011, 15:20) *

Well I'm a bit of a miser too, but I've got infusions to spare, and some scrolls too ^^ The credit gained for the first kill should allow more than full replenishment of the stock.

Hmm, one question for everybody: Ring of Blood gives a lot more credits for the first clear. I assume that means the first successful clear? That is, if the first run should end up in a débacle, would the credit bouns still be there, ready to be applied the first time the Ring is successfully cleared?


Yes it's just like the regular arena. You get the bonus once you "clear" it. If you fail, just try again tomorrow. Although your token of blood *will* be lost for that first failure (and any other failures of course). And ofc you get healed hp/mana after you finish it
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post Jun 14 2011, 00:49
Post #6592
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Ring of Blood has all the mechanics that the Arena does. The major difference is that it has an entry fee (blood tokens) and only has 1 round of 1 enemy.
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post Jun 14 2011, 08:08
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QUOTE(Maximum_Joe @ Jun 13 2011, 23:49) *

Ring of Blood has all the mechanics that the Arena does. The major difference is that it has an entry fee (blood tokens) and only has 1 round of 1 enemy.


And also 100% chance to drop an equip for each RoB arena
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post Jun 14 2011, 08:34
Post #6594
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Thank you, varst and dcherry. I skimmed over the replies in this thread so fast that I didn't see my first question was answered.

Another small question: I see some people selling items prefix'd with terms like diamon, emerald, etc. What do they do for the item? The only information I found on the wiki is about the grade (crude, fair, fine, etc). No mention of what the difference between a diamond weapon and a normal weapon.

Now for my big question: My character is a 2-hand sword tank. It's working fine on normal difficulty, for now. But I want to be future-proof and not play myself into a corner somewhere down the line. Please see the links below for my stats, abilities, and equipment.

[i.imgur.com] Stats

[i.imgur.com] Abilities

[i.imgur.com] Equipment

I can provide equipment details if requested. I really like my sword. It has 21% chance to to bleed 76hp/tick for 4 ticks. It also has a 23% chance to drain 25.8hp. With a 43% chance of domino strike, I usually damage several enemies at once, make them bleed, and drain some hp all in one go. I can clear up to around lv50 on grindfest without resorting to any items other than P-slot items.

So as of now, am I on the right path to being a successful 2-hand sword tank? Should I consider another similar/hybrid build? Should I just turn 180 and go for a mage? (I've read only good things about mages on the forums.)

I hear that mages aren't really viable until a higher level when I have access to more spells. Maybe I should stick to being a tank until I reach a certain level? I'm open to any advice, suggestions, and ideas. For now, I'll just grind levels and credits to upgrade my scavenger, luck of the draw, quartermaster, and archaeologist through the trainer. (I should be training those ones first, right?)
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post Jun 14 2011, 08:43
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Don't mind those diamond/emerald prefixes etc. That was from the old patch and represented the level spawn the item came from ie diamond for item dropped between lvl xx-yy. emerald for zz-tt. etc. (where xx, yy, zz, tt are all numbers of course) -> https://forums.e-hentai.org/index.php?s=&am...st&p=456513

Your stats look exactly like what a tank would have. Probably better to wait for someone experienced to give you advice on your future strat. Maging is pretty nice and I've enjoyed maging much more than melee but having access to a few elements is pretty important. That sword of yours is pretty badass for your level though. Very nice grinding weap

This post has been edited by dcherry: Jun 14 2011, 08:49
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post Jun 14 2011, 09:04
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I'm about to fight The Trio and the Tree arena soon, what are the rough strengths compared to Rares/Legendaries/Gods?

I intend on just melee stun/nerf/poison them till dead, should work fine?

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post Jun 14 2011, 12:43
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At what level can you expect to clear BT IWs reasonably quickly (200 rounds-ish)?
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post Jun 14 2011, 13:16
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I can clear BT Crusade upto round 69 using maybe 1 or 2 godly mana pots on average.

I've cleared Eve of Death on nightmare without too much trouble (maybe 4 godly pots at the end of it) I don't go higher because mace at the end bosses take an absolute age without infusions which I've stopped using.

I've stopped playing IWs for quite sometime now since I get bored just finishing my daily arenas.

I'm thinking Trio & Tree on normal/hard should be a cake walk? extra 100 rounds a day... I think I may have to for go all the arenas that don't give you a boss trophy :S

This post has been edited by Tsunade_lover: Jun 14 2011, 13:17
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post Jun 14 2011, 16:26
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QUOTE(handabanana @ Jun 14 2011, 02:34) *

Thank you, varst and dcherry. I skimmed over the replies in this thread so fast that I didn't see my first question was answered.

Another small question: I see some people selling items prefix'd with terms like diamon, emerald, etc. What do they do for the item? The only information I found on the wiki is about the grade (crude, fair, fine, etc). No mention of what the difference between a diamond weapon and a normal weapon.

Now for my big question: My character is a 2-hand sword tank. It's working fine on normal difficulty, for now. But I want to be future-proof and not play myself into a corner somewhere down the line. Please see the links below for my stats, abilities, and equipment.

[i.imgur.com] Stats

[i.imgur.com] Abilities

[i.imgur.com] Equipment

I can provide equipment details if requested. I really like my sword. It has 21% chance to to bleed 76hp/tick for 4 ticks. It also has a 23% chance to drain 25.8hp. With a 43% chance of domino strike, I usually damage several enemies at once, make them bleed, and drain some hp all in one go. I can clear up to around lv50 on grindfest without resorting to any items other than P-slot items.

So as of now, am I on the right path to being a successful 2-hand sword tank? Should I consider another similar/hybrid build? Should I just turn 180 and go for a mage? (I've read only good things about mages on the forums.)

I hear that mages aren't really viable until a higher level when I have access to more spells. Maybe I should stick to being a tank until I reach a certain level? I'm open to any advice, suggestions, and ideas. For now, I'll just grind levels and credits to upgrade my scavenger, luck of the draw, quartermaster, and archaeologist through the trainer. (I should be training those ones first, right?)

Your sword is very bad ass. You vampire. (IMG:[invalid] style_emoticons/default/tongue.gif)
Could you post a direct link to your weapon, please?

Some people turn mage around 80, others turn mage around 100. I know most of the top level players are mages. At the end, it is really up to you.
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post Jun 14 2011, 17:03
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QUOTE(Tsunade_lover @ Jun 14 2011, 07:16) *

I'm thinking Trio & Tree on normal/hard should be a cake walk? extra 100 rounds a day... I think I may have to for go all the arenas that don't give you a boss trophy :S

I can't answer all your questions but I can say that T&T on normal or hard should be a cakewalk. Just make sure to kill yggdrasil so she doesn't heal the others.

Don't give up the early arenas, they're the easiest way to get tokens. Just do them after your stamina has hit 'good' instead of 'great' so you don't waste the exp bonus.
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