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post May 11 2015, 14:51
Post #65781
nobody_xxx



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QUOTE(Void Domain @ May 11 2015, 19:20) *

The price of leg -1~-2 force and mmax force is quite close. But its a much better item.

I'm planning to reach 9000 ADB first before going to hunt leg force shield , void (IMG:[invalid] style_emoticons/default/laugh.gif)



QUOTE(tetron @ May 11 2015, 20:28) *

Only if I actually had one... (IMG:[invalid] style_emoticons/default/duck.gif)
Other than PFUDOR and sometimes IWBTH, you should be alright even with that Staff (Only in Arena).
Whether to use Imperil or not totally depends. Do you want to play without paying much attention? You can omit Imperil then, but you'll have to contain yourself with a longer clear time, and you'll have to forget about PFUDOR. On the other hand, if you want to clear the rounds much faster on PFUDOR/IWBTH, Imperil is your best bet, but you'll have to pay attention about selecting targets for Imperil.

For PFUDOR, Imperil is super good. For IWBTH, there is a significant difference in SP potion's usage. So if you have a good ebough built, you may be fine without Imperil.

My preferred choice is Imperil, since I play mostly at PFUDOR. And it's faster than simply spaming offensive spells.
Fire is not that good right now.
Cold is Somewhat decent due it's super effectiveness against those very high number of Dragonkins lying around.
Wind is very good. It's a bit more safe than the other elements, and also very effective against those annoying Giants (and Dragnkins).
Elec is the fastest among all the elements since it can lower enemies resist. Also, it's super effective against those overpopulated Mechanoids.
Same case here. Keybind for Imperil + Spellspam for offensive spells. (IMG:[invalid] style_emoticons/default/laugh.gif)
He has Peerless grade Proficiency-Staff. What else do you expect? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
This I agree with 100%.


get one than donate it for me (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: May 11 2015, 14:54
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post May 11 2015, 15:00
Post #65782
n125



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QUOTE(tetron @ May 11 2015, 05:28) *

He has Peerless grade Proficiency-Staff. What else do you expect? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


The difference in base proficiency between a peerless staff and an LMAX staff is 0.63 for redwood and katalox and 0.94 for the other types. Those differences are probably negligible in practice. You should be fine even if you don't have an LMAX staff. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 11 2015, 15:16
Post #65783
tetron



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QUOTE(nobody_xxx @ May 11 2015, 18:21) *

get one than donate it for me (IMG:[invalid] style_emoticons/default/heh.gif)

Okay. You get me one, then I donate you. (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(n125 @ May 11 2015, 18:30) *

The difference in base proficiency between a peerless staff and an LMAX staff is 0.63 for redwood and katalox and 0.94 for the other types. Those differences are probably negligible in practice. You should be fine even if you don't have an LMAX staff. (IMG:[invalid] style_emoticons/default/tongue.gif)

Well, can't say anything against that. (IMG:[invalid] style_emoticons/default/duck.gif)
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post May 11 2015, 15:36
Post #65784
Cleavs



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QUOTE(karyl123 @ May 11 2015, 13:46) *

hello experts,

I want to salvage my equipment.

basic stats sucks so bad,

I have read the wiki, it will return 90% item used for upgrading.

I just want to make sure.

-bindings
-low/mid/high material

will be returned 90%

- catalysts

will be gone.

is this true ?

slightly correction:

- catalysts are lost

- special components (matrixes, actuators, shade fragments, phazons): 90% are returned

- bindings: first 5 levels are free, so only 0.9*(forge level - 5) are returned

- materials: 90% are returned; plus, the native ones you'd gain by salvaging the item, which is scraps + LG/MG/HG grade depending on the quality tier
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post May 11 2015, 15:50
Post #65785
pcsbx



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Is it useful at all to have hit percentage above 100%?
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post May 11 2015, 15:57
Post #65786
nobody_xxx



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QUOTE(pcsbx @ May 11 2015, 21:50) *

Is it useful at all to have hit percentage above 100%?

you need more than 100% hit chance (IMG:[invalid] style_emoticons/default/wink.gif)
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post May 11 2015, 15:58
Post #65787
Superlatanium



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QUOTE(pcsbx @ May 11 2015, 13:50) *
Is it useful at all to have hit percentage above 100%?
Yes

http://ehwiki.org/wiki/Character_Stats

Need 200% to completely negate monster evade
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post May 11 2015, 16:13
Post #65788
Colman



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QUOTE(nobody_xxx @ May 11 2015, 19:17) *

I don't have money to buy leg force shield at this moment (IMG:[invalid] style_emoticons/default/cry.gif)

I am inactive right now. If you want, you can borrow my shield for a few months until you get your own shield.
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post May 11 2015, 16:20
Post #65789
nobody_xxx



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QUOTE(Colman @ May 11 2015, 22:13) *

I am inactive right now. If you want, you can borrow my shield for a few months until you get your own shield.

your shield with my shield just little bit different in block , colman (IMG:[invalid] style_emoticons/default/smile.gif)

but I have better PAB due to forging (IMG:[invalid] style_emoticons/default/smile.gif)


well , how much I need to pay for this loan (IMG:[invalid] style_emoticons/default/huh.gif)

I just want to try using force shield (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by nobody_xxx: May 11 2015, 16:20
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post May 11 2015, 17:15
Post #65790
nec1986



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(IMG:[107.imagebam.com] http://107.imagebam.com/download/5BpJvqmZBmq1T567bwYigw/40897/408962146/uhiquh.JPG)

Finally she is winning something. Its my 5th monster in lab and its long time she performs in battles. Even my 57pl mech has 26/1.
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post May 11 2015, 17:25
Post #65791
Colman



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QUOTE(nobody_xxx @ May 11 2015, 22:20) *

your shield with my shield just little bit different in block , colman (IMG:[invalid] style_emoticons/default/smile.gif)

but I have better PAB due to forging (IMG:[invalid] style_emoticons/default/smile.gif)
well , how much I need to pay for this loan (IMG:[invalid] style_emoticons/default/huh.gif)

I just want to try using force shield (IMG:[invalid] style_emoticons/default/laugh.gif)

Its free. PM me when you want to try.
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post May 11 2015, 17:35
Post #65792
mozilla browser



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QUOTE(nec1986 @ May 11 2015, 16:24) *

Not so much. Good force cost 5-10m and 10 is probably excellent rolls which is very-very hard to find. I saw many with forge around 8m.

So, ive checked prof mitg reduction. Its quite interesting.
First. I checked different classes.
Celestial with 66% holy - 522 average
Mech with 72% holy - 415 average
Humanoid with 51% holy - 843 average
You can see if we completely delete mitg than get 1537, 1483 and 1721. Because we can get different mobs with different defense than i decided to check only exact one. It was Cracker jim.

352 divine, 1063 mdb - 415
429 divine, 1172 mdb - 557
579 divine, 1377 mdb - 993
707 divine, 1548 mdb - 1682

Because i have different mdb its better to scale all to 1k. This way we get 390, 475, 721, 1086. Its huge difference. In first example i dont have any reduction because my prof is lower than my lvl. So full damage is 390/(1-0,72) = 1392. With 429 divine i should get 4,42% mitg reduction, so check again and get 1466. 1380, 1427 for last 2. Looks quite close so we have quite simple residual in mitg. Already we can see if mob has huge mitg than we cant reduce full amount with only our prof. This mob has 72% and i can reduce only 50%. 22% is still very solid, because its only 7800 damage out of 10000. Also if we use imperil on high diff we still should have very high prof.

I got some numbers from mozilla browser`s post. He says average mitg for mobs above 1000pl is: 50,47,46,45,42,40 for fire/cold/wind/elec/holy/dark.
But that mostly means someone has very low and all others high. For example for holy quite ordinary is 50-60. Sometimes 40 or 60-70 range and sometimes like 7-20 and that low reduce average. But generally 2 prof reduce near whole mitg and only some relatively rare mobs have higher.


counter-resist effect of magic proficiency is linear, so we don't need to feel like we have to reach the proficiency cap or stick with all phase.

Specific mitigation reduction of magic proficiency is exponential, so that is where we might want to reach the proficiency cap. But, there are different play styles. Imperil + 5 phase; Imperil + max proficiency; No imperil + 5 phase; No imperil + max proficiency. Let's say that even for the scenarios without max proficiency, you have Lmax proficiency on non-proficiency staff, with 50 forge levels, ie. 0.31 proficiency factor or 8.6% mitigation reduction

The below calculations will be based on Cracker Jim having 60% Mmi and 72% holy mitigation. Now, I have no idea what Cracker Jim's real Mmi is, and not all mobs have such high holy mitigation. Also, reaching max proficiency probably means sacrificing 2 small pieces of phase which is ?? % of damage. Let's say damage output is reduced by 25%.

- Imperil + 5 phase gives -50% Mmi and -25% (-33.6% with proficiency) holy/dark mitigation. 10k base dmg would only leave only 10000*(1-0.6+0.5)*(1-0.72+.336)=5544dmg after mitigations.

- Imperil + max proficiency gives -50% Mmi and -25% (-75% with proficiency) holy/dark mitigation. 7.5k base dmg would leave 7500*(1-0.6+0.5)*(1-0.72+0.72)=6750dmg

- No imperil + 5 phase gives (-8.6% with proficiency) holy/dark mitigation. 10k base dmg would leave 10000*(1-0.6)*(1-0.72+0.086)=1464dmg

- No imperil + max proficiency gives (-50% with proficiency) holy/dark mitigation. 7.5k base dmg would leave 7500*(1-0.6)*(1-0.72+0.5)=2340dmg


On these assumptions, going for max proficiency has about the same absolute difference in dmg (~1000), but in relative terms it is more important when using Imperil than without Imperil. Also, Imperil makes so much difference in damage that spending 4 rounds of Imperil + 2 rounds of damage ~ 6 rounds of damage without Imperil.

I'm going to stop rambling now because reading too much into made up figures (Cracker Jim's Mmi) is probably not wise, and I'm not sure if this makes sense anymore.
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post May 11 2015, 18:32
Post #65793
nec1986



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It is the right approach, because we can use different styles against different mobs. So its nice to know how important is each side. Mostly im checking all that things like counter resits, mitg and so on only for that. Mage is very complicated style compare to all others. But i got a bit exp and it looks more clear.
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post May 11 2015, 20:47
Post #65794
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So if you have 5butcher and 2Fatality, the chance of getting next fat is 75% or 50%?
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post May 11 2015, 21:05
Post #65795
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Probably 75%, because its still 2 potency.
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post May 11 2015, 21:23
Post #65796
Cleavs



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QUOTE(Void Domain @ May 11 2015, 20:47) *

So if you have 5butcher and 2Fatality, the chance of getting next fat is 75% or 50%?

75. go on, but expect an overpower within the end (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 11 2015, 22:03
Post #65797
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QUOTE(mozilla browser @ May 11 2015, 11:35) *

Now, I have no idea what Cracker Jim's real Mmi is, and not all mobs have such high holy mitigation.


Is that monster child of mine giving problems again?

(IMG:[dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/5046/Screenshot%20from%202015-05-11%2016:00:53.png)
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post May 11 2015, 22:33
Post #65798
nec1986



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Most of that is from old "low hp mob ll destroy you"?
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post May 11 2015, 22:36
Post #65799
Cleavs



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QUOTE(jenga201 @ May 11 2015, 22:03) *

Is that monster child of mine giving problems again?

yup. it one-shotted me on round 1 when i was trying to do T&T with my DW set a few hours ago (IMG:[invalid] style_emoticons/default/mad.gif)
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post May 12 2015, 01:03
Post #65800
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QUOTE(pcsbx @ May 11 2015, 15:50) *

Is it useful at all to have hit percentage above 100%?


You might still be abit too low to worry about it. But there will come a time where most powerful player owned mobs will utterly slaughter you if you miss too much, especially if you can't silence them in time. Simply if you feel you're missing too much, buy some gear.
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