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May 10 2015, 16:27
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(Scremaz @ May 10 2015, 16:03)  maybe because it was quite cheaper? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) judging by the stats, they were some sort of longsword, with less accuracy and slightly more ADB. if you look at it, at some point tenobro removed some redundant classes (not only T2 ones), maybe while adjusting stats of the remnants: so for example daggers were removed because axes, shortswords and wakis already existed & too similar to shortswords; maybe it was the same with scythes (IMG:[ invalid] style_emoticons/default/unsure.gif) The current longsword is better than the old scythes in every way possible except burden or interference (not sure anymore), but the old scythes totally outclassed old longswords. Wakis and daggers also had the exact same rolls if I recall correctly, just differently named. QUOTE Equipment drop tweaks
- Gossamer Armor was rolled into Cottom Armor. These combine the best stats of Gossamer and Cloth (+physical/magical mitigation [8,16], +spell accuracy [2,6] and +evade [4,12]), and also adds in +resist [2,5] and +attack accuracy [1,5], but no longer drop with +DEX. They drop in the same variants as the old Gossamer, in addition to Protection/Warding.
- Phase Armor no longer drops with +DEX, but now have +attack accuracy [1,5] and +resist [2,5].
- Scythe was rolled into Longsword. The new weapon is basically the old Scythe (+damage [30,60], +crit [30,60] and +burden [50,30]), with higher +attack accuracy [5,15], +DEX [12,25] and +AGI [4,10], but with slightly higher +interference [30,15].
- Katanas now have slightly higher +damage [30,50] and +attack accuracy [15, 35], lower +burden [40,20], and higher +DEX [12,25] and +AGI [4,10].
- Mace now have slightly higher +DEX [10,20] and +AGI [4,10], as well as somewhat higher +attack accuracy [7,15].
- Tower Shields were retired and rolled into Kite Shields, which now have the protection stats of Tower (+physical/magical mitigation [5,12] and +block [15,25]), as well as the +burden/interference [25,15] of Kite, but no longer drops in the "Barrier" variant.
- A new shield type, Force Shields, was added. These have the highest +block [20,30] of any shield type, +physical/magical mitigation [5,12] equal to Kite Shields, and +burden [10,4] comparable to Bucklers, but a very high +interference [60,40]. Like rare armor, it also requires a special component to upgrade in the forge.
- Power Armor now always drop with a +crit damage [5,10] modifier. They still drop with the Savage prefix, which increases this modifier.
- The number of equipment tiers was reduced from 3 to 2, one "common" and one "rare". The rare tier consists of katana, wakizashi, katalox staffs, phase armor, shade armor, power armor and force shields. Everything else is now "common". This post has been edited by erwtsnert: May 10 2015, 16:33
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May 10 2015, 16:41
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(erwtsnert @ May 10 2015, 21:27)  The current longsword is better than the old scythes in every way possible except burden or interference (not sure anymore), but the old scythes totally outclassed old longswords. Wakis and daggers also had the exact same rolls if I recall correctly, just differently named.
at least leg ethereal scythe of slaughter can reach 15M in the past while nobody buy new longsword for 10M (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/duck.gif)
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May 10 2015, 20:06
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Mrsuperhappy
Group: Global Mods
Posts: 9,327
Joined: 23-May 14

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Hey folks, sorry if this is covered elsewhere, my connection is very very slow right now and I am not able to look through all the theads on the offchance this has been answered. I checked the wiki which gives a rough breakdown of recommended stats for melee, for clarification right now I am light armour/2 hander. It says;
STR Level + a bit High DEX Level Mid-high AGI Level ± a bit Mid-low END Level + a bit High INT Level * ~0.7 Lowest WIS Level Mid
I can easily see that int should be 70% of your lvl, but I sm not clear on the 'a bit' does this mean level plus a couple of points? is it level plus 10% or so, or is it not important as long as it is in the general area of your lvl? I am currently lvl 101 with Strength 103 dexterity 101 agility 102 endurance 103 intelligence 71 and wisdom 101.
Thanks for any insight.
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May 10 2015, 20:29
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ May 10 2015, 19:33)  maybe because it was quite cheaper? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Sorry but I don't understand this logic. QUOTE(nobody_xxx @ May 10 2015, 19:43)  sycthe is popular weapon when normalfest is the most profitable in the past (IMG:[ invalid] style_emoticons/default/laugh.gif) Speaking of which, is 2H viable right now for Normal-Fest? Can it clear Normal-Fest? (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Colman @ May 10 2015, 19:43)  Scythe = the current longsword. When bleed was good, Scythe was prefer. When bleeding got nerfed to percentage base, Scythe can still used in normalfest with plate.
With Plate? (IMG:[ invalid] style_emoticons/default/blink.gif) QUOTE(erwtsnert @ May 10 2015, 19:57)  The current longsword is better than the old scythes in every way possible except burden or interference (not sure anymore), but the old scythes totally outclassed old longswords. Wakis and daggers also had the exact same rolls if I recall correctly, just differently named.
Oh, so Scythe and Longswords were extremely similar in the past? I see. That'd explain why one of them was rolled into another and vanished from the drop table. P.S. - I guessed the Dagger and Waki scenario correctly then. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(nobody_xxx @ May 10 2015, 20:11)  at least leg ethereal scythe of slaughter can reach 15M in the past while nobody buy new longsword for 10M (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/duck.gif) 2H isn't OP anymore. May be that's why? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 10 2015, 20:30
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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If you dont gonna play mage than its ok to have all stats at the same level. Only int lower, because its not gives much benefits, but at some stage it has very low price.
So all 100 and 70 int (70% from your lvl) is ok.
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May 10 2015, 20:35
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-anon-
Newcomer
  Group: Members
Posts: 99
Joined: 9-March 15

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Is there some kind of special requirement to making Ether theft work? I have the ability trained and placed in a slot, but when ever I use Drain it's still just Vital theft rather than Ether.
And there is really nothing about it on the wiki as far as I saw. I still have no idea if Ether Theft is effected by Better/Faster Drain abilities.
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May 10 2015, 20:46
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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I quote from the description of the Ether Theft Ability:
Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire.
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May 10 2015, 20:59
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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Just to make sure. The great stamina bonus only give +100% exp, right? not with extra proficiency growth bonus. and stamina only affect the proficiency growth if it's below 10 wich is no proficiency gain?
This post has been edited by Fudo Masamune: May 10 2015, 20:59
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May 10 2015, 21:14
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Yep. If you wanna faster prof farm than use heavy armor with low base mp. It has same effect as low mp price with huge pool, but much faster. UPD. Of course, if its something like forb or depr.
This post has been edited by nec1986: May 10 2015, 21:16
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May 10 2015, 23:33
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Mrsuperhappy @ May 10 2015, 18:06)  Hey folks, sorry if this is covered elsewhere, my connection is very very slow right now and I am not able to look through all the theads on the offchance this has been answered. I checked the wiki which gives a rough breakdown of recommended stats for melee, for clarification right now I am light armour/2 hander. It says; Exact stats aren't too important at your level, since you can easily level up every 5 minutes (or less) and fill out your stats due to the exponential XP multiplier. If you just aim to keep everything but Intel at a similar level, and keep Intel at 1/100th of everything else, that's probably a good enough rule of thumb. If you ever switch to heavy armor, also drop Agi down to maybe 1/10th of everything else. QUOTE(-anon- @ May 10 2015, 18:35)  Is there some kind of special requirement to making Ether theft work? I have the ability trained and placed in a slot, but when ever I use Drain it's still just Vital theft rather than Ether.
Target must have Burning Soul before Drain will proc Ether Theft.
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May 10 2015, 23:52
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(tetron @ May 10 2015, 05:06)  One more thing, I hear that there were more than Tier-3 spells in the past? Anyway, so Monsters back then only had weakness to Elec and Fire? This sounds an awful lot like Diablo I (IMG:[ invalid] style_emoticons/default/laugh.gif) . What about other elemental resistances? (IMG:[ invalid] style_emoticons/default/huh.gif) Of course there were other resistances. It's just that lightning and fire were favorable back then. Anyway, there were 4 tiers of spells, but no one damage type had access to all of them. Elemental spells had tiers 1-3, holy 2-3, and dark 3-4. Having sole access to tier 4 spells was one of the reasons why dark was popular for a time. Soul's spells didn't neatly fit into the tier structure: Its spells were classified as tiers 2.5 and 3.5. Higher tier spells dealt more damage, cost more MP, and had slower cast times. Every tier had one single-target spell and one multi-target spell. The single-target spells cost less MP and had higher base damage multipliers than their multi-target counterparts. Multi-target spells granted a bonus 2.0 damage multiplier against the monster you actually clicked on, and they had unlimited range so they always hit every monster on the board. Paying less attention while maging was easier back then. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by n125: May 11 2015, 04:02
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May 10 2015, 23:57
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ May 10 2015, 23:33)  QUOTE(-anon- @ May 10 2015, 20:35)  Is there some kind of special requirement to making Ether theft work? I have the ability trained and placed in a slot, but when ever I use Drain it's still just Vital theft rather than Ether.
Target must have Burning Soul before Drain will proc Ether Theft. which may be inflicted by a holy spell. basically you have to have sloted the ' ether theft' and ' soul fire' abilities, cast a holy spell, wait for a target to be affected by soul fire proc and then cast drain spell. the higher the tier of the holy spell, the higher the chance; better banish/paradise abilities strongly suggested QUOTE(-anon- @ May 10 2015, 20:35)  I still have no idea if Ether Theft is effected by Better/Faster Drain abilities.
no. better drain is broken, and however it will affect only the amount of HP drained; faster drain only lowers the cooldown of drain spell. the amount of MP drained only depends on your MP pool and target mob's MP pool. source
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May 11 2015, 02:18
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-anon-
Newcomer
  Group: Members
Posts: 99
Joined: 9-March 15

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QUOTE(Stulpen @ May 10 2015, 20:46)  I quote from the description of the Ether Theft Ability: Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire.
Oh, wow, I'm dumb. I stopped reading after it said it changed drain. Thanks. QUOTE(Scremaz @ May 10 2015, 23:57)  Target must have Burning Soul before Drain will proc Ether Theft. which may be inflicted by a holy spell. basically you have to have sloted the ' ether theft' and ' soul fire' abilities, cast a holy spell, wait for a target to be affected by soul fire proc and then cast drain spell. the higher the tier of the holy spell, the higher the chance; better banish/paradise abilities strongly suggested no. better drain is broken, and however it will affect only the amount of HP drained; faster drain only lowers the cooldown of drain spell. the amount of MP drained only depends on your MP pool and target mob's MP pool. sourceYeah, pretty much I need to learn to read past the first part of the description. My bad. And yeah, now I see that better drain only effects "vital theft." Anyway, thanks for helping read. This post has been edited by -anon-: May 11 2015, 02:20
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May 11 2015, 08:06
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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9k is pretty, i have only 6k. And my defense set is only 5,5k.
Btw, i saw many katalox staffs with 1.2k+ damage and it looks so strong. Phase gives huge amount of edb and additional bonus from oak looks not significant. At the same time because its a*b than high mdb d realize the full potential of phase. And there is no point to forge oak, because it has so low mdb. But i checked numbers.
5 Lmax phase with 50-100 forge and Lmax katalox gives: for 350lvl 3,3k mdb, 364 edb for 400lvl 3,67k mdb, 398 edb
Same, but with oak: for 350lvl 2,66k mdb, 436 edb for 400lvl 2.95k mdb, 476 edb
At the first look first one is much better. But after multiplication we have for aok 14,3k - 17k. And with katalox 15,3k - 18,3k. Its only ~7% difference. Its a bit better and also it gives deprecating prof instead supportive, so its much easier to cast imperil. But price for first staff is incredible high.
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May 11 2015, 08:15
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(nec1986 @ May 11 2015, 14:06)  9k is pretty, i have only 6k. And my defense set is only 5,5k.
Btw, i saw many katalox staffs with 1.2k damage and it looks so strong. Phase gives huge amount of edb and additional bonus from oak looks not significant. At the same time because its a*b than high mdb d realize the full potential of phase. And there is no point to forge oak, because it has so low mdb. But i checked numbers.
5 Lmax phase with 50-100 forge and Lmax katalox gives: for 350lvl 3,3k mdb, 364 edb for 400lvl 3,67k mdb, 398 edb
Same, but with oak: for 350lvl 2,66k mdb, 436 edb for 400lvl 2.95k mdb, 476 edb
At the first look first one is much better. But after multiplication we have for aok 14,3k - 17k. And with katalox 15,3k - 18,3k. Its only ~7% difference. Its a bit better and also it gives deprecating prof instead supportive, so its much easier to cast imperil. But price for first staff is incredible high.
it cost alot , make me poor (IMG:[ invalid] style_emoticons/default/cry.gif) I'm thinking to change my shield now into force shield (IMG:[ invalid] style_emoticons/default/smile.gif) Just need to get cash first since leg force shield is expensive (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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May 11 2015, 09:35
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(n125 @ May 11 2015, 03:22)  Of course there were other resistances. It's just that lightning and fire were favorable back then. Anyway, there were 4 tiers of spells, but no one damage type had access to all of them. Elemental spells had tiers 1-3, holy 2-3, and dark 3-4. Having sole access to tier 4 spells was one of the reasons why dark was popular for a time. Soul's spells didn't neatly fit into the tier structure: Its spells were classified as tiers 2.5 and 3.5. Higher tier spells dealt more damage, cost more MP, and had slower cast times. Every tier had one single-target spell and one multi-target spell. The single-target spells cost less MP and had higher base damage multipliers than their multi-target counterparts. Multi-target spells granted a bonus 2.0 damage multiplier against the monster you actually clicked on, and they had unlimited range so they always hit every monster on the board. Paying less attention while maging was easier back then. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Categorization of Spells: Elemental (Mortal level) < Holy (God Level) < Soul (Celestial Level) < Dark (Forbidden Level) Nice! (IMG:[ invalid] style_emoticons/default/laugh.gif) And back then there was no Cooldown, right? QUOTE(nec1986 @ May 11 2015, 11:36)  Btw, i saw many katalox staffs with 1.2k+ damage and it looks so strong. Phase gives huge amount of edb and additional bonus from oak looks not significant. At the same time because its a*b than high mdb d realize the full potential of phase. And there is no point to forge oak, because it has so low mdb. But i checked numbers.
5 Lmax phase with 50-100 forge and Lmax katalox gives: for 350lvl 3,3k mdb, 364 edb for 400lvl 3,67k mdb, 398 edb
Same, but with oak: for 350lvl 2,66k mdb, 436 edb for 400lvl 2.95k mdb, 476 edb
At the first look first one is much better. But after multiplication we have for aok 14,3k - 17k. And with katalox 15,3k - 18,3k. Its only ~7% difference. Its a bit better and also it gives deprecating prof instead supportive, so its much easier to cast imperil. But price for first staff is incredible high.
Nice info. But also remember that Oak has an absurdly high Supportive Proficiency, which helps you last a bit longer in long battle. Also, innate Counter-Resist. QUOTE(nobody_xxx @ May 11 2015, 11:45)  Just need to get cash first since leg force shield is expensive (IMG:[ invalid] style_emoticons/default/anime_cry.gif) And how are you gonna do that? Aren't you "poor"? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 11 2015, 09:55
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(tetron @ May 11 2015, 00:35)  And back then there was no Cooldown, right? That's right. You could spam your highest tier spells all you wanted.
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May 11 2015, 09:56
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(tetron @ May 11 2015, 15:35)  Categorization of Spells: Elemental (Mortal level) < Holy (God Level) < Soul (Celestial Level) < Dark (Forbidden Level) Nice! (IMG:[ invalid] style_emoticons/default/laugh.gif) And back then there was no Cooldown, right? Nice info. But also remember that Oak has an absurdly high Supportive Proficiency, which helps you last a bit longer in long battle. Also, innate Counter-Resist. And how are you gonna do that? Aren't you "poor"? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) with my 40k daily income , maybe 4 or 5 months later I can buy it (IMG:[ invalid] style_emoticons/default/cry.gif) unless you want to donate some leg force shield to me (IMG:[ invalid] style_emoticons/default/wub.gif)
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May 11 2015, 10:24
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Not so much. Good force cost 5-10m and 10 is probably excellent rolls which is very-very hard to find. I saw many with forge around 8m.
So, ive checked prof mitg reduction. Its quite interesting. First. I checked different classes. Celestial with 66% holy - 522 average Mech with 72% holy - 415 average Humanoid with 51% holy - 843 average You can see if we completely delete mitg than get 1537, 1483 and 1721. Because we can get different mobs with different defense than i decided to check only exact one. It was Cracker jim.
352 divine, 1063 mdb - 415 429 divine, 1172 mdb - 557 579 divine, 1377 mdb - 993 707 divine, 1548 mdb - 1682
Because i have different mdb its better to scale all to 1k. This way we get 390, 475, 721, 1086. Its huge difference. In first example i dont have any reduction because my prof is lower than my lvl. So full damage is 390/(1-0,72) = 1392. With 429 divine i should get 4,42% mitg reduction, so check again and get 1466. 1380, 1427 for last 2. Looks quite close so we have quite simple residual in mitg. Already we can see if mob has huge mitg than we cant reduce full amount with only our prof. This mob has 72% and i can reduce only 50%. 22% is still very solid, because its only 7800 damage out of 10000. Also if we use imperil on high diff we still should have very high prof.
I got some numbers from mozilla browser`s post. He says average mitg for mobs above 1000pl is: 50,47,46,45,42,40 for fire/cold/wind/elec/holy/dark. But that mostly means someone has very low and all others high. For example for holy quite ordinary is 50-60. Sometimes 40 or 60-70 range and sometimes like 7-20 and that low reduce average. But generally 2 prof reduce near whole mitg and only some relatively rare mobs have higher.
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