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post May 8 2015, 12:56
Post #65601
Dead-ed



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QUOTE(nec1986 @ May 8 2015, 03:44) *

Mobs ll hit after stun expiring. But i think main problem is damage. Its not mage who can hit hard. And compare to 1h it has no spirit stance at all and same way overwhelming (+15% attack damage) and also counters. Its aoe, but aoe sometimes not perfect. Some mobs can die or it can be round with 9 targets. At the same time 1h has stable 2.3x damage on solo target and decent amount of counters. And of course shield as decent defense.

UPD. And i also forgot about ofc. 1h has increasing charge even with stance, so instead we can use ofc for full insta clear.

your talking about succesful pre-"balanced" 1h.

Soon™, kekekeke
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post May 8 2015, 13:05
Post #65602
nec1986



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Why you think 1h ll be nerfed?
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post May 8 2015, 13:10
Post #65603
Dead-ed



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Tenboro said so. In the next 2 patch. Forgot the link.
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post May 8 2015, 13:10
Post #65604
nobody_xxx



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QUOTE(nec1986 @ May 8 2015, 19:05) *

Why you think 1h ll be nerfed?

because when you playing HV long enough , you will know that your style will get nerf at some point (IMG:[invalid] style_emoticons/default/anime_cry.gif)

I need to build more fund before 1H get nerf/balance by our pony overlord (IMG:[invalid] style_emoticons/default/laugh.gif)

I'm still poor now (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by nobody_xxx: May 8 2015, 13:15
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post May 8 2015, 13:21
Post #65605
nec1986



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2 patch wont come soon.
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post May 8 2015, 14:00
Post #65606
nobody_xxx



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QUOTE(nec1986 @ May 8 2015, 18:21) *

2 patch wont come soon.

well , that depend on Tenb mood (IMG:[invalid] style_emoticons/default/laugh.gif)

2H estoc is great example , how far equipment price can be drop (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post May 8 2015, 14:13
Post #65607
Void Domain



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QUOTE(hitokiri84 @ May 8 2015, 00:42) *


There used to be a game before HV which we now refer to as "Legacy" mode. I used to play that.


Thats some ancient tech (IMG:[invalid] style_emoticons/default/laugh.gif)
I only remember something rainbow aura something when I first played hv
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post May 8 2015, 14:29
Post #65608
nobody_xxx



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QUOTE(Void Domain @ May 8 2015, 19:13) *

Thats some ancient tech (IMG:[invalid] style_emoticons/default/laugh.gif)
I only remember something rainbow aura something when I first played hv

we can rename our spirit attack (IMG:[invalid] style_emoticons/default/wub.gif)

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post May 8 2015, 16:33
Post #65609
nec1986



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Its possibly to do 2.5-3 turns/sec with mage? Almost always someone at the end is alive. I think because that i have to move mouse quite often down-up and lose time.
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post May 8 2015, 16:50
Post #65610
Colman



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QUOTE(nec1986 @ May 8 2015, 22:33) *

Its possibly to do 2.5-3 turns/sec with mage? Almost always someone at the end is alive. I think because that i have to move mouse quite often down-up and lose time.

use keyboard (numpad) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Only 1.2 turns/second here (IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by Colman: May 8 2015, 16:53
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post May 8 2015, 17:09
Post #65611
nec1986



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Thank you! It has sense. My turns/sec is similar. Just asked because with concentration and 1h i could do even 3.5. My ordinary is much lower, because i also watch something, but i tried very hard with mage and it wasnt even close.

Actually its quite good idea, because i can press only few buttons. Something like 1 and 6.
UPD. Ok, not few buttons, but almost it. Even got 2turns/sec with some effort.

This post has been edited by nec1986: May 8 2015, 17:21
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post May 8 2015, 17:33
Post #65612
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What do the experts think of the choice between more rounds, lower difficulty, or less rounds, higher difficulty?

As I only have a limited time per day to play, I thought beating as high a difficulty as possible would help me progress faster. Currently, I'm playing at Hell difficulty, and am clearing about 5 seconds a round in item world. However, I see that people are clearing 2-3 turns a sec.

Which approach do you think is better? Should I stay with the higher difficulty, or should I begin trying out the lower difficulty settings again?
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post May 8 2015, 17:41
Post #65613
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I was thinking of teaching myself enough JS to combine SpellSpam and HV Keybinds so that
(*) Holding down a numpad key casts the spellspam rotation (instead of attack)
(*) Holding control while pressing numpad casts Imperil on numpad monster number, so you can issue a command with a single key instead of 2 consecutive key presses after the page is loaded. Also, Imperil-2-5-8 is very easy with numpad.
(*) While also halting on hp < hp_threshold until a non-numpad, non-modifier key is pressed

I'm imagining this would be quite an efficient way of playing, though utilizing it would require playing actively instead of only half paying attention while watching something.

Is it true that mages prefer to play with high prof, without Imperil, so turns can go at the high speed of page loads with Spellspam - even if this makes high difficulties less feasable? I know this works well with holy/dark due to monsters' low base mitigation, but might it not work that well with elemental due to higher mitigation (and higher usefulness of Imperil)?
QUOTE(orgolove @ May 8 2015, 15:33) *
What do the experts think of the choice between more rounds, lower difficulty, or less rounds, higher difficulty?

As I only have a limited time per day to play, I thought beating as high a difficulty as possible would help me progress faster. Currently, I'm playing at Hell difficulty, and am clearing about 5 seconds a round in item world. However, I see that people are clearing 2-3 turns a sec.

Which approach do you think is better? Should I stay with the higher difficulty, or should I begin trying out the lower difficulty settings again?
For the most accurate conclusion, measure the average time it takes you to finish on each difficulty, and divide by the XP multiplier. The optimal choice depends on your gear (and play style). Hell or Nintendo sounds about right for your level, where monsters don't hit that hard, but don't have all that much HP - though you'd have to check the time yourself for an accurate conclusion.
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post May 8 2015, 17:56
Post #65614
nec1986



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I think its better to get as much exp as possibly. Leveling up to 200 gives huge result. 200-300 is also very solid.
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post May 8 2015, 18:53
Post #65615
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QUOTE(orgolove @ May 8 2015, 23:33) *

What do the experts think of the choice between more rounds, lower difficulty, or less rounds, higher difficulty?

As I only have a limited time per day to play, I thought beating as high a difficulty as possible would help me progress faster. Currently, I'm playing at Hell difficulty, and am clearing about 5 seconds a round in item world. However, I see that people are clearing 2-3 turns a sec.

Which approach do you think is better? Should I stay with the higher difficulty, or should I begin trying out the lower difficulty settings again?

Use 1h and try the top 2 difficulty. Get to lv 300 should be your first priority.
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post May 8 2015, 19:29
Post #65616
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Normal
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post May 8 2015, 20:12
Post #65617
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QUOTE(Dead-ed @ May 8 2015, 06:10) *

Tenboro said so. In the next 2 patch. Forgot the link.

What? Well, I can't say I'm surprised. Might as well abandon 1H since I've barely started.
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post May 8 2015, 20:40
Post #65618
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Why? Its not gonna be soon. You can start and play long time with the easiest style. We dont even know what exactly gonna be. So i dont see a reason to play something different. At current moment only expensive mage set has potential besides 1h.
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post May 8 2015, 21:08
Post #65619
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QUOTE(nec1986 @ May 8 2015, 13:40) *

Why? Its not gonna be soon. You can start and play long time with the easiest style. We dont even know what exactly gonna be. So i dont see a reason to play something different. At current moment only expensive mage set has potential besides 1h.

Too much work just to have it nuked at any given time.

QUOTE(Dammon @ May 8 2015, 00:21) *

Thanks for this. It seems consistent with what I was talking about given the .net shutdown and .org rebirth. So was Tenboro a sole survivor from the initial group, or did he take over at some point?
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post May 8 2015, 21:09
Post #65620
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QUOTE(Dead-ed @ May 8 2015, 10:50) *

for those who are interested, total stunlock is cozy @35+ speed at my level. The problem is clearing speed obviously.
Wanna try, but need Owyn to modify the script that it prevents any action when there's no stun effects on mobs. (i said this for people who are interested with the script as well)

Stunlock? Seriously?

QUOTE(Dammon @ May 8 2015, 10:51) *

(IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/faint.gif)
(IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/faint.gif)

QUOTE(Dead-ed @ May 8 2015, 16:40) *

Tenboro said so. In the next 2 patch. Forgot the link.

Correction: Next patch is 1h Nerf (OR other style Buff) + Level Bound system. Then the next patch after that is the introduction of the "Account Bound making item". (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(nec1986 @ May 8 2015, 20:03) *

Its possibly to do 2.5-3 turns/sec with mage? Almost always someone at the end is alive. I think because that i have to move mouse quite often down-up and lose time.

Mine is usually ~1.2-1.5 T/S, and very rarelly, 2 T/S. That's the max I've gotten.

QUOTE(hitokiri84 @ May 8 2015, 23:42) *

What? Well, I can't say I'm surprised. Might as well abandon 1H since I've barely started.

Play "Naked Style". It's the best. (IMG:[invalid] style_emoticons/default/wub.gif)
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