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post Jun 9 2011, 22:55
Post #6561
mitsos21



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QUOTE(Vasistas @ Jun 9 2011, 23:10) *

I play also IW on Exquisite leather.
With hard I make it now from round 78 to 100, depends on Stamina, boss spawning and how much I'm paying attention on regen and shield.

Have 120% Adept learner
In a few hours all 7 aura slots and 7 freed auras, which makes 49%
All tiers full of Experience Bonus 126%
Usually trying to IW on Stamina above 80 which gives you 50% and more rounds.
Don't know how this is all calculated, but usually making now 250k per IW on hard and tried heroic for saving stamina with the result of 333K per IW.


I also power-leveled at the IW.I played on higher difficulty setting though to decrease the stamina drain.On "great" status,20 rounds costs 1 stamina while one day replenish 20 stamina points.

My exp bonus is about 80% percent lower and there is a 20 level gap.For number crunching i get ~160K exp from ~45 rounds on hell,and ~120K for 10 rounds on IWBTH.

So IWBTH is by far the best choice for exp/stamina,if you don't need/want to level up many items per day(actually leveling up 2 or 3 100 level items will be devastating for your stamina,so i skip it or leave it if i reach "normal" status).If you reach the IW limit,do your arenas and still have stamina to spare,grindfest on IWBTH doesn't fall that far behind exp-wise.


also a question: item quality depends on the difficulty level as well?
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post Jun 9 2011, 23:02
Post #6562
Vasistas



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I heard that better quality items will give you a better chance of encountering higher mobs.
On a L200 flimsy I sold some week ago you usually meet the common mobs,
at my exquisite I encounter very often uncommon ones and IIRC every like 5 IWs a legendary.
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post Jun 9 2011, 23:03
Post #6563
foolboy



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QUOTE(mitsos21 @ Jun 9 2011, 16:55) *

I also power-leveled at the IW.I played on higher difficulty setting though to decrease the stamina drain.On "great" status,20 rounds costs 1 stamina while one day replenish 20 stamina points.

My exp bonus is about 80% percent lower and there is a 20 level gap.For number crunching i get ~160K exp from ~45 rounds on hell,and ~120K for 10 rounds on IWBTH.

So IWBTH is by far the best choice for exp/stamina,if you don't need/want to level up many items per day(actually leveling up 2 or 3 100 level items will be devastating for your stamina,so i skip it or leave it if i reach "normal" status).If you reach the IW limit,do your arenas and still have stamina to spare,grindfest on IWBTH doesn't fall that far behind exp-wise.
also a question: item quality depends on the difficulty level as well?

I do not know if I can survive 3 rounds in IWBTH. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
BTW, all those rounds you guys mentioned, did you go through with potions or without potions?
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post Jun 9 2011, 23:08
Post #6564
mitsos21



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potions of course,a painful load of potions (IMG:[invalid] style_emoticons/default/tongue.gif)

a random combination of greater/average/lesser mana,and greater health for me
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post Jun 10 2011, 01:09
Post #6565
foolboy



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QUOTE(mitsos21 @ Jun 9 2011, 17:08) *

potions of course,a painful load of potions (IMG:[invalid] style_emoticons/default/tongue.gif)

a random combination of greater/average/lesser mana,and greater health for me

Only 7 slots though. (IMG:[invalid] style_emoticons/default/sad.gif)
Oh, btw, how is the shade?

This post has been edited by foolboy: Jun 10 2011, 01:10
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post Jun 10 2011, 02:01
Post #6566
HaliZorat



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Asking these 2 questions just to check if my recent memory sucks.

1. Did we have any ability points to start with at Level 1?
2. Are the effects from Training instant? Because I recall getting my ability point instantly after clicking Train for Ability Boost for the last few days, but just now, I clicked Train for Ability Boost and I still have 0 points.
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post Jun 10 2011, 02:56
Post #6567
Sayo Aisaka



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You don't get the AP instantly. The way it works is that the training doesn't actually complete until you visit the Trainer page again, so the point you get when you go there is the previous one you trained.
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post Jun 10 2011, 03:12
Post #6568
HaliZorat



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QUOTE(Sayo Aisaka @ Jun 9 2011, 20:56) *

You don't get the AP instantly. The way it works is that the training doesn't actually complete until you visit the Trainer page again, so the point you get when you go there is the previous one you trained.


Ah, that explains it. I previously did "Train, revisit when done and click Train again", but this time I didn't. Thanks.
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post Jun 10 2011, 03:35
Post #6569
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allright got a quick question because i'm too lazy to decide for myself.

I got funds of around 25k at the moment, counting GP in.here my training page : [imageshack.us] http://imageshack.us/photo/my-images/689/trainingc.png/

question is : what should i do? i prefer those choices :
- one more level in scavenger from 15 to 16
- Quartermaster, one or two level ups
- Archealogist one or two level up
- Refined aura

But i'm ready to hear out other ideas. Is refined auro worth my complete bankroll?
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post Jun 10 2011, 05:48
Post #6570
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QUOTE(SneakyGray @ Jun 9 2011, 17:35) *

allright got a quick question because i'm too lazy to decide for myself.

I got funds of around 25k at the moment, counting GP in.here my training page : [imageshack.us] http://imageshack.us/photo/my-images/689/trainingc.png/

question is : what should i do? i prefer those choices :
- one more level in scavenger from 15 to 16
- Quartermaster, one or two level ups
- Archealogist one or two level up
- Refined aura

But i'm ready to hear out other ideas. Is refined auro worth my complete bankroll?


Auras are awesome. If you got spare points just sitting there get that slot open!
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post Jun 10 2011, 08:06
Post #6571
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Hello everyone, I'm pretty new to the game and was wondering what kind build most people go with. I'm currently dual wielding and was wondering if this is a good path to follow or if I should start collecting magic gear.

Advice on gear, ability points, or things in general would be much appreciated.
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post Jun 10 2011, 09:41
Post #6572
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QUOTE(Thyc @ Jun 10 2011, 08:06) *

Hello everyone, I'm pretty new to the game and was wondering what kind build most people go with. I'm currently dual wielding and was wondering if this is a good path to follow or if I should start collecting magic gear.

Advice on gear, ability points, or things in general would be much appreciated.

If you want advice you first need to post what gear, attributes you have.
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post Jun 10 2011, 10:46
Post #6573
SneakyGray



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QUOTE(Maximum_Joe @ Jun 10 2011, 05:48) *

Auras are awesome. If you got spare points just sitting there get that slot open!


sure, still got 3 aura points laying around. allrighty then, thanks
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post Jun 10 2011, 11:39
Post #6574
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QUOTE(Eutopia @ Jun 10 2011, 09:41) *

If you want advice you first need to post what gear, attributes you have.


Sorry about that.
HP- 1211, MP- 215, SP- 53
Primary Stats: Str- 76 +10, Dex- 59 +6, Agi- 56 +2, End- 60 +8, Int- 60, Wis-60
Gear: Main hand, Off hand, Helm, Chest, Gloves, Legs, Boots
Abilities: Cure, Shield, Barrier, Weaken (Max), Shadow Veil (Max), Health Tank (Maxed by current tier), Magic Tank (19/21), Experience Bonus (18/21), All item, scroll, infusion, and aura slots obtainable at this level.
Magic Proficiency: Elemental- 7.73, Deprecating- 19.27, Supportive- 33.73, Curative- 49.82.
Henjutsu Training: Adept Learner 25/300, Ability Boost 12/100, Scavenger 5/50, Luck of the Draw 3/25, Quartermaster 2/20, Archaeologist 3/10.

I was looking for broad thoughts because I'm not exactly sure if most people go melee or caster as they level. I've been melee because the majority of items that have dropped have been that way. Should I start looking for more caster gear as I'm leveling?
Also, is it a good idea to max out Spirit Tank and Overcharge boost right when they become available? I haven't been because I didn't know if it was worth it or not (and I'm probably an idiot).

Like I said before any advice and/or criticism would probably help me out.
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post Jun 10 2011, 14:16
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I would guess most people eventually turn mage, because it's really easy. Almost immediately you can begin clearing rounds in 1-3 turns using Bazaar-level equipment. From what I understand it's arduous to melee into the higher levels because it becomes very dependent on having good melee equipment, which is difficult to come by. Melees are eventually going to get skills, which will probably change the playing-field, though. In any case, I think it's really more of a personal decision.

As for Spirit, don't bother with it for now. Regardless of whether you're melee or mage, you'll want to start investing in it once you begin relying on Spark of Life, and much later, Spirit Shield. Overcharge doesn't do anything for mages, but it does boost melee damage by a percentage that is roughly equivalent to a third of the gauge's current level. It's just me, but I don't know if I would give Spirit/Overcharge priority if there are other useful abilities available. Once skills are implemented, Overcharge will no longer increase melee damage, but despite that, you'll still probably want to invest in it at some point. (Maybe there will be useful Staff skills that will entice mages into raising Overcharge too.)

This post has been edited by n125: Jun 10 2011, 14:21
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post Jun 10 2011, 14:23
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i got overcharge +30%, works pretty well with my superior longsword. maybe i'm gonna push it to +50%, might be nice.

That's just me though
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post Jun 10 2011, 15:32
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QUOTE(n125 @ Jun 10 2011, 13:16) *

I would guess most people eventually turn mage, because it's really easy. Almost immediately you can begin clearing rounds in 1-3 turns using Bazaar-level equipment. From what I understand it's arduous to melee into the higher levels because it becomes very dependent on having good melee equipment, which is difficult to come by. Melees are eventually going to get skills, which will probably change the playing-field, though. In any case, I think it's really more of a personal decision.

As for Spirit, don't bother with it for now. Regardless of whether you're melee or mage, you'll want to start investing in it once you begin relying on Spark of Life, and much later, Spirit Shield. Overcharge doesn't do anything for mages, but it does boost melee damage by a percentage that is roughly equivalent to a third of the gauge's current level. It's just me, but I don't know if I would give Spirit/Overcharge priority if there are other useful abilities available. Once skills are implemented, Overcharge will no longer increase melee damage, but despite that, you'll still probably want to invest in it at some point. (Maybe there will be useful Staff skills that will entice mages into raising Overcharge too.)


I would say overall melee is much simpler but longer, at higher levels you just really need a good mace if your armour isn't great. Then just bash away (you're almost untouchable like this, only real limitation is your patience (IMG:[invalid] style_emoticons/default/biggrin.gif)), once you get Heartseeker and then Spirit Shield abilities it becomes much smoother to play too.

Mage you do need good gear if you want to play on much higher difficulties, and likely different sets too, you need to pay more attention in combat, but definitely per round it is quicker at the same difficulty.
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post Jun 10 2011, 23:16
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QUOTE(n125 @ Jun 10 2011, 08:16) *

I would guess most people eventually turn mage, because it's really easy. Almost immediately you can begin clearing rounds in 1-3 turns using Bazaar-level equipment. From what I understand it's arduous to melee into the higher levels because it becomes very dependent on having good melee equipment, which is difficult to come by. Melees are eventually going to get skills, which will probably change the playing-field, though. In any case, I think it's really more of a personal decision.

As for Spirit, don't bother with it for now. Regardless of whether you're melee or mage, you'll want to start investing in it once you begin relying on Spark of Life, and much later, Spirit Shield. Overcharge doesn't do anything for mages, but it does boost melee damage by a percentage that is roughly equivalent to a third of the gauge's current level. It's just me, but I don't know if I would give Spirit/Overcharge priority if there are other useful abilities available. Once skills are implemented, Overcharge will no longer increase melee damage, but despite that, you'll still probably want to invest in it at some point. (Maybe there will be useful Staff skills that will entice mages into raising Overcharge too.)

Melees are eventually going to get skills
==
We can only hope. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 11 2011, 03:51
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I have a lot of items and some equipment that I don't really have use for. Is it better to sell it to the Bazaar or to other players? For selling items to other players, is there any pricing guideline?

Edit: Just thought of another question. What incentive is there to play further on into grindfest? (Other than fighting more monsters for what looks like an equivalent increase in EXP and C gained.) I feel like quitting at after around 30 to 40 levels on normal difficulty as I actually have to "try to win" beyond that point.

This post has been edited by handabanana: Jun 11 2011, 09:32
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post Jun 11 2011, 12:59
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QUOTE(yggdrasilseedd @ Jun 8 2011, 21:02) *

I don't that method will work for me. My char is mage so why I equip shield (IMG:[invalid] style_emoticons/default/huh.gif)
Another question: how about my stat ? Should I put more point into str,dex,agi ?
[neo.6pix.fr] (IMG:[neo.6pix.fr] http://neo.6pix.fr/thmb/1307581300/bfvs1/61/02.JPG)


Manbearpig is the nastiest of the base 4 RoB at our level, because Weaken won't neuter Global Warming. Scrolls of the Gods will of course help, but they cost more than that arena's worth to be honest. You can of course rely on Evade + SV and hope he misses you, which was what I did (IMG:[invalid] style_emoticons/default/biggrin.gif) . If you Poison him and have decent equipment, he won't live long enough to get off two Global Warmings. He may not even get off one.

For a quick test, I just tried White Bunneh and Dalek with mage gear to see how Tier 1 and 2 spells compared here. I'm actually DW specced (~10 Elemental prof), so you should be able to get better results with a legit mage setup. I had Shield, Haste and SV up constantly (plus a Shield scroll on Dalek), and the boss Poisoned and Weakened. No Infusion (though they're a good idea).

White Bunneh didn't take long (on the order of 25 rounds), no items needed. Blizzard was doing 700-1000 damage, he went down fast. The good damage means you can finish them before they can launch an agitated spirit attack.

Dalek confirmed what I suspected: maging RoB at our level with Tier 1 spells is suicide. Thunderstorm was doing 300-400 damage, so the fight lasted longer. This means more Cures, more potions burned, and more rounds with an agitated Dalek with Brain Sucker ready. Even Weakened, that can easily one-shot you if he's agitated.


QUOTE(handabanana @ Jun 10 2011, 21:51) *

I have a lot of items and some equipment that I don't really have use for. Is it better to sell it to the Bazaar or to other players? For selling items to other players, is there any pricing guideline?


Other players tend to pay better for items that are actually decent. There are no good pricing guidelines, though some use 2-4x what the Bazaar will pay you for it. Take a look at a few shops (like EvoKing's or cmal's) in WTS for ideas.

This post has been edited by PK678353: Jun 11 2011, 13:16
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