Loading. Please Wait... 
 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
May 7 2015, 07:23
|
Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

|
QUOTE(qw3rty67 @ May 7 2015, 13:18)  What are the hellfest and pfudorfest times for each style?
You first need to know which style can clear PFest. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
May 7 2015, 07:25
|
Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

|
QUOTE(qw3rty67 @ May 7 2015, 05:18)  What are the hellfest and pfudorfest times for each style? Very dependent on gear/forging/perks/ping (in addition to style). I don't think there exists a "standard" time.
|
|
|
May 7 2015, 07:28
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
Im clearing hellfest in 18-19k turns with 5.5k adb.
UPD. With 1h. I was checking adb/turns ratio. Its not linear and mostly 50% adb gives closer to 35% increase, because overflow. If mob has 30k and i hit 15+20 than its anyway 2 hits. I can increase even more, but got same 2 hits. So for higher potential i need higher hp.
This post has been edited by nec1986: May 7 2015, 07:49
|
|
|
May 7 2015, 10:57
|
pcsbx
Newcomer
  Group: Members
Posts: 88
Joined: 14-September 13

|
Does forge rank do anything?
|
|
|
May 7 2015, 11:15
|
helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

|
QUOTE(pcsbx @ May 7 2015, 18:57)  Does forge rank do anything?
It just allows you to upgrade your equipment to a higher level for each rank. But at your level you shouldn't really delve much into upgrading yet
|
|
|
May 7 2015, 11:24
|
pcsbx
Newcomer
  Group: Members
Posts: 88
Joined: 14-September 13

|
QUOTE(helno @ May 7 2015, 11:15)  It just allows you to upgrade your equipment to a higher level for each rank. But at your level you shouldn't really delve much into upgrading yet
Figured as much. So until I can buy some equips that will probably last me until a peerless comes rolling in, should I just hoard or sell materials?
|
|
|
May 7 2015, 11:35
|
n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

|
Expecting peerless gear is unrealistic; they are too rare. Common forge targets are at least good magnificents and legendaries.
|
|
|
May 7 2015, 11:43
|
Valheran
Group: Members
Posts: 1,243
Joined: 22-March 11

|
Selling lower mats is more hassle than it's worth, you might as well throw them in a corner and forget them, who knows, one day you might feel like upgrading something.
|
|
|
May 7 2015, 11:52
|
pcsbx
Newcomer
  Group: Members
Posts: 88
Joined: 14-September 13

|
QUOTE(n125 @ May 7 2015, 11:35)  Expecting peerless gear is unrealistic; they are too rare. Common forge targets are at least good magnificents and legendaries.
Well that's sort of what I meant. Managed to nab a mag tho, is it worth upgrading? The materials are sort of burning my hands. the thing
|
|
|
|
 |
|
May 7 2015, 12:13
|
Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

|
QUOTE(pcsbx @ May 7 2015, 09:52)  Well that's sort of what I meant. Managed to nab a mag tho, is it worth upgrading? The materials are sort of burning my hands. the thingLeather is a dime a dozen. Even Legendary leather is too common - it's not worth it. Also, you'll very likely decide to change to a different sort of style before level 200, such as to 1h/heavy. Unfortunately, there isn't much of a cap on how good bought gear can be. There's trash 2k tier, 20k tier, 200k tier, 2m tier, 20m tier, and 100m tier. So more than likely, a player's gear progression will be gradual as they acquire more funds, and there's not much of a natural end point before Peerless (unless you invest hundreds of dollars into HV). (and Peerless is too rare for anyone to ever expect to get any)
|
|
|
|
 |
|
May 7 2015, 13:53
|
mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

|
QUOTE(n125 @ May 7 2015, 07:12)  Making account-bound peerless actually have a realistic chance of dropping with a 100+ round quality bonus would actually make me play Grindfest. I like that idea.
Hmm, let's see.. drop roll is 0.1, or up to 0.125 with maxed training equipment roll is 0.04, or up to 0.08 with maxed training peerless tier is 0.0001% (1 out of 1,000,000 equipment drops). So, 1 out of 1m equipment drops. 1 out of ~12.5m drops 1 out of ~100m monsters (IMG:[ invalid] style_emoticons/default/cry.gif) What kind of realistic chance are you looking for?
|
|
|
|
 |
|
May 7 2015, 14:08
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(hitokiri84 @ May 7 2015, 00:31)  phase are all Mag max roll on EDB with pretty good INT/WIS/Evade. Some are old and don't have AGI and/or Resist. One is really old and has DEX.
phase with no AGI, no CR and no DEX? how many generations of phase were there then? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(Colman @ May 7 2015, 04:24)  While I am still using Exq and Mag. (IMG:[ invalid] style_emoticons/default/heh.gif) oh, here as well. QUOTE(helno @ May 7 2015, 05:41)  QUOTE(Vanz/452 @ May 7 2015, 05:29)  Hello everyone, one question..
Recently I been having trouble deciding what kind of weapons should use in my DW.. I tried sword + waki, reaper + waki, club + reaper, reaper + reaper (xD)
In your experience, if you have, what kind of weapon is better for main and off hand?
For DW, the current viable ones that I know of are: 1. Club of slaughter mainhand + Rapier of nimble/balance offhand = Club for stunning the targetted mob so that it is not able to parry your attacks. Rapier for penetrated armor and that means more damage. 2. Axe of slaughter mainhand + Rapier of nimble/balance offhand = High damage setup but probably needs overpower for the weapons in IW to mitigate being parried a lot. 3. Rapier of slaughter mainhand + waki of nimble/balance offhand = High parry but not so fantastic damage. One of the more defensive setups but with mobs being so highly upgraded and parry being unable to block magic attacks this is somewhat debatable on whether it is useful or not. Actually, I also believe this setup is used mainly because of 1H users wanting to switch over to DW but lazy to buy/upgrade another weapon for it. So they will be using their Rapier of slaughter + a waki to play DW (IMG:[ invalid] style_emoticons/default/tongue.gif) 1. i'd say club with decent stun stats 2. it may work, but i don't think the gain in ADB is enough to compensate the lack of stun 3. maybe you won't believe it, but it seems to me it can work better than (club + rapier)
|
|
|
|
 |
|
May 7 2015, 14:57
|
Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

|
QUOTE(Vanz/452 @ May 7 2015, 11:29)  Hello everyone, one question..
Recently I been having trouble deciding what kind of weapons should use in my DW.. I tried sword + waki, reaper + waki, club + reaper, reaper + reaper (xD)
In your experience, if you have, what kind of weapon is better for main and off hand? QUOTE(helno @ May 7 2015, 11:41)  For DW, the current viable ones that I know of are: - 1. Club of slaughter mainhand + Rapier of nimble/balance offhand = Club for stunning the targetted mob so that it is not able to parry your attacks. Rapier for penetrated armor and that means more damage. 2. Axe of slaughter mainhand + Rapier of nimble/balance offhand = High damage setup but probably needs overpower for the weapons in IW to mitigate being parried a lot. 3. Rapier of slaughter mainhand + waki of nimble/balance offhand = High parry but not so fantastic damage. One of the more defensive setups but with mobs being so highly upgraded and parry being unable to block magic attacks this is somewhat debatable on whether it is useful or not. Actually, I also believe this setup is used mainly because of 1H users wanting to switch over to DW but lazy to buy/upgrade another weapon for it. So they will be using their Rapier of slaughter + a waki to play DW (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Colman @ May 7 2015, 13:14)  Tried all 3. 1 and 2 require a balance rapier with forged accuracy (100% offhand chance) to reach the killing speed speed of 3. It is because 1 & 2 have to rely on offhand strike to infect PA. And low parry/speed require much more healing. Mainhand rapier give a very high chance of PA; offhand waki of nimble give very high parry, and some attack speed bonus. Making the most balanced setup. This build do not really need a rapier of slaughter on main hand. A rapier of balance will do. The overall speed is more or less the same. When defense is no longer an issue, you can also switch to waki of balance for higher offhand chance. (IMG:[ invalid] style_emoticons/default/smile.gif) Of course, you may still go for 1 & 2 in late game. When forging cost is not an issue. QUOTE(Scremaz @ May 7 2015, 20:08)  1. i'd say club with decent stun stats
2. it may work, but i don't think the gain in ADB is enough to compensate the lack of stun
3. maybe you won't believe it, but it seems to me it can work better than (club + rapier)
I already replied (IMG:[ invalid] style_emoticons/default/cool.gif) BTW, using 2 on SG arena is faster.
|
|
|
|
 |
|
May 7 2015, 15:10
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

|
QUOTE(mozilla browser @ May 7 2015, 18:53)  Hmm, let's see.. drop roll is 0.1, or up to 0.125 with maxed training equipment roll is 0.04, or up to 0.08 with maxed training peerless tier is 0.0001% (1 out of 1,000,000 equipment drops). So, 1 out of 1m equipment drops. 1 out of ~12.5m drops 1 out of ~100m monsters (IMG:[ invalid] style_emoticons/default/cry.gif) What kind of realistic chance are you looking for? peerless just a myth for most of us (IMG:[ invalid] style_emoticons/default/cry.gif) I really wish to get peerless drop to make me escape from this poverty (IMG:[ invalid] style_emoticons/default/anime_cry.gif) QUOTE(Colman @ May 7 2015, 19:57)  I already replied (IMG:[ invalid] style_emoticons/default/cool.gif) BTW, using 2 on SG arena is faster. if he have enough defense skill like evade , parry , resist (IMG:[ invalid] style_emoticons/default/heh.gif) I think using 1 is more safety (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Scremaz @ May 7 2015, 19:08)  phase with no AGI, no CR and no DEX? how many generations of phase were there then? (IMG:[ invalid] style_emoticons/default/huh.gif) I think hito already playing HV when first patch release (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by nobody_xxx: May 7 2015, 16:25
|
|
|
|
 |
|
May 7 2015, 16:39
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
QUOTE(mozilla browser @ May 7 2015, 14:53)  1 out of 1m equipment drops.
I think its 1/100k. Heard someone get it each...8 month or something like that. Even with very-very fast mage (something like 9k mobs per hour) 1m is more than 5k hours. Not possibly to do. But 100k is 500 hours and it looks ok.
|
|
|
May 7 2015, 16:44
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(Colman @ May 7 2015, 14:57)  BTW, using 2 on SG arena is faster.
axe + rapier? really? and just in case, what's the difference in time/potions used if compared to 1H? let's assume full shade of fleet vs full power of slaughter
|
|
|
|
 |
|
|
 |
|
May 7 2015, 16:59
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

|
QUOTE(Scremaz @ May 7 2015, 22:44)  axe rapier? really? and just in case, what's the difference in time/potions used if compared to 1H? let's assume full shade of fleet vs full power of slaughter
DW light vs 1H slaughter (IMG:[ invalid] style_emoticons/default/smile.gif) I think 1H slaughter is better in PFU SG , scremaz (IMG:[ invalid] style_emoticons/default/laugh.gif) DW FB skill is very damaging but only if hit 1 target plus slower to build OC compare with 1H (IMG:[ invalid] style_emoticons/default/smile.gif) I'm playing with DW since lvl 100 until retired in xmas 2013 , so I'm quite familiar with DW (IMG:[ invalid] style_emoticons/default/heh.gif) Heavy DW can deal more damage than light DW but consume more MP and get more hit from SGs (IMG:[ invalid] style_emoticons/default/cry.gif) While there no problem for end of days and eternal darkness arena , you will face that problem above for PFU DwD (IMG:[ invalid] style_emoticons/default/sad.gif) You will need cast weaken/silence alot to reduce SP draining while DW light can stun and evade it (IMG:[ invalid] style_emoticons/default/dry.gif) ~ I'm comparing myself with T_starrk ( light DW ) in the past ~ QUOTE(Superlatanium @ May 7 2015, 22:47)  L holy EDB phase should be enough to get you at least a couple credits (IMG:[ invalid] style_emoticons/default/smile.gif) I'm still poor (IMG:[ invalid] style_emoticons/default/anime_cry.gif) This post has been edited by nobody_xxx: May 7 2015, 17:06
|
|
|
|
 |
|
May 7 2015, 17:00
|
m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

|
QUOTE(nec1986 @ May 7 2015, 16:39)  I think its 1/100k. Heard someone get it each...8 month or something like that. Even with very-very fast mage (something like 9k mobs per hour) 1m is more than 5k hours. Not possibly to do. But 100k is 500 hours and it looks ok.
And then you get 1/10 rare tier, and 1/50 for power of slaughter for extra impossibility.
|
|
|
May 7 2015, 17:00
|
pcsbx
Newcomer
  Group: Members
Posts: 88
Joined: 14-September 13

|
Are random artefacts better sold or offered at low levels and low incomes?
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|