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post May 6 2015, 07:00
Post #65481
psycho02



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Hi,

I just want a quick few pointers as to where i should be heading if i want to make credits to buy Hart (cant obtain any other way).

Im currently 84 using a 2h mace with light armor but from what i understood 2h aint viable.

So what i would like to know is the following.

I want to play melee should i immediately go 1h/heavy?
If yes what type of gear should i aim for?

Im pretty much dirt poor atm and spending my credits on exp training.

Thanks for the info.
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post May 6 2015, 07:12
Post #65482
Dammon



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QUOTE(psycho02 @ May 5 2015, 22:00) *

Hi,

I just want a quick few pointers as to where i should be heading if i want to make credits to buy Hart (cant obtain any other way).

Im currently 84 using a 2h mace with light armor but from what i understood 2h aint viable.

So what i would like to know is the following.

I want to play melee should i immediately go 1h/heavy?
If yes what type of gear should i aim for?

Im pretty much dirt poor atm and spending my credits on exp training.

Thanks for the info.


2h/light is fine at your level but as you approach level 200 you should transition to 1h/heavy as that will allow you to play at higher difficulties. Look for 3 PAB "of protection" plate armor and replace with Power Slaughter pieces if survivability isn't an issue.
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post May 6 2015, 07:14
Post #65483
nobody_xxx



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1H + fullset power slaughter is the best pair , but power slaughter gears is very expensive and only radiant/charged phase of heimdall is more expensive (IMG:[invalid] style_emoticons/default/laugh.gif)

Just focus to lvl up now , use whatever you like (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: May 6 2015, 07:15
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post May 6 2015, 07:15
Post #65484
clarkiest



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QUOTE(psycho02 @ May 6 2015, 07:00) *
Hi,

I just want a quick few pointers as to where i should be heading if i want to make credits to buy Hart (cant obtain any other way).

Im currently 84 using a 2h mace with light armor but from what i understood 2h aint viable.

So what i would like to know is the following.

I want to play melee should i immediately go 1h/heavy?
If yes what type of gear should i aim for?

Im pretty much dirt poor atm and spending my credits on exp training.

Thanks for the info.

Just play arena for clear bonus. Clear ring of blood for first clear bonus. Sadly, that's the only way to earn credit until you can challenge higher difficulty.

2H is viable until you're closing in to level 200. Heck, even I still use 2H, although not above nightmare. 1H won't be as slow if you have 200 proficiency on it. If you're still under 200, it would be! So, it would be wise to continue playing 2H until it hard to survive, which should be around level 150-180 if your equipment isn't exceptional.

Train sparingly. Instead exp, which 50-ish is enough for a long while, train pack-rat!
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post May 6 2015, 08:19
Post #65485
Cleavs



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QUOTE(CronoBoA @ May 6 2015, 02:07) *

Since I'm using a Wind Rapier, does that mean I should be using Shock Spike Shield?

no, it means you should use cold because the elemental strike of your weapon will take advantage of the proc eventually inflicted by cold spike shield. another good element may be fire for incoming damage reduction, but they surely won't do wonders. only a free bonus, albeit quite little

QUOTE(CronoBoA @ May 6 2015, 02:07) *

Also, I was leveling my weapon to 10 when I got slapped with Swift Strike at level 5, so I stopped. Should I ignore it and keep going, or flip tables and Amnesia like crazy? I only have 15 shards.

keep going. you don't have the funds to be too finicky at your level (IMG:[invalid] style_emoticons/default/tongue.gif) and besides, you already achieved butcher and fatality.

QUOTE(CronoBoA @ May 6 2015, 02:07) *

What buffs should I be using as 1H Melee? I'm thinking Haste (on IA1), Protection, Shadow Veil, Spark of Life, Regen, and Heartseeker (only when Channeling procs), but that seems like a lot. Does Burden impact the evasion granted by Shadow Veil?

no, shadow veil is not dependent from burden. however don't use shadow veil with heavy armors if you don't absolutely need another layer of protection (ie last rounds of long arenas/IW runs). also, cast the spells in spirit stance as much as possible to reduce mana drain and start replacing SoL with spirit shield around lv 240

QUOTE(CronoBoA @ May 6 2015, 02:07) *

Finally, I'm grinding my Forbidden to 200 (currently at 80) to proficiently use Spirit Theft. How do I use Spirit Theft? Cast Ragnarok, apply Drain to a target with Ripened Soul, and then let it live for however long the debuff lasts? Is the Better Drain ability still bugged?

yes and yes. you may eventually use 'faster drain' if you have a spare slot and some APs. however, as latanium said, you will need lv300 for it to become somewhat reliable

QUOTE(psycho02 @ May 6 2015, 07:00) *

Im currently 84 using a 2h mace with light armor but from what i understood 2h aint viable.

at your level is a pretty good choice because efficient and gears are quite cheap. you may find it not useful anymore around lv150~170 though

QUOTE(psycho02 @ May 6 2015, 07:00) *

I want to play melee should i immediately go 1h/heavy?
If yes what type of gear should i aim for?

no, 1h/heavy is used at its best when prof > 200, and gears may be quite expensive, so really no need to hurry now.
best gears are rapier of slaughter (preferably ethereal/hallowed/demonic, but every prefix is fine if you reach IW10), (force) shield and power armors - slaughter preferred, balance useful at low levels; currently being discussed whether a hybrid plate/power of slaughter build would be a better start than a full power of protection/warding, feel free to throw your 2 cents in
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post May 6 2015, 10:36
Post #65486
pcsbx



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So I was wondering, I'm playing DW/light for the time being since I figured fast kills -> less time spent fighting multiples -> less damage taken. I'm doing GF at Hell most of the time. Any difficulty with monster spirit murders me in no time flat.

Only beginning to get decent gear now, but is DW/light viable for a decent while in terms of level? Don't really want to waste credit on expensive upgrade materials if not...
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post May 6 2015, 10:38
Post #65487
trutta



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QUOTE(psycho02 @ May 6 2015, 07:00) *

Hi,

I just want a quick few pointers as to where i should be heading if i want to make credits to buy Hart (cant obtain any other way).

Im currently 84 using a 2h mace with light armor but from what i understood 2h aint viable.

So what i would like to know is the following.

I want to play melee should i immediately go 1h/heavy?
If yes what type of gear should i aim for?

Im pretty much dirt poor atm and spending my credits on exp training.

Thanks for the info.


If I understood you correctly - you are looking to get some hath quickly? Why not try some alternative methods of securing these elusive little buggers? (I am assuming that when you say "can't obtain any other way", something can be gained from reviewing the current perspective from which this problem is viewed?) I don't know much about this at all, but supposedly you can gain some by hosting an @home 'server thingie' and/or through some such similar activities? You can look it up in the manual, I think it's actually well documented there, or perhaps someone else knows a little more about this than I do?

This post has been edited by trutta: May 6 2015, 10:42
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post May 6 2015, 10:46
Post #65488
Superlatanium



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QUOTE(pcsbx @ May 6 2015, 08:36) *
So I was wondering, I'm playing DW/light for the time being since I figured fast kills -> less time spent fighting multiples -> less damage taken. I'm doing GF at Hell most of the time. Any difficulty with monster spirit murders me in no time flat.

Only beginning to get decent gear now, but is DW/light viable for a decent while in terms of level? Don't really want to waste credit on expensive upgrade materials if not...
2h might be a bit better before level 130 or so - 2h kills faster than DW and 1h. But if you like DW there's no problem with sticking with it for now. 1h is a lot more defensive, but kills more slowly. Due to how hard monsters start to hit past level 150 or so, most are recommended to switch to 1h then.

Light armor is fine. I'd stick with ordinary Leather (4 PAB Exq+) until level 200. But don't forge anything yet, not until you know the equipment you have is worth 200k+.
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post May 6 2015, 11:28
Post #65489
xmagus



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QUOTE(Superlatanium @ May 6 2015, 18:46) *

2h might be a bit better before level 130 or so - 2h kills faster than DW and 1h. But if you like DW there's no problem with sticking with it for now. 1h is a lot more defensive, but kills more slowly. Due to how hard monsters start to hit past level 150 or so, most are recommended to switch to 1h then.

Light armor is fine. I'd stick with ordinary Leather (4 PAB Exq+) until level 200. But don't forge anything yet, not until you know the equipment you have is worth 200k+.

2H heavy is playable even at higher levels, as long as your difficulty isn't too crazy. I regularly play BT Arenas - granted, you need some help with scrolls and infusions towards the end of the longer ones, but it's eminently doable, even with only Sup/Exq gears.
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post May 6 2015, 13:03
Post #65490
nobody_xxx



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QUOTE(xmagus @ May 6 2015, 16:28) *

2H heavy is playable even at higher levels, as long as your difficulty isn't too crazy. I regularly play BT Arenas - granted, you need some help with scrolls and infusions towards the end of the longer ones, but it's eminently doable, even with only Sup/Exq gears.

yup , even in IWBTH (IMG:[invalid] style_emoticons/default/smile.gif)

it just me or PFU give more average credits than IWBTH (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 6 2015, 13:59
Post #65491
nec1986



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I was curious about pl. My idea was something like this system:

We have max pl as level+diff, so game should give us the closest monsters to it. Because its too big advantage for some mobs it should have some type of cd and wiki says chance for monster to appear is near once per 10 rounds. Quite long for low amount of mobs, so we get much lower also. It has some logic, so i tested it.

30 rounds. Max pl 2250. I got some info from jenga mob datebase about popularity. But even at mid stage i noticed its not exactly this way. I got 2 mobs with 885 and 855 and its much-much lower than 2250, so it has some random also. After that i was checking priority. Monsters definitely have some type of priority. There are only 2 with 2250 pl and i faced em 3 times. Chance is quite different. 2k has in 3 times higher than 1300-1400. More interesting is someone near 1k, because many players can get it. There are near 600 monsters in that range and i faced em 43 times. So chance for this one is already in 5 times lower than for any 1300-1400 or in 15 compare to 2k. Already you can see its not very-very often. I collected 169 samples and only 43 was in that area where competition is 1 of 600.

But another side is level+difficulty. I counted it for my level with pf diff, but probably most of ppl play near hell.
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post May 6 2015, 14:09
Post #65492
tetron



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QUOTE(hitokiri84 @ May 5 2015, 04:21) *

Those "over 9000" guys probably breeze through PFest.

How many so called "over 9000" players are there? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(holy_demon @ May 5 2015, 05:04) *

afaik there's only one guy who can do that (Cats Lover). It's not as easy or fast as it sounds, and it's definitely not cheap... And this is coming from a "over 9000" guy as well

So you clear PF-GF as a Holy Mage? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(n125 @ May 5 2015, 05:48) *

The more people switch to One-handed, the sooner it gets nerfed. (IMG:[invalid] style_emoticons/default/duck.gif)

Patch 0.82 Soon™ (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(hitokiri84 @ May 5 2015, 12:03) *

After the initial setup of assigning skills and spells to your new equipment set, all you have to do is swap ability points around. If you can't be bothered to do that, then get ready to spend a lot of credits on ability point training.

Speaking of which, how many AP training is sufficient for 1H Power + Elemental Mage at the same time? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(holy_demon @ May 5 2015, 15:07) *

btw i have wind, holy and 1H slotted atm. Only 370 into training

"Only", huh? How much costs do the AP training shows now? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(nobody_xxx @ May 5 2015, 20:25) *

Compare to the past , HG mats is very cheap now (IMG:[invalid] style_emoticons/default/cry.gif)

Yep. High level Forging is affordable for many players nowadays.

QUOTE(nobody_xxx @ May 5 2015, 20:41) *

well , I'm still using my kite shield because I don't like spending DMM with force shield (IMG:[invalid] style_emoticons/default/laugh.gif)

Speaking of which, I got 4 DMM at once from a single PL-400 monster yesterday! (IMG:[invalid] style_emoticons/default/faint.gif)

QUOTE(Superlatanium @ May 6 2015, 01:06) *

I usually play elec mage, so I use Storm to reduce elec resist (and to maximize HP saved). I switch between mage and melee abilities every day but I'm too lazy to switch spike shield as well, since 1h doesn't need it.

*ahem* Flame Spike Shield is quite good for 1H in PFUDOR.
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post May 6 2015, 14:29
Post #65493
Superlatanium



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QUOTE(tetron @ May 6 2015, 12:09) *
Speaking of which, how many AP training is sufficient for 1H Power + Elemental Mage at the same time? (IMG:[invalid] style_emoticons/default/huh.gif)

*ahem* Flame Spike Shield is quite good for 1H in PFUDOR.
For elemental alone (+ spirit theft) I'm at 150 and still need more... (IMG:[invalid] style_emoticons/default/sad.gif) I switch between 1h and elemental every couple days, but if I wanted to be able to use both without resetting it would probably require around 110 more AB. Too much, so I switch manually.

I think Storm is a bit better than Flame. With Storm, you have a greater chance of attacks missing you completely, meaning less HP damage taken and less SP damage taken. With Flame, SP attacks will often damage your own SP via Spirit Shield, while HP damage taken from SP attacks is very similar - so Cure frequency is not reduced as much as it is with Storm. After all, the higher the ratio of spirit damage taken to HP damage taken, the faster your clear speed.
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post May 6 2015, 14:43
Post #65494
tetron



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QUOTE(Superlatanium @ May 6 2015, 17:59) *

For elemental alone (+ spirit theft) I'm at 150 and still need more... (IMG:[invalid] style_emoticons/default/sad.gif) I switch between 1h and elemental every couple days, but if I wanted to be able to use both without resetting it would probably require around 110 more AB. Too much, so I switch manually.

Point noted. Guess I'll have to train AP a lot then. (IMG:[invalid] style_emoticons/default/faint.gif)

QUOTE(Superlatanium @ May 6 2015, 17:59) *

I think Storm is a bit better than Flame. With Storm, you have a greater chance of attacks missing you completely, meaning less HP damage taken and less SP damage taken. With Flame, SP attacks will often damage your own SP via Spirit Shield, while HP damage taken from SP attacks is very similar - so Cure frequency is not reduced as much as it is with Storm. After all, the higher the ratio of spirit damage taken to HP damage taken, the faster your clear speed.

But wouldn't it cripple Perma Spirit Stance?
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post May 6 2015, 14:50
Post #65495
Cleavs



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QUOTE(tetron @ May 6 2015, 14:43) *

But wouldn't it cripple Perma Spirit Stance?

+1. doesn't less hits mean less counters?
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post May 6 2015, 14:59
Post #65496
nobody_xxx



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QUOTE(tetron @ May 6 2015, 19:09) *

How many so called "over 9000" players are there? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
So you clear PF-GF as a Holy Mage? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Patch 0.82 Soon™ (IMG:[invalid] style_emoticons/default/duck.gif)
Speaking of which, how many AP training is sufficient for 1H Power + Elemental Mage at the same time? (IMG:[invalid] style_emoticons/default/huh.gif)
"Only", huh? How much costs do the AP training shows now? (IMG:[invalid] style_emoticons/default/huh.gif)
Yep. High level Forging is affordable for many players nowadays.
Speaking of which, I got 4 DMM at once from a single PL-400 monster yesterday! (IMG:[invalid] style_emoticons/default/faint.gif)
*ahem* Flame Spike Shield is quite good for 1H in PFUDOR.

you can donate them to this poor HV player (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post May 6 2015, 15:01
Post #65497
tetron



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QUOTE(nobody_xxx @ May 6 2015, 18:29) *

you can donate them to this poor HV player (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Sorry buddy, I'm saving them for one full shield forging. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 6 2015, 15:13
Post #65498
Superlatanium



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QUOTE(Scremaz @ May 6 2015, 12:50) *
+1. doesn't less hits mean less counters?
If fighting 3+ monsters you'll gain OC from counters each turn anyway, and I'd rather be forced to Cure as little as possible while deep in GF. Not getting hit at all is better than taking the risk of losing 20% HP, even with shield.
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post May 6 2015, 15:20
Post #65499
nec1986



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Hellfest is so easy now. Did it with only 2 mp and 1 sp pot. Sometimes very-very small upgrade in few % gives huge result.
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post May 6 2015, 15:25
Post #65500
clarkiest



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QUOTE(nec1986 @ May 6 2015, 15:20) *
Hellfest is so easy now. Did it with only 2 mp and 1 sp pot. Sometimes very-very small upgrade in few % gives huge result.

Interesting. With what set and what upgrade?
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