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post May 4 2015, 19:24
Post #65421
tetron



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QUOTE(Colman @ May 3 2015, 23:44) *

they are not important at all.

Yes they are. If you wanna do GF, Swift Strike is a must. For Arena, however, it is not so important.

QUOTE(Colman @ May 3 2015, 23:44) *

Void spell can be resisted. Void physical attack can be parried. All void attack can be evaded/blocked.

I see. Thanks for the info. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Scremaz @ May 4 2015, 03:22) *

why negation? wouldn't fleet/shadowdancer be better? furthermore, they already provide a good enough resist chance (IMG:[invalid] style_emoticons/default/huh.gif)

For Arena and IW, any type of Shade build is enough. For GF, however, Negation is a very good build. Even full Lmax-Evade Shade-Fleet build won't give you satisfactory amount of Evade in deep GF.

QUOTE(Scremaz @ May 4 2015, 03:22) *

so, which potencies are best on a DW set? fatality as a jolly, butcher on mainhand only, swift strike appreciated as well? (IMG:[invalid] style_emoticons/default/unsure.gif)

My preferred potency order for DW is this: Swift Strike > Fatality > Overpower > Butcher

Because it's better to be safe than sorry.

QUOTE(Colman @ May 4 2015, 06:34) *

I do not feel any different with/without swift strike. With full fleet and offhand waki of nimble, the evade could easily reach 50% and parry can be 70%+. In addition, this set give ~16-20% attack speed bonus from agi/light armor proficiency. The defense should be enough, at least for arena.

As I said: for Arena, any type of Shade build is enough. You might even go for Balance in Offhand because of the extra Crit Chance Bonus to speed things up.

QUOTE(Colman @ May 4 2015, 06:34) *

Since DW is slow

DW is slow only because of 1H's broken Perma Spirit Stance. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(something @ May 4 2015, 10:32) *

savage prefix is more important than what kind of armor it is though

Agile is also very good. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(something @ May 4 2015, 10:32) *

depends on your weapons.
rapier/waki doesn't really need SS, so fatality and OP
club/rapier doesn't really need OP, so fatality and SS
axe/rapier needs all 3 imo, so SS 5/OP 7/fatality 6 would probably be ideal.

Well, what do you know! something said everything. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Superlatanium @ May 4 2015, 21:47) *

-snip-

1. How many IA slots do you have?
2. Which Hath Perks do you have?
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post May 4 2015, 19:38
Post #65422
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QUOTE(tetron @ May 4 2015, 19:24) *

Yes they are. If you wanna do GF, Swift Strike is a must. For Arena, however, it is not so important.
For Arena and IW, any type of Shade build is enough. For GF, however, Negation is a very good build. Even full Lmax-Evade Shade-Fleet build won't give you satisfactory amount of Evade in deep GF.

oh, you're speaking about GF. alright then

QUOTE(tetron @ May 4 2015, 19:24) *

My preferred potency order for DW is this: Swift Strike > Fatality > Overpower > Butcher

hmmm... other food for my thoughts...
plus, are you speaking about mainhand or offhand? i'd say offhand... (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(tetron @ May 4 2015, 19:24) *

DW is slow only because of 1H's broken Perma Spirit Stance. (IMG:[invalid] style_emoticons/default/laugh.gif)

heretic! perma spirit isn't broken! (IMG:[invalid] style_emoticons/default/mad.gif)

QUOTE(tetron @ May 4 2015, 19:24) *

Agile is also very good. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

you took quite a liking for speed bonus, isn't it? never tried a waki of swiftness at this point?
however, i still prefer savage: attack speed is added multiplicatively, while crit damage is additive (IMG:[invalid] style_emoticons/default/cool.gif)
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post May 4 2015, 19:49
Post #65423
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QUOTE(Scremaz @ May 4 2015, 23:08) *

are you speaking about mainhand or offhand? i'd say offhand... (IMG:[invalid] style_emoticons/default/unsure.gif)

For both hands. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Scremaz @ May 4 2015, 23:08) *

you took quite a liking for speed bonus, isn't it? never tried a waki of swiftness at this point?

Nah, Waki of Swiftness is useless. You have to sacrifice quite a lot of Defense (Nimble) or Offense (Balance) for a very short increase in Attack Speed.
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post May 4 2015, 20:33
Post #65424
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Esteemed grandmasters, I created my first monster this morning and have it at PL 36. I have it at good food and happiness, when can I expect it to become active? I was considering the possibility that all new monster names must be approved manually, and/or that there are many many monsters in existence so the chance for my own to roll into someone's battle is simply very low. Is this correct?
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post May 4 2015, 21:06
Post #65425
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What's the general preference for potencies on 1H rapier? I'm building up a 1H set, so I did a quick run through IW on a rapier and ended up with 5 Overpower. Less damage avoidance by monsters is nice, but I'm not sure it's needed. 1H seems entirely broken since I can play PFUDOR arena with absolutely no trouble using a completely unforged set of ex eth rapier, ex force shield, 4x ex slaughter, and 1 sup slaughter. Also, that's without using any shards or infusions for enchantment. I also only have about 150 proficiency on 1H. So, what's the best potency for grindfest? I eventually want to build up for high difficulty GF.

Apparently the only important aspect to having a good build is having IA5. Endless spirit stance and easy regen of MP using focus is absurd BTW. Mage feels so gimped by comparison. Maybe mage should be able to regen SP just as easily. (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by hitokiri84: May 4 2015, 21:08
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post May 4 2015, 21:15
Post #65426
tetron



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QUOTE(hitokiri84 @ May 5 2015, 00:36) *

What's the general preference for potencies on 1H rapier? I'm building up a 1H set, so I did a quick run through IW on a rapier and ended up with 5 Overpower. Less damage avoidance by monsters is nice, but I'm not sure it's needed. 1H seems entirely broken since I can play PFUDOR arena with absolutely no trouble using a completely unforged set of ex eth rapier, ex force shield, 4x ex slaughter, and 1 sup slaughter. Also, that's without using any shards or infusions for enchantment. I also only have about 150 proficiency on 1H. So, what's the best potency for grindfest? I eventually want to build up for high difficulty GF.

For 1H rapier (with Heavy Armor): Fatality > Butcher > Overpower > Swift Strike

Fatality is best since each level increases the crit damage output by quite a lot.
Butcher follows right after that, since it scales well with Forging.
Overpower is not so good, but not the worst, since Overshelming Strike isn't always on.
Swift Strike is the worst potency for 1H + Power build. You know why.

QUOTE(hitokiri84 @ May 5 2015, 00:36) *

Mage feels so gimped by comparison. Maybe mage should be able to regen SP just as easily. (IMG:[invalid] style_emoticons/default/dry.gif)

Not happening. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by tetron: May 4 2015, 21:16
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post May 4 2015, 21:59
Post #65427
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Mage should be invincible like One-handed too.

If all it takes is exquisite-tier gear to sleep through PFUDOR arenas, then maybe I should consider making a One-handed set too. (IMG:[invalid] style_emoticons/default/dry.gif) Although I don't think I have the Power armor...
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post May 4 2015, 22:15
Post #65428
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QUOTE(tetron @ May 4 2015, 21:15) *

For 1H rapier (with Heavy Armor): Fatality > Butcher > Overpower > Swift Strike

personally i'd say Fatality > Butcher.
Overpower/Swift Strike almost useless, but allowed a couple levels if you don't want to reforge the whole gear

QUOTE(n125 @ May 4 2015, 21:59) *

Although I don't think I have the Power armor...

i don't think you will have problems to assemble a decent power set (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 4 2015, 22:24
Post #65429
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QUOTE(pcsbx @ May 4 2015, 18:33) *
Esteemed grandmasters, I created my first monster this morning and have it at PL 36. I have it at good food and happiness, when can I expect it to become active? I was considering the possibility that all new monster names must be approved manually, and/or that there are many many monsters in existence so the chance for my own to roll into someone's battle is simply very low. Is this correct?
There are many thousands of monsters between PL 0 - 100. Your monster is active, it's just not very likely to fight because there are so many just like it. You will still get a free gift every 3 days though. My low PL monster with the most wins (no chaos upgrades) has 16 wins after around 4 months of being active.

Don't worry about monster lab at your level - only use tokens to increase monster slots, and then create a basic PL 25 monster, and forget about it. Intentionally upgrading PL is costly and takes quite a while to pay off - it's reserved for the very rich or the frequent grinders. Even at my level I don't feel like the crystals to intentionally upgrade PL is worth it yet - all my monsters would still be at PL 25 were it not for having to keep their morale up.
QUOTE(hitokiri84 @ May 4 2015, 19:06) *
What's the general preference for potencies on 1H rapier? I'm building up a 1H set, so I did a quick run through IW on a rapier and ended up with 5 Overpower. Less damage avoidance by monsters is nice, but I'm not sure it's needed. 1H seems entirely broken since I can play PFUDOR arena with absolutely no trouble using a completely unforged set of ex eth rapier, ex force shield, 4x ex slaughter, and 1 sup slaughter. Also, that's without using any shards or infusions for enchantment. I also only have about 150 proficiency on 1H. So, what's the best potency for grindfest? I eventually want to build up for high difficulty GF.
I think Overpower might be the worst for 1h because they have Overwhelming Strikes, which is active almost all the time.

Butcher/Fatality is great, but I remember someone (m11?) saying that Swift Strike 5 can be great for grindfest, due to its defensive nature, if you featherweight your gear. (otherwise, avoid it)
QUOTE(hitokiri84 @ May 4 2015, 19:06) *
Maybe mage should be able to regen SP just as easily. (IMG:[invalid] style_emoticons/default/dry.gif)
SP conversion rate is much better as mage, at least. Disintegrate/Ragnarok MP cost feels so painful with heavy armor.
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post May 4 2015, 23:51
Post #65430
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QUOTE(n125 @ May 4 2015, 14:59) *

Mage should be invincible like One-handed too.

If all it takes is exquisite-tier gear to sleep through PFUDOR arenas, then maybe I should consider making a One-handed set too. (IMG:[invalid] style_emoticons/default/dry.gif) Although I don't think I have the Power armor...

It's considerably slower starting out, but yeah, I barely have to look at the screen while using mousemelee...
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post May 5 2015, 00:26
Post #65431
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QUOTE(hitokiri84 @ May 4 2015, 23:51) *

It's considerably slower starting out, but yeah, I barely have to look at the screen while using mousemelee...

so, a couple of high-level, long-time mages are switching to 1H? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 5 2015, 00:51
Post #65432
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QUOTE(Scremaz @ May 4 2015, 17:26) *

so, a couple of high-level, long-time mages are switching to 1H? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

It's not like we have to sacrifice mage status to build a 1H set. It takes like 30s to swap some ability points back and forth. 1H does look to be massively OP though. Those "over 9000" guys probably breeze through PFest.
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post May 5 2015, 01:34
Post #65433
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QUOTE(hitokiri84 @ May 5 2015, 08:51) *

It's not like we have to sacrifice mage status to build a 1H set. It takes like 30s to swap some ability points back and forth. 1H does look to be massively OP though. Those "over 9000" guys probably breeze through PFest.


afaik there's only one guy who can do that (Cats Lover). It's not as easy or fast as it sounds, and it's definitely not cheap... And this is coming from a "over 9000" guy as well

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post May 5 2015, 02:03
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I think OPness should solely be determined by kill speed.
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post May 5 2015, 02:18
Post #65435
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The more people switch to One-handed, the sooner it gets nerfed. (IMG:[invalid] style_emoticons/default/duck.gif)

*shrug* I started out as One-handed and I messed around with Two-handed back when it was trendy. Taking up a second fighting style is a nice way to break the monotony.
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post May 5 2015, 02:26
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I think cat have at least 3 leg power slaughter since his ADB surpass 13k (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 5 2015, 03:02
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QUOTE(holy_demon @ May 5 2015, 01:34) *

afaik there's only one guy who can do that (Cats Lover). It's not as easy or fast as it sounds, and it's definitely not cheap... And this is coming from a "over 9000" guy as well


Breezing up to something like round 400 is definitely not hard. After that the monsters just drain your spirit like mad, and there's really no easy way to replenish. IWBTHfests however are very doable.
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post May 5 2015, 03:03
Post #65438
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QUOTE(n125 @ May 5 2015, 08:18) *

The more people switch to One-handed, the sooner it gets nerfed. (IMG:[invalid] style_emoticons/default/duck.gif)

*shrug* I started out as One-handed and I messed around with Two-handed back when it was trendy. Taking up a second fighting style is a nice way to break the monotony.

From my (nerfed) experience, we better have a set of each fighting style right before a large patch.
Currently, I am still lacking wind/fire/dark phase. Anyone want to sell them cheaply? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 5 2015, 08:28
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(IMG:[invalid] style_emoticons/default/laugh.gif)

I managed to scrounge together a One-handed set, but just as I was about start clearing PFUDOR Grindfest, I realized that I don't have any melee abilities. Are the three Heavy Armor specific mitigation abilities absolutely necessary? It's a lot of AP all together.

I hate that about the current ability system. It locks you into two or so fighting styles and further inconveniences you by not tying slotted abilities to equipment sets. Back in the old days, all you had to do was switch equipment sets and you were good to go.
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post May 5 2015, 08:33
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QUOTE(n125 @ May 5 2015, 01:28) *

(IMG:[invalid] style_emoticons/default/laugh.gif)

I managed to scrounge together a One-handed set, but just as I was about start clearing PFUDOR Grindfest, I realized that I don't have any melee abilities. Are the three Heavy Armor specific mitigation abilities absolutely necessary? It's a lot of AP all together.

I hate that about the current ability system. It locks you into two or so fighting styles and further inconveniences you by not tying slotted abilities to equipment sets. Back in the old days, all you had to do was switch equipment sets and you were good to go.

After the initial setup of assigning skills and spells to your new equipment set, all you have to do is swap ability points around. If you can't be bothered to do that, then get ready to spend a lot of credits on ability point training.
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