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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 29 2015, 16:00
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Colman @ Apr 29 2015, 15:58)  I have never gotten anything useful from noodly (IMG:[ invalid] style_emoticons/default/heh.gif) I wouldn't suggest you to do so. we need another 1000 noody shrine. (a 3rd one?) for more tears. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Apr 29 2015, 16:22
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Better to buy gold star
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Apr 29 2015, 16:25
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dead-ed @ Apr 29 2015, 16:22)  Better to buy gold star
which is less or more the same price, btw
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Apr 29 2015, 16:27
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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So... before I keep driving straight without care about anything else, should I take a little detour to increase some potency there, deprecating for example? Is depreciating usefull later? if yes I would start puting more on the int later. Should I invest some points on assimilator to speed up potency? Currently using 1h+heavy after switching from 1h+light (the reason is more or less because of this and some discussion after) And my current equip is something like this : 1h shield head body hand legs feet Is there any urgent need to upgrade that set? I'm thinking about upgrading it whenever any better power heavy shows up, have no intention to get crazy and start buying expensive stuff from wts threads. also, what element for protection augmentation is better between those four? I'm curently using the shock one, following my weapon elements, I don't know if the ailment increase the elemental damage from that or not. This post has been edited by Fudo Masamune: Apr 29 2015, 16:28
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Apr 29 2015, 16:33
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Fudo Masamune @ Apr 29 2015, 21:27)  So... before I keep driving straight without care about anything else, should I take a little detour to increase some potency there, deprecating for example? Is depreciating usefull later? if yes I would start puting more on the int later. Should I invest some points on assimilator to speed up potency? Currently using 1h+heavy after switching from 1h+light (the reason is more or less because of this and some discussion after) And my current equip is something like this : 1h shield head body hand legs feet Is there any urgent need to upgrade that set? I'm thinking about upgrading it whenever any better power heavy shows up, have no intention to get crazy and start buying expensive stuff from wts threads. also, what element for protection augmentation is better between those four? I'm curently using the shock one, following my weapon elements, I don't know if the ailment increase the elemental damage from that or not. yes , depre magic is usefull for mage and melee (IMG:[ invalid] style_emoticons/default/laugh.gif) for augment , just match up with your elemental strike (IMG:[ invalid] style_emoticons/default/heh.gif)
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Apr 29 2015, 16:50
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(nobody_xxx @ Apr 29 2015, 21:33)  yes , depre magic is usefull for mage and melee (IMG:[ invalid] style_emoticons/default/laugh.gif) for augment , just match up with your elemental strike (IMG:[ invalid] style_emoticons/default/heh.gif) So far I've been fully buff my self and just whacking the monsters using spirit stance, healing are mainly from regens and cure. Never use the drain spell. I re-read the wiki and looking back at what happened before, I reach a hypothesis that the only reason I would need depre is maybe when fighting boss/legendaries (wich I'm not really accustomed to since i'm only in the lvl 169 so far). And the most usefull depre spell, maybe silence. so... for now increasing the proficieny to 40 is enough right? for the sake of unlocking silence. Or is there any other scenario that depre magic is a critical requirements later? This post has been edited by Fudo Masamune: Apr 29 2015, 16:50
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Apr 29 2015, 16:53
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Fudo Masamune @ Apr 29 2015, 21:50)  So far I've been fully buff my self and just whacking the monsters using spirit stance, healing are mainly from regens and cure. Never use the drain spell.
I re-read the wiki and looking back at what happened before, I reach a hypothesis that the only reason I would need depre is maybe when fighting boss/legendaries (wich I'm not really accustomed to since i'm only in the lvl 169 so far). And the most usefull depre spell, maybe silence. so... for now increasing the proficieny to 40 is enough right? for the sake of unlocking silence.
Or is there any other scenario that depre magic is a critical requirements later?
you will need imperil alot if you want to become mage later on (IMG:[ invalid] style_emoticons/default/smile.gif) you maybe need weaken/imperil too for SG arenas ~ melee (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by nobody_xxx: Apr 29 2015, 16:53
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Apr 29 2015, 17:13
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(nobody_xxx @ Apr 29 2015, 21:53)  you will need imperil alot if you want to become mage later on (IMG:[ invalid] style_emoticons/default/smile.gif) you maybe need weaken/imperil too for SG arenas ~ melee (IMG:[ invalid] style_emoticons/default/laugh.gif) The terms "driving straight without care about anything else" I mention before meant keeping my current fighting style and just slowly upgrade my equipment as i drive as far as I could in terms of levels, arena and dificulty. If I wants to change into a mage later, I think it's after I'm really getting sick of melee-ing. but idk about that, let's just assume it wouldn't happen. and what is SG arenas? just checking that imperil is below silence, so getting the proficiency for silence should also open imperil, right? my question now would be : is it really needeed to deliberately grind depre proficiency past 40 after getting silence? This post has been edited by Fudo Masamune: Apr 29 2015, 17:18
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Apr 29 2015, 17:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Fudo Masamune @ Apr 29 2015, 17:13)  The terms "driving straight without care about anything else" I mention before is keeping my current fighting style and drive as far as I could in terms of levels, arena and dificulty. If I wants to change into a mage later, I think it's after I'm really getting sick of melee-ing. but idk about that, let's just assume it wouldn't happen.
and what is SG arenas?
personally i'd change that helmet into a power of the same kind: you won't lose so much on mitigations, but still something like 100ADB gain. as for the element, i guess the best choice for 1H is fire as for assimilator, i'd say avoid it as for SGs, they are the last 3 arenas, in which you'll have to deal with a relevant number of schoolgirls
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Apr 29 2015, 17:21
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Fudo Masamune @ Apr 29 2015, 17:13)  just checking that imperil is below silence, so getting the proficiency for silence should also open imperil, right? my question now would be : is it really needeed to deliberately grind depre proficiency past 40 after getting silence?
yes, imperil will be unlocked meanwhile at 100 depr prof you'll unlock magnet (but i don't know exactly how useful it can be), and surely your spell will last more/be resisted less/will cost less MP. not needed but still a plus. though at a certain point you'll use intensively drain for theft effects, so it will slowly raise by itself. my prof for example is 241, and i stopped training it at 200 or so
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Apr 29 2015, 17:34
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Apr 28 2015, 23:36)  agree but tbh, END is quite nice to forge - for example, is the only other stat that i forged on my shield apart block. it won't be so much, but at least you will immediately see its effect. same goes for WIS, i guess (IMG:[ invalid] style_emoticons/default/biggrin.gif) I'm warning you, those are traps. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Dammon @ Apr 29 2015, 00:40)  Maybe we are, but there are different levels of insanity. (IMG:[ invalid] style_emoticons/default/tongue.gif) This I agree 100%. QUOTE(n125 @ Apr 29 2015, 06:27)  Thanks but no thanks. I'm not in such a hurry. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(n125 @ Apr 29 2015, 06:27)  If we are talking about Arenas here, then just carry more HP potions because you probably don't need a full load of MP potions to clear them. I find that I don't get into situations like that in any given Arena often enough to ever require more than one HP potion, but I also carry a Last Elixir anyway, just in case it happens more than once, and also in the event of other oh-shit moments. If we are talking about Grindfest, then I'm not the person to ask. (IMG:[ invalid] style_emoticons/default/laugh.gif) The potions you carry will probably be different so I suppose your other options are to either Defend, cast your highest tier spell and pray that you one-shot, or use a Scroll of the Gods or Swiftness or something and hope that their higher spell bonuses help you avoid the next turn's damage. There's also the Dovahkiin skill that will give you 5 turns to gather yourself; I wouldn't be surprised if one could abuse it to clear PFUDOR Grindfest, even though it would take a long time. I'm talking about Arena only. Hmm. I don't use Health Potion in battle at all. Shall try putting some. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Frederiksc @ Apr 29 2015, 13:55)  @ SoL has triggered (hp is 1) At least be a good sport and try to survive. (IMG:[ invalid] style_emoticons/default/dry.gif) What you do depends on your proficiencies and the monster setup: Low Deprecating: Defend, Heal? No heal available Drain and maybe die. Medium Deprecating and higher: Best case (IMG:[ invalid] style_emoticons/default/biggrin.gif) for you is monsters standing together (no gap) and are less than 4. Just cast Sleep. (you may need to perk that to have 3 targets). Turn ends, cast some heal. No heal available and Regen did not kick in? To skip turns to get a heal spell ready cast 0 dmg low mana cost spells like Weaken, Imperil. Worst case (IMG:[ invalid] style_emoticons/default/ohmy.gif) for you is 10 monsters. Pray and cast Sleep on monster slot C. If you are still alive and have no heal ready cast Confuse on monster slot H. Still alive? Good defence, dude! No heal ready yet? Damn. Cast Drain on monster slot E. Heal is ready. Cast heal. Do not cast Spark until CotF has run out. Among Deprecating Spells, I only use Imperil, MagNet and Silence. Shall try out your method. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(nobody_xxx @ Apr 29 2015, 17:22)  like malkatmp said , spellspam + no popup is the best scripts for me when I'm playing with mage style (IMG:[ invalid] style_emoticons/default/laugh.gif) "Keybind" script is also necessary along with SpellSpam for the fastest gameplay. It's a must for Imperil-Mage style. QUOTE(mozilla browser @ Apr 29 2015, 18:58)  I just had this crazy and - probably - crappy idea for getting further in GF. I seem to notice that I get riddles more frequently if I've recently gotten one wrong. So the idea is... to deliberately get one wrong (-1 stamina), trading that away to get more riddles (and Riddlemaster bonuses). (IMG:[ invalid] style_emoticons/default/heh.gif) Good luck gathering that much Energy Drinks. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(malkatmp @ Apr 29 2015, 19:30)  we need another 1000 noody shrine. (a 3rd one?) for more tears. (IMG:[ invalid] style_emoticons/default/duck.gif) I think those tears will be "of joy" after the next patch. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 29 2015, 17:35
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Apr 29 2015, 20:51)  at 100 depr prof you'll unlock magnet (but i don't know exactly how useful it can be)
MagNet gives +100% Counter-Resist. Need you know more? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Apr 29 2015, 17:41
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(tetron @ Apr 29 2015, 08:34)  I think those tears will be "of joy" after the next patch. (IMG:[ invalid] style_emoticons/default/laugh.gif) godly equipments you won't use & you can't sell?
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Apr 29 2015, 17:42
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mozilla browser @ Apr 29 2015, 21:28)  I just had this crazy and - probably - crappy idea for getting further in GF. I seem to notice that I get riddles more frequently if I've recently gotten one wrong. So the idea is... to deliberately get one wrong (-1 stamina), trading that away to get more riddles (and Riddlemaster bonuses). (IMG:[ invalid] style_emoticons/default/heh.gif) You will get one-shot in late round anyway. Not worth for GF. May be useful for SG arena.
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Apr 29 2015, 17:45
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Dead-ed @ Apr 29 2015, 21:11)  godly equipments you won't use & you can't sell?
You're forgetting what TenB said: Equipments from Shrine won't be Level Bound until equipped by anyone. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Apr 29 2015, 18:01
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Scremaz @ Apr 29 2015, 22:17)  personally i'd change that helmet into a power of the same kind: you won't lose so much on mitigations, but still something like 100ADB gain. as for the element, i guess the best choice for 1H is fire as for assimilator, i'd say avoid it as for SGs, they are the last 3 arenas, in which you'll have to deal with a relevant number of schoolgirls
ah... those last 3 arena are still seems far away, but I'll start building my depre proficiency now anyway, let's see how it ends up. the helmet is the best heavy have, found some power helmet but it's a bit far below it and don't have all 3 stats bonuses, should I just use it? this for example?
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Apr 29 2015, 18:06
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Fudo Masamune @ Apr 30 2015, 00:01)  ah... those last 3 arena are still seems far away, but I'll start building my depre proficiency now anyway, let's see how it ends up. the helmet is the best heavy have, found some power helmet but it's a bit far below it and don't have all 3 stats bonuses, should I just use it? this for example? You can buy some exq grade power armor from shops in WTS rather cheap. This shop, for example. This post has been edited by Colman: Apr 29 2015, 18:07
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Apr 29 2015, 18:12
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Apr 29 2015, 17:35)  MagNet gives +100% Counter-Resist. Need you know more? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) quite useful for mages, isn't it?
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