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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 28 2015, 10:49
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Frederiksc @ Apr 28 2015, 08:22)  @ Mages taking too much dmg and SoL triggers
DPS Prefix Staves Just tell me something dear mages: Why is your evade < 50%? Using DPS staves in favor of ETHEREAL ones? Consider a Featherweight Shard if you use a non eth one. Evading is harshly reduced when burden is present and if evade is your only chance to reduce incomming hits you are busted. Doing that, my 4.9 burden to 0 burden results in my evade going from 50.4% to 51.3%. Are you comparing using a ~17 burden axe or something? The decrease to evade per burden increases the more burden you have. 5 burden ~= -1 evade. 17 burden ~= -4.7 evade. 29 burden ~= -12 evade. So at low burden, the effect on evade is minimal, while at higher burden, the effect is much higher (and featherweight becomes a much more useful option). Maybe it would be useful for very long GF, but unless a sliver of defense is absolutely essential, I doubt it's worth bothering about, especially just for a RE. It's unfortunate, but Ethereal staves are pretty bad. This post has been edited by Superlatanium: Apr 28 2015, 10:51
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Apr 28 2015, 11:03
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(n125 @ Apr 28 2015, 10:40)  You'll find many more magnificents, but right now the market is so over-saturated with them that finding one that really stands out is about as rare as finding a legendary that's actually worth putting up for sale.
I have a bunch of exq and mag items in the inventory, but selling them on a shop is a crazy idea, because you need to have to show off the exq max or mag max to sell it. Most people do not know that this is an artefact from item creation process and has nothing to do with stat weighting. Generally a shop with base_rolls and stat weighting would beat that sucking q_max crap. An item with max_rolls on max_weighted stats and min_rolls on secondary migitations (crushing, piercing, elemental) never gets q_max, but it is worth a fortune. Same item with max_rolls-1 on all should be worth buckets of credits, but wont be sold at that price at all, because your customers are used to q_max. I lack in Java to do such a shop, but I can read some tutorials on that... lol QUOTE(n125 @ Apr 28 2015, 10:40)  The players who are truly rich have some sort of tangential way to make money that doesn't involve actually playing HV on a regular basis.
Yeah. Or you have 150+ monsters and a fav'ed mat shop. But that costs more than I get dropped in years *lol*
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Apr 28 2015, 11:08
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Frederiksc @ Apr 28 2015, 16:22)  @ Mages taking too much dmg and SoL triggers
DPS Prefix Staves Just tell me something dear mages: Why is your evade < 50%? Using DPS staves in favor of ETHEREAL ones? Consider a Featherweight Shard if you use a non eth one. Evading is harshly reduced when burden is present and if evade is your only chance to reduce incomming hits you are busted. Even for me as Shade user I almost /have/ to use an ethereal weapon because of a harsh reduction of about 4.5% on evade.
Phase without AGI Its just a no go. Even if it was cheap, you did wrong.
SS/SoL/.... and Pr? Sure, you need all that buffs, but you ever considered casting /IAing Protection? It reduces incomming dmg greatly, lets you heal on Regen better and is substracted first on incomming dmg.
Yeah, my evade is at 45.3% when Superlatanium has 50.4%. That's a big difference. I'm already using an ethereal staff too. I guess the big difference is that Superlatanium has managed to get L- evade equipment. I'm still using the gear that I picked up when I was level 200+. Of these, just my cap is missing Agi, but it doesn't seem so easy to find a better cap at an affordable price. Especially when I think about the pain of IW'ing it. I do cast Protection during normal battles. Cast instead of IA because it lasts a long time and has low MP cost, so I'd save more turns and more mana putting something else on IA instead of Protection. I don't cast Protection during RE. YMMV but my experience seems to be that 25% damage reduction doesn't make that much difference in the short term, and I'd rather get to dealing damage faster. During RE, even with all the buffs, I'm not able to make sure that SoL does not trigger. So my key to survival seems to be to have Regen there to keep me away from 1 HP even after SoL triggers. QUOTE(Superlatanium @ Apr 28 2015, 16:49)  It's unfortunate, but Ethereal staves are pretty bad.
(IMG:[ invalid] style_emoticons/default/anime_cry.gif) QUOTE(Frederiksc @ Apr 28 2015, 17:03)  Generally a shop with base_rolls and stat weighting would beat that sucking q_max crap. An item with max_rolls on max_weighted stats and min_rolls on secondary migitations (crushing, piercing, elemental) never gets q_max, but it is worth a fortune. Same item with max_rolls-1 on all should be worth buckets of credits, but wont be sold at that price at all, because your customers are used to q_max.
I have no idea what you just said. What's q_max, max_rolls-1, etc? QUOTE(Colman @ Apr 28 2015, 13:37)  People with similar level can clear GF with their mage set, while I still stop at ~300 rounds.
I know I'm not similar level, but I only get to ~ 120 rounds in ~20 minute with moderate use of tap Or ~ 85 rounds in 10 minutes without use of tap. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) This post has been edited by mozilla browser: Apr 28 2015, 11:18
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Apr 28 2015, 11:55
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mozilla browser @ Apr 28 2015, 17:08)  I know I'm not similar level, but I only get to ~ 120 rounds in ~20 minute with moderate use of tap Or ~ 85 rounds in 10 minutes without use of tap. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) I am talking about Nintendo GF. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Apr 28 2015, 11:59
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Superlatanium @ Apr 28 2015, 10:49)  Doing that, my 4.9 burden to 0 burden results in my evade going from 50.4% to 51.3%. Are you comparing using a ~17 burden axe or something?
Compared a mace to a staff. My bad. And estimated a Katalox with the averge roll of 9.8 burden on you, so about -5% evade total. QUOTE(mozilla browser @ Apr 28 2015, 11:08)  I have no idea what you just said. What's q_max, max_rolls-1, etc?
ehwiki -> Equipment_Ranges Here the creation of items is described. What you see in your item window and how it is scaled. Then a maximum item_quality is calculated -say estimated- by a vast amount of data. But it can not express clearly, what it describes nor provide a formula for item_quality to PXP or max_rolls. And the best: it is 'best guessed' (statistically) by data, not calculated. For me I handle it as an artefact from the item creation process, because Legendary Items with PXP 348/349 could theoretically have a item_quality below mag_max_quality. Possible rolls you find ehwiki -> Equipment_Ranges ->Equipment_Ranges_Light So Phase shoes can roll on INT min_roll = 5 and max_roll = 14.
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Apr 28 2015, 12:08
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,803
Joined: 31-July 10

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QUOTE(Superlatanium @ Apr 27 2015, 09:23)  I've heard that mages usually go without Spirit Shield, but I've found surviving to be very difficult without it.
I use it, its especially needed for hellfest which I can barely clear... QUOTE(mozilla browser @ Apr 27 2015, 15:22)  - Low HP - Cure and Full Cure on cooldown
I throw in a defend if it gets to a situation where I'll take too much damage but am one turn away from cure coming back. I mostly carry mana pots, so I save HP pots for the real close encounters for when SoL has triggered and I am out of cures. QUOTE(Colman @ Apr 27 2015, 16:15)  I believe most of the mage in the current patch need to use Spirit shield to lower the heal frequency.
Yeah especially in GF, cure chews through the mana. My stats are: Defense 62.3% physical mitigation 65.2% magical mitigation 54.5% evade chance 0% block chance 22% parry chance 54.2% resist chance I think I am going to swap out my last two dex pieces of phase for phase that has mystic/charged/frugal/radiant etc.
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Apr 28 2015, 12:11
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Superlatanium @ Apr 28 2015, 10:45)  This is assuming that the info in Loot Drop Rolls in the wiki is correct, right? Do we know that for certain?
Yep. Its definitely more or less correct. There is weak spot in special items like happy pills/gum/vase, but their value isnt rly high. Also a bit in infusions/shards ratio. Its probably not very correct, but if it has lower drop than anyway something different has higher. My estimate ratio with all zero training (100k mobs) was 1000 gears, 24 arti, 48 tokens, 14k pots, 4785 crystals without perk, 957 scrolls, 777 infusions, 180 shards, 478 special items (maybe a bit too high?), 2392 food and 1,1m credits with near hell diff. Maybe someone has high amount of static from hvstat and we can compare, because i have excel page for it. Its also probably a bit different mobs/drop ratio, because we get maximal drop chance only from high pl monsters and sometimes i face even 900 pl. So all stats gonna be a bit lower. QUOTE(Frederiksc @ Apr 28 2015, 11:06)  @ Elemental Strike does not crit?
Check with no crit hits. Its same damage. Thats why you get close to 30% stat. 50% of damage/1,65 (i have 65% crit damage ) = 30.3%. This post has been edited by nec1986: Apr 28 2015, 12:17
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Apr 28 2015, 13:01
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(n125 @ Apr 28 2015, 08:40)  The only advantage that heavy forging and damage perks give is the luxury of time: The ability to clear your arenas faster so that you can get on with your day, and the ability to repeatedly speed-clear Grindfest on PFUDOR more times before you get bored. None of that guarantees that you'll get good drops, however. And even if you do happen to strike oil, you're one hasty purchase away from being poor again until who knows how long until your next good drop. The players who are truly rich have some sort of tangential way to make money that doesn't involve actually playing HV on a regular basis. QUOTE(mozilla browser @ Apr 28 2015, 09:08)  (PFUDOR-fest) I know I'm not similar level, but I only get to ~ 120 rounds in ~20 minute with moderate use of tap Or ~ 85 rounds in 10 minutes without use of tap Compare to QUOTE(malkatmp @ Nov 5 2014, 07:22)  Mage can clear PF-fest. iirc, a few top mage can clear PF-fest <30mins/1000rds with tons of scrolls/infusions. (IMG:[ invalid] style_emoticons/default/duck.gif) though, imo, unless you're above lvl400 or can easily swing a 20+mil for top gear & forging. you should 1H in the current patch. "Luxury of time"... or perhaps one would say, "the most important variable", clear speed... So. I doubt 30 minutes is realistic. Maybe we can say it takes 1 - 1.5 hour for full IWBTH - which probably isn't far off the mark (or, is an overestimate) for top-tier perk + forged mages. (PFUDOR-fest is not worth it for mage, if you're trying for completion, or so many have said - too much damage/heal/spirit theft.) Still, the income per time is much, much higher for them compared to us unforged unperked peons. Mozilla and I and Stulpen (and most frequent posters here who mage) might be able to play 3 or 4 repetitions of getting to round 100 or something and starting over, but in that time those with perks + heavy forging might clear 2x or 3x as fast and finish GF instead of dropping out (and have 3 or 4 crystal packs by the end). No matter how you look at it, that's a massive advantage, based on a lot more than just lucky equipment drops. One could say those who've spent so much deserve it, but the point is still - there is quite a huge gap between high-level rich players and high-level players who don't spend hundreds of dollars on H@H/etc for perks and credits. Pay-to-win, basically. I know that's the point, but it's still just so depressing as a "game" for those without heaps and heaps of disposable income to just send into the ether to disappear. (IMG:[ invalid] style_emoticons/default/dry.gif) I'm remembering Diablo 3 back before account-bound gear. Although it also had real money <=> credits exchange, and more credits could be exchanged for better gear and more clearing power, the average player who hadn't spent lots of money could still reasonably expect to get something nice often enough, which could be sold for something nontrivial if the player couldn't use it themselves. Not so for HV. Also, the wealth threshold for approaching peak income doing crypts was much lower than here in HV - a committed player could get there in a few months of serious play. Not so for HV, where whole a year of arenas and Dawn might not even be enough for enough forging + top-tier gear, even without considering perks, repair/training credit sinks, intelligent buying, etc.
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Apr 28 2015, 13:04
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(nec1986 @ Apr 28 2015, 12:11)  Check with no crit hits. Its same damage. Thats why you get close to 30% stat. 50% of damage/1,65 (i have 65% crit damage ) = 30.3%.
What a good find there! Maybe that's intended... Thus this states melee are cut in damage if they crit. Lets take a look ^^ I think the correct formula at the moment would be (dont know for sure) Hit_dmg = phys_dmg * (1 - monster_phys_mig) * (1 - monster_phys_specific_mig) if dmg_type = void then monster_phys_specific_mig = 0 Hit_dmg_void = phys_dmg * (1 - monster_phys_mig) Elemental_Strike_crit_dmg = 0.5 * phys_dmg * (1 + crit_dmg_modifier) * (1 - monster_mag_mig) * (1 - monster_specific_mag_mig) if dmg_type_Elemtal_Strike = void then monster_mag_specific_mig = 0 Void_Strike_crit_dmg = 0.5 * phys_dmg * (1 + crit_dmg_modifier) * (1 - monster_mag_mig) now if we divide any of these with (1 + crit_dmg_modifier), the crit_dmg_modifier drops out because (1 + crit_dmg_modifier) / (1 + crit_dmg_modifier) = 1 Conclusion: The monsters have a high monster_mag_mig. I myself perk monsters to max mag_mig and feed them holy > dark > elec resistances. More drops on mages ^^ This post has been edited by Frederiksc: Apr 28 2015, 13:08
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Apr 28 2015, 13:19
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ Apr 28 2015, 19:01)  Pay-to-win, basically. I know that's the point, but it's still just so depressing as a "game" for those without heaps and heaps of disposable income to just send into the ether to disappear. (IMG:[ invalid] style_emoticons/default/dry.gif) Well... I see HV as part of an ecosystem to sink the GP/hath in order to incentivise other behaviour that is beneficial to E-H. From that perspective, well... They're helping to support our hentai financially.
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Apr 28 2015, 13:38
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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Since playing this game last year, reaching level 200ish and obtaining all of the arena bonuses. I already fully realized this game rewards very little and actually I feel it almost punishes you for playing it. That has not changed even now at my current level. Face it, the more time you spend on this game, the more you will realize that all the effort spent only rewards so little. I am just surprised to see more people start to realize this only now (IMG:[ invalid] style_emoticons/default/tongue.gif) As bad as HV may be in rewarding its players for grinding, it could probably be as intended because as some mentioned before, this probably IS a Credits and GP sinkhole for users who are bored of their hentai. On the other hand, I can see why this game has so many flaws vs a game like Diablo when it is made by only 10b vs a team like Blizzard. You can see even a great team like Blizzard can mess up Diablo 3 during certain stages in its lifecycle so what more a single person? This post has been edited by helno: Apr 28 2015, 13:41
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Apr 28 2015, 13:58
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(helno @ Apr 28 2015, 11:38)  On the other hand, I can see why this game has so many flaws vs a game like Diablo when it is made by only 10b vs a team like Blizzard. You can see even a great team like Blizzard can mess up Diablo 3 during certain stages in its lifecycle so what more a single person? Maybe there are "flaws", but that's very understandable. But I don't think the clearing potential of high level + forge + perk is a flaw - it's a deliberate design decision intended to incentivize more contributions to E-h with only a very high ceiling. (Well, maybe the large gap wasn't quite so deliberate at first when designed, but it was certainly kept when that was realized) Actually, I'd say Blizzard made quite many mistakes with D3 (bugs, bad design decisions, lots of problems), whereas HV performs almost exactly as intended, with only a small number of problems here and there that are relatively unimportant (or understandably too troublesome to change). I stopped playing D3. I still play HV (for now). (IMG:[ invalid] style_emoticons/default/tongue.gif) That should tell you something.
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Apr 28 2015, 14:10
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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QUOTE(Superlatanium @ Apr 28 2015, 21:58)  I stopped playing D3. I still play HV (for now). (IMG:[ invalid] style_emoticons/default/tongue.gif) That should tell you something. Flaws or "flaws" and yet we are still playing. Goes to show we are either bored out of our minds, crazy, or some other weird reason (IMG:[ invalid] style_emoticons/default/cool.gif)
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Apr 28 2015, 14:29
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Superlatanium @ Apr 28 2015, 13:58)  Maybe there are "flaws", but that's very understandable. But I don't think the clearing potential of high level + forge + perk is a flaw - it's a deliberate design decision intended to incentivize more contributions to E-h with only a very high ceiling. (Well, maybe the large gap wasn't quite so deliberate at first when designed, but it was certainly kept when that was realized)
// pathetic mode on Well, ask some cat girls (costs in their forum) or 10b what running this site costs. It is not true that H@H could ever cope with the bandwith needed to satisfy our hunger for data (or say 'material we like'). Since there are still server slots to rent available, this gap has to remain, don't you think? Donations are necessary, too, for upgrading and maintenance. Even 10b had to implement BTC wallets for us to ease donations. This is more than a sloppy torrent bay, this is HV, dude ^^ // pathetic mode off Donate to play? Nope. I can clear all arenas @ pfudor. Time is awful, but I get them done. If you like to clear them without any donation you surely can. Just take your time. Besides from gear, good GF@pfudor times require 450+ henjutsu level, VV (no one-shots), RR (or 1 Gold Star), IA2 for melee, add EE, SS , IA4 for mages. Makes a min of.... lousy 900 Hath (just 5.4m credits)
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Apr 28 2015, 16:41
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(erwtsnert @ Apr 27 2015, 22:17)  I remember from a long time ago that the conclusion was that strike crits are just visual bugs.
PA effectiveness also scales directly with enemy phys mit, and thus also with your own player level. PA will increase your damage output more the higher level you are.
This is news to me! (IMG:[ invalid] style_emoticons/default/blink.gif) QUOTE(Scremaz @ Apr 27 2015, 22:37)  Aww. I was thinking that they were OP in the past. QUOTE(Scremaz @ Apr 27 2015, 22:37)  hybrid shadowdanced/savage of fleet. savage of shadowdancer is just so rare that you have o be happy with whatever you find, so better to directly aim for good savage of fleet. oh, plus fatality lv9 (IMG:[ invalid] style_emoticons/default/cool2.gif) I don't like Fleet. My 2nd choice of Shade is Negation. QUOTE(Superlatanium @ Apr 28 2015, 00:53)  Maybe it's just not safe enough without heavy forging?
Yep. QUOTE(Scremaz @ Apr 28 2015, 01:10)  i have not used it extensively, but i don't think it's a good idea (IMG:[ invalid] style_emoticons/default/unsure.gif) Please elaborate. QUOTE(n125 @ Apr 28 2015, 05:06)  Silly, Power armor doesn't drop with that suffix. (IMG:[ invalid] style_emoticons/default/tongue.gif) Oh, right, my bad. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(n125 @ Apr 28 2015, 05:06)  Defend reduces damage by 25% with or without Overcharge; you only need Overcharge for it to recover 10% of your base HP.
I only use Defend when I need to pass turns. Sometimes I use Focus instead, but it has the consequence of dropping your Evade and Parry to 0 for a couple of turns.
The problem with Defend is that you ideally want each round to last seconds, so you don't really have the time to carefully study each turn to see if defending is necessary. Furthermore, when there are only a few enemies left in the round, you won't really have a need to use Defend; on the other hand, when there are many enemies, then it's likely that the 25% damage reduction that Defend provides probably won't be enough to save you from a Spark trigger.
My situation: Cure on cooldown + Full-Cure on cooldown + SoL has triggered (hp is 1) + No HP potion or HP gem. My question: What to do in such a situation? QUOTE(Superlatanium @ Apr 28 2015, 07:31)  "Defend" is not good because it takes a full turn.
I was under the impression that it takes no turn, like the scrolls! (IMG:[ invalid] style_emoticons/default/faint.gif) QUOTE(mozilla browser @ Apr 28 2015, 07:36)  this was what often happened: - Imperil on Mob2 - Imperil on Mob5 - Imperil on Mob8 - Full Cure - T3 on Mob1 - Cure - T2 on somebody - I'm dead (becuase SoL triggered and cure is on cooldown)
Swap the Cure and Full-Cure with each other. Cast Cure first. My experience says that it increases the survivability a lot. QUOTE(mozilla browser @ Apr 28 2015, 09:07)  56.1% physical mitigation 59.8% magical mitigation 45.3% evade chance 0% block chance 18.4% parry chance 51.2% resist chance QUOTE(malkatmp @ Apr 28 2015, 09:14)  52.8 % physical mitigation 57.8 % magical mitigation 39.6 % evade chance 0 % block chance 17 % parry chance 46.7 % resist chance QUOTE(EsotericSatire @ Apr 28 2015, 15:38)  62.3% physical mitigation 65.2% magical mitigation 54.5% evade chance 0% block chance 22% parry chance 54.2% resist chance Interesting. Here's mine (Full Phase build): 55% physical mitigation 57.6% magical mitigation 44.9% evade chance 0% block chance 18.1% parry chance 45.6% resist chance QUOTE(nobody_xxx @ Apr 28 2015, 10:44)  Maybe he will begin peerless collections someday (IMG:[ invalid] style_emoticons/default/laugh.gif) I'll surely like to see such a collection. (IMG:[ invalid] style_emoticons/default/wub.gif) QUOTE(Colman @ Apr 28 2015, 10:47)  I'm not much better than you. 50k~80k daily here. I do not play in arena so I have almost 0 chance to get good drop.
Weren't you the one who was talking about "generating 300k raw credits per day" a few days ago? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(TygerTyger @ Apr 28 2015, 10:51)  You don't need it when you have all those good equips. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Is that why we don't see YOU in the Auctions anymore? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Colman @ Apr 28 2015, 11:07)  I think my equipment are rather bad for my level. Most of my phase is ex_max.
Mine is below ex_max. (IMG:[ invalid] style_emoticons/default/duck.gif) I've just lost interest in upgrading/replacing them to increase EDB/MDB, since "a bit" of upgrade doesn't make much difference. EDB/MDB upgrades are for rich bastards players. QUOTE(Colman @ Apr 28 2015, 11:07)  People with similar level can clear GF with their mage set, while I still stop at ~300 rounds.
I don't like Hellfest. I prefer PFUDORfest...at which I die around 90th level (In my mage setup). (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Colman @ Apr 28 2015, 11:07)  I do think LotD 21 and 22 is different.
How? QUOTE(Stulpen @ Apr 28 2015, 11:55)  I could swear the patch is near for the last few months.
And maybe for the next few months too. (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by tetron: Apr 28 2015, 16:48
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Apr 28 2015, 16:41
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Frederiksc @ Apr 28 2015, 13:36)  -snip-
Speaking of which, any "Imperil Melee" here? (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Frederiksc @ Apr 28 2015, 13:52)  DPS Prefix Staves Just tell me something dear mages: Why is your evade < 50%? Using DPS staves in favor of ETHEREAL ones? Consider a Featherweight Shard if you use a non eth one. Evading is harshly reduced when burden is present and if evade is your only chance to reduce incomming hits you are busted. Even for me as Shade user I almost /have/ to use an ethereal weapon because of a harsh reduction of about 4.5% on evade.
Evade is calculated multiplicatively, and so is Evade Reduction. For example, I have ~45% of Evade with my +7 Burden DPS Staff, and when I use Feather, the Evade increases by ~1% (~46% Evade after Feather). QUOTE(Frederiksc @ Apr 28 2015, 13:52)  Phase without AGI Its just a no go. Even if it was cheap, you did wrong.
Any sane person attempting PFUDOR as mage would know that. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Frederiksc @ Apr 28 2015, 13:52)  SS/SoL/.... and Pr? Sure, you need all that buffs, but you ever considered casting /IAing Protection? It reduces incomming dmg greatly, lets you heal on Regen better and is substracted first on incomming dmg.
WoW! What a great suggestion! Very unique! Never thought about it! (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(n125 @ Apr 28 2015, 14:10)  The only advantage that heavy forging and damage perks give is the luxury of time: The ability to clear your arenas faster so that you can get on with your day, and the ability to repeatedly speed-clear Grindfest on PFUDOR more times before you get bored. None of that guarantees that you'll get good drops, however. And even if you do happen to strike oil, you're one hasty purchase away from being poor again until who knows how long until your next good drop.
Can't agree more. QUOTE(n125 @ Apr 28 2015, 14:10)  The players who are truly rich have some sort of tangential way to make money that doesn't involve actually playing HV on a regular basis.
H@H is like a P2W thing. But then again, it directly helps maintaining the Galleries, which was main reason we all came here. (IMG:[ invalid] style_emoticons/default/laugh.gif) So I think the reward is fair enough. QUOTE(EsotericSatire @ Apr 28 2015, 15:38)  I think I am going to swap out my last two dex pieces of phase for phase that has mystic/charged/frugal/radiant etc.
Interesting. May I see the DEX Phases of yours please? (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(helno @ Apr 28 2015, 17:08)  what more a single person?
I honestly think that Tenboro has done a marvelous job. Frankly speaking, I didn't even know of Diablo before I joined E-hentai! (IMG:[ invalid] style_emoticons/default/tongue.gif) HV has taught me the basics of the RNG-RPG genre and is the reason why I understand and enjoy manhwa like "The Gamer" or light novel like "The Legendary Moonlight Sculptor" so much nowadays. (IMG:[ invalid] style_emoticons/default/wub.gif) Before HV, the only RPG games I played were Pokemon games. (Good old days) P.S. - People WILL ALWAYS whine, no matter how much they are buffed. QUOTE(Frederiksc @ Apr 28 2015, 17:59)  // pathetic mode on Well, ask some cat girls (costs in their forum) or 10b what running this site costs. It is not true that H@H could ever cope with the bandwith needed to satisfy our hunger for data (or say 'material we like'). Since there are still server slots to rent available, this gap has to remain, don't you think? Donations are necessary, too, for upgrading and maintenance. Even 10b had to implement BTC wallets for us to ease donations. This is more than a sloppy torrent bay, this is HV, dude ^^ // pathetic mode off
Well, as I said, people WILL ALWAYS whine no matter what. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Frederiksc @ Apr 28 2015, 17:59)  VV (no one-shots)
(IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by tetron: Apr 28 2015, 16:52
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Apr 28 2015, 16:47
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(tetron @ Apr 28 2015, 22:41)  My situation: Cure on cooldown + Full-Cure on cooldown + SoL has triggered (hp is 1) + No HP potion or HP gem.
Use Gem > scroll > infusion. You just need to spend a turn as safe as possible. BTW, I normally use defense in that situation. QUOTE Weren't you the one who was talking about "generating 300k raw credits per day" a few days ago? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) No reason to grind now. Can grind more than 300k a day if I am active.
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Apr 28 2015, 16:56
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Colman @ Apr 28 2015, 20:17)  Use Gem > scroll > infusion.
Read my post again! I said in a "No Gem" Situation. QUOTE(Colman @ Apr 28 2015, 20:17)  You just need to spend a turn as safe as possible.
Isn't that what I'm asking? "How"? QUOTE(Colman @ Apr 28 2015, 20:17)  BTW, I normally use defense in that situation.
What the hell is "defense"? QUOTE(Colman @ Apr 28 2015, 20:17)  No reason to grind now. Can grind more than 300k a day if I am active.
Become active...and get FoS. (IMG:[ invalid] style_emoticons/default/duck.gif)
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