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Apr 24 2015, 11:09
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(nobody_xxx @ Apr 24 2015, 16:25)  my 2 lvl 1000+ never give me anything good since my return now (IMG:[ invalid] style_emoticons/default/anime_cry.gif) just bunch of HG/MG mats (IMG:[ invalid] style_emoticons/default/dry.gif) I decide to stop feeding them chaos token at this moment , better spend for unlocking slot (IMG:[ invalid] style_emoticons/default/laugh.gif) I need that chart of the number of crystals/cost required to bring a monster to a certain PL :-/ QUOTE monster lab is not so profitable at this moment cause any mats price is drop down (IMG:[ invalid] style_emoticons/default/smile.gif) Well, I see it this way. Everything in HV is deflating slowly (in some cases, not so slowly). So there's no point in keeping 200k crystals in my inventory. I should either: - feed them to some monsters until they reach an optimal PL (500 to get chance of HG, 750 to remove chance of LG); or - sell them to somebody. If I need more crystals in future, I can probably buy them back at a lower price in future.
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Apr 24 2015, 11:14
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(mozilla browser @ Apr 24 2015, 17:09)  I need that chart of the number of crystals/cost required to bring a monster to a certain PL :-/ Well, I see it this way. Everything in HV is deflating slowly (in some cases, not so slowly). So there's no point in keeping 200k crystals in my inventory. I should either: - feed them to some monsters until they reach an optimal PL (500 to get chance of HG, 750 to remove chance of LG); or - sell them to somebody. If I need more crystals in future, I can probably buy them back at a lower price in future.
That up to you to decide (IMG:[ invalid] style_emoticons/default/laugh.gif) I think it's better just sell it to WTB (IMG:[ invalid] style_emoticons/default/smile.gif) I don't think HG price will reach it peak again like in the past cause too many high lvl mobs now (IMG:[ invalid] style_emoticons/default/heh.gif)
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Apr 24 2015, 11:14
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Fudo Masamune @ Apr 24 2015, 17:01)  A bit question, just cramming the wiki but wants to make sure of some of them.
1. about level scaling equipment. is this meant that If I somehow found some peerless equipment early (let's say lvl 100-ish) and I'm content about it, I could use it until lvl 500 since the stats would increase as I increase my level?
2. about haste and action speed. is faster action speed allow a player to act twice in a turn or trigerring new turn without waiting for monsters to act?
1. For now, yes. But the boss has hinted that this level scaling mechanics will change drastically in the next HV patch. 2. Yes, it is possible. If your action takes very little time (in the extreme example, using a gem takes no time), you can perform another action before the monsters can. Note that some effects happen in "real" time regardless of whether you are hastened.. Eg, Regen happens every turn if time proceeds at 100% speed. But if you are hastened, you may have a new action before the Regen effect happens. QUOTE(nobody_xxx @ Apr 24 2015, 17:14)  That up to you to decide (IMG:[ invalid] style_emoticons/default/laugh.gif) I think it's better just sell it to WTB (IMG:[ invalid] style_emoticons/default/smile.gif) I think you are right (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by mozilla browser: Apr 24 2015, 11:15
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Apr 24 2015, 11:49
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(mozilla browser @ Apr 24 2015, 16:14)  1. For now, yes. But the boss has hinted that this level scaling mechanics will change drastically in the next HV patch.
2. Yes, it is possible. If your action takes very little time (in the extreme example, using a gem takes no time), you can perform another action before the monsters can.
Note that some effects happen in "real" time regardless of whether you are hastened.. Eg, Regen happens every turn if time proceeds at 100% speed. But if you are hastened, you may have a new action before the Regen effect happens.
Thank you, I think I mistakenly think that the first number in the battle log is turn number and the 2nd is number of acts done in that turn..
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Apr 24 2015, 15:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(e-Stark @ Apr 24 2015, 11:38)  Question to experts (and math magicians)... which rapier is better, this or this? Thanks in advance!... (IMG:[ invalid] style_emoticons/default/smile.gif) quite easy to say the demonic one with all that forge (IMG:[ invalid] style_emoticons/default/tongue.gif) surerly the ethereal one has godlike IW... do you feel like selling it?
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Apr 24 2015, 18:01
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(e-Stark @ Apr 24 2015, 17:38)  Question to experts (and math magicians)... which rapier is better, this or this? Thanks in advance!... (IMG:[ invalid] style_emoticons/default/smile.gif) The demon one is better in every aspect, higher pab parry and crit chance. The slight wd edge in the ethereal one is nothing. Is this a trick question?
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Apr 24 2015, 18:13
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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5.9 turns/round @ nintendo GF. The ping is slightly lower after switch to a new router. But still slow (IMG:[ invalid] style_emoticons/default/anime_cry.gif) People who can go over 3 turns/sec can have a turn within 2 second, or 2000 second for a complete GF (if he can survive (IMG:[ invalid] style_emoticons/default/heh.gif) ) The income in GF is slightly better than arena. As arena has never given me good drop. This post has been edited by Colman: Apr 24 2015, 18:18
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Apr 24 2015, 22:01
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Vanz/452
Group: Members
Posts: 467
Joined: 15-September 10

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Recently I notice these two abilities (yeah, I never put attention to them, Im that bad) and I'd like to ask: How good are Protection and Drain augment? they are worth it for melee? what am I doing with my life I should have unlocked it, zillions ago? (IMG:[ oi60.tinypic.com] http://oi60.tinypic.com/opxojk.jpg) (visual reference xD)Thanks for your answer (:
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Apr 24 2015, 23:08
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something
Group: Members
Posts: 1,106
Joined: 14-January 07

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QUOTE(Vanz/452 @ Apr 24 2015, 16:01)  Recently I notice these two abilities (yeah, I never put attention to them, Im that bad) and I'd like to ask: How good are Protection and Drain augment? they are worth it for melee? what am I doing with my life I should have unlocked it, zillions ago?
[snip]
(visual reference xD) Thanks for your answer (:
protection augment is good. as for which one to pick i couldn't tell you which is the best; it depends on your style and wht weapons/spells you're using. play around with them and see which one you like. no need to go past the 1st level if you don't want to imo drain augment is only useful for spirit theft, which you can't profit off of at your level This post has been edited by something: Apr 24 2015, 23:09
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Apr 24 2015, 23:35
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Vanz/452 @ Apr 24 2015, 20:01)  Recently I notice these two abilities (yeah, I never put attention to them, Im that bad) and I'd like to ask: How good are Protection and Drain augment? they are worth it for melee? what am I doing with my life I should have unlocked it, zillions ago?
Spike shield can give you a bit more defense or offense. Go for it, you have spare mastery points, there's no downside. The Drain augments are only good past level 300, or if you're mage on SG arenas. Otherwise, mana required > mana / spirit regained.
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Apr 25 2015, 01:07
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Dammon
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07

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QUOTE(mozilla browser @ Apr 24 2015, 02:09)  I need that chart of the number of crystals/cost required to bring a monster to a certain PL :-/
(IMG:[ i.imgur.com] http://i.imgur.com/xmIKJnC.png)
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Apr 25 2015, 01:47
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Vanz/452
Group: Members
Posts: 467
Joined: 15-September 10

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QUOTE(something @ Apr 24 2015, 16:08)  protection augment is good. as for which one to pick i couldn't tell you which is the best; it depends on your style and wht weapons/spells you're using. play around with them and see which one you like. no need to go past the 1st level if you don't want to imo
drain augment is only useful for spirit theft, which you can't profit off of at your level
Never knew it was related to protection spell, thanks both of you xD
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Apr 25 2015, 02:13
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Colman @ Apr 24 2015, 19:13)  5.9 turns/round @ nintendo GF. Forge? Or perks? My set is quite bad, so i have something like 8 rounds on hell.
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Apr 25 2015, 02:52
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nec1986 @ Apr 25 2015, 08:13)  Forge? Or perks? My set is quite bad, so i have something like 8 rounds on hell.
Lightly forged ex_max set. 200% proficiency. With DD . The most important thing is 4 turns T3 cooldown.
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Apr 25 2015, 02:53
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Dammon @ Apr 25 2015, 07:07)  Thanks! It would be nice to get this into the monsterlab wiki page. I've OCR'ed it (using my eyes and fingers) into a spreadsheet, but my eyes glazed over when looking at the mediawiki table markup syntax. Adding an img would still be nice though. QUOTE(Colman @ Apr 25 2015, 08:52)  Lightly forged ex_max set. 200% proficiency. With DD . The most important thing is 4 turns T3 cooldown.
Do you use the T3 at the start of each round (ie, manually firing it), or simply on rotation in spellspam? Hmm, maybe it doesn't matter if it's 5-6 turns per round. But if it were 10 turns per round, putting T3 on rotation make it fire when unnecessary (eg, only 4 mobs left) This post has been edited by mozilla browser: Apr 25 2015, 03:01
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Apr 25 2015, 03:57
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mozilla browser @ Apr 25 2015, 08:53)  Thanks!
It would be nice to get this into the monsterlab wiki page. I've OCR'ed it (using my eyes and fingers) into a spreadsheet, but my eyes glazed over when looking at the mediawiki table markup syntax. Adding an img would still be nice though. Do you use the T3 at the start of each round (ie, manually firing it), or simply on rotation in spellspam?
Hmm, maybe it doesn't matter if it's 5-6 turns per round. But if it were 10 turns per round, putting T3 on rotation make it fire when unnecessary (eg, only 4 mobs left)
I only put them on rotation. Even if there is only one monster left, I still use T3 when available. choose manually based on situation is too tiring. Not using T3 besides turn 1 is not efficiency time-wisely. BTW, 4 turns coodown of T3 means I could use T3 every 5 turns. So that 5-6 turns per round imply that I need 1 T3 in every round. I think people with 5T cooldown will take one turns more in average, assume he have the same fire power as mine.
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Apr 25 2015, 04:20
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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Is that right? It takes ~56m to get plvl 2250, buying from item shop?
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