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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 24 2015, 04:18
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Superlatanium @ Apr 24 2015, 09:06)  So I just found out I can get to round 330 in PF-fest with my 5-forged Power Slaughter. 35k credits in credit drops and sold equipment, and 9k credits worth of crystals. It seems very not worth it compared to arena. Nintendo DwD takes 2/3 the time and gives a bit more overall. PF standard arenas on 2nd page take just a bit longer than the GF yet give almost 3x as much income, and similar XP/stamina. If artifacts and tokens are considered as well, non-GF becomes even better (relatively).
This is as melee, though my block isn't great (42% shield with 35.5 base, 48% overall).
The sample size is small, but the trend seems pretty clear. Crystal perks would make GF more attractive, but for even the first to pay off, one needs ~318k additional crystals from perk, or 175 of those GF runs - and who has time for that? Maybe if I had damage perks and amazing gear, but I don't. Lower difficulty means fewer/worse drops, fewer crystals, and more expensive energy drinks needed. I could also add one Shielding/Protection, but I doubt I would see much difference. If I was able to finish all rounds of GF, average crystal income per time would go up by 50%, but that's still not enough.
My conclusion is that GF is never profitable as melee unless one has already done the normal 2nd page arenas plus DwD. Or am I missing something?
I imagine it's much quicker as high prof mage, and relatively faster than arenas due to many monsters per round, but it would require quite a lot of additional speed to be more profitable than maging arenas. What do you guys think?
cat can do around 4-7 PFUfest daily + all page 2 arena (IMG:[ invalid] style_emoticons/default/smile.gif) it depend on yourself motivation to do it alot like that , super (IMG:[ invalid] style_emoticons/default/laugh.gif) mage still faster than melee (IMG:[ invalid] style_emoticons/default/heh.gif) people will do normalfest if tenB don't nerf it ( with 2H scythe and very high turns per sec like HTTP ) (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by nobody_xxx: Apr 24 2015, 04:21
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Apr 24 2015, 04:53
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Superlatanium @ Apr 24 2015, 10:06)  My conclusion is that GF is never profitable as melee unless one has already done the normal 2nd page arenas plus DwD. Or am I missing something?
I imagine it's much quicker as high prof mage, and relatively faster than arenas due to many monsters per round, but it would require quite a lot of additional speed to be more profitable than maging arenas. What do you guys think?
You will know if you can clear a round within a second. (IMG:[ invalid] style_emoticons/default/cool.gif) Too bad my ping is poor. Will have a check on modem and router soon. Hope changing them will give me some performance boost. BTW, my Nintendo GF need ~5-6 turns per round. What's your average turns?
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Apr 24 2015, 05:06
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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imo, BT/IWTBHfest is still pretty good, especially when you can last 500+rds. or if you can manage to do 1000+rds/hr of Nitendofest as a mage (ie 250+rds x4). though, in terms of pure credits & last round drop bonus, Arenas has priority over GF. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Apr 24 2015, 05:16
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(Superlatanium @ Apr 24 2015, 04:06) 
My conclusion is that GF is never profitable as melee unless one has already done the normal 2nd page arenas plus DwD. Or am I missing something?
I imagine it's much quicker as high prof mage, and relatively faster than arenas due to many monsters per round, but it would require quite a lot of additional speed to be more profitable than maging arenas. What do you guys think?
Grindfest is worth it, but you do need Crystarium. Doing it without is barely enough for break-even. A full nintendofest takes 1 hour and 38 minutes for me and nets around 210k profit. A full arena run in comparison is 300k+ but also takes a bit longer than 2 hours (on PFUDOR). This post has been edited by erwtsnert: Apr 24 2015, 05:18
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Apr 24 2015, 05:20
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(erwtsnert @ Apr 24 2015, 10:16)  Grindfest is worth it, but you do need Crystarium. Doing it without is barely enough for break-even.
A full nintendofest takes 1 hour and 38 minutes for me and nets around 210k profit. A full arena run in comparison is 300k+ but also takes a bit longer than 2 hours.
hello , erwtsnert (IMG:[ invalid] style_emoticons/default/laugh.gif) you need to add that you live near HV server (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Apr 24 2015, 05:20
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Apr 24 2015, 06:01
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Colman @ Apr 24 2015, 02:53)  BTW, my Nintendo GF need ~5-6 turns per round. What's your average turns? Nintendo GF with full-phase elec, mostly unforged, using Imperil, average of 7-8 turns early, more later when Cure needed more, while not trying to conserve mana. PF GF as 1h, 50-60 early when I Focus, ~30 past round 200 when I OFC every other round. But since crystals don't give enough proportion of income, I shouldn't Focus, so let's say average is always 30. (Though since I can play with much less attention as 1h, each turn is significantly faster than with mage. If I had one or two proficiency cotton, this would be less true, but I don't.) Ping is very low. This post has been edited by Superlatanium: Apr 24 2015, 06:05
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Apr 24 2015, 09:04
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GET9
Group: Gold Star Club
Posts: 698
Joined: 17-July 10

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Is Spirit Shield useful?
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Apr 24 2015, 09:08
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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QUOTE(saltwatermelon @ Apr 24 2015, 17:04)  Is Spirit Shield useful?
Yes as it is one of the spells that prevents you from being one-shotted by mobs
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Apr 24 2015, 09:19
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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Now that I have VV and IA3, what else should I aim for assuming I can afford another 500 hath or credits of equivalent value?
1. Drop trainings? If so which ones to focus? 2. IA4? 3. Cystarium?
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Apr 24 2015, 09:22
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(helno @ Apr 24 2015, 18:19)  Now that I have VV and IA3, what else should I aim for assuming I can afford another 500 hath or credits of equivalent value?
1. Drop trainings? If so which ones to focus? 2. IA4? 3. Cystarium?
Crystarium is only worth it if you can buy to 3 straight away even then is only worth if you do grindfest, I'd say try and get cybernetic implants.
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Apr 24 2015, 09:28
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Even if you had crystal hath perks, I'm not really convinced about the idea of doing GrindFest to get credits.
How much is a crystal pack worth? From WTB forum, it seems to be 50k for a full pack or 33k for primary crystals.
Or, let's say that you use crystals to raise your own monster's PL instead of selling crystals. Nevermind that the common wisdom is that we won't get ROI in doing so... What is the ideal PL to raise to? 500 to get a chance for HG materials? 750 to stop getting LG materials? Or something else?
If I interpret nec1986's data correctly, when you do GF at a particular difficulty/lotd/etc, lasting for more rounds does not get you any better credit or equipment drops. So, you only get slightly more crystals from the higher crystal multiplier. In this case, I am tempted to think that rounds/time should be more important. Time, not energy drinks, is the real limit to how much we can grind daily. If you clear more rounds/time, you will also kill more monsters/time, so the credit and equipment drops will naturally follow.
I still think that DwD and 80-100 round arenas nett more credits. Still not sure if 75- round arenas are worthwhile.
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Apr 24 2015, 09:42
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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For me gf is more profitable than any arena. 330 pf rounds with 5x crystal perk gives near 10k crystals. Because 330 reduce stamina only for 7 points (0,7*35k=24,5k) its already 25k profit. Add here credits, gear, arti, shards and so on and its gonna be closer to 75k profit. But mostly pf is very-very profitable only with perfect gear, because its the slowest type.
Btw, someone tried to count rounds/sec without hoverplay? Just press down key. I noticed some browsers is just bad for hv. It can load longer than other, but also work bad with hover/spellspam.
This post has been edited by nec1986: Apr 24 2015, 09:50
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Apr 24 2015, 09:52
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(helno @ Apr 24 2015, 15:19)  Now that I have VV and IA3, what else should I aim for assuming I can afford another 500 hath or credits of equivalent value?
1. Drop trainings? If so which ones to focus? 2. IA4? 3. Cystarium?
I'd suggest maxing Adept Learner, especially if leveling up (which also makes you stronger overall) faster is in your list of priorities. Adept Learner is always better than the Exp hath perks. Going from adept learner 210-300 would be ~ 3.2m credits. But going from 210-235 (+25%) is about 665k , or from 275-300 (+25%) is about 1.2m. Compare with thinking cap which is 250 hath (x 6000 = 1.5m) for the same +25% exp. You probably won't miss IA4 much unless doing GF. And you won't use crystarium unless doing GF too. If you want to do GF, I'd suggest going for all the crystarium perks before IA4. Also take a look at my previous post and after for some thoughts on drop trainings. This post has been edited by mozilla browser: Apr 24 2015, 10:03
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Apr 24 2015, 10:25
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(mozilla browser @ Apr 24 2015, 14:28)  Even if you had crystal hath perks, I'm not really convinced about the idea of doing GrindFest to get credits.
How much is a crystal pack worth? From WTB forum, it seems to be 50k for a full pack or 33k for primary crystals.
Or, let's say that you use crystals to raise your own monster's PL instead of selling crystals. Nevermind that the common wisdom is that we won't get ROI in doing so... What is the ideal PL to raise to? 500 to get a chance for HG materials? 750 to stop getting LG materials? Or something else?
If I interpret nec1986's data correctly, when you do GF at a particular difficulty/lotd/etc, lasting for more rounds does not get you any better credit or equipment drops. So, you only get slightly more crystals from the higher crystal multiplier. In this case, I am tempted to think that rounds/time should be more important. Time, not energy drinks, is the real limit to how much we can grind daily. If you clear more rounds/time, you will also kill more monsters/time, so the credit and equipment drops will naturally follow.
I still think that DwD and 80-100 round arenas nett more credits. Still not sure if 75- round arenas are worthwhile.
my 2 lvl 1000+ never give me anything good since my return now (IMG:[ invalid] style_emoticons/default/anime_cry.gif) just bunch of HG/MG mats (IMG:[ invalid] style_emoticons/default/dry.gif) I decide to stop feeding them chaos token at this moment , better spend for unlocking slot (IMG:[ invalid] style_emoticons/default/laugh.gif) monster lab is not so profitable at this moment cause any mats price is drop down (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(nec1986 @ Apr 24 2015, 14:42)  For me gf is more profitable than any arena. 330 pf rounds with 5x crystal perk gives near 10k crystals. Because 330 reduce stamina only for 7 points (0,7*35k=24,5k) its already 25k profit. Add here credits, gear, arti, shards and so on and its gonna be closer to 75k profit. But mostly pf is very-very profitable only with perfect gear, because its the slowest type.
Btw, someone tried to count rounds/sec without hoverplay? Just press down key. I noticed some browsers is just bad for hv. It can load longer than other, but also work bad with hover/spellspam.
I never use any scripts until my return in this year easter event (IMG:[ invalid] style_emoticons/default/laugh.gif) I always use manual button mash (IMG:[ invalid] style_emoticons/default/anime_cry.gif) This post has been edited by nobody_xxx: Apr 24 2015, 10:26
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Apr 24 2015, 10:57
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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QUOTE(TygerTyger @ Apr 24 2015, 17:22)  Crystarium is only worth it if you can buy to 3 straight away even then is only worth if you do grindfest, I'd say try and get cybernetic implants.
I see so getting crystarium slowly is somewhat pointless. (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(mozilla browser @ Apr 24 2015, 17:52)  I'd suggest maxing Adept Learner, especially if leveling up (which also makes you stronger overall) faster is in your list of priorities. Adept Learner is always better than the Exp hath perks. Going from adept learner 210-300 would be ~ 3.2m credits. But going from 210-235 (+25%) is about 665k , or from 275-300 (+25%) is about 1.2m. Compare with thinking cap which is 250 hath (x 6000 = 1.5m) for the same +25% exp. You probably won't miss IA4 much unless doing GF. And you won't use crystarium unless doing GF too. If you want to do GF, I'd suggest going for all the crystarium perks before IA4. Also take a look at my previous post and after for some thoughts on drop trainings. Makes sense. Time to start pumping AL then. Thanks!
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Apr 24 2015, 11:01
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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A bit question, just cramming the wiki but wants to make sure of some of them.
1. about level scaling equipment. is this meant that If I somehow found some peerless equipment early (let's say lvl 100-ish) and I'm content about it, I could use it until lvl 500 since the stats would increase as I increase my level?
2. about haste and action speed. is faster action speed allow a player to act twice in a turn or trigerring new turn without waiting for monsters to act?
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