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post Apr 23 2015, 13:33
Post #64921
n125



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QUOTE(clarkiest @ Apr 23 2015, 04:13) *

Eh, is there really a case when LoTD get too high?
Mine is at 13, mostly it's 30 sup for 70 average, but I still sometimes get crude on BT. on Hell, average, average everywhere...!!


Mine is at max, and I get mostly Superior. If I just rely on the =< Average drops then it feels like it's not self-sustaining, but I've never really taken a close look at it.

Every other day after clearing all of the arenas, I salvage the junk I get from trophies and that's usually enough to last me a couple of days.
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post Apr 23 2015, 13:43
Post #64922
mozilla browser



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QUOTE(n125 @ Apr 23 2015, 19:33) *

Mine is at max, and I get mostly Superior. If I just rely on the =< Average drops then it feels like it's not self-sustaining, but I've never really taken a close look at it.

Every other day after clearing all of the arenas, I salvage the junk I get from trophies and that's usually enough to last me a couple of days.


Salvage some of the junk superiors?

But then, it's not like a lock of blue hair is worth anything.
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post Apr 23 2015, 14:30
Post #64923
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I don't really know where I should be spending my credits right now. I've tentatively decided that better equipment and pack rat are my best options, but which one will help me more? I also eventually want to buy the first IA, but I don't have 300k+ to spend on that. (IMG:[invalid] style_emoticons/default/tongue.gif)

Here's my current equipment: Main Hand Helmet Body Hands Legs Feet


Edit: Oh, and right now I'm pretty comfortable playing on BT, If that makes a difference. IWBTH monsters don't even have to use spirit attacks to kill me. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Raye_Terse: Apr 23 2015, 21:17
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post Apr 23 2015, 14:41
Post #64924
Dammon



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QUOTE(Raye_Terse @ Apr 23 2015, 05:30) *

I don't really know where I should be spending my credits right now. I've tentatively decided that better equipment and pack rat are my best options, but which one will help me more? I also eventually want to buy the first IA, but I don't have 300k+ to spend on that. (IMG:[invalid] style_emoticons/default/tongue.gif)

Here's my current equipment: Main Hand Helmet Body Hands Legs Feet
Edit: Oh, and right now I'm pretty comfortable playing on BT, If that makes a difference. IWBTH monsters don't even have to use spirit attacks to kill me. (IMG:[invalid] style_emoticons/default/cry.gif)


You should be focusing on leveling up, so keep training Adept Learner.
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post Apr 23 2015, 16:36
Post #64925
nec1986



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How many gifts can i get from 1k+ mob? Its kinda expensive for testing.
I also checked training and some isnt very bad.

Archaeologist gives the best result. Its something near 600-700 credits per hour of melee player. Last upgrade cost 8m and its very-very hard to recoup (11k+ hours), but something with 300k and lower price is much easier.

This post has been edited by nec1986: Apr 23 2015, 16:36
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post Apr 23 2015, 18:54
Post #64926
Superlatanium



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QUOTE(Raye_Terse @ Apr 23 2015, 12:30) *
I don't really know where I should be spending my credits right now. I've tentatively decided that better equipment and pack rat are my best options, but which one will help me more? I also eventually want to buy the first IA, but I don't have 300k+ to spend on that. (IMG:[invalid] style_emoticons/default/tongue.gif)

Edit: Oh, and right now I'm pretty comfortable playing on BT, If that makes a difference. IWBTH monsters don't even have to use spirit attacks to kill me. (IMG:[invalid] style_emoticons/default/cry.gif)
Some of the equipment links are broken but that's OK. If you can play on BT, you're in a great position at your level. I wouldn't look for any upgrades. Boots could have End as well, which would help survivability, and weapon could be prefixed (prefix means 25% or so more damage) but since you can handle high difficulty you don't need it.

Starting very soon, average monster PL is going to start skyrocketing, and by 150 or so things will probably be feeling a lot tougher than they do now, and melee characters are encouraged to switch to 1h for the huge defense boost. You may need 50k for rapier and 200k for shield at that time - just be aware, so don't spend all your money on training.

Both Pack Rat 5 and Adept Learner ~100 will help you out a lot, eventually maxing Pack Rat when you have credits to spare.
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post Apr 24 2015, 00:25
Post #64927
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Got a question, bought a longsword that had like 190-200 damage and now it is listed at 300+ damage in my equipment screen. Weapons in shop have higher damage then when i bought the longsword 250+ but equipping them yields a lower damage for me. Do weapons become stronger the longer you use them or what? i want to change weapons but i can't justify it.
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post Apr 24 2015, 00:30
Post #64928
dracolich85



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http://ehwiki.org/wiki/Level_Scaling
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post Apr 24 2015, 01:01
Post #64929
TrexTitan



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QUOTE(dracolich85 @ Apr 24 2015, 00:30) *


But that does not make sense, it says the item has its stats set permanently when generated, yet i know i did not buy a 330 damage longsword from the shop at lvl 20 something when items now range from 200-260. It seems like it's still going up too on my equip screen. yesterday it was 280 or something now it is 330. Is there a mechanic i'm missing?
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post Apr 24 2015, 01:10
Post #64930
clarkiest



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QUOTE(TrexTitan @ Apr 24 2015, 01:01) *
But that does not make sense, it says the item has its stats set permanently when generated, yet i know i did not buy a 330 damage longsword from the shop at lvl 20 something when items now range from 200-260. It seems like it's still going up too on my equip screen. yesterday it was 280 or something now it is 330. Is there a mechanic i'm missing?

The permanent one is the base stat. Hover over your weapon damage stat, a little pop up will tell you the weapon's base attack stat. Hover over other stats, the same kind of popup will also tell you their respective base stat. This base stat is what the wiki page mean as permanent.
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post Apr 24 2015, 01:14
Post #64931
Superlatanium



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QUOTE(TrexTitan @ Apr 23 2015, 23:01) *

But that does not make sense, it says the item has its stats set permanently when generated, yet i know i did not buy a 330 damage longsword from the shop at lvl 20 something when items now range from 200-260. It seems like it's still going up too on my equip screen. yesterday it was 280 or something now it is 330. Is there a mechanic i'm missing?
The base stats are the ones which do not change. (Hover over a stat to see what the base stat is, or use HV Equipment Comparison) The stats that are displayed ordinarily - that is, the ones on the page, not on the tooltip - are the level-adjusted stats, which do change as you gain levels.

A level 500 player can equip a weapon dropped to a level 5 player, and the level 500 player might gain 1240 damage or something, while the level 5 player will only gain 52 damage if they were to equip the same weapon - but the base stat of 40 (for instance) is still the same.
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post Apr 24 2015, 01:18
Post #64932
TrexTitan



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QUOTE(clarkiest @ Apr 24 2015, 01:10) *

The permanent one is the base stat. Hover over your weapon damage stat, a little pop up will tell you the weapon's base attack stat. Hover over other stats, the same kind of popup will also tell you their respective base stat. This base stat is what the wiki page mean as permanent.


Hmm i hover over the weapon and now i have +342 damage on my sword (went up again) i can't see any other damage stat indicators. the only other place i can see my damage is under my statistics but i can't hover over those. I'm wondering if this is normal behavior as i've tried exchanging it for a 240 damage weapon (which is far superior to the weapon i'm using when i first bought it) and my damage goes way down. I can't make sense of this, superior/excuisite weapons that i buy at lvl 55 should be better than the weapon i bought at lvl 20 something.
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post Apr 24 2015, 01:33
Post #64933
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QUOTE(TrexTitan @ Apr 23 2015, 23:18) *
superior/excuisite weapons that i buy at lvl 55 should be better than the weapon i bought at lvl 20 something.
Equipment drops do not have a fixed level in HV - at least not yet. Unlike Diablo, for instance, any player can potentially use any equipment dropped to any other player - equipment dropped to lower or higher level players does not have a different range of base values. So a level 200 player could desire a Legendary Ethereal Rapier of Slaughter dropped to a level 50 player just as much as a level 450 player could desire it.
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post Apr 24 2015, 01:41
Post #64934
n125



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QUOTE(TrexTitan @ Apr 23 2015, 16:18) *

Hmm i hover over the weapon and now i have +342 damage on my sword (went up again) i can't see any other damage stat indicators.


That reads like you're doing it wrong.

1) Open an equipment pop-up: Hover your mouse cursor over the name of a weapon or armor in your inventory, equipment screen, equipment shop, or forge, and press "c" on the keyboard.

2) In the equipment pop-up window, hover your mouse cursor over a stat, and a tool-tip will appear with the stat's base value. This is the value that does not change when you level up; it only increases when you upgrade a stat in the forge.
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post Apr 24 2015, 01:48
Post #64935
TrexTitan



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QUOTE(n125 @ Apr 24 2015, 01:41) *

That reads like you're doing it wrong.

1) Open an equipment pop-up: Hover your mouse cursor over the name of a weapon or armor in your inventory, equipment screen, equipment shop, or forge, and press "c" on the keyboard.

2) In the equipment pop-up window, hover your mouse cursor over a stat, and a tool-tip will appear with the stat's base value. This is the value that does not change when you level up; it only increases when you upgrade a stat in the forge.


It says it has a base of 78.48 and a damage value of 342. but what i still don't understand is why the 342 stat goes ever up, it started at around 200. Items from the shop now commonly have stats higher than when i bought this weapon but i can't use them since they are weaker. What i want to know if it is normal that a weapon increases in stats over time as you have it equipped, because this sword does. And if so, if i were to buy say a 270 mace and use it for the same length of time, will its stats go up like this longsword does?
(should also mention that its durability has been at 100% since bought and and immediately repaired it once, idk if thats normal ether tho)

This post has been edited by TrexTitan: Apr 24 2015, 01:50
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post Apr 24 2015, 01:55
Post #64936
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QUOTE(TrexTitan @ Apr 23 2015, 23:48) *
It says it has a base of 78.48 and a damage value of 342. but what i still don't understand is why the 342 stat goes ever up, it started at around 200. Items from the shop now commonly have stats higher than when i bought this weapon but i can't use them since they are weaker. What i want to know if it is normal that a weapon increases in stats over time as you have it equipped, because this sword does. And if so, if i were to buy say a 270 mace and use it for the same length of time, will its stats go up like this longsword does?
The "342" you are seeing is just a result of level scaling, and is not an intrinsic stat of the equip in itself:

Scaled Stat = (1 + level / level_factor) * base_stat

(1 + 56/(16 + 2/3)) * 78.5 = 342

The 56 is your current level. If you get to level 60, the stat displayed will be:

(1 + 70/(16 + 2/3)) * 78.5 = 408.2

The effective displayed stat changes according to your level, but the base stat stays the same.

This progressive level scaling occurs with all equipment for all players.
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post Apr 24 2015, 02:00
Post #64937
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QUOTE(Superlatanium @ Apr 24 2015, 01:55) *

The "342" you are seeing is just a result of level scaling, and is not an intrinsic stat of the equip in itself:

Scaled Stat = (1 + level / level_factor) * base_stat

(1 + 56/(16 + 2/3)) * 78.5 = 342

The 56 is your current level. If you get to level 60, the stat displayed will be:

(1 + 70/(16 + 2/3)) * 78.5 = 408.2

The effective displayed stat changes according to your level, but the base stat stays the same.

This progressive level scaling occurs with all equipment for all players.


ah ok, guess the sword just have a much higher base stat that anything i've seen in the shop since then. Just have to wait untill i see one thats better like a normal functioning human would do (IMG:[invalid] style_emoticons/default/tongue.gif) or just get lucky but i'm never lucky. As my 15+ years of playing every pokemon game without ever seeing a shiny could attest to.
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post Apr 24 2015, 02:03
Post #64938
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So I have a question. Which training will get the most bang for my credits? I think I've reached a point where farming ability points isn't really doing much for me.
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post Apr 24 2015, 02:09
Post #64939
Superlatanium



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QUOTE(TrexTitan @ Apr 24 2015, 00:00) *
ah ok, guess the sword just have a much higher base stat that anything i've seen in the shop since then. Just have to wait untill i see one thats better like a normal functioning human would do (IMG:[invalid] style_emoticons/default/tongue.gif) or just get lucky but i'm never lucky.
Yep, that's just it.

http://ehwiki.org/wiki/Equipment_Ranges#2-Handers

78.5 is a very good base. As you can see, the other 2-hand weapons can't even get to 78 (unless Peerless), and a longsword's 78.5 is on the very high end, when the range ADB of Superior-Exquisite longswords is 25-80 (42-80 for Slaughter only).

But also keep in mind that a prefix (like Ethereal or Hallowed) adds something like 25% bonus damage due to the extra strike, so base weapon damage isn't absolutely everything.
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post Apr 24 2015, 04:06
Post #64940
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So I just found out I can get to round 330 in PF-fest with my 5-forged Power Slaughter. 35k credits in credit drops and sold equipment, and 9k credits worth of crystals. It seems very not worth it compared to arena. Nintendo DwD takes 2/3 the time and gives a bit more overall. PF standard arenas on 2nd page take just a bit longer than the GF yet give almost 3x as much income, and similar XP/stamina. If artifacts and tokens are considered as well, non-GF becomes even better (relatively).

This is as melee, though my block isn't great (42% shield with 35.5 base, 48% overall).

The sample size is small, but the trend seems pretty clear. Crystal perks would make GF more attractive, but for even the first to pay off, one needs ~318k additional crystals from perk, or 175 of those GF runs - and who has time for that? Maybe if I had damage perks and amazing gear, but I don't. Lower difficulty means fewer/worse drops, fewer crystals, and more expensive energy drinks needed. I could also add one Shielding/Protection, but I doubt I would see much difference. If I was able to finish all rounds of GF, average crystal income per time would go up by 50%, but that's still not enough.

My conclusion is that GF is never profitable as melee unless one has already done the normal 2nd page arenas plus DwD. Or am I missing something?

I imagine it's much quicker as high prof mage, and relatively faster than arenas due to many monsters per round, but it would require quite a lot of additional speed to be more profitable than maging arenas. What do you guys think?

This post has been edited by Superlatanium: Apr 24 2015, 04:11
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