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post Apr 21 2015, 10:34
Post #64841
nec1986



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10% from slaughter is...12-14k?
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post Apr 21 2015, 10:57
Post #64842
Kazuki3



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Hi guys I'd like to ask is this staff any good for a holy build? I just got it from a noodly appendage.

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post Apr 21 2015, 11:00
Post #64843
Colman



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QUOTE(nec1986 @ Apr 21 2015, 16:34) *

10% from slaughter is...12-14k?
Beside the ADB, you also need to upgrade everything else.
QUOTE(Kazuki3 @ Apr 21 2015, 16:57) *

Hi guys I'd like to ask is this staff any good for a holy build? I just got it from a noodly appendage.

The EDB is a bit low, but still a good staff for self use.
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post Apr 21 2015, 17:23
Post #64844
-anon-



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How do you reset your primary attributes in full?
I've been playing as melee and I want to reroll as a caster.
Is this doable?
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post Apr 21 2015, 17:24
Post #64845
Cleavs



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QUOTE(-anon- @ Apr 21 2015, 17:23) *

How do you reset your primary attributes in full?
I've been playing as melee and I want to reroll as a caster.
Is this doable?

you can re-assign up to 10 points per day. however, maging isn't really effective before lv310
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post Apr 21 2015, 17:27
Post #64846
Dammon



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QUOTE(-anon- @ Apr 21 2015, 08:23) *

How do you reset your primary attributes in full?
I've been playing as melee and I want to reroll as a caster.
Is this doable?


Yes. According to the wiki:
QUOTE
Players can readjust their primary attributes on their character screen up to a maximum of 10 per day. These "do-over" points recover at a rate of 1 every 8640 seconds.


By the way, I'm surprised that you managed to get unbanned. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Apr 21 2015, 17:28
Post #64847
nec1986



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So, ive tested a bit 14 lotd and...its like nothing. Rly, i was expecting a bit more, but after near 250 gears i got average pxp 289,6 (and it was 289,37). It should have some +-, but 290 at least d be much better. Now gonna open training page for 15 lotd enrollment and maybe 13-->15 lvl ll be a bit better.
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post Apr 21 2015, 17:29
Post #64848
itsukikoi



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Hi there, i was trying a new combination for a mage battle style with full Cloth gears, different from my previous light set i´m now dying much easily than before, i was thinking if the only way to get a high defense with cloth is to upgrade it ? Or that is some cloth set with good defense and elemental damage in a element? If so can you name it.
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post Apr 21 2015, 17:31
Post #64849
-anon-



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QUOTE(Scremaz @ Apr 21 2015, 17:24) *

you can re-assign up to 10 points per day. however, maging isn't really effective before lv310

Thank you for the info.
Is it mage really that bad, though? My fiery blast hits almost as hard as my melee hits, and I have none of the ability trained, and I'm in heavy gear rather than cloth.


QUOTE(Dammon @ Apr 21 2015, 17:27) *

Yes. According to the wiki:
By the way, I'm surprised that you managed to get unbanned. (IMG:[invalid] style_emoticons/default/dry.gif)

It's magic.
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post Apr 21 2015, 17:48
Post #64850
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QUOTE(nec1986 @ Apr 21 2015, 23:28) *

So, ive tested a bit 14 lotd and...its like nothing. Rly, i was expecting a bit more, but after near 250 gears i got average pxp 289,6 (and it was 289,37). It should have some -, but 290 at least d be much better. Now gonna open training page for 15 lotd enrollment and maybe 13-->15 lvl ll be a bit better.

you should know that in the past after you upgrade your LoTD lvl , your luck become worse/bad first (IMG:[invalid] style_emoticons/default/laugh.gif)

Sometime it reach 2 week even 1 month without get leg/mag drop (IMG:[invalid] style_emoticons/default/wacko.gif)


I don't know now (IMG:[invalid] style_emoticons/default/heh.gif)

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post Apr 21 2015, 17:52
Post #64851
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QUOTE(itsukikoi @ Apr 21 2015, 23:29) *

Hi there, i was trying a new combination for a mage battle style with full Cloth gears, different from my previous light set i´m now dying much easily than before, i was thinking if the only way to get a high defense with cloth is to upgrade it ? Or that is some cloth set with good defense and elemental damage in a element? If so can you name it.

better just wait till lvl 310 when you can use full power imperil (IMG:[invalid] style_emoticons/default/laugh.gif)

just use your light style to lvl up (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 21 2015, 18:10
Post #64852
Cleavs



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QUOTE(itsukikoi @ Apr 21 2015, 17:29) *

Hi there, i was trying a new combination for a mage battle style with full Cloth gears, different from my previous light set i´m now dying much easily than before, i was thinking if the only way to get a high defense with cloth is to upgrade it ? Or that is some cloth set with good defense and elemental damage in a element? If so can you name it.

mages have shitty mitigations. they don't rely on damage reductions, their defense is evade & hitting hard before being hit. maging before lv310 is quite hard, you may want to buy some time with melee set. for example, from lv200 onward 1H is simply overpower
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post Apr 21 2015, 18:13
Post #64853
Superlatanium



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QUOTE(itsukikoi @ Apr 21 2015, 15:29) *

Hi there, i was trying a new combination for a mage battle style with full Cloth gears, different from my previous light set i´m now dying much easily than before, i was thinking if the only way to get a high defense with cloth is to upgrade it ? Or that is some cloth set with good defense and elemental damage in a element? If so can you name it.
The way to not die as mage is to kill most of the monsters quickly. Ideally, kill at least all but 1 or 2 monsters by 4th or 5th turn, otherwise their MP bars will have grown and they'll be able to use very damaging attacks. Mage does not have the toughness to fight a prolonged battle against multiple monsters.

It's easier at higher levels (300+) due to level scaling, the increased ability to IW and get Jug 4 or 5 on armor, and the likelyhood of a higher level player having VV perk. Also, for those who go full Phase and use Imperil, getting to 310 is essential first. It's possible to mage before then if you don't use Imperil (probably use 2 prof cotton), but it still won't be as effective as most.

Forging Phase is too costly for a lower level player. I imagine it would give you a bit more defense, but not enough to be that noticeable. The real benefit of forging Phase is to give you more damage, allowing you to kill monsters more quickly, which in itself is as good as more defense.
QUOTE(-anon- @ Apr 21 2015, 15:31) *
Is it mage really that bad, though? My fiery blast hits almost as hard as my melee hits, and I have none of the ability trained, and I'm in heavy gear rather than cloth.
Use Phase instead. You'll do significantly more damage. Still, you'll be able to handle higher difficulties if you're melee, and at your level you don't have the mana to keep spamming spells for damage.
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post Apr 21 2015, 18:30
Post #64854
malkatmp



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imo, 2-3 cotton + prof staff build (ie 170-200% prof build) is quite viable. especially, when you don't have that much time to play. prof build allows you to do more killing & less imperiling. also, give the same time frame, you'll end up with more credits/exp by simply playing more at a lower difficulty (Nintendo/BT). also, a higher t/s.

though, the downside is you'll still need some credits to forge your staff & cotton which adds up pretty fast.

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post Apr 21 2015, 19:26
Post #64855
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QUOTE(nec1986 @ Apr 21 2015, 23:28) *

So, ive tested a bit 14 lotd and...its like nothing. Rly, i was expecting a bit more, but after near 250 gears i got average pxp 289,6 (and it was 289,37). It should have some +-, but 290 at least d be much better. Now gonna open training page for 15 lotd enrollment and maybe 13-->15 lvl ll be a bit better.

Technically every level is worse than the previous one so dont expect much
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post Apr 21 2015, 20:11
Post #64856
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My LotD is at 17/25. No way in hell I'm spending 730k for the next level. Drop-related trainings need a buff, except Archaeologist which is ok as it is imo.
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post Apr 21 2015, 20:51
Post #64857
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QUOTE(dracolich85 @ Apr 21 2015, 18:11) *
My LotD is at 17/25. No way in hell I'm spending 730k for the next level. Drop-related trainings need a buff, except Archaeologist which is ok as it is imo.
Buffing drop trainings overall will only further the gap between the super rich high-level players who seem to get all the good drops, and everyone else. I'd support more normalizing the benefits per credit spent (so that 100k Archaeologist isn't magnitudes better than 100k Scavenger, for instance), but I don't think making drops even more top-heavy is something I want to see for HV.

Also, I'm pretty sure the higher drop-related trainings are meant to be a credit sink, rather than to be profitable choices.

At your level, you'll almost certainly be better off getting better gear than training. The average of sum drop value per hour played, once drop trainings start costing 50k or so, increases significantly more per credits spent on better gear than on training, probably until each slot is worth 1m+ (including IW and forge).
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post Apr 21 2015, 23:46
Post #64858
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hello all~! Quick question, i recently started playing and I decided that katanas was the way I wanted to go weapon wise.
I just want to know besides Quality type what should I be looking for on Katana's and if going Light armor smart to do with them. So far I can clear the arenas available to me on nightmare with the equipment I got now (in sig) and last about 30 rounds in grindfest on NM also.
I mainly rely on protection, great cleave for 1HKO's, cure+potions and spirit which lets me just plow thru a few rounds with constant splashes.

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post Apr 22 2015, 00:20
Post #64859
Superlatanium



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QUOTE(steelgross @ Apr 21 2015, 21:46) *

hello all~! Quick question, i recently started playing and I decided that katanas was the way I wanted to go weapon wise.
I just want to know besides Quality type what should I be looking for on Katana's and if going Light armor smart to do with them. So far I can clear the arenas available to me on nightmare with the equipment I got now (in sig) and last about 30 rounds in grindfest on NM also.
I mainly rely on protection, great cleave for 1HKO's, cure+potions and spirit which lets me just plow thru a few rounds with constant splashes.
If you're using a katana you might as well use a wakizashi as well for additional parry/Hallowed/PABs. For katana, look for Ethereal of Slaughter. (Prefix adds some 25% damage, and Ethereal has Void damage, which is much better than the default Slashing damage, as well as having no burden/interference).

None of your armor has Endurance. That's nearly cutting your potential defense (and healing ability per Cure used) in half - that's not good.

Leather is better than shade at your level (and Crude is never worth using). Shade has worse defenses, and if you're using katana, you already have enough ADB.
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post Apr 22 2015, 00:21
Post #64860
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QUOTE(steelgross @ Apr 21 2015, 11:46) *

hello all~! Quick question, i recently started playing and I decided that katanas was the way I wanted to go weapon wise.
I just want to know besides Quality type what should I be looking for on Katana's and if going Light armor smart to do with them. So far I can clear the arenas available to me on nightmare with the equipment I got now (in sig) and last about 30 rounds in grindfest on NM also.
I mainly rely on protection, great cleave for 1HKO's, cure+potions and spirit which lets me just plow thru a few rounds with constant splashes.


If you want to go 2H then estoc is better. For Katana you are best going niten but there are problems with ninten at the moment.
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