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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 19 2015, 23:53
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Aegnor Alkarin
Group: Members
Posts: 917
Joined: 27-January 12

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QUOTE(nec1986 @ Apr 19 2015, 22:07)  There is no differense. Only 1k+ has some potential and 0-->1k pl cost 4m credits. So its better or keep low or increase for high amount.
... So following on from that, which of the monsters should I be pushing to 1000+ power level, and how many crystal packs to do so?
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Apr 20 2015, 00:00
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Aegnor Alkarin @ Apr 19 2015, 21:22)  Question to the monster tamers: I've got a number of monsters, mostly lv 100 range for getting 3 day gifts. But I also have the following three monsters: (IMG:[ i.imgur.com] http://i.imgur.com/MMd73Yu.png) Which one should I now focus on pushing into the 800+ range, and how many crystal packs would it take, bearing in mind I've upgraded all attributes at an equal rate? maybe the elemental or the dragonkin, especially if you plan to frther upgrade them as nec said. reptilian isn't all that good nowadays... QUOTE(Superlatanium @ Apr 19 2015, 22:31)  What I'm saying is that it's better to have either Plate (Shielding? Protection), or Power Slaughter, but not Power non-Slaughter, due to the sheer amount of ADB provided by Slaughter (and due to how Plate is better for defense than Power). (in your case, 1 Power Slaughter + 1 Plate Protection > 2 Power Protection). Even given the same rolls, you'll have better damage and better defense. Getting Power armor and then using a defensive suffix is kind of defeating the whole point of having Power.
i think a couple of leg power of protection may be better than 1 exq power of slaughter + 1 plate, but waiting for confirmations...
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Apr 20 2015, 01:26
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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So its been a long, long time since I've really played the game outside of a few dailies and checking on monsters. Let's say I wanted to do a daily Trio and the Tree run and maybe one or two more, whats the best gear setup to do that?
I used to be able to 1-2 cast clear round back in the day as mage, but that doesn't seem viable for me even on normal anymore.
Spell Damage Bonus
130.0 % Holy 136.6 % Dark
Magical Attack 1981 magic base damage 153.6 % hit chance 34.3 % crit chance / +50 % damage 94.5 % mana cost modifier 6.7 % cast speed bonus
Should I be switching so something else? Is dark/light just garbage now?
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Apr 20 2015, 01:31
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(marcho @ Apr 19 2015, 23:26)  Should I be switching so something else? Is dark/light just garbage now? Non-single-element is what is garbage. Better to be able to do +236% damage with each attack than to be alternating +130% and +136%. The lowered resistance provided by debuff is not close worth it, especially if you're using Imperil. For time-limited, low-difficulty T+T, I'd get 2.0 Holy prof so you can Spellspam easily. You'll need Economizer 5 on staff though. This post has been edited by Superlatanium: Apr 20 2015, 01:33
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Apr 20 2015, 01:44
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Any reason holy over dark? Or standard elemental like fire at that?
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Apr 20 2015, 02:00
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(marcho @ Apr 19 2015, 23:44)  Any reason holy over dark? Or standard elemental like fire at that?
High proficiency Holy/Dark without Imperil is a bit better than the same with elemental, in part because monsters have lower base resistance to Holy/Dark (Imperil less useful). You could choose either Holy or Dark. I think Holy is a bit easier due to Cure bonus, which is especially nice on high difficulties, but for that reason it's also a lot more popular, so gear will be more expensive.
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Apr 20 2015, 02:07
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Scremaz @ Apr 20 2015, 01:00)  maybe the elemental or the dragonkin, especially if you plan to frther upgrade them as nec said. reptilian isn't all that good nowadays... i think a couple of leg power of protection may be better than 1 exq power of slaughter + 1 plate, but waiting for confirmations...
As 1h (and its probably most common style) death is possibly only in fest if flee before 1000 rounds. So its kinda means any mobs has similar effect. Another one is mage and mage kills all before any sp attack, so there is sense only in strong base attack monsters with maybe good mp sometimes and high hp pool. I d also get elemental or dragonkin. And yea, leg power is better than exq+plate. Mostly because it has quite close adb roll, but dont know about shielding protection. Its solid increase. UPD. I mean not so long ago i saw helm in auc. That wasnt perfect, but look. http://hentaiverse.org/pages/showequip.php...;key=47fa0d03f2For me its almost 12% phys with 4.7% block and almost 10 crush mitg (crush is weak spot). And my slaughter helm has 320adb, 6.9% phys, 4.17% crush. Im not sure even about direct comparison, because its huge difference in defense and a bit low in attack. This post has been edited by nec1986: Apr 20 2015, 02:11
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Apr 20 2015, 04:45
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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As for armour, the obsolete ones aren't half bad. Shield armour, back in the day, could give you serious block %. Yes, you lose out on the PMit, but it's not the easiest thing in the world to get Shielding Plate of Protection with Max rolls on both PMit and Block %.
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Apr 20 2015, 05:46
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Scremaz @ Apr 20 2015, 06:00)  i think a couple of leg power of protection may be better than 1 exq power of slaughter + 1 plate, but waiting for confirmations...
I would recommend ex+ power slaughter + Leg plate. Due to the repair cost. Full Leg power protection is really bad for maintenance. You can ask nobody for the repair cost of his 2H power protection set for daily arena. This post has been edited by Colman: Apr 20 2015, 05:51
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Apr 20 2015, 07:39
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Colman @ Apr 20 2015, 11:46)  I would recommend ex+ power slaughter + Leg plate. Due to the repair cost. Full Leg power protection is really bad for maintenance. You can ask nobody for the repair cost of his 2H power protection set for daily arena.
Is this so bad? Power of protection should be similar in durability to power of slaughter. And Leg power of protection should be at least 340 durability. This requires 1 regular catalyst (1k credits) per 20-24%. Let's say that we repair at 22%: 340 * .22 = 75 condition = 7500 monsters killed From the wiki http://ehwiki.org/wiki/arena, clearing all of the arena rounds would be 6083 monsters, so you wouldn't even need to repair every day. When you do repair, it would be 5 regular catalysts (5k credits) + some quantity of scrap metals (which is probably not very important?) Of course, plate is more durable. Let's say it has 850 durability, so repair at 22%: 187 condition = 18700 monsters killed. Maybe you only need to repair every 3 days. But it the extra 5 x 650 credits = 3250 credits per day in repair important when you should be aiming to grind 200k credits per day? QUOTE(mozilla browser @ Apr 19 2015, 16:35)  I'm trying to make sense of http://ehwiki.org/wiki/Loot_Drop_RollsUltimately, the question I'm trying to answer is - what is the best training path? I've read a suggestion to upgrade Scavenger, LotD, Quartermaster and Archaeologist such that their cost to upgrade is kept approximately the same. But I don't understand the basis for this suggestion. To answer that question, I need to understand the effects of each training. But according to the wiki, maxed scavenger only increases drop chance from 10% to 1.25x (12.5%?). This doesn't sound very impressive for 17m credit of training. If the intent is to maximise the number of equipment drops, it seems that quartermaster is better than scavenger. Maxed quartermaster doubles the equipment drop rate. If we compare at the equivalent 1.25 multiplier, this happens when scavenger is maxed (17.5m credits spent) and quartermaster is at level 5 (123k credits spent). this makes no sense. I don't have hard figures to back this up, but I think it's better to train Quartermaster and Archaeologist (which can double your chances) well in advance of Scavenger and LotD (which only add 25% and a small amount to your chances). This post has been edited by mozilla browser: Apr 20 2015, 08:08
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Apr 20 2015, 08:20
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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Scrap is not insignificant. Repairing around 78% requires 11 scrap metal = 770 cred, plus cost of catalyst = ~1770 cred; it's a very sizable chunk. [edit while I recheck numbers] Things must have been great back before repair was necessary. QUOTE(mozilla browser @ Apr 20 2015, 05:39)  I don't have hard figures to back this up, but I think it's better to train Quartermaster and Archaeologist (which can double your chances) well in advance of Scavenger and LotD (which only add 25% and a small amount to your chances). I'm not sure I trust the wiki's numbers. I'd like to, but it's been pretty wrong before, and there are no sources given for the information posted there. This post has been edited by Superlatanium: Apr 20 2015, 09:04
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Apr 20 2015, 08:50
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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I still don't see how you're coming up with a 50k repair bill.
After clearing all of the arenas, it costs me 5 Regular Catalysts and about 55 Scrap Cloth to repair my legendary phase suit. I'm sitting at 1 Regular Catalyst and 8 Scrap Cloth per piece right now, starting from full durability and having cleared everything but DwD.
Because salvaging common Average or worse junk yields at least 2 Scrap Cloth, I need to salvage roughly 25 pieces. This shit sells for 150-250c at the Bazaar. Settling on 200c, that's 25 * 200c = 5,000c. Add 6 Regular Catalysts (one for the staff), repairing after a full Arena clear costs about 11,000c.
I'm wondering if I'm looking at this the wrong way...
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Apr 20 2015, 09:14
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mozilla browser @ Apr 20 2015, 13:39)  Is this so bad? Power of protection should be similar in durability to power of slaughter.
And Leg power of protection should be at least 340 durability. This requires 1 regular catalyst (1k credits) per 20-24%. Let's say that we repair at 22%: 340 * .22 = 75 condition = 7500 monsters killed
For people who need more PMI to survive, full power protection give similar effect as power slaughter of lower grade mix with plate of protection. But the repair cost is very different. Of course, the best is still 5 power slaughter(or mix with a few balance), if people can survive using them.
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Apr 20 2015, 09:35
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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I think you're right. I remember that's the number I came up with a while ago but I must've done something wrong. I think I was looking at some number of GF rounds instead.
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Apr 20 2015, 11:09
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Its possibly to get 80% phys def with slaughter set and heavy forge. Btw, how expensive 0-->50 forge?
Its 45 bindings, 50 ra and 300 MG-HG with 50 catalyst? So near 5m?
This post has been edited by nec1986: Apr 20 2015, 11:14
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Apr 20 2015, 11:12
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(nec1986 @ Apr 20 2015, 16:09)  Its possibly to get 80% phys def with slaughter set and heavy forge. Btw, how expensive 0-->50 forge?
you need at least lvl 450+ like cat to reach 80% PMI and fully forged all your gear PMI (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 20 2015, 11:24
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Colman @ Apr 20 2015, 09:16)  You can ask nobody
ROFLMAO (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(n125 @ Apr 20 2015, 12:20)  I still don't see how you're coming up with a 50k repair bill.
After clearing all of the arenas, it costs me 5 Regular Catalysts and about 55 Scrap Cloth to repair my legendary phase suit. I'm sitting at 1 Regular Catalyst and 8 Scrap Cloth per piece right now, starting from full durability and having cleared everything but DwD.
Because salvaging common Average or worse junk yields at least 2 Scrap Cloth, I need to salvage roughly 25 pieces. This shit sells for 150-250c at the Bazaar. Settling on 200c, that's 25 * 200c = 5,000c. Add 6 Regular Catalysts (one for the staff), repairing after a full Arena clear costs about 11,000c.
I'm wondering if I'm looking at this the wrong way...
The Arena generates so much profit that the maintenance cost feels like minor amount. If one can't generate 11k Credits after clearing all the Arenas, they are doing something very wrong. Not sure about GF runs, since I don't do it very often. QUOTE(nobody_xxx @ Apr 20 2015, 14:42)  you need at least lvl 450+ like cat to reach 80% PMI and fully forged all your gear PMI (IMG:[ invalid] style_emoticons/default/laugh.gif) His PMI was around 82% the last time I asked him (a few months ago). I wonder if he'll still play HV after patch 0.82. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Apr 20 2015, 12:48
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I thought it has 80% cap. Looks like not
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Apr 20 2015, 13:08
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(nec1986 @ Apr 20 2015, 17:48)  I thought it has 80% cap. Looks like not
my PMI is 82% with full leg power of protection ( forged ) (IMG:[ invalid] style_emoticons/default/smile.gif)
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