Loading. Please Wait... 
 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Apr 15 2015, 20:22
|
Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

|
QUOTE(Superlatanium @ Apr 16 2015, 02:13)  I still very occasionally have Spark activate as 1h when I'm holding down an attack key and neglect to release until after the next turn has happened. It's unusual, and I rarely take more than ~20% total HP in damage in a single ordinary turn (~6 monsters on field), but IA SoL has still saved me a few times, which is why I think it's worth it. If I didn't have more IA, I could still just re-cast Haste whenever it expires, so I'm not really understanding the benefit.
I have never use SoL for melee after level 350...... even with 2H power. Just set the HP warning @ 50% hp or at the level that a single heal can make your hp nearly full. I put Spirit shield in IA BTW.
|
|
|
|
 |
|
Apr 15 2015, 20:48
|
TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

|
QUOTE(Scremaz @ Apr 16 2015, 01:34)  without spam topics, people still have the need to post once per day. this thread is already under assault (IMG:[ invalid] style_emoticons/default/ph34r.gif) I mean you only need to post every 3 days wasn't it? or 10 can't remember. (IMG:[ invalid] style_emoticons/default/mellow.gif)
|
|
|
Apr 15 2015, 20:52
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(TygerTyger @ Apr 15 2015, 20:48)  I mean you only need to post every 3 days wasn't it? or 10 can't remember. (IMG:[ invalid] style_emoticons/default/mellow.gif) tenboro said a couple of days ago that every only 3 days is needed. but i guess many people are still believing it has to be done everyday This post has been edited by Scremaz: Apr 15 2015, 20:54
|
|
|
|
 |
|
Apr 15 2015, 21:44
|
e-Stark
Group: Catgirl Camarilla
Posts: 1,773
Joined: 20-May 13

|
QUOTE(Dead-ed @ Apr 15 2015, 06:21)  QUOTE(TheDragonGodJosh @ Apr 15 2015, 06:14)  These are my stats. I want to last long in GrindFest and I want to use DW. I know katana's and Mythril shades are a primary focus (though I haven't seen any Mythril shades yet) but besides that: what do I need to change and/or focus on? No such mithril light armor exists. Beware of trolls. There are Trolls in Hentaiverse? (IMG:[ invalid] style_emoticons/default/blink.gif) ...shame on such people! (IMG:[ invalid] style_emoticons/default/mad.gif)
|
|
|
|
 |
|
Apr 15 2015, 21:49
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(TheDragonGodJosh @ Apr 15 2015, 11:14)  These are my stats. I want to last long in GrindFest and I want to use DW. I know katana's and Mythril shades are a primary focus (though I haven't seen any Mythril shades yet) but besides that: what do I need to change and/or focus on?
seriously, don't bother with GF for a while
|
|
|
|
 |
|
Apr 15 2015, 23:25
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
QUOTE(tetron @ Apr 15 2015, 20:19)  Nice. Actually, I'm thinking of making a build which I can use at my office time. So what's in my mind is the "Safest Possible Build" which requires the least amount of attention while in battle. And by the standard of HV, that style would be 1H+Shade! (IMG:[ invalid] style_emoticons/default/laugh.gif) Its with ofc. Without its probably near 25k with heavy and 30k with light. But actually if you set is very safe than you should have higher turns/sec and because light is quite cheap you can get very good rolls and probably 4600 is kinda low. Also some potential to increase crit, so it could be bettter than 30k. Im goint to test adb/turns ratio tommorow. It should be easy with different levels of 1h ability. I think its not exactly straight. Definitely there is many factors and it should be near straight, but maybe not. This post has been edited by nec1986: Apr 15 2015, 23:48
|
|
|
|
 |
|
Apr 15 2015, 23:31
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(tetron @ Apr 15 2015, 19:19)  Nice. Actually, I'm thinking of making a build which I can use at my office time. So what's in my mind is the "Safest Possible Build" which requires the least amount of attention while in battle. And by the standard of HV, that style would be 1H+Shade! (IMG:[ invalid] style_emoticons/default/laugh.gif) i suggest you hybrid savage of fleet + shadowdancer + IW10 rapier with some fatality onto it (IMG:[ invalid] style_emoticons/default/cool.gif)
|
|
|
Apr 15 2015, 23:46
|
Inu Sakuya
Group: Gold Star Club
Posts: 829
Joined: 4-December 13

|
QUOTE(Scremaz @ Apr 16 2015, 05:31)  i suggest you hybrid savage of fleet + shadowdancer + IW10 rapier with some fatality onto it (IMG:[ invalid] style_emoticons/default/cool.gif) I don't see how shade is better than power. Plus, how is that safe?
|
|
|
|
 |
|
Apr 15 2015, 23:54
|
Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

|
QUOTE(Inu Sakuya @ Apr 15 2015, 21:46)  I don't see how shade is better than power. Plus, how is that safe? Power Slaughter is quite a lot faster, but it has no resist and no evade. With Shade, you'll kill more slowly, but you'll have lots of resist and lots of evade, so there's less damage taken, especially from magic attacks. One also chooses fighting style - if 1h, you might have so much defense from shield that shade isn't useful enough (maybe depending on how much attention you plan to pay to HV while playing). To play non-1h + Power, without shield or shade, one probably needs to be quite a high level to play on PF reliably.
|
|
|
|
 |
|
Apr 15 2015, 23:59
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
There is also option. Its difficulty. I mean main gain from full clear is always crystalls. So why not to play something very-very easy? Full clear on normal gives something like 16k crystals and its faster than any other. Full hell clear gives 25k and its better, but not so much in crystal/time ratio.
Oh. I forgot about penalties.
This post has been edited by nec1986: Apr 16 2015, 00:00
|
|
|
|
 |
|
Apr 16 2015, 00:18
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(nec1986 @ Apr 15 2015, 23:59)  There is also option. Its difficulty. I mean main gain from full clear is always crystalls. So why not to play something very-very easy? Full clear on normal gives something like 16k crystals and its faster than any other. Full hell clear gives 25k and its better, but not so much in crystal/time ratio.
interesting QUOTE(nec1986 @ Apr 15 2015, 23:59)  Oh. I forgot about penalties.
i don't know for you, but in my case drop penalties are the last thing i should worry about (IMG:[ invalid] style_emoticons/default/heh.gif) however it seems 17 hours of out-of-combat time are enough to remove a full 1000 round penalty
|
|
|
|
 |
|
Apr 16 2015, 01:00
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
So. Some quick test. Hell diff, 6k adb, ofc only with full charge (without any stance changes), without gems. Average 21,124 turns per round. After that i turn off 1h damage ability and got same stats, but with 4600 adb. Same way 23,286 turns per round. Dont know about some luck or something, but difference is only 10% in time and 30% in damage.
Thats actually something what i was thinking about. 1h has good progression, so if mob has low hp than quite solid part is just overflow. I ll test also a bit later more, but probably its gonna be close to it.
|
|
|
|
 |
|
Apr 16 2015, 01:54
|
Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

|
QUOTE(e-Stark @ Apr 15 2015, 12:44)  No such mithril light armor exists. Beware of trolls. There are Trolls in Hentaiverse? (IMG:[ invalid] style_emoticons/default/blink.gif) ...shame on such people! (IMG:[ invalid] style_emoticons/default/mad.gif) & trolls should be shot. I'm not one of those. *trollflee
|
|
|
Apr 16 2015, 02:26
|
Izumi
Group: Members
Posts: 108
Joined: 30-November 08

|
hmm question about stamina what is this "great" 0.04 and "normal" 0.02 on wiki? http://ehwiki.org/wiki/Staminaif someone wants to maximize exp per stamina the person should play on max difficult right?
|
|
|
Apr 16 2015, 02:53
|
TheRapture
Group: Members
Posts: 194
Joined: 22-November 10

|
Thanks for all the wonderful discussion vis a vis IA. I realized I'm not triggering SoL anyway due to running on low difficulties (probably should change that). That being said, how do you decide on what difficulty to run at? I find at higher difficulties, I have to slow down and pay attention: did SoL trigger, do I need to pop a potion, etc. whereas on lower difficulties, I can hold down a number key and just motor.
|
|
|
|
 |
|
Apr 16 2015, 02:59
|
Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

|
QUOTE(Izumi @ Apr 16 2015, 00:26)  what is this "great" 0.04 and "normal" 0.02 on wiki? You see the icons displayed on the wiki? A similar icon is displayed next to your stamina in HV. Match the icons, or match the numbers, or just hover over the icon while playing HV to see the tooltip (gives same information). QUOTE if someone wants to maximize exp per stamina the person should play on max difficult right? Right. But, given your level, I'm going to guess you probably don't play enough for stamina to be worth worrying about. If you really want to efficiently maximize XP per time spent on HV, play only non-SG page 2 arenas on PF while over 80 stamina. If you want more credits as well, maybe play last two SG arenas also on lower difficulty (once you unlock them), and play some of the longer page 1 arenas as well (don't worry about going below 80 stamina), though you'll be getting a little less XP per day. QUOTE(TheRapture @ Apr 16 2015, 00:53)  That being said, how do you decide on what difficulty to run at? I find at higher difficulties, I have to slow down and pay attention: did SoL trigger, do I need to pop a potion, etc. whereas on lower difficulties, I can hold down a number key and just motor. Depends on how much time you have to play HV and how much you care about stamina. If you play enough such that stamina is an issue, probably play on as high a difficulty as possible. Otherwise, you'll probably gain the most XP per time in HV by playing on easy ~Hell or Nintendo. Once you reach a high enough level, maybe 300 or so, you'll probably be able to play "while just holding down number key" 2 difficulty levels higher than you do now, due to level scaling and abilities (20% Spirit Shield is great). Past 320 or so, I think most 1h / Power Slaughter players could do the same on PFUDOR. This post has been edited by Superlatanium: Apr 16 2015, 03:03
|
|
|
|
 |
|
Apr 16 2015, 03:06
|
clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

|
QUOTE(Izumi @ Apr 16 2015, 02:26)  hmm question about stamina what is this "great" 0.04 and "normal" 0.02 on wiki? http://ehwiki.org/wiki/Staminaif someone wants to maximize exp per stamina the person should play on max difficult right? Stamina consumed per round. Say you do 50 rounds arena and started with exactly 99 stamina, then you will consume 50*0.04 = 2 stamina by clearing it. Suppose you did the arena in an instant, you will end up with 97 stamina by finishing it. Suppose you slept in the middle of it, totaling 2 hours time to clear it; by the last round, your stamina will be 97.04 (value behind decimal point will not be shown), but by clearing it you will get 99 stamina again. The 2 stamina is added from 2 hours recovery but not applied while you're still in combat. Yes. Some power leveler will use energy drink to stay above 80.00 while keep going at it at highest difficulty he can manage.
|
|
|
|
 |
|
|
 |
|
Apr 16 2015, 05:31
|
xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

|
QUOTE(TheRapture @ Apr 16 2015, 10:53)  Thanks for all the wonderful discussion vis a vis IA. I realized I'm not triggering SoL anyway due to running on low difficulties (probably should change that). That being said, how do you decide on what difficulty to run at? I find at higher difficulties, I have to slow down and pay attention: did SoL trigger, do I need to pop a potion, etc. whereas on lower difficulties, I can hold down a number key and just motor.
The answer to that is HVStat (or its variants). The idea is that you set alerts to trigger whenever your SoL fires, or when your HP/MP/SP hits 25% (or whatever you're comfortable with), or whenever Channeling/Regen expires, whenever you get a gem, that sort of thing. Let the script worry about all the tracking for you. Above level 300, running permanently on BT is a breeze (assuming Superior+ equipment), IWBTH is only slightly harder, and PFUDOR is possible (given the same slightly-better-than-crap equipment) if you don't go for schoolgirls or too many rounds.
|
|
|
|
 |
|
Apr 16 2015, 06:31
|
Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

|
QUOTE(TheRapture @ Apr 16 2015, 08:53)  Thanks for all the wonderful discussion vis a vis IA. I realized I'm not triggering SoL anyway due to running on low difficulties (probably should change that). That being said, how do you decide on what difficulty to run at? I find at higher difficulties, I have to slow down and pay attention: did SoL trigger, do I need to pop a potion, etc. whereas on lower difficulties, I can hold down a number key and just motor.
For mage, I use number of turns per round. For melee, i use number of heal per round. Normally, a 1H player should aim for less than 1 heal per 5 rounds IMO.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|