QUOTE(Kazuki3 @ Apr 15 2015, 11:13)

Hello, I'm currently level 199 and I've been pretty much playing without a real clue as what I'm doing so I wanted to ask for advice my stats are all 0 atm except for int and wis which are 240 (should've mentioned I went full mage) and since it won't let me post urls since it's my first post I'll link my equips on the next reply.
You might want to give other stat some points. Endurance so that you won't so paper thin and agility to help with evasion. Have you unlocked spirit shield yet? Try give strength and dexterity a little bit point, it can buff your spirit tank which I believe will be useful to avoid one hit kill.
I don't know if 3 cottons (non-proficiency) 2 phase work at your level because later, it won't. Mage philosophy is kill before killed, they pack big punch but no defensive capability to speak of. The general advice is pack bigger punch by using more phase and prefer elemental or destruction suffix staff. I believe you've already trained enough pack-rat so you can bring with you more mana potions, making ~ of focus staff will not anymore necessary.
QUOTE(TheDragonGodJosh @ Apr 15 2015, 11:14)

These are my stats. I want to last long in GrindFest and I want to use DW. I know katana's and Mythril shades are a primary focus ...
Uh..., why two picture of the same page? What about your equipments? I frankly have no idea if you're defense is sufficient without equipment links.
Shade doesn't have mithril variant, they already no-burden. Katana is not really preferable for 2H, they lack damage compared to other 2H weapons. If you play niten, I suggest you sparringly switch to 2H and DW to build just a bit proficiency since niten gives none. To last long, you can use mace for spread stun. Mace currently underpowered so it might take a while to clear your rounds. For more riskier move, you can use estoc. It's faster for higher difficulty. Longsword is the middle-ground but no high leveled player stay with middle ground.
When you try to get offhand weapon for DW, try to get higher parry or higher attack accuracy. Parry for defensive play, accuracy for offensive one. For mainhand, no specialization required yet, so as high damage as you can have as long as you have over 100% accuracy.