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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 10 2015, 16:41
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(mozilla browser @ Apr 10 2015, 23:51)  If you are playing 1h or some other style where you build overcharge quickly, it's probably worthwhile to collect or buy 21 different figurines in order to get the orbital friendship cannon (http://ehwiki.org/wiki/Skills#Special_Skills)
It is if you pay attention whilst playing. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Apr 10 2015, 21:33
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Shinko.Aelith
Group: Members
Posts: 313
Joined: 24-February 14

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Are mystic items considered as obsoletes ?
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Apr 10 2015, 21:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Shinko.Aelith @ Apr 10 2015, 21:33)  Are mystic items considered as obsoletes ?
if you mean mystic clothes they can still drop, so i'd say no This post has been edited by Scremaz: Apr 10 2015, 21:47
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Apr 10 2015, 22:19
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Shinko.Aelith
Group: Members
Posts: 313
Joined: 24-February 14

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QUOTE(Scremaz @ Apr 10 2015, 19:46)  if you mean mystic clothes they can still drop, so i'd say no
Okay, thanks (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 11 2015, 05:19
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE Artifacts can be exchanged for a random reward. Depending on your luck and earlier rewards, you Can get one of the following... This seems to imply that the odds are not fixed. Does the chance of permanent +1 stat bonus go down the closer one gets to the artifact-bonus cap? That's the only possibility that makes sense, but I haven't really felt much change in artifact stat frequency. Or is the tooltip just worded poorly (as usual) and odds are the same, except when your artifact bonuses are already capped? Or is there something else that also affects the odds?
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Apr 11 2015, 05:58
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Dammon
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07

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QUOTE(Superlatanium @ Apr 10 2015, 20:19)  This seems to imply that the odds are not fixed.
Does the chance of permanent +1 stat bonus go down the closer one gets to the artifact-bonus cap? That's the only possibility that makes sense, but I haven't really felt much change in artifact stat frequency.
Or is the tooltip just worded poorly (as usual) and odds are the same, except when your artifact bonuses are already capped?
Or is there something else that also affects the odds?
According to the wiki the odds are variable: QUOTE The fluctuation is caused by the possibility of receiving attribute points. The chance for attribute points decreases the more they are received. This post has been edited by Dammon: Apr 11 2015, 05:59
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Apr 11 2015, 10:36
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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With 1h/power, I have mostly only Str/Dex armor, without End. Now I have to choose between getting 6% more End and losing out on 1% less PMI / 1% less MMI / .6% less crushing mit, or getting mitigations without End instead. All other stats are nearly the same. It seems like 6% more HP/cure vastly outweighs the mitigation losses, right, especially given the multiplicative nature (decreasing marginal effectiveness) of mitigation?
Additional Str / Dex points don't seem to be doing a whole lot at high level, whereas End doesn't seem to be affected by the same problem with decreasing returns. If I were playing long battle series where defense was a factor to consider, I might think End close to the importance of Str and Dex, despite the lower End roll on Power.
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Apr 11 2015, 10:52
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Apr 11 2015, 10:36)  With 1h/power, I have mostly only Str/Dex armor, without End. Now I have to choose between getting 6% more End and losing out on 1% less PMI / 1% less MMI / .6% less crushing mit, or getting mitigations without End instead. All other stats are nearly the same. It seems like 6% more HP/cure vastly outweighs the mitigation losses, right, especially given the multiplicative nature (decreasing marginal effectiveness) of mitigation?
Additional Str / Dex points don't seem to be doing a whole lot at high level, whereas End doesn't seem to be affected by the same problem with decreasing returns. If I were playing long battle series where defense was a factor to consider, I might think End close to the importance of Str and Dex, despite the lower End roll on Power.
personally i suggest you to go for END without a doubt
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Apr 11 2015, 11:01
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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At what combinations of difficulty, training would we be able to play grindfest in perpetuity (where the stamina cost is offset by expected energy drink from shrining artifacts)? QUOTE(Superlatanium @ Apr 11 2015, 16:36)  With 1h/power, I have mostly only Str/Dex armor, without End. Now I have to choose between getting 6% more End and losing out on 1% less PMI / 1% less MMI / .6% less crushing mit, or getting mitigations without End instead. All other stats are nearly the same. It seems like 6% more HP/cure vastly outweighs the mitigation losses, right, especially given the multiplicative nature (decreasing marginal effectiveness) of mitigation?
I'm not so sure about this. The difference between 0% PMi to 1% PMi is 1% reduction in physical damage. But the difference between 65% PMi and 66% PMi is about 2.9% reduction in physical damage. Yet, End also contributes to your toughness. So, I think it's better to compare the final stats in both builds.
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Apr 11 2015, 11:16
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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I need to remember Endurance contributes to mitigation too. I confused myself for a few minutes trying to figure out why when I switched to something with 6% pmi from something with 7% pmi, my pmi actually went up, not down. Lesson learned, equipment comparison script doesn't tell the whole story.
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Apr 11 2015, 11:54
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(sirepooppants @ Apr 11 2015, 06:07)  I dont know how to play this.... (IMG:[ invalid] style_emoticons/default/biggrin.gif) i dont know battles are done or how to even get lvl 1.... Open hentaiverse. Click battle > arena Start what available to you or do grindfest. Click opponent on the left to punch them bare-handed If they die, good, you're winning. If you die, that means you're losing. Cure to prevent dying Buff to prevent casting cure too often Equip the weapon and armor once you got them. Repeat And you're level 1. Open advice page on wiki or return here to ask specific question not explained there.
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Apr 11 2015, 12:36
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Lucky I got mine while it was at 25m and hath was still 7xxx.
Unlucky I didn't get it while hath was at 15xxx
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Apr 11 2015, 14:23
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mozilla browser @ Apr 11 2015, 12:36)  Lucky I got mine while it was at 25m and hath was still 7xxx.
Unlucky I didn't get it while hath was at 15xxx
yup. i was trying to slowly raise to 25M but it seems i'll have to give it up for a while. damn those hungry-for-catgirl people (IMG:[ invalid] style_emoticons/default/dry.gif)
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Apr 11 2015, 14:29
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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QUOTE(Scremaz @ Apr 11 2015, 14:23)  yup. i was trying to slowly raise to 25M but it seems i'll have to give it up for a while. damn those hungry-for-catgirl people (IMG:[ invalid] style_emoticons/default/dry.gif) that's why i got a silver star instead. Free Archives basically means I'll never have to pay for DL galleries anymore. or imo, a bronze star is pretty good too. 5 Free Archives/day is more than enough. (IMG:[ invalid] style_emoticons/default/biggrin.gif) though, I think an update is coming soon™.
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Apr 11 2015, 14:34
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ Apr 11 2015, 14:29)  that's why i got a silver star instead. Free Archives basically means I'll never have to pay for DL galleries anymore. or imo, a bronze star is pretty good too. 5 Free Archives/day is more than enough. (IMG:[ invalid] style_emoticons/default/biggrin.gif) indeed. guess it's better to look for two silvers/five bronzes at this point This post has been edited by Scremaz: Apr 11 2015, 14:34
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Apr 11 2015, 14:44
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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By the looks of things, credits are supposed to be in greater value due to deflation. Gold Star is the only exception that I see now though. Regardless, glad I got mine before this 30m thing hits... and to think it used to be 20m (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by helno: Apr 11 2015, 14:45
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Apr 11 2015, 14:49
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(helno @ Apr 11 2015, 14:44)  By the looks of things, credits are supposed to be in greater value due to deflation. Gold Star is the only exception that I see now though. Regardless, glad I got mine before this 30m thing hits... and to think it used to be 20m (IMG:[ invalid] style_emoticons/default/huh.gif) the problem is that now it's jumping to 30m, but sellers will still continue to use that price even when there won't be demand anymore, so it will require quite a bit of time before it will lower to 25 again imo. and it will require time even for those requests to be fulfilled, because how many star sellers are there atm? and it's not like all of them can afford more than 300~400 $/month i guess...
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