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post Mar 25 2015, 03:08
Post #64061
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When do I get third tier elemental spells? Considering that Archmage appears at level 90 surely it can't be that high, can it?
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post Mar 25 2015, 03:11
Post #64062
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QUOTE(watisit @ Mar 24 2015, 18:08) *

When do I get third tier elemental spells? Considering that Archmage appears at level 90 surely it can't be that high, can it?


http://ehwiki.org/wiki/Spells

There is both a level requirement and a proficiency requirement.
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post Mar 25 2015, 03:16
Post #64063
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QUOTE(Dammon @ Mar 25 2015, 09:11) *

http://ehwiki.org/wiki/Spells

There is both a level requirement and a proficiency requirement.


What's the 800? I presume it means i need ele prof at 150.
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post Mar 25 2015, 03:21
Post #64064
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QUOTE(watisit @ Mar 24 2015, 18:16) *

What's the 800? I presume it means i need ele prof at 150.


The maximum effective proficiency needed to get the highest bonuses.
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post Mar 25 2015, 03:47
Post #64065
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I see, thanks.
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post Mar 25 2015, 06:43
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Thank you for your previous help! (IMG:[invalid] style_emoticons/default/biggrin.gif)

Some Monster Lab questions:

1.If valuable bindings is what you are after is it better to have many low lvl monsters than a few high lvls ?
(+ with more chaos upgrades saved from not unlocking as many slots.) (I've over 1k chow and a little over a 100 each of the other foods if that matters)

1.1 If the answer is many what is a recommended lvl to reach before moving on to the next one?

1.2 And f it's few is it a lvl where it's just not worth it to invest more in that monster?


2. Is building a monster aimed at killing fighters where you completely neglect elemental resistances a good idea?
(since many fighter use Ethereal and you get a more powerful monster in other regards at a lower lvl than if you upgraded resistances)

2.1 If it's a good idea what type of monster would you recommend for that build, if it's not a good idea are there a/any type/types that are better just in general?


And lastly Two non monster questions:

4. Is this Item worth anything (beyond scraps) as a collectors item since it no longer drops(?)?


5. Why do everyone use and recommend rapiers if it's for the parry surely Wakizashis are better? And which suffix do you recommend for the rapier you recommend? (IMG:[invalid] style_emoticons/default/biggrin.gif)


Any help is welcome and greatly appreciated, thank you and with Kind Regards maaw.
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post Mar 25 2015, 07:03
Post #64067
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QUOTE(maaw @ Mar 25 2015, 12:43) *

Thank you for your previous help! (IMG:[invalid] style_emoticons/default/biggrin.gif)

Some Monster Lab questions:

1.If valuable bindings is what you are after is it better to have many low lvl monsters than a few high lvls ?
(+ with more chaos upgrades saved from not unlocking as many slots.) (I've over 1k chow and a little over a 100 each of the other foods if that matters)

1.1 If the answer is many what is a recommended lvl to reach before moving on to the next one?

1.2 And f it's few is it a lvl where it's just not worth it to invest more in that monster?
2. Is building a monster aimed at killing fighters where you completely neglect elemental resistances a good idea?
(since many fighter use Ethereal and you get a more powerful monster in other regards at a lower lvl than if you upgraded resistances)

2.1 If it's a good idea what type of monster would you recommend for that build, if it's not a good idea are there a/any type/types that are better just in general?
And lastly Two non monster questions:

4. Is this Item worth anything (beyond scraps) as a collectors item since it no longer drops(?)?
5. Why do everyone use and recommend rapiers if it's for the parry surely Wakizashis are better? And which suffix do you recommend for the rapier you recommend? (IMG:[invalid] style_emoticons/default/biggrin.gif)
Any help is welcome and greatly appreciated, thank you and with Kind Regards maaw.

1. Yes for mid level players.
1.1 PL 25 for mid level players. (I made it to PL30 BTW.)
1.2 I would say PL 1100 is the cap if your aim is materials/bindings.
2. You do not need to consider they can kill/win often if their PL is less than 1000.
2.1. No different for PL < 1000.
4. Ask the collector directly.
5. Rapier is for PA. PA is necessary in most of the cases, as it can make your damage 3x+.
E.g.
- 1H with rapier. 1H have only one weapon, so use rapier will not go wrong.
- DW with club/rapier This is the highest damage combination, as it can stun and negect parry. rapier can also reach 50% accuracy thus 100% offhand chance.
- DW with rapier/waki. This is a defense build that could reach 70%+ parry easily.

If you can kill something within 4 hits. You can use other weapon.
e.g.
- 1H Axe @ hell fest, 1H Axe @ PF with OFC.
- Niten @ hell arena

This post has been edited by Colman: Mar 25 2015, 07:09
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post Mar 25 2015, 07:15
Post #64068
maaw



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So as a off-hand weapon which rapier suffix would you recommend?
I'm thinking Battlecaster best Nimble second best,am I wrong?


The reason I'm asking about off hand is I'm pretty sure I can't afford a better/higher damaging rapier than my Wakizashi

And thank you for your answer

This post has been edited by maaw: Mar 25 2015, 07:24
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post Mar 25 2015, 07:21
Post #64069
Colman



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QUOTE(maaw @ Mar 25 2015, 13:15) *

So as a off-hand weapon which rapier suffix would you recommend?
I'm thinking Battlecaster best Nimble second best,am I wrong?

And thank you for your answer

For pure off-hand rapier. Some people go for balance, as it have higher accuracy thus more offhand strike and PA.
Some lower level player prefer nimble for parry. As they have a good club and need more parry.

Nowadays, to prevent wasting extra credits. The higher level guys will use the same rapier for 1H and DW. So a rapier of slaughter can last for the longest in this patch. You can also use it in mainhand and use waki in offhand.

For the weapon cost: Slaughter >> balance/nimble
If you also include the IW and forging cost. All weapon is not that different.

BTW, are you using full shade? If yes, than you do not need to worry too much about weapon damage. You can consider each level of PA can give at least 75% damage boost. The different in weapon damage is not important. However, if you use leather.............it can be slow.

This post has been edited by Colman: Mar 25 2015, 07:27
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post Mar 25 2015, 15:25
Post #64070
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QUOTE(jenga201 @ Mar 24 2015, 22:20) *

3. It allows for better heals and is 'stronger' than elemental. It is usually used for schoolgirl arenas only. Since schoolgirls are less resistant to holy than dark, holy is probably the fastest to clear arenas.


Hmm? Your [hvlist.niblseed.com] DB says that the schoolgirls have equal lack of resistance to holy and dark.
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post Mar 25 2015, 15:36
Post #64071
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QUOTE(mozilla browser @ Mar 25 2015, 21:25) *

Hmm? Your [hvlist.niblseed.com] DB says that the schoolgirls have equal lack of resistance to holy and dark.

Whose picture
[hvlist.niblseed.com] http://hvlist.niblseed.com/?selectby=plvl&...&orderbyb=1

Holy have heal bonus as well.
But I would say if you are using imperil. With 170%+ prof factor, elemental work as good as holy on bosses.

This post has been edited by Colman: Mar 25 2015, 15:37
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post Mar 25 2015, 15:43
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QUOTE(maaw @ Mar 25 2015, 05:15) *

So as a off-hand weapon which rapier suffix would you recommend?
I'm thinking Battlecaster best Nimble second best,am I wrong?
The reason I'm asking about off hand is I'm pretty sure I can't afford a better/higher damaging rapier than my Wakizashi
Battle stats > mana stats. Once your supportive proficiency and block is high enough, 15 pots will be more than enough for everything but GF and PF DwD. (and higher fighting stats, like with Nimble or Balance, will mean faster clear times, meaning less mana spent overall)

PA >>>> anything else. I'd prefer a trashy Superior rapier to a Peerless Wakizashi in battle series where it takes me more than 4 or so turns to kill a monster.
QUOTE(Colman @ Mar 25 2015, 05:21) *
BTW, are you using full shade? If yes, than you do not need to worry too much about weapon damage.
I tried Shade from 150 - 280. It was much more painful than 1h would have been.
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post Mar 25 2015, 15:50
Post #64073
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These are the effects of Imperil and Magic Proficiencies (when maxed):

Imperil = -50% Pmi/Mmi, -40% elemental mitigation, -25% holy/dark mitigation
Proficiency = *50% counter-resist, specific mitigation up to -50%

What would be the combined effect of stacking both? -50% Mmi, *50% counter-resist, specific mitigation reduced by 90% (fire/cold/wind/elec) or 75% (holy/dark)?
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post Mar 25 2015, 15:57
Post #64074
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QUOTE(mozilla browser @ Mar 25 2015, 21:50) *

These are the effects of Imperil and Magic Proficiencies (when maxed):

Imperil = -50% Pmi/Mmi, -40% elemental mitigation, -25% holy/dark mitigation
Proficiency = *50% counter-resist, specific mitigation up to -50%

What would be the combined effect of stacking both? -50% Mmi, *50% counter-resist, specific mitigation reduced by 90% (fire/cold/wind/elec) or 75% (holy/dark)?

Proficiency work multiplicatively; while imperil work additive AFAIK.

e.g. if the monster have 70 fire mitigation.
If you have 30% reduction from proficiency and 40% from imperil. The final fire mitigation of the monster will be
  1. 70 * (1-0.3) - 40 = 9 (%)
  2. (70-40) * (1-0.3) = 21 (%)
Not sure which one is correct (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Colman: Mar 25 2015, 15:59
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post Mar 25 2015, 16:20
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Tenboro gave pretty clear examples for magic proficiency in the 0.76 release notes. Counter-resist is multiplicative; Specific mitigation reduction is additive.

QUOTE
- A counter-resist bonus of up to 50%, given as: 50 * prof_factor - in other words, this can potentially reduce the monster's resist stat by half (10% resist => 5% resist)

- A specific mitigation reduction of up to 25 points for the spell's element, given as: 25 * prof_factor - the effectiveness of this depends on the monster's natural specific mitigation, but it can potentitally double the spell's damage in the case of 75% to 50% specific mitigation.


That's why I assumed that combined effect would be specific mitigation reduced by 90pp (fire/cold/wind/elec) or 75pp (holy/dark). Which is pretty overkill, since player-created monsters can't have more than 75% specific mitigation.

This post has been edited by mozilla browser: Mar 25 2015, 16:21
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post Mar 25 2015, 16:22
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QUOTE(mozilla browser @ Mar 25 2015, 22:20) *

Tenboro gave pretty clear examples for magic proficiency in the 0.76 release notes. Counter-resist is multiplicative; Specific mitigation reduction is additive.
That's why I assumed that combined effect would be specific mitigation reduced by 90pp (fire/cold/wind/elec) or 75pp (holy/dark). Which is pretty overkill, since player-created monsters can't have more than 75% specific mitigation.

But something was changed in the next patch. And I am sure prof cannot directly take out 50 specific mitigation/resist.
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post Mar 25 2015, 16:32
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QUOTE(Colman @ Mar 25 2015, 22:22) *

But something was changed in the next patch. And I am sure prof cannot directly take out 50 specific mitigation/resist.


Yes, in 0.77 release notes, he said
QUOTE
Specific Mitigation

- Max specific mitigation reduction from Imperil was reduced to 40 percentage points for elemental and 25 percentage points for holy/dark.

- Max specific mitigation reduction from Proficiency was increased by 25 percentage points, to 50pp.
-- The proficiency factor used here, which is linear from 0 to 1, is now scaled exponentially to the power of 1.5. For example;
-- A low factor of say 0.2 (120 prof against level 100 monster) will give a ~4.5pp decrease compared to 5pp before
-- A high factor of say 0.9 (190 prof against level 100 monster) will give a ~42.7pp decrease compared to 22.5pp before.

- Debuffs and negative stat modifiers can no longer reduce stats below 0, or reduced them further if the stat is already negative. This primarily affects specific mitigation.


I still read this as being additive. You can't reduce stats to 0 multiplicatively, nevermind reducing them further.

I'm asking these questions because I'm trying to figure out, given a certain amount of damage to a monster without Imperil of Magic Proficiency effects, how much more damage there would be with Imperil and with Proficiency. But my head hurts when thinking about it.
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post Mar 25 2015, 16:42
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QUOTE(mozilla browser @ Mar 25 2015, 16:32) *

But my head hurts when thinking about it.


that's why i stop thinking about it. i take the caveman approach. higher = better. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 25 2015, 16:59
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QUOTE(malkatmp @ Mar 26 2015, 01:42) *

that's why i stop thinking about it. i take the caveman approach. higher = better. (IMG:[invalid] style_emoticons/default/heh.gif)


I agree. That's why after reading so much in ask the experts I still stick to sword and board... mage still gives me too much headache (and credits drain!) to even start (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 25 2015, 19:50
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QUOTE(maaw @ Mar 25 2015, 06:15) *

So as a off-hand weapon which rapier suffix would you recommend?
I'm thinking Battlecaster best Nimble second best,am I wrong?

as offhand i'd personally say nimble. balance if you want to have 100% offhand strike, but ~90 is still high enough. though every now and then they can still fetch quite high prices at auctions, much more than nimble counterparts.

QUOTE(maaw @ Mar 25 2015, 06:15) *

The reason I'm asking about off hand is I'm pretty sure I can't afford a better/higher damaging rapier than my Wakizashi

PA is really nice to have: it can dramatically reduce mobs' defences, thus increase your damage, much more than a bunch of ADB.
btw, if you need more ADB and cannot afford a rapier yet try a shortsword before stitching to a rapier

QUOTE(Colman @ Mar 25 2015, 06:21) *

BTW, are you using full shade? If yes, than you do not need to worry too much about weapon damage.

don't know at your level, but ~50% evade isn't still enough to play as mindlessly as with 1H (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Colman @ Mar 25 2015, 14:36) *

btw, judging by that image alone RL would seem the worst mob you can encounter, much more than FSM

QUOTE(Superlatanium @ Mar 25 2015, 14:43) *

PA >>>> anything else. I'd prefer a trashy Superior rapier to a Peerless Wakizashi in battle series where it takes me more than 4 or so turns to kill a monster.

^ +1

QUOTE(helno @ Mar 25 2015, 15:59) *

I agree. That's why after reading so much in ask the experts I still stick to sword and board... mage still gives me too much headache (and credits drain!) to even start (IMG:[invalid] style_emoticons/default/tongue.gif)

^ +1 x2
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