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post Mar 21 2015, 08:30
Post #63961
CrimsonClown



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47 20 White Bunneh casts Awww, and hits you for 360 void damage (75% resisted)
47 19 Frenzied Blows hits Ryouko Asakura for 11340 void damage
47 18 Frenzied Blows hits Ryouko Asakura for 9804 void damage
47 17 Frenzied Blows hits Ryouko Asakura for 10985 void damage
47 16 Frenzied Blows hits Ryouko Asakura for 12757 void damage
47 15 Frenzied Blows hits Ryouko Asakura for 10277 void damage
47 14 Frenzied Blows hits Ryouko Asakura for 9450 void damage
47 13 Frenzied Blows hits Ryouko Asakura for 10040 void damage
47 12 Frenzied Blows hits Ryouko Asakura for 12285 void damage
47 11 Frenzied Blows hits Ryouko Asakura for 10985 void damage
47 10 Frenzied Blows hits Ryouko Asakura for 10513 void damage
47 9 Frenzied Blows hits Ryouko Asakura for 10159 void damage
47 8 Frenzied Blows hits Ryouko Asakura for 13702 void damage
47 7 Frenzied Blows hits Ryouko Asakura for 12757 void damage
47 6 Frenzied Blows hits Ryouko Asakura for 10867 void damage
47 5 Frenzied Blows hits Ryouko Asakura for 13702 void damage
47 4 Frenzied Blows hits Ryouko Asakura for 10513 void damage
47 3 Frenzied Blows hits Ryouko Asakura for 12875 void damage
47 2 Frenzied Blows hits Ryouko Asakura for 9686 void damage
47 1 You use Frenzied Blows.
46 9 Spreading Poison hits Ryouko Asakura for 635 damage.
46 8 Regen restores 454 points of health.
46 7 Your spike shield hits Ryouko Asakura for 5 points of wind damage.
46 6 You parry the attack from Ryouko Asakura.
46 5 White Bunneh casts Awww, and hits you for 354 void damage (75% resisted)
46 4 Ryouko Asakura gains the effect Spreading Poison.
46 3 Backstab hits Ryouko Asakura for 61646 void damage
46 2 You gain the effect Chain 2.
46 1 You use Backstab.
45 4 You gain the effect Channeling.
45 3 You gain the effect Regen.
45 2 You gain 0.01 points of supportive magic proficiency.
45 1 You cast Regen.
44 9 The effect Turbulent Air on Ryouko Asakura has expired.
44 8 The effect Regen has expired.
44 7 Regen restores 454 points of health.
44 6 Your spike shield hits Ryouko Asakura for 17 points of wind damage.
44 5 Ryouko Asakura hits you for 222 slashing damage.
44 4 Ryouko Asakura gains the effect Blinded.
44 3 Iris Strike hits Ryouko Asakura for 21356 void damage
44 2 You gain the effect Chain 1.
44 1 You use Iris Strike.

Now that was fun (IMG:[invalid] style_emoticons/default/biggrin.gif)

Increased my survivability by changing to rapier/wakizashi. Increased parry to 57.8% now, only a little drop in base damage but worth it as I just cleared Eye of Death in hell without any problems. Just 2 mana potions spent as I had good luck in mana gem drops.

This post has been edited by CrimsonClown: Mar 21 2015, 08:34
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post Mar 21 2015, 09:00
Post #63962
clarkiest



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Any point giving AP to faster drain or better drain on spirit theft?
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post Mar 21 2015, 09:18
Post #63963
n125



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QUOTE(clarkiest @ Mar 21 2015, 00:00) *

Any point giving AP to faster drain or better drain on spirit theft?


I took Faster Drain to reduce Drain's cool-down so that I could proc two consecutive Spirit Thefts from one Ripened Soul. I think it's okay to pass on Faster & Better Drain, though.
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post Mar 21 2015, 09:21
Post #63964
clarkiest



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QUOTE(n125 @ Mar 21 2015, 09:18) *
I took Faster Drain to reduce Drain's cool-down so that I could proc two consecutive Spirit Thefts from one Ripened Soul. I think it's okay to pass on Faster & Better Drain, though.

Ah, it wasn't as majestic as I expected, but that could work, I guess. I was imagining faster drain would hit multiple mobs at once, but reading the description it was only faster cast speed. I also imagined better drain would give more spirit per proc, but you implied it isn't. Thanks for the response!

*crap, I don't have enough mastery points. Need to get to 330..

This post has been edited by clarkiest: Mar 21 2015, 09:56
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post Mar 21 2015, 09:44
Post #63965
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So, its probably enough for more or less accurate chances. I got 1k+ equip`s pxp (mostly on pf diff). My main idea to ... (imitate?) normal distribution for different modes. And here is graph for it.

(IMG:[i.imgur.com] http://i.imgur.com/fxNOpfs.jpg)

Orange is something like 0 lotd without any additional bonus (maybe even close to shrine low trophies).
Green is normal with 13 lotd (not very accurate and only for comparison)
Blue is hell with same lotd (300+ samples)
Grey is pf with same lotd (700 samples)

About what it means. Left side is frequency and bottom is pxp. We can see orange has mostly 180-240 range and even 144 is quite common. It can be a bit different, because i did this one only by 3 samples from wiki and it says:
Mgrade chance is 1/2000
Lgrade chance is 1/40000
Pgrade chance is 1/100000 (static and probably means separate roll)
And main difference between orange and grey is average. We can see something like 220 pxp on pf is very-very rare (Fair grade). It gives us constriction effect, because we dont get much low pxp and our chance for high pxp is also not very big, so instead wide 144-270 we get narrow 260-325 with higher average. We can also see a small changes in high-end gear. So with 13lotd and pf diff its already 1/77 for Mgrade and 1/500 for Lgrade (look how big it changes with some lotd and difficulty increase). And for example chance for Lgrade on hell is something like 1/3000.

So my next step is earn a bit credits, buy 3-5 lotd upgrades and check new value. It should be intresting how much it can affect and maybe main changer is only difficulty. I have not so much samples on normal, so its quite hard to judge, but it doesnt shows us big diffirence even for 0--->13lvl training on normal.

This post has been edited by nec1986: Mar 21 2015, 09:52
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post Mar 21 2015, 09:58
Post #63966
clarkiest



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QUOTE(nec1986 @ Mar 21 2015, 09:44) *
So, its probably enough for more or less accurate chances. I got 1k+ equip`s pxp (mostly on pf diff). My main idea to ... (imitate?) normal distribution for different modes. And here is graph for it.

...

Orange is something like 0 lotd without any additional bonus (maybe even close to shrine low trophies).
Green is normal with 13 lotd (not very accurate and only for comparison)
Blue is hell with same lotd (300+ samples)
Grey is pf with same lotd (700 samples)

About what it means. Left side is frequency and bottom is pxp. We can see orange has mostly 180-240 range and even 144 is quite common. It can be a bit different, because i did this one only by 3 samples from wiki and it says:
Mgrade chance is 1/2000
Lgrade chance is 1/40000
Pgrade chance is 1/100000 (static and probably means separate roll)
And main difference between orange and grey is average. We can see something like 220 pxp on pf is very-very rare (Fair grade). It gives us constriction effect, because we dont get much low pxp and our chance for high pxp is also not very big, so instead wide 144-270 we get narrow 260-325 with higher average. We can also see a small changes in high-end gear. So with 13lotd and pf diff its already 1/77 for Mgrade and 1/500 for Lgrade (look how big it changes with some lotd and difficulty increase). And for example chance for Lgrade on hell is something like 1/3000.

So my next step is earn a bit credits, buy 3-5 lotd upgrades and check new value. It should be intresting how much it can affect and maybe main changer is only difficulty. I have not so much samples on normal, so its quite hard to judge, but it doesnt shows us big diffirence even for 0--->13lvl training on normal.

Uhhh..., this explanation is an answer to what problem?
I have a hard time understanding this.. :|
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post Mar 21 2015, 10:23
Post #63967
nec1986



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Thats just some useful info about equip rolls. I did some similar not so long time ago in this thread with arena vs fest comparison and so on. But i had not enough samples for correct Magnficent+ drop chances.
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post Mar 21 2015, 10:34
Post #63968
n125



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QUOTE(clarkiest @ Mar 21 2015, 00:21) *

Ah, it wasn't as majestic as I expected, but that could work, I guess. I was imagining faster drain would hit multiple mobs at once, but reading the description it was only faster cast speed. I also imagined better drain would give more spirit per proc, but you implied it isn't. Thanks for the response!

*crap, I don't have enough mastery points. Need to get to 330..


Faster Drain also decreases the cast time of Drain, but that's a pretty useless feature since casting Drain when you're surrounded by monsters isn't a good idea.

Better Drain only increases the amount of HP drained from monsters, but it's actually broken right now and therefore doesn't actually do anything. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 21 2015, 11:03
Post #63969
clarkiest



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QUOTE(n125 @ Mar 21 2015, 10:34) *
Faster Drain also decreases the cast time of Drain, but that's a pretty useless feature since casting Drain when you're surrounded by monsters isn't a good idea.

It is indeed risky, but it's not like we lose the ability to defend by casting drain (unlike focus). An exhibit;

13 37 Ripened Soul hits Madoko for 169 damage.
13 36 The effect Blunted Attack on Oars has expired.
13 35 Vital Theft drains 308 points of health from Oars.
13 34 Vital Theft hits Oars for 85 damage.
13 33 Spirit Theft drains 26 points of spirit from Oars.
13 32 Ripened Soul hits Oars for 169 damage.
13 31 The effect Blunted Attack on Takanashirikka has expired.
13 30 The effect Stunned on Spellspam has expired.
13 29 Regen restores 1047 points of health.
13 28 Cooldown expired for Disintegrate
13 27 Your spike shield hits Need0214 for 5 points of fire damage.
13 26 You counter Need0214 for 4215 points of void damage.
13 25 Need0214 uses xiong qi JB de lu chu. You block the attack.
13 24 Your spike shield hits Big Mac for 102 points of fire damage.
13 23 Big Mac hits you for 817 crushing damage.
13 22 Gifting Giant gains the effect Searing Skin.
13 21 Your spike shield hits Gifting Giant for 5 points of fire damage.
13 20 Gifting Giant gains the effect Stunned.
13 19 You counter Gifting Giant for 5995 points of void damage.
13 18 You parry the attack from Gifting Giant.
13 17 Your spike shield hits Need0214 for 5 points of fire damage.
13 16 You counter Need0214 for 3925 points of void damage.
13 15 You block the attack from Need0214.
13 14 Your spike shield hits Takanashirikka for 137 points of fire damage.
13 13 Takanashirikka uses drak dark frame, and crits you for 2651 crushing damage
13 12 Your spirit shield absorbs 661 points of damage from the attack into 9 points of spirit damage.
13 11 Your spike shield hits Twinsenzw Little Brother for 35 points of fire damage.
13 10 Twinsenzw Little Brother hits you for 403 crushing damage.
13 9 Takanashirikka gains the effect Searing Skin.
13 8 Your spike shield hits Takanashirikka for 38 points of fire damage.
13 7 Takanashirikka hits you for 735 crushing damage.
13 6 Oars gains the effect Searing Skin.
13 5 Your spike shield hits Oars for 45 points of fire damage.
13 4 Oars hits you for 494 crushing damage.
13 3 Oars gains the effect Vital Theft.
13 2 Oars gains the effect Spirit Theft.
13 1 You cast Drain.

More or less, spirit drain solves the spirit point problem.
However, since my level is quite low, its chance to proc is low as well. As more mana needed to be recouped (due to fail ripened soul proc), doing focus become more tedious than usual! It is more tempting to just use mana pots.

---
QUOTE(nec1986 @ Mar 21 2015, 10:23) *
Thats just some useful info about equip rolls. I did some similar not so long time ago in this thread with arena vs fest comparison and so on. But i had not enough samples for correct Magnficent+ drop chances.

That's interesting narrow curve on PF with LoTD-13.
I was hoping for more PXP>336 by training LoTD. It does increase average PXP, but that doesn't make lucky strike happen more often. I guess LoTD is only good to raise income from bazaaring equipment drops.
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post Mar 21 2015, 11:10
Post #63970
mozilla browser



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The green, blue and grey lines are over different difficulties, but all at LoTD 13. So you can't really draw the conclusion that LoTD doesn't make lucky strike happen more often, and only gives better cash from bazaar.

I don't really understand the data that was used to derive these curves. But if I understand the curves correctly, playing at high difficulty and with high LoTD increases the average quality of dropped equipment. This is conventional wisdom, but good to get confirmation.
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post Mar 21 2015, 11:14
Post #63971
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I'm playing on PFUDOR and i'm really stressed out of the disapointing loot drops that i get with maxed LotR. I got the experience that different levels give better or worse items, and higher level difficulty is not always better. So what do you think, should i go to some lower difficulty? I have enough of average and superior drops without a hint of magnificient at least once a week. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 21 2015, 11:26
Post #63972
nec1986



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QUOTE(mozilla browser @ Mar 21 2015, 12:10) *

The green, blue and grey lines are over different difficulties, but all at LoTD 13. So you can't really draw the conclusion that LoTD doesn't make lucky strike happen more often, and only gives better cash from bazaar.


Yep. Looks like lotd doesnt affects very-very much compare to difficulty, but even not so big increase can be useful for high drop. It has huge increase in close area, solid in middle and still some in long. But imagine 335+ (magnificent) area be between far and middle (and it is on pf). Than even some small increase can give in few times more drops from that section.

QUOTE(mozilla browser @ Mar 21 2015, 12:10) *

I don't really understand the data that was used to derive these curves. But if I understand the curves correctly, playing at high difficulty and with high LoTD increases the average quality of dropped equipment. This is conventional wisdom, but good to get confirmation.


Yes. Its quite easy to see and predict. With high-end gear a bit more indefinably. It has huge difference (in 6 times or near it for legendary between hell and pf), but at the same time its not very common and very high amount of that still is very bad (cotton, light and so on). Even 500 drops is more or less near 30-35k mobs for 300+ lvl player. Its huge amount and specially on pf (maybe 1-2k mobs per hour).

QUOTE(kainord @ Mar 21 2015, 12:14) *

I'm playing on PFUDOR and i'm really stressed out of the disapointing loot drops that i get with maxed LotR.

There is also tier of drops and base chances is 98/2 for common/rare. Because we mostly use only rare (power, force, phase) than its also importants to increase chance for it. Wiki says:
Difficulty (up to 5x? better for Rare)
Arena Challenge clear bonus (The Trio and the Tree and higher)
Ring of Blood clear bonus (last 3 only)
And i heard many advices to do schoolgirls on pf for clear rolls. I dont know is it rly good idea (because its very slow with small amount of mobs) or maybe its better to do pffest for much higher amount of mobs. I mean its only bonus for clear (1 round). Yes, it has better chance and we have guaranteed equip drop in that round. But its only 1 with other 99-149 in slower way. While pffest has stable 7-8 mobs each round. Even ofc is very effective this way. So i think its the best mode for equip. I did...dont know how many pf-fests, but after 700 gear drops i had 8 magnificent and 1 legendary.

This post has been edited by nec1986: Mar 21 2015, 11:50
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post Mar 21 2015, 11:35
Post #63973
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QUOTE(Dammon @ Mar 4 2015, 02:13) *

Get the Gold star. The sooner you get it the sooner it can start paying for itself.


Finally saved up enough and got my gold star.

What should I aim for next?
- forge my equipment?
- invest in hath perks - which?
- training - which?
- others?

I was keen on forging my staff and cotton pants.

But, even though patch 0.82 has been delayed, it's still gonna come in some fashion right? Perhaps I should target a proficiency hath perk, or even daemon duality? Or crystarium III to get more crystals.

Or, maybe I should keep upgrading my Scavenger, LotD and Quartermaster trainings. At my current levels, upgrades are in the 500k credit range which means I should be able to get small but definite improvements immediately instead of having to save 7m or 15m credits
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post Mar 21 2015, 13:34
Post #63974
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First thank you for your previous help! (IMG:[invalid] style_emoticons/default/biggrin.gif)

1. (A question purely out of curiosity feel free to ignore it if you want) Is any of the old(non dropable) equipment better/a lot better than comparable new stuff?

2. And a previous question I asked somewhat unclear: Is extra Attack swiftness less useful for someone with already high Attack swiftness, than it is for someone with low Attack swiftness?

3. Is my attribute somewhat balanced? Have I for example put too much of an emphasis on intelligence (for the spirit).

4. Is Shadowdancer shade the best shade?

4.1 I tend to prefer Arcanist mainly for more attributes Max 6 instead of Max 3. If that is wrong (the arcanist stuff) could I get a quick explanation why?

5. I feel precursor artifacts is quite a lot under-priced. I have mostly received Energy drinks for mine which are priced about 3 times as much and bonus attributes seems like a good deal too, I know there are some crap you can receive but i feel the good stuff makes up for it. The free market is rarely wrong, so I must be. Why what am I missing and/or not understanding?

(IMG:[i.imgur.com] http://i.imgur.com/EM7A6q5.jpg)

Thank you again and with Kind Regards maaw (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 21 2015, 14:23
Post #63975
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QUOTE(clarkiest @ Mar 21 2015, 08:00) *

Any point giving AP to faster drain or better drain on spirit theft?

faster drain can be actually useful, but since you won't use siphoning processes so much (maximum 2 times straight when you finish potions) you can easily pass it. better drain would only affect HP (not MP/SP), and however it's broken as n125 said before

QUOTE(clarkiest @ Mar 21 2015, 08:58) *

Uhhh..., this explanation is an answer to what problem?
I have a hard time understanding this.. :|

see it this way: LotD and difficulty can (should?) actually affect the quality of drops.

QUOTE(kainord @ Mar 21 2015, 10:14) *

I'm playing on PFUDOR and i'm really stressed out of the disapointing loot drops that i get with maxed LotR. I got the experience that different levels give better or worse items, and higher level difficulty is not always better. So what do you think, should i go to some lower difficulty? I have enough of average and superior drops without a hint of magnificient at least once a week. (IMG:[invalid] style_emoticons/default/smile.gif)

lol, i had less than 10 magnificients ever (among them, only 1 slightly useful) even if playing at IW/PF most of the time (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(maaw @ Mar 21 2015, 12:34) *

First thank you for your previous help! (IMG:[invalid] style_emoticons/default/biggrin.gif)

1. (A question purely out of curiosity feel free to ignore it if you want) Is any of the old(non dropable) equipment better/a lot better than comparable new stuff?

2. And a previous question I asked somewhat unclear: Is extra Attack swiftness less useful for someone with already high Attack swiftness, than it is for someone with low Attack swiftness?

3. Is my attribute somewhat balanced? Have I for example put too much of an emphasis on intelligence (for the spirit).

4. Is Shadowdancer shade the best shade?

4.1 I tend to prefer Arcanist mainly for more attributes Max 6 instead of Max 3. If that is wrong (the arcanist stuff) could I get a quick explanation why?

5. I feel precursor artifacts is quite a lot under-priced. I have mostly received Energy drinks for mine which are priced about 3 times as much and bonus attributes seems like a good deal too, I know there are some crap you can receive but i feel the good stuff makes up for it. The free market is rarely wrong, so I must be. Why what am I missing and/or not understanding?

1. sometimes it may be. but most of the time new gears have been overall buffed and playstyles are adapted to new drops, so it may not be worth the time/credits to search for old items. just some examples: this staff has godly WIS, but without an elemental strike it's almost useless. in general, once gears weren't prefixed and this make all old staffs pretty much useless. armors and melee weapons are affected by this as well

2. since it's added multiplicatively i guess it's more useful for someone with low attack speed

3. maybe a bit more DEX and AGI, but they seem quite good

4. on the paper yes. but since it's quite hard to find good SD pieces, a hybrid shadowdancer + savage of fleet build is good too.

4.1 all other shade have max 4 attributes, not 3. actually, the best advantage of arcanist is that it can boost your WIS, but often you have to give up to so many other things that it's not worthy - for example, WIS tends to be paired with INT (which is basically useless for melee), so if you have 5 PABs it would most likely be missed a useful PAB. if this may be of interest to you, once arcanist dropped with the same resist drop as negation, but now it has been nerfed

5. i guess artifacts price is calculated on a weighted average which considers the chances for every possible result: if these values are good to pick, then that price is basically right. once i bought 100 artifacts just to do a test and i ended with a passive net of 100~150k (out of 1.2M) iirc, and all of this considering crystals at their bazaar buying price, rather than WTS: EDs and hath were quite frequent, but they weren't even enough to pay me back.
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post Mar 21 2015, 14:24
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QUOTE(Superlatanium @ Mar 21 2015, 04:46) *
If you think you care more about playing on a high difficulty (XP/credits) than playing as a mage, then you might consider switching to a melee style with leather armor for the next 100 or so levels.


Well is it really? I am blazing through Grindfests on Nintendo and fights just consists of me spamming one skill on them and with hotkeys its really quick.
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post Mar 21 2015, 14:27
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QUOTE(maaw @ Mar 21 2015, 01:34) *

5. I feel precursor artifacts is quite a lot under-priced. I have mostly received Energy drinks for mine which are priced about 3 times as much and bonus attributes seems like a good deal too, I know there are some crap you can receive but i feel the good stuff makes up for it. The free market is rarely wrong, so I must be. Why what am I missing and/or not understanding?



Last elixirs don't have as much value, the value of crystals has dropped as well. The price of precursor artifacts roughly equals the value of the drops times the probability for each of the drops. In the past if you had crystal 3 perk you could make more profit as artifacts had better drops than you but now everyone gets the same drops.
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post Mar 21 2015, 14:36
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So i have started playing as an elemental mage today with staff+cloth gear and monsters are easily killing me even in normal and my mana runs out pretty fast as well. Is there something im doing wrong?
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post Mar 21 2015, 15:00
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I'd guess that's because your proficiencies are low? You may have to go into a crude item world to train them up. Mage is all about kill or be killed, and having low mage profs greatly affects your damage.

That and I've heard you just need very good gear at those levels to Mage. I'm using just regular Superior/Exquisite stuff and am doing okay in hard, but I've been a mage since level 1, so my profs are good.

This post has been edited by FruitSmoothie: Mar 21 2015, 15:11
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post Mar 21 2015, 15:06
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very quick question, why training prof on crude IW ?

crude IW has much lesss round....
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