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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 16 2015, 04:17
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(FruitSmoothie @ Mar 16 2015, 01:31)  Is void damage increased with physical or magical damage for pets? I'm pretty sure it's magic, just making sure here. I don't want to INT out my Undead monster and find out it was pointless.
It depends. A couple can have magical void attacks, and a couple can have physical void attacks - sometimes you can choose whether you want the attack to be magical or physical. http://ehwiki.org/wiki/Monster_Lab#Skill_EditorThat said, I wouldn't use resources upgrading any monster over PL 70 or so until you're completely satisfied with all of your equipment. Significant monster lab investment is expensive and takes a very long time to pay off. I'd wait until level 350+. QUOTE(clarkiest @ Mar 16 2015, 01:56)  Trying to BT last arena with 1H I found I consume too much spirit. Currently at round 75 as ping risen (so I stop for now and continue later), I've already consumed 2 spirit pots and 4 mana pots. Spirit mainly consumed to sustain spirit stance, while mana, part of them, are used to imperil schoolgirl to kill them before spirit attack happen.
I guess larger damage is really needed when you have no way to replenish spirit through spirit drain and not proficient in regulating mana through focus. I am now have 4k damage with this set and imbue the weapon with both divinity and darkness infusion (which will expire when I return) but I still feel inadequate.
I wonder if there's a solution aside from competing for forge-worthy slaughter set or wait until few level later. Focus is the most efficient way to make sure you'll be able to get through the whole battle series, but that makes battles take much longer and is boring. With focus and spirit theft, a level 300 1h player can get through DWD at PF even with trashy bazaar-level Power Slaughter, but it will take a very long time. Given the subpar rewards and the time required for schoolgirls, especially if I have to Focus or Spirit Theft to finish on high difficulty, I only play them at Normal or Hard for trophies. If you're using rapier, I'm unsure if Imperil on top of that helps much, since 75% of schoolgirls' defense is gone after 3 PA procs. If you use Silence instead of trying to kill the schoolgirls ASAP before SP attack, you'll have a lot more room to breathe (and can turn off spirit stance and do stuff like Focus if you wish). You'll be able to complete more rounds, but it will make battles take significantly longer. The real difficult part of DwD is when 8 or 9 monsters are spawned at the beginning, including 3 schoolgirls. OFC is your friend, if you have it. If you're occasionally using pots before this time, then you're probably not going to get through the 3-schoolgirl rounds before running out.
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Mar 16 2015, 05:41
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(clarkiest @ Mar 16 2015, 09:56)  Trying to BT last arena with 1H I found I consume too much spirit. Currently at round 75 as ping risen (so I stop for now and continue later), I've already consumed 2 spirit pots and 4 mana pots. Spirit mainly consumed to sustain spirit stance, while mana, part of them, are used to imperil schoolgirl to kill them before spirit attack happen.
I guess larger damage is really needed when you have no way to replenish spirit through spirit drain and not proficient in regulating mana through focus. I am now have 4k damage with this set and imbue the weapon with both divinity and darkness infusion (which will expire when I return) but I still feel inadequate.
I wonder if there's a solution aside from competing for forge-worthy slaughter set or wait until few level later.
You can start a new try already. (IMG:[ invalid] style_emoticons/default/heh.gif) You used 2 SP pot @ round 75. So, assume you bring 15 SP pots, you will use them up @ around round 100. You need to review your equipment and playing method before another try.
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Mar 16 2015, 05:51
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watisit
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How do people ever do PFUDOR? As a mage I can barely make a scratch on them and I have to heal myself every turn if I want to live. I know it's way out of my league atm but I just can't imagine the stats needed to do PFUDOR.
Do people have their endurance stats so high their physical/magical mitigation is like 90% or something?
This post has been edited by watisit: Mar 16 2015, 05:55
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Mar 16 2015, 05:59
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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I think you should still press ahead, just to try out variations in the method. As you can see from wiki, 1-37: 0SG + 3mob 38-74: 1SG + 3mob 75-87: 2SG + 3mob 88-112: 2SG + 4mob 113-137: 3SG + 5mob 138-149: 3SG + 6mob 150: 4 ultimate dragons I think you should try to aim for a play style that will not require any MP/SP pots until you hit the 3SG stage (round 113+), because you're bound to start guzzling potions then. If you don't have OFC, I think FRD would help to keep the monsters stunned too, giving you time to focus/bash them. But you'd need to clear DwD@BT first. So for the first clear, conserve as much MP/SP as possible, sacrificing clearing speed to do so. This might include: not enabling spirit stance all the way, and turning on shadow veil to get hit less(MP can always be recovered by focus). I took 3+ hours and about 19k turns on my first time as a mage with lots of tapping, and still take 2+ hours now.
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Mar 16 2015, 06:07
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(watisit @ Mar 16 2015, 11:51)  How do people ever do PFUDOR? As a mage I can barely make a scratch on them and I have to heal myself every turn if I want to live. I know it's way out of my league atm but I just can't imagine the stats needed to do PFUDOR.
Do people have their endurance stats so high their physical/magical mitigation is like 90% or something?
DwD at PF is not hard at level 300+ if you know what's necessary with your current gear. e.g.: 1H Power need spirit thief or focus; 1H light need a lot of focus; Mage need ether tap; etc. It is just too boring. I needed ~2 hours with my 1H set so I am not playing DwD. The actual reason is that it always give superior gear. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) If you mean normal battle at PF using spell........a mage can just clear everything within 12 turns.....15 turn max including heal and buff. You need T3 spell btw. This post has been edited by Colman: Mar 16 2015, 06:12
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Mar 16 2015, 06:08
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(watisit @ Mar 16 2015, 03:51)  How do people ever do PFUDOR? As a mage I can barely make a scratch on them and I have to heal myself every turn if I want to live. I know it's way out of my league atm but I just can't imagine the stats needed to do PFUDOR.
Do people have their endurance stats so high their physical/magical mitigation is like 90% or something?
Level scaling has a lot to do with it. At level 400 a player has a whole lot more mitigation from level, gear, and abilities. Mages are very squishy. When I mage on PF, I also have to heal almost every turn if I don't kill most of the monsters immediately, and Spark still activates pretty frequently. Before having a high level and good equipment, it is very difficult to mage effectively, and it's impossible on higher difficulties like PF/IWBTH. On the other hand, 1h has a good amount of specific physical mitigation (piercing etc), as well as more overall physical mitigation, as well as 40-60% block, as well as more bonus HP. With some halfway decent equipment, it's not too hard for 1h to play PF, as long as your level isn't too low. I imagine that a level 200 1h player would be able to survive IWBTH with moderate gear investment, though perhaps a few (slow) Protection Plate would be needed.
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Mar 16 2015, 06:13
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(watisit @ Mar 16 2015, 11:51)  How do people ever do PFUDOR? As a mage I can barely make a scratch on them and I have to heal myself every turn if I want to live. I know it's way out of my league atm but I just can't imagine the stats needed to do PFUDOR.
Do people have their endurance stats so high their physical/magical mitigation is like 90% or something?
I know that even IWBTH RE was a challenge for me. Mage can't play at high difficulties at lower levels. You need to kill them faster than they can drop your HP to the critical stage, which just doesn't work well at lower levels because - monsters at PFUDOR act much faster (as if they have Haste), regen their bars for special attacks faster, and are more likely to use these special attacks - the Monster Power Level adjustment boost means you face higher PL monsters, which are significantly stronger. At your level, mobs @ IWBTH should be below 1000 PL, while mobs @ PFUDOR could go up to 1120 PL. PL 1005 is the magic number where you would start to see chaos-maxed monsters. - it takes too many turns to Imperil them to reduce their magical mitigation - they stay alive longer, hit you harder, force you to cure more, and that's a vicious cycle which leads them to hit you even more. So, play at a lower difficulty level till about 140 levels later. Or, consider trying melee builds, which can tank more of these attacks.
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Mar 16 2015, 08:58
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Superlatanium @ Mar 16 2015, 04:17)  Focus is the most efficient way to make sure you'll be able to get through the whole battle series, but that makes battles take much longer and is boring. With focus and spirit theft, a level 300 1h player can get through DWD at PF even with trashy bazaar-level Power Slaughter, but it will take a very long time.
If you use Silence instead of trying to kill the schoolgirls ASAP before SP attack, you'll have a lot more room to breathe (and can turn off spirit stance and do stuff like Focus if you wish). You'll be able to complete more rounds, but it will make battles take significantly longer.
The real difficult part of DwD is when 8 or 9 monsters are spawned at the beginning, including 3 schoolgirls. OFC is your friend, if you have it. If you're occasionally using pots before this time, then you're probably not going to get through the 3-schoolgirl rounds before running out.
Thanks for the silence tactic. It's very sound survival strategy. I haven't tried it yet but I will next week. For the rest of the week, I think I'll just use it to grind 2H on hard. (I have tried 2H on last arena, dang it's so weak! All pots are consumed, and I left with only 200 points of spirit by the time I complete it. Well, at least I've completed it. The first time I tried it, I do 2H on BT ~forgot to change set~ killed before round 20). QUOTE(Colman @ Mar 16 2015, 05:41)  You can start a new try already. (IMG:[ invalid] style_emoticons/default/heh.gif) You used 2 SP pot @ round 75. So, assume you bring 15 SP pots, you will use them up @ around round 100. You need to review your equipment and playing method before another try. Brought 5 spirits and 8 mana. Flee at 109.
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Mar 16 2015, 09:15
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watisit
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Think I can handle Invisible Pink Unicorn at NM on my level?
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Mar 16 2015, 09:32
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(watisit @ Mar 16 2015, 07:15)  Think I can handle Invisible Pink Unicorn at NM on my level?
No problem, as long as you have a couple of spirit pots for when Spark inevitably procs.
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Mar 16 2015, 10:06
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watisit
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QUOTE(Superlatanium @ Mar 16 2015, 15:32)  No problem, as long as you have a couple of spirit pots for when Spark inevitably procs.
Tried. I ran out of pots and died with it at around half health... Then I looked and saw I was fighting it on Nintendo. "-_-
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Mar 16 2015, 10:19
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forneus_zero
Group: Members
Posts: 235
Joined: 4-June 12

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question: "Monsters will automatically earn gifts if they have not earned one in the past 72 hours." If I made some shitty low-pl monsters (<100 PL) will it still give me gift in 3 days period? or is there any minimum PL for 3 days gift? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 16 2015, 10:22
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Dammon
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07

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QUOTE(forneus_zero @ Mar 16 2015, 01:19)  question: "Monsters will automatically earn gifts if they have not earned one in the past 72 hours." If I made some shitty low-pl monsters (<100 PL) will it still give me gift in 3 days period? or is there any minimum PL for 3 days gift? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) As long as their PL is at least 25 it should be fine. That is the minimum PL required for it to appear in battles.
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Mar 16 2015, 10:26
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forneus_zero
Group: Members
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Joined: 4-June 12

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QUOTE(Dammon @ Mar 16 2015, 15:22)  As long as their PL is at least 25 it should be fine. That is the minimum PL required for it to appear in battles.
Oh got it. And another question, does scavenging upgrades have any effect on automatic 3 days gift? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Thanks in advance (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 16 2015, 10:30
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(forneus_zero @ Mar 16 2015, 08:26)  Oh got it. And another question, does scavenging upgrades have any effect on automatic 3 days gift?
Yes. Same effect as for gifts acquired through battles won.
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Mar 16 2015, 10:36
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mozilla browser
Group: Gold Star Club
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Joined: 22-December 11

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QUOTE(watisit @ Mar 16 2015, 16:06)  Tried. I ran out of pots and died with it at around half health... Then I looked and saw I was fighting it on Nintendo. "-_-
How many battle item slots do you have? Might be good to train Pack Rat, so that you can last longer. QUOTE(forneus_zero @ Mar 16 2015, 16:26)  Oh got it. And another question, does scavenging upgrades have any effect on automatic 3 days gift? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) You certainly can get double gifts from the automatic 3 days gift. I assume that scavenging increases the chance of getting double gifts. On this topic... it's recommended for low level players to raise an army of low-level monsters instead of powering them up with crystals or chaos tokens. But, common sense says there will come a point where it is better to raise the Scavenge stat for 1 token per mob before paying the exponential token cost to unlock a new monster slot. At which point would it be recommended to raise the Scavenge stat? Edit: Ok, it should make sense when: - (incremental probability of double gift)/scavenge_upgrade_cost > 1/monster_unlock_cost
- [(upgraded_probability_of_double_gift)/(current_probability_of_double_gift)-1]/scavenge_upgrade_cost > 1 / monster_unlock_cost
- monster_unlock_cost > scavenge_upgrade_cost / [(upgraded_probability_of_double_gift)/(current_probability_of_double_gift)-1]
Does that look correct? Too bad we don't know what's the probability of a double gift. This post has been edited by mozilla browser: Mar 17 2015, 04:31
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Mar 16 2015, 10:40
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watisit
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QUOTE(mozilla browser @ Mar 16 2015, 16:36)  How many battle item slots do you have? Might be good to train Pack Rat, so that you can last longer. You certainly can get double gifts from the automatic 3 days gift. I assume that scavenging increases the chance of getting double gifts.
On this topic... it's recommended for low level players to raise an army of low-level monsters instead of powering them up with crystals or chaos tokens. But, common sense says there will come a point where it is better to raise the Scavenge stat for 1 token per mob before paying the exponential token cost to unlock a new monster slot. At which point would it be recommended to raise the Scavenge stat?
8 slots, 2 pots, 2 health, 4 mana. And I was aiming for nightmare anyway, not nintendo. According to the stats on wiki I would've killed it since I got it to half health. And it's too expensive for me atm to train the next level of pack rat.
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Mar 16 2015, 10:44
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(watisit @ Mar 16 2015, 16:40)  8 slots, 2 pots, 2 health, 4 mana. And I was aiming for nightmare anyway, not nintendo. According to the stats on wiki I would've killed it since I got it to half health.
And it's too expensive for me atm to train the next level of pack rat.
Change it to 6 mp + 2 sp for high difficult. Or 8 mp pots at low difficult.
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Mar 16 2015, 10:49
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(mozilla browser @ Mar 16 2015, 08:36)  Too bad we don't know what's the probability of a double gift. According to the boss, it's a linear 0% to 5% with one upgrade, up to 100% with all upgrades.
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Mar 16 2015, 11:29
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forneus_zero
Group: Members
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Sorry for asking obvious question, wiki isn't clear enough. For 3 days gift to occur the conditions are: >25 PL Morale? Hunger? I'm guessing we have to maintain morale and hunger level in order to get 3 days gift or is it not? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Forgot to ask this before (IMG:[ invalid] style_emoticons/default/blush.gif)
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