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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 15 2015, 10:50
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(mozilla browser @ Mar 15 2015, 03:07)  I don't think we know if there will be two, three or more types. Can only wait to find out.
This is one interesting answer. Fatalism has always struck me as out of place in a debate about what could/should happen in the future. What I do think we should know is the difference between player-bound and account-bound. And that's to say "none at all", since the basic assumption is that each player has one account: if it's account-bound then it's player-bound and vice versa.
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Mar 15 2015, 11:03
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(dalanas @ Mar 15 2015, 07:01)  Hello, this is my first time posting here, basically I have been charging blindly ahead without knowing about these forums. Like higher grade materials actually exist (Efficient) Mage is for high-level only - unless you really want to mage, don't worry about it until you're at least double your level. If possible, get Ethereal mainhand weapon - if you get a Club it'll add a significant amount of burden unless it's Ethereal (and the void damage is great since you can't IW yet). You should probably avoid spending upgrade materials on equipment with less than 320 base PXP or so, since getting something better would probably be pretty cheap, and would be well worth it if you're planning on forging. This is doubly true if the equipment requires expensive rare material like Shade Fragment or a valuable Binding to upgrade. Bindings of Slaughter can be worth 160k! credits each - not great to use them on a weapon worth less than 1/100th of that. QUOTE(n125 @ Mar 15 2015, 07:26)  Armor - Get all shade of Fleet. I had heard that Shade's Piercing vulnerability and lower mitigations make it more suited for higher-level players who care most about attack power and don't have to worry as much about defense - and that leather is much sturdier before someone gets used to the high-PL monsters that are run into during levels 130-250 or so. Should I reconsider? I remember that even with defensive-oriented Shade gear, I was having serious trouble surviving while DW even on Nintendo/BT, before I switched to 1h/heavy around 270 (and could promptly handle PFUDOR). I kind of wish I could go back and see how I would have done with Protection leather instead. QUOTE(FruitSmoothie @ Mar 15 2015, 08:41)  Agreed, it'd be much appreciated if someone updated the HV Advice page on the wiki. It's what I've been using since I started and although it's helped me build correctly, it's really lacking in some departments. I'll look at it... if anyone else willing in this thread has a wiki account as well that'd be great. QUOTE(Hoheneim @ Mar 15 2015, 08:50)  What I do think we should know is the difference between player-bound and account-bound. And that's to say "none at all", since the basic assumption is that each player has one account: if it's account-bound then it's player-bound and vice versa. I'd think so. I never even considered that the boss might have meant something different.
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Mar 15 2015, 11:17
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Superlatanium @ Mar 15 2015, 10:03)  I had heard that Shade's Piercing vulnerability and lower mitigations make it more suited for higher-level players who care most about attack power and don't have to worry as much about defense - and that leather is much sturdier before someone gets used to the high-PL monsters that are run into during levels 130-250 or so. Should I reconsider?
There's only one style ATM that lets you not worry much about defense and that's 1H+Force Shield. Shade's defense is rather low so you have to worry about it a lot, even at high levels. High PhM really helps, but the lack of piercing mitigation will force you to face high-level monsters with Piercing attacks that will punch you through like swiss cheese. The damage inflicted goes beyond your healing rate (thank you, cooldown!) and the only way to survive is to Stun them one way or the other. That's why I prefer Mace+Shade with FRD as a "save my hide" option when things turn sour.
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Mar 15 2015, 11:36
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Sorry, is it suggested that we keep all discussion that is not strictly newbie-seeking-expert-advice to a different discussion topic? Or did I read the earlier comment wrong? QUOTE(Hoheneim @ Mar 15 2015, 16:50)  This is one interesting answer. Fatalism has always struck me as out of place in a debate about what could/should happen in the future.
What I do think we should know is the difference between player-bound and account-bound. And that's to say "none at all", since the basic assumption is that each player has one account: if it's account-bound then it's player-bound and vice versa.
It wasn't about fatalism, but that there's no point discussing a point to death when there's no further information. There a simple reason why I thinnk today's "account-bound" should be distinct from the post-0.82 "player-bound" (ie. stats scale with player level, cannot be traded, requires a super rare material). It's because you can easily turn existing equipment into account-bound equipment by salvaging it and buying it back. This effect could be patched or reversed; but I think it's just as plausible to have 3 types of equipment.
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Mar 15 2015, 11:44
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Superlatanium @ Mar 15 2015, 17:03)  I remember that even with defensive-oriented Shade gear, I was having serious trouble surviving while DW even on Nintendo/BT, before I switched to 1h/heavy around 270 (and could promptly handle PFUDOR). I kind of wish I could go back and see how I would have done with Protection leather instead.I'll look at it... if anyone else willing in this thread has a wiki account as well that'd be great.I'd think so. I never even considered that the boss might have meant something different.
Shade user need a lot of hp tank, so the hp perk is a must if you do not want to worry about survive in arena. I have tried 2H (ethereal longsword/estoc) shade recently in PF arena. The gears are un-forged and un-IWed. I do not have survival problem but the game play is rather slow. In GF, it is too slow. May be faster after I forge them. However, I do not find forging shade worth it.
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Mar 15 2015, 11:46
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(mozilla browser @ Mar 15 2015, 09:36)  Sorry, is it suggested that we keep all discussion that is not strictly newbie-seeking-expert-advice to a different discussion topic? I sure hope not, this seems like the best place for intelligent HV-related discussion. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Mar 15 2015, 12:04
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(mozilla browser @ Mar 15 2015, 10:36)  It wasn't about fatalism, but that there's no point discussing a point to death when there's no further information.
There's meaning to it when the information available is either misread or misintepreted. Just like in this case.
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Mar 15 2015, 15:00
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CrimsonClown
Group: Members
Posts: 125
Joined: 26-August 11

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QUOTE(Superlatanium @ Mar 15 2015, 17:03)  I had heard that Shade's Piercing vulnerability and lower mitigations make it more suited for higher-level players who care most about attack power and don't have to worry as much about defense - and that leather is much sturdier before someone gets used to the high-PL monsters that are run into during levels 130-250 or so. Should I reconsider?
I'm not sure how much HP is taken out when using heavy armor but I've been hit by SP and MP piercing attacks in IWBTH RE and it pretty much takes about 1/2 of my HP at most. Even that rarely happens as I'm more used to seeing a lot of attacks being 50%-90% resisted on my battle logs. At the moment I'm far from feeling vulnerable with my shades. The main reason I decided to use shadowdancer shades which was when I was around level 60 was for the resist, evade and speed but for higher level players who care most about attack power and don't have to worry as much about defense, wouldn't they naturally go for 1H+power of slaugher instead? Also, if we're talking about sturdiness, what about plate of protection? I think the advantage and disadvantage of each play style needs to be cleared out in the wiki advice section. That's the part that doesn't go into much detail, it only lists the positive part of the play style but never the negative so of course new players will tend to pick out which style they like instead of which one is most effective at their level. Although that's what advice really is meant to do, keep the players feeling free instead of restricted on what to do because if you're telling them what they should do then it'd be a guide rather than an advice. Maybe a guide needs to be made?
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Mar 15 2015, 15:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(forneus_zero @ Mar 14 2015, 23:23)  Is there any tips for fighting invisible pink unicorn? I literally get rekt in 1 hit in friggin' normal mode (IMG:[ invalid] style_emoticons/default/anime_cry.gif) (IMG:[ invalid] style_emoticons/default/cry.gif) that horse hit me for 8k damage (IMG:[ invalid] style_emoticons/default/rolleyes.gif) you may want to raise your deprecating prof till reaching silence spell, which will surely make these runs easier QUOTE(forneus_zero @ Mar 14 2015, 23:59)  on related note is there any way to farm blood token? It took me forever to collect 3 tokens (IMG:[ invalid] style_emoticons/default/rolleyes.gif) if you only want to farm tokens, do the highest arenas you can at the minimum difficulty - be careful to not play more than 1000 rounds at low difficulties (< hell) to not trigger the drop penalty QUOTE(mozilla browser @ Mar 15 2015, 03:07)  Why would equipment process sky rocket if they can only be used for 10 levels? I thought forging would be done more frequently.
QUOTE(Superlatanium @ Mar 15 2015, 04:43)  Bound equipment dropped after the patch... I dunno. It'll probably be much more difficult to sell anything (lower price) but those looking for good upgrades will have many fewer choices, so those with good sellable gear could price things significantly higher.
I think bound equipped gear would continue to be the best option for a while, due to the much smaller pool of gear that might be an upgrade. Given level scaling numbers, maybe someone would consider changing after outgrowing more than 15% of their level or so (more, if current equip is forged). So if someone is already 350+ or 400+, their existing gear could continue to be the best option for quite a long time, due to how long it takes to level up.
exactly what i thought. pre-patch gears won't be affected by this bounding thing, so i guess (for example) an EMax unbound shield may be preferred to a MMax level-bound shield QUOTE(Colman @ Mar 15 2015, 03:41)  Although this thread is called "Ask the Experts", most of the posts (for all questions, answer and discussion) here are written by high level players.
we can still rename it 'chat with the experts' (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(n125 @ Mar 15 2015, 08:26)  Weapon - Get a club of Slaughter for the main-hand and a rapier of Balance or Nimble for the off-hand.
yup. another working build is rapier of slaughter + waki of nimble. also, taking at least a low-BUR hallowed weapon may be a good choice QUOTE(n125 @ Mar 15 2015, 08:26)  Armor - Get all shade of Fleet.
not agree. as already mentioned, you should prioritize evade when you don't have survivability problems anymore. it passed quite a few time, but iirc i also had quite big problems when i switched to shade too early. also, it seems to me that at low levels - when you don't have spirit shield, stats don't scale so much and there's still plenty of arthropods and other piercing-based attacks - throwing away a big amount of PMI and all your (already low) piercing mitigation for a little grow in evade is pretty much like suicide This post has been edited by Scremaz: Mar 15 2015, 15:31
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Mar 15 2015, 17:20
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Scremaz @ Mar 15 2015, 14:28)  exactly what i thought. pre-patch gears won't be affected by this bounding thing, so i guess (for example) an EMax unbound shield may be preferred to a MMax level-bound shield
Speaking of sale value, that's for sure. The second one can't even be sold at all.
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Mar 15 2015, 20:36
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cwx
Group: Members
Posts: 873
Joined: 15-November 09

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Original Question: Does Forum posting EXP bonus apply to Dawn, monster battles, or both? QUOTE(Superlatanium @ Mar 11 2015, 20:54)  I was under the impression that it applies to monster battles only.
QUOTE(SPoison @ Mar 11 2015, 22:01)  Only dawn.
(IMG:[ invalid] style_emoticons/default/blink.gif) So... dawn only then? This post has been edited by cwx: Mar 15 2015, 20:37
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Mar 15 2015, 21:00
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(cwx @ Mar 16 2015, 01:36)  Original Question: Does Forum posting EXP bonus apply to Dawn, monster battles, or both? (IMG:[ invalid] style_emoticons/default/blink.gif) So... dawn only then? yes.
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Mar 15 2015, 22:09
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(arialinnoc @ Mar 15 2015, 19:00)  yes.
Guess that's another thing that needs to be fixed in the wiki...
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Mar 15 2015, 23:26
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,812
Joined: 31-July 10

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QUOTE(Superlatanium @ Mar 15 2015, 10:09)  Guess that's another thing that needs to be fixed in the wiki...
Since when? Posts affecting dawn exp came in later than posts boosting general exp gain. It does look like the amount was halved though on the wiki. From 5% per post per 20 days in 30 day sliding window for a 2x bonus to 5% per post per 10 days for a 1.5x bonus.
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Mar 15 2015, 23:30
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Scremaz @ Mar 15 2015, 06:28)  exactly what i thought. pre-patch gears won't be affected by this bounding thing, so i guess (for example) an EMax unbound shield may be preferred to a MMax level-bound shield
Tenboro wrote that when the patch goes live, all existing equipment will be automatically unequipped, and will become level-bound when first equipped. There's no getting around it. People were jokingly saying to save your current best for level 500. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 16 2015, 00:08
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(EsotericSatire @ Mar 15 2015, 21:26)  Since when? Posts affecting dawn exp came in later than posts boosting general exp gain. It does look like the amount was halved though on the wiki.
From 5% per post per 20 days in 30 day sliding window for a 2x bonus to 5% per post per 10 days for a 1.5x bonus.
http://ehwiki.org/wiki/Experience_Points#W...ffect_EXP_GainsThe table seems to imply that the forum posting bonus is a semi-permanent XP multiplier, like the other factors such as Adept Learner and stamina. But if others in this thread are right, it sounds like this is false, and that the forum posting bonus is not an overall multiplier on all XP gains, but only a bonus to Dawn XP. Given the number of factors involved, it would be much easier to understand XP if there was a page like g.e home or in HV character stats summarizing all your XP gain multipliers... as is, it seems we must simply trust that our current information is accurate and that all the multipliers really are being added up correctly. QUOTE(n125 @ Mar 15 2015, 21:30)  Tenboro wrote that when the patch goes live, all existing equipment will be automatically unequipped, and will become level-bound when first equipped. There's no getting around it. People were jokingly saying to save your current best for level 500. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Doesn't sound like a terrible idea for those who are already quite close to 500 and don't want to mar their 50m near-perfect/fully forged equipment... if they're willing to use worse equipment and take the drop in clear speed for however many months it takes for them to decide to reequip and bind to level. (if they can't get their hands on the rare player-binding item) After all, I'm sure for most, it took more than many months to build up the funds for that sort of top-tier stuff. It still sounds very disappointing for them... "I worked to get this great stuff over a year or two, and now I can't even equip it unless I want to permanently reduce my power once I level up." I'd be pissed.
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Mar 16 2015, 00:54
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(n125 @ Mar 15 2015, 22:30)  Tenboro wrote that when the patch goes live, all existing equipment will be automatically unequipped, and will become level-bound when first equipped. There's no getting around it. People were jokingly saying to save your current best for level 500. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) yes, gears that you'll re-equip will become level-bound, no doubt. but what about the others? i'm a shopkeeper, my stock is made by roughly 500 pieces up for selling. even if you consider a bit of turnover to equip some of them until i reach a decent number of bound catalyzers of the united ponies that are shining in the dark (or whatever other name tenboro is thinking about) and convert my current builds, a good bunch of them will remain unbounded (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 16 2015, 03:08
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ Mar 16 2015, 06:08)  Given the number of factors involved, it would be much easier to understand XP if there was a page like g.e home or in HV character stats summarizing all your XP gain multipliers... as is, it seems we must simply trust that our current information is accurate and that all the multipliers really are being added up correctly.Doesn't sound like a terrible idea for those who are already quite close to 500 and don't want to mar their 50m near-perfect/fully forged equipment... if they're willing to use worse equipment and take the drop in clear speed for however many months it takes for them to decide to reequip and bind to level. (if they can't get their hands on the rare player-binding item) After all, I'm sure for most, it took more than many months to build up the funds for that sort of top-tier stuff. It still sounds very disappointing for them... "I worked to get this great stuff over a year or two, and now I can't even equip it unless I want to permanently reduce my power once I level up." I'd be pissed. If you/they believe that today's account-bound equipment will scale post-0.82, just salvage and buy it back (IMG:[ invalid] style_emoticons/default/rolleyes.gif) The loss of 10% forge materials should not be significant. Yesterday's weapon lottery (IMG:[ invalid] style_emoticons/default/anime_cry.gif) This post has been edited by mozilla browser: Mar 16 2015, 03:08
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Mar 16 2015, 03:31
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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Is void damage increased with physical or magical damage for pets? I'm pretty sure it's magic, just making sure here. I don't want to INT out my Undead monster and find out it was pointless.
This post has been edited by FruitSmoothie: Mar 16 2015, 03:34
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Mar 16 2015, 03:56
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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Trying to BT last arena with 1H I found I consume too much spirit. Currently at round 75 as ping risen (so I stop for now and continue later), I've already consumed 2 spirit pots and 4 mana pots. Spirit mainly consumed to sustain spirit stance, while mana, part of them, are used to imperil schoolgirl to kill them before spirit attack happen.
I guess larger damage is really needed when you have no way to replenish spirit through spirit drain and not proficient in regulating mana through focus. I am now have 4k damage with this set and imbue the weapon with both divinity and darkness infusion (which will expire when I return) but I still feel inadequate.
I wonder if there's a solution aside from competing for forge-worthy slaughter set or wait until few level later.
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