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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 15 2015, 00:31
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(forneus_zero @ Mar 14 2015, 22:23)  Is there any tips for fighting invisible pink unicorn? I literally get rekt in 1 hit in friggin' normal mode (IMG:[ invalid] style_emoticons/default/anime_cry.gif) (IMG:[ invalid] style_emoticons/default/cry.gif) that horse hit me for 8k damage (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I just want to farm 1st time clearance and I wasted 3 precious token of bloods that took forever to get (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Did you forget to cast Spark of Life? With Spark of Life and some spirit potions in inventory, you'll be able to take quite a few 1-hit SP attacks from him before running out of spirit and dying. Even up to Nintendo shouldn't be too difficult - after all, you don't have to worry about mana conservation.
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Mar 15 2015, 00:59
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forneus_zero
Group: Members
Posts: 235
Joined: 4-June 12

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QUOTE(Superlatanium @ Mar 15 2015, 05:31)  Did you forget to cast Spark of Life?
With Spark of Life and some spirit potions in inventory, you'll be able to take quite a few 1-hit SP attacks from him before running out of spirit and dying. Even up to Nintendo shouldn't be too difficult - after all, you don't have to worry about mana conservation.
I didnt bring spirit potions that time, well gonna bring it next time (IMG:[ invalid] style_emoticons/default/rolleyes.gif) on related note is there any way to farm blood token? It took me forever to collect 3 tokens (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 15 2015, 01:02
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(boulay @ Mar 14 2015, 03:36)  It's actually level-bound/player bound.
level-bound: equip's stats will get your level once you equip it but it won't evolve further, meaning you will eventually outgrow it, thus needing to change it. player-bound: the equip's stats will scale with your level as you grow, meaning the need for upgrades won't rise...
player bound equips will probably be more difficult to achieve, as those will need some super rare material (it seems)
Oops, you're right; it's level-bound and player-bound. That's less confusing. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(malkatmp @ Mar 14 2015, 06:23)  And people were expecting a patch to be just around the corner. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 15 2015, 01:07
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(forneus_zero @ Mar 14 2015, 22:59)  on related note is there any way to farm blood token? It took me forever to collect 3 tokens (IMG:[ invalid] style_emoticons/default/rolleyes.gif) When I do the arenas, I get around 5 blood tokens a day. I don't think it's affected by difficulty, so you could probably run through them on whatever's a fast comfortable difficulty for you and have 3 by the end if you don't get unlucky. Once you get to a high enough level (275+) you should be able to do all the non-SG arenas on PF without much trouble, which can net you 200k+ - even more than the IPN first clear bonus.
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Mar 15 2015, 02:01
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forneus_zero
Group: Members
Posts: 235
Joined: 4-June 12

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QUOTE(Superlatanium @ Mar 15 2015, 06:07)  Once you get to a high enough level (275+) you should be able to do all the non-SG arenas on PF without much trouble, which can net you 200k+ - even more than the IPN first clear bonus.
Yeah, maybe in 2-3 years (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Mar 15 2015, 02:11
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(forneus_zero @ Mar 15 2015, 00:01)  Yeah, maybe in 2-3 years (IMG:[ invalid] style_emoticons/default/rolleyes.gif) With enough knowledge of the game and a moderate amount of funds (and the cheaper Adept Learner upgrades) it's probably doable in under a week, stamina-neutral - it just requires playing time, which not everyone has. This post has been edited by Superlatanium: Mar 15 2015, 02:11
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Mar 15 2015, 02:14
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,812
Joined: 31-July 10

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I'm not seeing any upgrades to my mage gear on the market for yonks. I hope the new equip system gets released.
getting a good prefix with good stats seems improbable these days.
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Mar 15 2015, 02:18
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(forneus_zero @ Mar 15 2015, 00:59)  on related note is there any way to farm blood token? It took me forever to collect 3 tokens (IMG:[ invalid] style_emoticons/default/rolleyes.gif) The rarity should not determined by how much real time was spent on finding them, but rather on how many round or how many monster killed before it dropped again. You and me, non-grinder, should just accept that our speed getting items (and credit, and exp) is much slower than our grinder fellow. But we should also realize that the system does not cheat us if we use the correct metric. Trick to get more token: Do second page arena on normal. I advice hard since it has chance to drop shards, where amnesia is valuable. Consider it as a bonus. --- QUOTE(EsotericSatire @ Mar 15 2015, 02:14)  I'm not seeing any upgrades to my mage gear on the market for yonks. I hope the new equip system gets released.
getting a good prefix with good stats seems improbable these days.
Hahaha, I feel the same. I even gave up trying to get decent fenrir set and settle on cheap exquisite. Which are crap. But they're cheap anyway! I can't compete on forge-worthy piece. It seems like player ready to bust their treasury when they turn up. This post has been edited by clarkiest: Mar 15 2015, 02:23
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Mar 15 2015, 02:24
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ale137
Group: Members
Posts: 104
Joined: 26-February 13

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I read that at hight levels its better to be a mage than melee. At what level should i start the change??
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Mar 15 2015, 02:36
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(ale137 @ Mar 15 2015, 00:24)  I read that at hight levels its better to be a mage than melee. At what level should i start the change?? 350+, some say 400+, though you probably won't be able to play on as high difficulty as you would with 1h until you get very good gear + some forge on the mage gear. By then it'll be taking 100 times as long to level up and you'll understand more about the game - no rush. You don't have to worry about it for a long time though - right now your goal is probably just getting to 300 as ordinary melee.
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Mar 15 2015, 02:43
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(ale137 @ Mar 14 2015, 17:24)  I read that at hight levels its better to be a mage than melee. At what level should i start the change??
If you want to, then any time, but 310 is the recommended minimum since you'll be able to train all levels of Faster Imperil then.
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Mar 15 2015, 04:07
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(gilf @ Mar 14 2015, 23:12)  How is this any different from holding down a numkey? As far as I know, that's the fastest way to attack. Any script on our end should be slower then a hotkey build into the system. In any case, isn't queuing up an attack sequence against the rulesWhen you hold down the numkey, you're still waiting for the results of your actions. If you normal speed is 2 turn/s, that's 6s to get 12 hits in. My idea was to commit to and send in 12 hits in parallel., which should complete in 0.5s. The more actions you commit to, the faster the speed-up (possibly to your death). I'm not clear if the rule forbids taking a deliberate sequence of actions. Clarification could be sought, but why not think about whether this scheme would work first? QUOTE(Hoheneim @ Mar 14 2015, 23:47)  So there won't be 2-3-10 versions of whatever-bound equips, there'll only be Account-Bound and Unbound ones, just as things are right now.
I don't think we know if there will be two, three or more types. Can only wait to find out. QUOTE(Scremaz @ Mar 15 2015, 00:15)  i thought a similar thing when i first read about it.
well, i guess all shops will go through stock depletion and prices will skyrocket
Why would equipment process sky rocket if they can only be used for 10 levels? I thought forging would be done more frequently.
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Mar 15 2015, 04:33
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,812
Joined: 31-July 10

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QUOTE(FruitSmoothie @ Mar 12 2015, 21:56)  When is it worth it to start upgrading/item worlding gear? I haven't tried buying from any player shops, just been buying what I can out of the equipment shop. I figured anything below Legendary is going to be replaced fairly soon, so I haven't taken it seriously yet.
Its only really worth forging on magnificient elemental damage phase gear at least and then only a bit like 5-15 upgrades. After about level 250 you can do IW and after 300 you can do some forging. Until level 250 its better to focus on trying to get manificient phase gear and manificent proficiency boots.
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Mar 15 2015, 04:41
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Although this thread is called "Ask the Experts", most of the posts (for all questions, answer and discussion) here are written by high level players.
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Mar 15 2015, 05:43
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(mozilla browser @ Mar 15 2015, 02:07)  When you hold down the numkey, you're still waiting for the results of your actions. If you normal speed is 2 turn/s, that's 6s to get 12 hits in.
My idea was to commit to and send in 12 hits in parallel., which should complete in 0.5s. The more actions you commit to, the faster the speed-up (possibly to your death). Processing is done server-side - I highly doubt that the HV server would process sequential commands before it's finished processing and sending to your browser the results of the previous command. If this were legal (which I don't think it is), the only way to get a significant speed boost would be to ask the boss to alter the server's code to allow for sequential processing and to remove the 4 turns/sec limit (if what someone said recently is correct - that 4/sec is the max regardless of ping) (and neither of these have any chance of happening). It's just not something a user-side script can accomplish alone without the server-side also being set up to handle it. QUOTE(mozilla browser @ Mar 15 2015, 02:07)  Why would equipment process sky rocket if they can only be used for 10 levels? I thought forging would be done more frequently. (IMG:[ invalid] style_emoticons/default/unsure.gif) I might guess that unbound equipment might become more valuable (because there will be much less nice Emax/Mmax equipment dropped to you and players near but below your level; a much smaller pool of usable decent stuff). Over the next 6 months after patch, unbound equipment will gradually all disappear, and it'll cease to be an issue. Bound equipment dropped after the patch... I dunno. It'll probably be much more difficult to sell anything (lower price) but those looking for good upgrades will have many fewer choices, so those with good sellable gear could price things significantly higher. I think bound equipped gear would continue to be the best option for a while, due to the much smaller pool of gear that might be an upgrade. Given level scaling numbers, maybe someone would consider changing after outgrowing more than 15% of their level or so (more, if current equip is forged). So if someone is already 350+ or 400+, their existing gear could continue to be the best option for quite a long time, due to how long it takes to level up. ^^These are all wild guesses, nothing more. QUOTE(Colman @ Mar 15 2015, 02:41)  Although this thread is called "Ask the Experts", most of the posts (for all questions, answer and discussion) here are written by high level players. High-level players are investing the most time and hath, so I guess they would be the ones to care most about efficiency and discussing the best method to accomplish X... the rest usually only need a post or two about stat distribution and maybe leather vs 1h/heavy, so they can earn credits to pay for downloads... I was thinking about changing around the very outdated HentaiVerse_Advice page on the wiki, or creating a new one that describes not only what play styles there are, but which ones are most effective at which level (which the current page doesn't mention), so that 80% of replies to lower-level players could just be that link. (IMG:[ invalid] style_emoticons/default/tongue.gif) Could save us some time.
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Mar 15 2015, 06:08
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CrimsonClown
Group: Members
Posts: 125
Joined: 26-August 11

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QUOTE(Superlatanium @ Mar 15 2015, 11:43)  I was thinking about changing around the very outdated HentaiVerse_Advice page on the wiki, or creating a new one that describes not only what play styles there are, but which ones are most effective at which level (which the current page doesn't mention), so that 80% of replies to lower-level players could just be that link. (IMG:[ invalid] style_emoticons/default/tongue.gif) Could save us some time. It does need to be updated, some of the information are already considered a mistake and some of them are kind of vague in a way that it doesn't go into further needed details for people to fully utilize.
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Mar 15 2015, 09:26
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(dalanas @ Mar 15 2015, 00:01)  Hello, this is my first time posting here, basically I have been charging blindly ahead without knowing about these forums. Like higher grade materials actually exist (IMG:[ invalid] style_emoticons/default/biggrin.gif) . Anyway, I have been doing a duel wield build which works pretty well. However, I've heard at higher levels a magic build is more efficient (around 250 ish maybe). I haven't put a drop into the cloth armor, staff and damaging magic proficiencies. Hopefully that is not a big deal. Also can someone just look at my stats and equipment. Probably could use a better main hand weapon, also should I be even using a wakizashi or would a club be better for stun? Thanks~ http://hentaiverse.org/pages/showequip.php...;key=7edaa823eahttp://hentaiverse.org/pages/showequip.php...;key=9897b2683ehttp://hentaiverse.org/pages/showequip.php...;key=80df2a2baehttp://hentaiverse.org/pages/showequip.php...;key=bbb7ff847dhttp://hentaiverse.org/pages/showequip.php...;key=be23ce5e16http://hentaiverse.org/pages/showequip.php...;key=8a96025432http://hentaiverse.org/pages/showequip.php...;key=61c6b22d84You should read this article on the wiki, and explore the wiki in general if you haven't yet. Stats are okay. You might want to even-out Strength, Dexterity, Agility, Endurance, and Wisdom, but it's not necessary. Deprecating proficiency is low, and you might wish to use spells such as Silence, Weaken, and Imperil in the future. Weapon - Get a club of Slaughter for the main-hand and a rapier of Balance or Nimble for the off-hand. Armor - Get all shade of Fleet. You don't have to switch to mage if you don't want to. Both mage and melee are viable at higher levels, and have different advantages and disadvantages. Although when it comes to melee, the preferred style tends to fluctuate over time; right now One-handed is most popular; specifically, using a rapier of slaughter, a force shield, and a suit power armor of Slaughter.
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Mar 15 2015, 10:41
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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Agreed, it'd be much appreciated if someone updated the HV Advice page on the wiki. It's what I've been using since I started and although it's helped me build correctly, it's really lacking in some departments.
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