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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 14 2015, 15:17
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Scremaz @ Mar 14 2015, 21:07)  why not going with hoverplay, which allows you to lazily play and also has HP alert? (IMG:[ invalid] style_emoticons/default/huh.gif) Because it still takes a long time to clear? And (presumably) Legendary Plate will cost a lot less than Legendary Power Slaughter. This post has been edited by mozilla browser: Mar 14 2015, 15:18
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Mar 14 2015, 15:22
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mozilla browser @ Mar 14 2015, 21:02)  So, I've been toying with an idea for increasing clearance speed for melee users. Perhaps it can even help melee / and unfavored weapon effects like bleeding wound match clearance speed of mage. But it's fraught with Danger, Will Robinson! Danger!
Let me explain.
The idea is to commit to performing multiple actions without waiting for the response. I observe this effect in a benign fashion whenever I switch my ability tree from melee<->mage, and I just click the + arrow multiple times quickly.
In melee, you're often simply repeatedly attacking anyway. Or in Colman's words: Of course, if your defense isn't good enough, you might die in the middle of this sequence. You would normally have done a Cure or used an item, but because you have already committed to this sequence of actions, you can't do so and you're dead.
But if your defense is strong enough to be confident that you won't die, we might be able to do a 12x attack sequence in the time it takes to do one attack. Maybe the script just needs a way to key in how many attacks you want in a row.
If this concept works out, you might shift from spending lots of money on expensive equipment that boosts damage (power slaughter, shade) to extremely safe gear like plate or leather of protection. Just don spark of life, spirit shield, regen, shadow veil, and go into a berserk rage.
Whaddya' think?
You can contact Holy_demon for more details about this (IMG:[ invalid] style_emoticons/default/rolleyes.gif) BTW, what you need is only a good shield. Full set of plate armor is never an option in this patch. This post has been edited by Colman: Mar 14 2015, 15:26
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Mar 14 2015, 15:23
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malkatmp
Group: Gold Star Club
Posts: 4,102
Joined: 30-April 12

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just, FYI. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Tenboro @ Mar 14 2015, 12:56)  It's not "done", but because of the largely negative feedback for the coming equipment revamp, I've been prioritizing more important things for the last few months. Once I'm done with the current infrastructure upgrades, I'll probably get back to it.
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Mar 14 2015, 15:56
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(malkatmp @ Mar 14 2015, 14:23)  you and your catgirls... (IMG:[ invalid] style_emoticons/default/wub.gif)
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Mar 14 2015, 16:24
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fjones
Lurker
Group: Recruits
Posts: 2
Joined: 16-November 10

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Is there a way to hotkey the quickbutton spell rather than clicking with a mouse?
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Mar 14 2015, 16:37
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(fjones @ Mar 14 2015, 15:24)  Is there a way to hotkey the quickbutton spell rather than clicking with a mouse?
yes
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Mar 14 2015, 16:51
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CrimsonClown
Group: Members
Posts: 125
Joined: 26-August 11

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How do you properly use focus? I've seen some people talking about using focus and I know that it consumes 25% of OC to restore 5% of mana but I don't really know yet what are the proper steps in using it.
Is it kill every monster except 1, stun/sleep it or whatever that causes it unable to attack and spam focus until you recover all of your mana?
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Mar 14 2015, 16:52
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Dammon
Group: Catgirl Camarilla
Posts: 2,867
Joined: 7-April 07

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QUOTE(CrimsonClown @ Mar 14 2015, 07:51)  How do you properly use focus? I've seen some people talking about using focus and I know that it consumes 25% of OC to restore 5% of mana but I don't really know yet what are the proper steps in using it.
Is it kill every monster except 1, stun/sleep it or whatever that causes it unable to attack and spam focus until you recover all of your mana?
That's pretty much it.
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Mar 14 2015, 17:08
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CrimsonClown
Group: Members
Posts: 125
Joined: 26-August 11

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Oh, simple enough, thanks.
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Mar 14 2015, 17:10
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(CrimsonClown @ Mar 14 2015, 15:51)  How do you properly use focus? I've seen some people talking about using focus and I know that it consumes 25% of OC to restore 5% of mana but I don't really know yet what are the proper steps in using it.
Is it kill every monster except 1, stun/sleep it or whatever that causes it unable to attack and spam focus until you recover all of your mana?
yes, but consider that every focus counts as a turn: this means that if you have 100OC you can actually restore 20% of your mana ( base mana, iirc) but all your spells/effects will lose 4 turns
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Mar 14 2015, 17:12
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gilf
Group: Members
Posts: 564
Joined: 19-April 12

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QUOTE(mozilla browser @ Mar 14 2015, 09:02)  So, I've been toying with an idea for increasing clearance speed for melee users. Perhaps it can even help melee / and unfavored weapon effects like bleeding wound match clearance speed of mage. But it's fraught with Danger, Will Robinson! Danger!
Let me explain.
The idea is to commit to performing multiple actions without waiting for the response. I observe this effect in a benign fashion whenever I switch my ability tree from melee<->mage, and I just click the + arrow multiple times quickly.
In melee, you're often simply repeatedly attacking anyway. Or in Colman's words: Of course, if your defense isn't good enough, you might die in the middle of this sequence. You would normally have done a Cure or used an item, but because you have already committed to this sequence of actions, you can't do so and you're dead.
But if your defense is strong enough to be confident that you won't die, we might be able to do a 12x attack sequence in the time it takes to do one attack. Maybe the script just needs a way to key in how many attacks you want in a row.
If this concept works out, you might shift from spending lots of money on expensive equipment that boosts damage (power slaughter, shade) to extremely safe gear like plate or leather of protection. Just don spark of life, spirit shield, regen, shadow veil, and go into a berserk rage.
Whaddya' think?
How is this any different from holding down a numkey? As far as I know, that's the fastest way to attack. Any script on our end should be slower then a hotkey build into the system. In any case, isn't queuing up an attack sequence against the rules
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Mar 14 2015, 17:47
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(mozilla browser @ Mar 14 2015, 13:40)  There are also account-bound equipment today. So, perhaps there really will be level-bound, player-bound and account-bound. As I understand them:
level-bound = equipment stats are scaled to a particular level upon equip. Cannot be equipped by lower levels. Can still be traded.
player-bound = equipment stats scale with level. Cannot be traded. Requires rare material.
account-bound = cannot be traded. To be different from player-bound, presumably the equipment stats will be fixed
If all three of you are referring to what Tenboro said about Account-Bound equips in the next patch I think you are overcomplicating the whole gig and are mixing up some stuff: 1. Tenboro said that he wants newly dropped equips to have a fixed level equal to the player's level at the time. These equips can be traded freely but can only be used by players whose level is at least on par with that of the item. 2. All currently owned gear will be without a defined level and all currently equipped gear will be automagically unequipped. All gear without a defined level will gain a fixed one the first time they'll be equipped. 3. Players will be able to make equipment scale with their own level, using a certain rare item that will make the equipment Account-Bound in the process. 4. Items won through the Lottery and Items "bought back" once salvaged/sold will be Account-Bound too (that's to say, this part will stay the same as it is now) So there won't be 2-3-10 versions of whatever-bound equips, there'll only be Account-Bound and Unbound ones, just as things are right now. BTW, the idea behind this update makes no sense at all: (IMG:[ invalid] style_emoticons/default/biggrin.gif) "Hey! That helmet is fantastic! I want it!" (IMG:[ invalid] style_emoticons/default/dry.gif) "You can't. It's too good for you. Here, take this shitty one, instead. For the likes of you there's nothing else." (IMG:[ invalid] style_emoticons/default/blink.gif)
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Mar 14 2015, 18:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Hoheneim @ Mar 14 2015, 16:47)  BTW, the idea behind this update makes no sense at all: (IMG:[ invalid] style_emoticons/default/biggrin.gif) "Hey! That helmet is fantastic! I want it!" (IMG:[ invalid] style_emoticons/default/dry.gif) "You can't. It's too good for you. Here, take this shitty one, instead. For the likes of you there's nothing else." (IMG:[ invalid] style_emoticons/default/blink.gif) i thought a similar thing when i first read about it. well, i guess all shops will go through stock depletion and prices will skyrocket
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Mar 14 2015, 19:29
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Kominechan @ Mar 14 2015, 17:56)  So.. how should i buy my equips? Should i save up for the best? (IMG:[ invalid] style_emoticons/default/cry.gif) at your level i'd go for 4PABs exq leather of protection/deflection and a longsword, they shouldn't be too difficult to find even for free
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Mar 14 2015, 19:40
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Kominechan
Newcomer
 Group: Recruits
Posts: 18
Joined: 13-March 15

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QUOTE(Scremaz @ Mar 14 2015, 19:29)  at your level i'd go for 4PABs exq leather of protection/deflection and a longsword, they shouldn't be too difficult to find even for free
Ooo.. thanks. Anyway what are the spirits for? And how do i skill my stats? I'm at 26 str/ 14 agi/ 16 dex/ 17 end and the rest is 0. Tyvm. (I know i suck damn bad at rpgs) (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 14 2015, 19:50
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Kominechan @ Mar 14 2015, 18:40)  Ooo.. thanks. Anyway what are the spirits for? And how do i skill my stats? I'm at 26 str/ 14 agi/ 16 dex/ 17 end and the rest is 0. Tyvm. (I know i suck damn bad at rpgs) (IMG:[ invalid] style_emoticons/default/tongue.gif) this way you're going as a melee character. i'd say to keep STR/DEX/END all even and as hgh as possible (STR for damage, DEX for damage/parry and END for HP tank) and AGI/WIS a bit behind, like 5~10 points less (AGI for evade chance and WIS for MP tank). don't waste EXP on INT until you're at level 100~150 at your level spirit points are useful to use spirit stance - which can temporarily boost your damage and reduce the cost of spells but has a duration, so worry not if at a certain point it disappears.
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Mar 14 2015, 22:11
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(mozilla browser @ Mar 14 2015, 13:02)  So, I've been toying with an idea for increasing clearance speed for melee users. Perhaps it can even help melee / and unfavored weapon effects like bleeding wound match clearance speed of mage. But it's fraught with Danger, Will Robinson! Danger!
Let me explain.
The idea is to commit to performing multiple actions without waiting for the response. I observe this effect in a benign fashion whenever I switch my ability tree from melee<->mage, and I just click the + arrow multiple times quickly.
In melee, you're often simply repeatedly attacking anyway. Or in Colman's words: Of course, if your defense isn't good enough, you might die in the middle of this sequence. You would normally have done a Cure or used an item, but because you have already committed to this sequence of actions, you can't do so and you're dead.
But if your defense is strong enough to be confident that you won't die, we might be able to do a 12x attack sequence in the time it takes to do one attack. Maybe the script just needs a way to key in how many attacks you want in a row.
If this concept works out, you might shift from spending lots of money on expensive equipment that boosts damage (power slaughter, shade) to extremely safe gear like plate or leather of protection. Just don spark of life, spirit shield, regen, shadow veil, and go into a berserk rage. I don't see how this would boost speed. The way I play, I just hold numpad keys down, so attack commands are sent as soon as the browser loads the page. (exceptions: when I'm in trouble, eg. spark has just activated, or health low and cure on cooldown) A result of this is when I need to Cure, I usually react to it the turn after my HP reaches the low point, but with the toughness of 1h that's still almost never a problem. Something that attacks automatically many times in a row (if that's even legal) would go at about the same speed, except that if you get unlucky and 2 or 3 heavy-hitters use their SP at once and you need to cure, you die instead of having to pause holding a key down for a second to cure. With melee, the limiting factor for speed is ping to HV servers, rather than on anything client-side (assuming you hold keys down or use hoverplay or something similar). Switching off of Power Slaughter etc for the sake of being able to attack more safely would only make clearing take longer. QUOTE(CrimsonClown @ Mar 14 2015, 14:51)  How do you properly use focus? I've seen some people talking about using focus and I know that it consumes 25% of OC to restore 5% of mana but I don't really know yet what are the proper steps in using it.
Is it kill every monster except 1, stun/sleep it or whatever that causes it unable to attack and spam focus until you recover all of your mana? You can also Focus when there are 2 monsters still alive (and both stunned/silenced) if you're near 250 OC. Focus works great in combination with 1h because 1h gains OC very quickly and automatically stuns on counter-attack and can manually stun very cheaply (25% OC). That said, if you're having to Focus for any significant amount of time in battle, you'll definitely be better off playing at a lower difficulty instead for the sake of significantly faster clears. QUOTE(Kominechan @ Mar 14 2015, 17:40)  Ooo.. thanks. Anyway what are the spirits for? And how do i skill my stats? I'm at 26 str/ 14 agi/ 16 dex/ 17 end and the rest is 0. Tyvm. (I know i suck damn bad at rpgs) (IMG:[ invalid] style_emoticons/default/tongue.gif) Read the Character Stats page on the wiki, as well as the Spirit Stance page. A decent amount of Wisdom is essential for all players, though melee can almost completely ignore Intel.
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Mar 14 2015, 22:30
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(Superlatanium @ Mar 14 2015, 20:11)  That said, if you're having to Focus for any significant amount of time in battle, you'll definitely be better off playing at a lower difficulty instead for the sake of significantly faster clears. Would you guys say this same reasoning also probably applies to Mages using Ether Tap, right?
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