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post Mar 9 2015, 04:29
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What weapon prefix should I get? I'm currently using an Ethereal. Since I'm using Shock Spike Shield, should I get a Fiery instead? And I'm using this shield, should I sell this and get a better suffix?
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post Mar 9 2015, 05:13
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QUOTE(saltwatermelon @ Mar 9 2015, 02:29) *

What weapon prefix should I get? I'm currently using an Ethereal. Since I'm using Shock Spike Shield, should I get a Fiery instead? And I'm using this shield, should I sell this and get a better suffix?
Ethereal is great, Hallowed is great too as long as the weapon is rapier or waki (low burden/interference).

But, you should consider something other than a shortsword. If you want parry, use a rapier - they have high parry as well as having PA, which can potentially ~double your damage after a few hits. On higher difficulties, a rapier is nearly essential - nearly everyone with 1h uses one. If you don't care about playing higher difficulties (all monsters die in 2-3 hits, and no FSM or schoolgirls) and don't care about parry, you might use an Ethereal axe or club instead, for ~double weapon damage... but that's not recommended.

Spike shield type doesn't matter too much, though Shock shield is offensive (reduces resist and evade) while the other types are defensive. If you have no survivability problems then go ahead and keep using Shock if you want.

Force shields are generally the best for 1h - they have much lower burden and have a moderately higher block chance. If you can find an ~Emax block force shield, you'll have higher crit chance and will be able to clear faster.

This post has been edited by Superlatanium: Mar 9 2015, 05:13
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post Mar 9 2015, 06:06
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QUOTE(Superlatanium @ Mar 9 2015, 11:13) *

Ethereal is great, Hallowed is great too as long as the weapon is rapier or waki (low burden/interference).

But, you should consider something other than a shortsword. If you want parry, use a rapier - they have high parry as well as having PA, which can potentially ~double your damage after a few hits. On higher difficulties, a rapier is nearly essential - nearly everyone with 1h uses one. If you don't care about playing higher difficulties (all monsters die in 2-3 hits, and no FSM or schoolgirls) and don't care about parry, you might use an Ethereal axe or club instead, for ~double weapon damage... but that's not recommended.

Spike shield type doesn't matter too much, though Shock shield is offensive (reduces resist and evade) while the other types are defensive. If you have no survivability problems then go ahead and keep using Shock if you want.

Force shields are generally the best for 1h - they have much lower burden and have a moderately higher block chance. If you can find an ~Emax block force shield, you'll have higher crit chance and will be able to clear faster.


Thanks as always. I'm only using this shortsword because this one have higher parry and better PAB than my rapier.

If I'm going defensive with Spike Shield, what typing should I get, storm?

I'll try to nab one but I'm generally poor. Should I sell this shield to add funds? And if so, for how much? I don't know its market price.
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post Mar 9 2015, 06:26
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QUOTE(saltwatermelon @ Mar 9 2015, 04:06) *
Thanks as always. I'm only using this shortsword because this one have higher parry and better PAB than my rapier.

If I'm going defensive with Spike Shield, what typing should I get, storm?

I'll try to nab one but I'm generally poor. Should I sell this shield to add funds? And if so, for how much? I don't know its market price.
Penetrated armor >>> PABs.

As Mozilla convinced me a little bit ago in this thread, probably Shock Storm. Flame's flat damage reduction isn't enough to stop Sprite/Celestial SP attacks (which can oneshot you before Spirit Shield), though Shock Storm can, if you get lucky.

Sure, sell it if you can, though I'm not quite sure who would buy. Maybe send it to an auction? I'd think Lmax block has to be worth something, even if just to save it until a patch a year or two from now.

This post has been edited by Superlatanium: Mar 9 2015, 07:10
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post Mar 9 2015, 06:42
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QUOTE(Colman @ Mar 9 2015, 02:04) *

Attached Image
Finally got my shade set. The stat isn't that bad without the skills sloted. If it go well in Hellfest, I will IW them ASAP.

Some test run on PF arena with Longsword shade set. It seems it is rather safe, but slow.
Will test it at Hell GF soon™.
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post Mar 9 2015, 07:06
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QUOTE(Superlatanium @ Mar 9 2015, 12:26) *

As Mozilla convinced me a little bit ago in this thread, probably Shock. Flame's flat damage reduction isn't enough to stop Sprite/Celestial SP attacks (which can oneshot you before Spirit Shield), though Shock can, if you get lucky.


Is that right or did you actually mean Storm? Shock reduces evade and resist while Storm increases miss chance.
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post Mar 9 2015, 07:11
Post #63607
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QUOTE(CrimsonClown @ Mar 9 2015, 05:06) *

Is that right or did you actually mean Storm? Shock reduces evade and resist while Storm increases miss chance.
Oops, you're right.

They both start with S, isn't that close enough?
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post Mar 9 2015, 07:15
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QUOTE(CrimsonClown @ Mar 9 2015, 07:06) *

Is that right or did you actually mean Storm? Shock reduces evade and resist while Storm increases miss chance.


mozilla did a small record of the element distribution:

QUOTE(mozilla browser @ Feb 5 2015, 17:31) *

...According to my stats, I've seen 60+ unique holy and fire attacks over the past few days. 28 cold and wind attacks, 21 elec, and just 14 dark. Oh, and 27 void...


It shows that fire is quite a bit more common than the other elements.

Since getting one shot isn't an issue with spirit shield, I personally picked fire as it reduces the average (spirit) damage taken by the most. Also for some reason I have no fire IW potencies at all.
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post Mar 9 2015, 07:45
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QUOTE(m118w11 @ Mar 9 2015, 05:15) *
Since getting one shot isn't an issue with spirit shield, I personally picked fire as it reduces the average (spirit) damage taken by the most. Also for some reason I have no fire IW potencies at all.
Sounds like that would be best on GF or on very difficult IW or PF DwD, since I don't think spirit conservation is an issue anywhere else. For me, despite spirit shield, Spark occasionally activates, and even more occasionally fails due to me forgetting to use a spirit potion sooner - so (if I'm using defensive) I prefer Storm to reduce average damage to health, since there are always enough pots for spirit damage.
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post Mar 9 2015, 07:54
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QUOTE(Superlatanium @ Mar 9 2015, 12:26) *

Penetrated armor >>> PABs.

As Mozilla convinced me a little bit ago in this thread, probably Shock Storm. Flame's flat damage reduction isn't enough to stop Sprite/Celestial SP attacks (which can oneshot you before Spirit Shield), though Shock Storm can, if you get lucky.

Sure, sell it if you can, though I'm not quite sure who would buy. Maybe send it to an auction? I'd think Lmax block has to be worth something, even if just to save it until a patch a year or two from now.


I see, I checked WTS and saw this. Should I buy this one?

I tried Storm and I finally survived random encounter in IWBTH.

I'll try to auction it or trade it plus credits for Emax Block Force Shield.

Thanks!
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post Mar 9 2015, 08:08
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QUOTE(saltwatermelon @ Mar 9 2015, 05:54) *

I see, I checked WTS and saw this. Should I buy this one?

I tried Storm and I finally survived random encounter in IWBTH.

I'll try to auction it or trade it plus credits for Emax Block Force Shield.
Looks like it has base ~Emax damage which is good, but PA chance is very low, 15% (PA chance can be up to 25%). Since PA is the reason to use a rapier I'd try to find a better one.

If you aren't going to pay someone to IW to 10, you'll probably appreciate an Ethereal's void more than the Cure bonus - until you reach the point where you can IW, at least. Though, both Ethereal and Hallowed are valued significantly more than the other types - so if you have a limited budget and see a cheap one with good damage/PA chance/parry you might get that instead, at least until the next time you upgrade.
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post Mar 9 2015, 08:18
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QUOTE(Superlatanium @ Mar 9 2015, 14:08) *

Looks like it has base ~Emax damage which is good, but PA chance is very low, 15% (PA chance can be up to 25%). Since PA is the reason to use a rapier I'd try to find a better one.

If you aren't going to pay someone to IW to 10, you'll probably appreciate an Ethereal's void more than the Cure bonus - until you reach the point where you can IW, at least. Though, both Ethereal and Hallowed are valued significantly more than the other types - so if you have a limited budget and see a cheap one with good damage/PA chance/parry you might get that instead, at least until the next time you upgrade.


I see, thanks!
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post Mar 9 2015, 09:10
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Some info about equip quality.
Step 1. Mode.

So i checked last arenas with 80-100 rounds and i got average pxp 287,38 with 13lvl lotd. I also checked pf fest (near 180 rounds) and i got 287,79. Not so much samples, only 40 and 55, but i noticed its already quite stable, because i had 288,4 before last fest update. Of course i gonna collect a bit more info for accurate number, but seems battle mods doesnt affects it much or it has similar effect in both highlvl arenas and fest.
Wiki says "Grindfest / Item World: A variable Round Bonus starts low and increases with each round played, maxing out at round 100". So i gonna check it also a bit later. Maybe because its 180 rounds it can be similar. I mean it can start from something like 270 and increase up to 300. So in long run average of fest can have even higher number.

Step 2. Difficulty.

This time im doing 180 rounds on hell. Its already much lower (269 pxp), but for correct numbers i gonna collect also near that samples amount.

This post has been edited by nec1986: Mar 9 2015, 09:36
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post Mar 9 2015, 10:08
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QUOTE(nec1986 @ Mar 9 2015, 07:10) *

Some info about equip quality.
Step 1. Mode.

So i checked last arenas with 80-100 rounds and i got average pxp 287,38 with 13lvl lotd. I also checked pf fest (near 180 rounds) and i got 287,79. Not so much samples, only 40 and 55, but i noticed its already quite stable, because i had 288,4 before last fest update. Of course i gonna collect a bit more info for accurate number, but seems battle mods doesnt affects it much or it has similar effect in both highlvl arenas and fest.
Wiki says "Grindfest / Item World: A variable Round Bonus starts low and increases with each round played, maxing out at round 100". So i gonna check it also a bit later. Maybe because its 180 rounds it can be similar. I mean it can start from something like 270 and increase up to 300. So in long run average of fest can have even higher number.

Step 2. Difficulty.

This time im doing 180 rounds on hell. Its already much lower (269 pxp), but for correct numbers i gonna collect also near that samples amount.

If possible, I think count fest pxp per every 10~20 rounds until 100 to see whats the "increasing vs cap" different, maybe also every 50 rounds to check is there any interesting result
Thanks for spending time to do the test (IMG:[invalid] style_emoticons/default/wub.gif)
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post Mar 9 2015, 11:09
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QUOTE(showoff @ Mar 9 2015, 08:08) *

If possible, I think count fest pxp per every 10~20 rounds until 100 to see whats the "increasing vs cap" different, maybe also every 50 rounds to check is there any interesting result

Problem is there aren't enough average equipment drops per round for the conclusions from that to be statistically trustworthy, unless the tester has played like 10+? GF from 1 to 100. It sounds like a real pain to test without a script.
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post Mar 9 2015, 11:55
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QUOTE(Superlatanium @ Mar 9 2015, 09:09) *

Problem is there aren't enough average equipment drops per round for the conclusions from that to be statistically trustworthy, unless the tester has played like 10+? GF from 1 to 100. It sounds like a real pain to test without a script.

I think so, if there is more volunteer will be much better and accurate (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 9 2015, 12:08
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Yep. Its kinda easy to count overall pxp (1-2 sec each piece), but for individual i also have to write each drop/round and than check exact same gear. My main idea to do something like converse check (if i ll notice some difference). Here is example.

After some amount of rounds i have exact average.
100 - 280
300 - 290
500 - 292
1000 - 295

This way i can predict any other average value. After that i can count start position, increase and final one and predict any range changes. So lets say my equip range is 240-320. Than start can have something like 240-300 and final one 260-320. Mostly i need average only for faster sorting (like in arena vs fest comparison) and my main goal is count how much each side affects and how it located in equipment grade.
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post Mar 9 2015, 14:35
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Anybody tested which kind of mobs' physical damage is dominant? Thanks
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post Mar 9 2015, 16:51
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A bit update.

So i did hellfest run and my average pxp was 266,25 for 82 gears. We can see difficulty is very important, because on pf i had almost 288. But i didnt noticed much difference between 180 and 930 rounds. Actually i even got a bit lower result, because it was 270,9 for 65 gears in 180 round runs. But probably reason for that is first 25 rounds where i got double crude drop with very-very low pxp and also its more samples (without that 2 crudes its 167,8). I think it affects a bit, but its very hard to see difference.

How its important? With 269 average i got (its only indicative numbers cos small sample amount).
99.99% higher than 198 pxp
80% - 247
40% - 275
10% - 301
2% - 319
0,7% - 326

With 287.5 average i got.
99.99% - 219
80% - 274 (+30)
40% - 294 (+19)
10% - 313 (+12)
2% - 321 (+2)
1% - 324

We can see very high pxp increase in low segment. But high pxp doesnt change much. Yep, i had few additional points, but it decreases and even m grade has 335 (its not very close). So that doesnt change much.

Conclusions.
High lvl arena is same as fest.
Rounds rewars is very-very low (if even exist in fest).
Difficulty increase mostly minimal edge and has very-very low influence in high range.

Step 3. its not very soon, but i have it in plans.
Check iw (maybe in week).
Check re. Its a bit harder.
Check lotd. Its even harder, because i dont have much credits for it.
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post Mar 9 2015, 19:03
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QUOTE(Dead-ed @ Mar 9 2015, 13:35) *

Anybody tested which kind of mobs' physical damage is dominant? Thanks

piercing or crushing. maybe piercing, but not sure
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