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post Mar 6 2015, 15:34
Post #63461
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QUOTE(CrimsonClown @ Mar 6 2015, 13:13) *
I can sort of see now why heavy 1H is popular right now, so much advantage with it and with less stats focused on (int and agi) the other stats can be a lot higher.

How fast could you kill a monster at high diffculties with power + 1H, say around hell or higher? Is it possible to 1 hit them? Also for mages, can their aoe 1 hit multiple monsters?
It's not so much that stats can be more distributed with 1h heavy - at high levels, a 10x difference in stat costs might mean the higher stat is 1/10th higher than the lower (little difference) while at lower levels the same proportional difference could mean the higher stat is 1/3 or 1/4th larger, or something like that.

1h is good because a shield keeps you from having to heal frequently (essential on PF) while also stunning enemies (even more defensive power). Without that sort of defense, you need quite good gear to survive PF, even at high level. Then, heavy armor has Power Slaughter, a full set of which can more than make up for the inferior base damage of 1h; the combination seems to be the most efficient balance between toughness and power, to maximize clearing speed. PABs don't have a lot to do with it.

For me, most monsters die in 2 or 3 hits on Hell. But I usually play PF, which takes 4 or 5 hits each.

From what I understand, mages usually play at a somewhat low difficulty just so they can manage to onehit everything on the field when they cast T3 spell - Hell or Nintendo. But for that to work you need a pretty high level (250+? much more to be efficient) as well as some decent Phase gear.
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post Mar 6 2015, 15:55
Post #63462
nec1986



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I heard good mage (and i mean rly expensive and good one) anyway faster even on pf. Not much, maybe 1.5 times and more. But difference in price is incredible. Average decent 1h set cost only 3-4m (with some shield forge). Probably with high amount of forge and final gear its 100m or a bit higher, but for mage only staff can worth 100m+ without any forge and other equip. Cheap mage set in same price grade (3-4m) can be not so bad for low difficulty, but anyway dont expect much.

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post Mar 6 2015, 16:21
Post #63463
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So a club is the weapon of choice for 1H users. Yeah, I've seen the force shields that are at least base 30% block without any upgrades. There's also a lot gained from OS even if it only caps at 30% chance it can still stack and I can't believe it even recharges your OC if there's a successful counter.

For me both heavy and mage equipment are very expensive because if I want to change set, the next one should be something that I can stick with for a long time or even forever so magnificent or higher is the target. It's a long shot but slowly and surely I'm saving up from now by not spending much, only on training right now and there's nothing I need to change on my current equipment anyways.

So melee is like Lancer's Gae Bolg, an anti-unit and mage is like Gilgamesh's Ea, an anti-world .
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post Mar 6 2015, 16:25
Post #63464
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QUOTE(nec1986 @ Mar 7 2015, 00:55) *

I heard good mage (and i mean rly expensive and good one) anyway faster even on pf. Not much, maybe 1.5 times and more. But difference in price is incredible. Average decent 1h set cost only 3-4m (with some shield forge). Probably with high amount of forge and final gear its 100m or a bit higher, but for mage only staff can worth 100m+ without any forge and other equip. Cheap mage set in same price grade (3-4m) can be not so bad for low difficulty, but anyway dont expect much.


Base equip price of mage is cheap, if you know how to avoid the bandwagon. It's the mandatory forge cost that will cut into your budget (ypically it's 5-10x the base price). As for actual practical run, a 100m should offer like, what, 5-10% better magic score than a 1m staff (and if you're not planning to fully forge it and iw it for perfect potencies, the difference is even smaller). You might very well get all the Damage perk before going for those sorts of staff.

This post has been edited by holy_demon: Mar 6 2015, 16:33
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post Mar 6 2015, 16:53
Post #63465
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4-5m is cheap?
oh my...
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post Mar 6 2015, 16:57
Post #63466
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QUOTE(CrimsonClown @ Mar 6 2015, 14:21) *

So a club is the weapon of choice for 1H users. Yeah, I've seen the force shields that are at least base 30% block without any upgrades. There's also a lot gained from OS even if it only caps at 30% chance it can still stack and I can't believe it even recharges your OC if there's a successful counter.

For me both heavy and mage equipment are very expensive because if I want to change set, the next one should be something that I can stick with for a long time or even forever so magnificent or higher is the target. It's a long shot but slowly and surely I'm saving up from now by not spending much, only on training right now and there's nothing I need to change on my current equipment anyways.
Rapier is the preferred weapon for 1h, due to Penetrated Armor. The ability to ignore 1/4th to 3/4ths of a monster's physical mitigation after attacking a few times is incredible.

Even with unlimited funds, I'd still stick with light armor if I were you, at least until 150-170ish (though you can probably go 1h any time you want if you haven't already). Light armor is more balanced and has fewer disadvantages - better for lower level players who don't have innate strength from high level. (Level, not gear, is the main limiting factor, until level 300+)
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only on training right now
Don't train too much (IMG:[invalid] style_emoticons/default/biggrin.gif) Pack Rat, a few points of Ability Boost, and a bit of Adept Learner are all you need to play efficiently. The loot-based trainings are a good investment only if you play hundreds of rounds a day.
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post Mar 6 2015, 17:07
Post #63467
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I already got pack rat maxed when clarkiest suggested it. Had just about enough credits that time to get it from 0 to max but it significantly increased my survivability. Right now it's ability boost as I'm running out of ability points and before this I was working on adept learner, I'll probably go back to adept learner once I have enough ability points. Haven't invested much in the loot-based trainings, scavenger still on 7 and LotD on 1.
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post Mar 6 2015, 17:09
Post #63468
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QUOTE(nec1986 @ Mar 6 2015, 19:25) *

I heard good mage (and i mean rly expensive and good one) anyway faster even on pf. Not much, maybe 1.5 times and more. But difference in price is incredible. Average decent 1h set cost only 3-4m (with some shield forge). Probably with high amount of forge and final gear its 100m or a bit higher, but for mage only staff can worth 100m+ without any forge and other equip. Cheap mage set in same price grade (3-4m) can be not so bad for low difficulty, but anyway dont expect much.

I've always said that unforged mages are also good, and I'm gonna stick to it.

Example,

With this set, I easily clear IWBTH Arenas (PFUDOR when I have time to spare) daily (Except the last 3):

Magnificent Shocking Redwood Staff of Destruction
Magnificent Phase Robe of Mjolnir
Magnificent Onyx Phase Cap of Mjolnir
Legendary Cobalt Phase Gloves of Mjolnir
Magnificent Mystic Phase Pants of Mjolnir
Exquisite Mystic Phase Shoes of Mjolnir

Basic forged+IWed Staff and Medium EDB Armors (Non-IWed, Un-Forged). That's all you need for high Difficulty Arena (IMG:[invalid] style_emoticons/default/rolleyes.gif)
As for IWed Staff's Potency: Economizer.5 for Destruction/EDB Staff and Annihilator Lv.5 for Focus Staff (Only Lv.5 IW is more than enough for Arena)


Anyway,
Equipment-1: PMI +17 and MMI +9 [Ruby Protection]
Equipment-2: PMI +13 and MMI +17 [Cobalt Warding]

Which would be better and why? Both are "Leather" and Lv.50 Forged.

This post has been edited by tetron: Mar 6 2015, 17:27
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post Mar 6 2015, 17:13
Post #63469
Colman



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QUOTE(tetron @ Mar 6 2015, 23:09) *

Anyway,
Equipment-1: PMI +17 and MMI +9 [Ruby Protection]
Equipment-2: PMI +13 and MMI +17 [Cobalt Warding]

Which would be better and why? Both are "Leather" and Lv.50 Forged.

I would choose (1). It is because leather user do not need MMI at all. and Fire resistance is nicer than cold resistance.

This post has been edited by Colman: Mar 6 2015, 17:13
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post Mar 6 2015, 17:16
Post #63470
Dead-ed



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QUOTE(clarkiest @ Mar 6 2015, 07:53) *

4-5m is cheap?
oh my...

for a full set it's cheap.
You (we) need to play more/have extra income to get over with current standard.
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post Mar 6 2015, 17:17
Post #63471
tetron



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QUOTE(Colman @ Mar 6 2015, 20:43) *

I would choose (1). It is because leather user do not need MMI at all. and Fire resistance is nicer than cold resistance.

Hmm...I was actually thinking whether MMI is good enough for mitigating the Void SP attacks or not. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 6 2015, 17:26
Post #63472
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QUOTE(tetron @ Mar 6 2015, 23:17) *

Hmm...I was actually thinking whether MMI is good enough for mitigating the Void SP attacks or not. (IMG:[invalid] style_emoticons/default/unsure.gif)

All non-resisted void SP will eat full SP anyways. Higher PMI can sometimes allow no heal rounds.
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post Mar 6 2015, 17:28
Post #63473
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QUOTE(clarkiest @ Mar 6 2015, 16:53) *

4-5m is cheap?
oh my...


4-5m seems like a lot, however, it's scalable. what I mean is you can start with a 300-500k staff + 5 ~Emax phase @50k = 550-750k.

once you hv this setup, you can clear ALL areana @Hell <2hrs and net yourself 150-200k/day (or 1.05-1.4mil/wk). with that income, you can start forging your staff &/or upgrade your phase.

repeat that for a month+, then you might have a decent amount of credits.

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QUOTE(tetron @ Mar 6 2015, 17:17) *

Hmm...I was actually thinking whether MMI is good enough for mitigating the Void SP attacks or not. (IMG:[invalid] style_emoticons/default/unsure.gif)


Leather tend to have good enough Resist (especially, when you forged it 50 times). imo, for light, PMI>Resist>MMI.
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post Mar 6 2015, 17:29
Post #63474
tetron



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QUOTE(Colman @ Mar 6 2015, 20:56) *

All non-resisted void SP will eat full SP anyways. Higher PMI can sometimes allow no heal rounds.

Wait Wait Wait! Void SP Attacks are either Physical or Magical. So When a Void SP happens, PMI or MMI will be applied in the damage reduction step based on whether the attack is Physical or Magical, won't they?
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post Mar 6 2015, 17:34
Post #63475
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QUOTE(tetron @ Mar 6 2015, 23:29) *

Wait Wait Wait! Void SP Attacks are either Physical or Magical. So When a Void SP happens, PMI or MMI will be applied in the damage reduction step based on whether the attack is Physical or Magical, won't they?

So you need to reduce the physical damage by PMI. And reduce magical damage by resist. A few percents of MMI do not give much. However, a few percents of resist provide a much better chance of reduced damage.
QUOTE(malkatmp @ Mar 6 2015, 23:28) *

Leather tend to have good enough Resist (especially, when you forged it 50 times). imo, for light, PMI>Resist>MMI.

I am lazy to check the stat of leather. As long as it is leather of protection, I will use it. (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by Colman: Mar 6 2015, 17:36
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post Mar 6 2015, 17:36
Post #63476
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QUOTE(malkatmp @ Mar 6 2015, 20:58) *

you can clear ALL areana @Hell <2hrs and net yourself 150-200k/day (or 1.05-1.4mil/wk).

Really? (IMG:[invalid] style_emoticons/default/blink.gif) I play Arenas in IWBTH daily and get around ~150-200k raw Credits per day. If Hell has the same earning capability, I'd like to hear some more details.

QUOTE(malkatmp @ Mar 6 2015, 20:58) *

Leather tend to have good enough Resist (especially, when you forged it 50 times). imo, for light, PMI>Resist>MMI.

Umm...I'm not worried about regular or MP attacks. What's in my head right now is the Void SP attack, which MMI seems to mitigate to some extent. But I'm not sure it it's that good or not. (IMG:[invalid] style_emoticons/default/unsure.gif)

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post Mar 6 2015, 17:38
Post #63477
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Probably a bit misunderstanding. I wanted to say 1h has much lower entry grade. It doesnt req defense and Emax shield cost nothing. Mmax still very low. Player can spend 1m and already clear PF easily. I dont know about schoolgirls, but probably its possibly to clear with 2-3m set and maybe some focus use at the end.
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post Mar 6 2015, 17:40
Post #63478
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QUOTE(Colman @ Mar 6 2015, 21:04) *

So you need to reduce the physical damage by PMI. And reduce magical damage by resist. A few percents of MMI do not give much. However, a few percents of resist provide a much better chance of reduced damage.

Is the Resist mechanism applied on Magical Void SP Attacks as well? I can't recall if I've seen any Celestial/Sprite's Void SP being "Resisted". (IMG:[invalid] style_emoticons/default/huh.gif)
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post Mar 6 2015, 17:49
Post #63479
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QUOTE(malkatmp @ Mar 6 2015, 08:28) *

4-5m seems like a lot, however, it's scalable. what I mean is you can start with a 300-500k staff + 5 ~Emax phase @50k = 550-750k.

once you hv this setup, you can clear ALL areana @Hell <2hrs and net yourself 150-200k/day (or 1.05-1.4mil/wk). with that income, you can start forging your staff &/or upgrade your phase.

repeat that for a month+, then you might have a decent amount of credits.

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Leather tend to have good enough Resist (especially, when you forged it 50 times). imo, for light, PMI>Resist>MMI.

QUOTE(clarkiest @ Mar 5 2015, 05:03) *

But for me who only do more than 3 arenas a day on weekend, ...

i hope i didn't misunderstand.

---
i remember reading the log that void attacks can be resisted. Forgot either phy or mag.
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post Mar 6 2015, 17:50
Post #63480
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QUOTE(tetron @ Mar 6 2015, 16:36) *

Really? (IMG:[invalid] style_emoticons/default/blink.gif) I play Arenas in IWBTH daily and get around ~150-200k raw Credits per day. If Hell has the same earning capability, I'd like to hear some more details.



"raw credits" as in "without reselling items/gear"?

I'd say Malkatmp was accounting for those credits too.
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